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How to find the worst allocations in Eclipse w/ Android (Dalvik) JVM? blahblahblahh 3 1587 Last post 2011-11-20 23:29:55
by Catharsis
Memory Analysis and Garbage Collection Confusion Cero 5 1959 Last post 2011-11-11 17:51:36
by Riven
using variables vs straight up numbahs... ~Spaceaholic 29 4532 Last post 2011-10-31 17:16:01
by ra4king
Android. . . drawing outside the bounds of a canvas ~Spaceaholic 7 4178 Last post 2011-10-17 19:58:22
by Riven
Designating threads to specific cores? Conner_ 16 3466 Last post 2011-09-27 22:15:58
by princec
[SOLVED] Ghost thread eating performance! LWJGL... theagentd 18 4096 Last post 2011-09-22 12:49:50
by gimbal
Review my thread pattern? « 1 2 3 » Conner_ 70 8294 Last post 2011-09-19 04:06:09
by ra4king
Object creation vs. an if statment « 1 2 » Z-Man 32 7045 Last post 2011-09-09 23:38:18
by Eli Delventhal
Active AND Passive Rendering? JPanel Kappers 3 2432 Last post 2011-09-03 23:40:21
by ra4king
Read File to String: can you do faster ? « 1 2 » Cero 32 19307 Last post 2011-08-19 09:53:54
by Riven
WeakHashMap, canonical cache and value recycling? nsigma 12 3020 Last post 2011-08-17 13:10:22
by nsigma
Static Code Analyzers fletchergames 8 2530 Last post 2011-08-16 05:21:58
by Cero
fastest image writing counterp 6 3276 Last post 2011-08-12 00:29:30
by counterp
fastest image copying? counterp 18 3837 Last post 2011-07-21 15:07:18
by counterp
Fastest method of referencing all pixels in a line? counterp 8 2787 Last post 2011-07-17 09:28:32
by Roquen
Slow JOGL Performance on new Macbook PRO WillLight 7 3275 Last post 2011-07-04 10:41:09
by WillLight
which FP Math library do you use and recommend? Mordan 6 3025 Last post 2011-06-27 13:35:24
by Roquen
Removed. Jari Särö 3 2001 Last post 2011-06-25 14:35:57
by Jari Särö
LWJGL app cross-platform testing. Morgan Allen 12 3921 Last post 2011-06-22 10:24:21
by kappa
Java2D vs LWJGL MonsterOfCookie 4 3924 Last post 2011-06-08 17:04:52
by gimbal
Images and Memory Usage MonsterOfCookie 5 2678 Last post 2011-06-07 22:24:45
by ra4king
Threading games? theagentd 6 2743 Last post 2011-06-06 17:11:29
by theagentd
A ton of primitive types created at runtime Mike 4 1476 Last post 2011-06-03 08:27:41
by Mike
how deal with time spent per thread? philfrei 10 2187 Last post 2011-05-28 08:05:58
by philfrei
Immutable Vectors and Performance ShannonSmith 28 6553 Last post 2011-05-13 23:15:42
by Eli Delventhal
Tile/LargeImage speed? JESTERRRRRR 9 2580 Last post 2011-04-20 19:53:12
by JESTERRRRRR
Rendering large sprites using OpenGL? avm1979 11 3273 Last post 2011-04-14 01:13:36
by JESTERRRRRR
Can I draw thousands of sprites with good performance? niklasa99 3 2696 Last post 2011-04-11 17:29:00
by niklasa99
Properly using VolatileImage fictiveLaark 0 2111 Last post 2011-03-24 07:46:28
by fictiveLaark
Thread pools zammbi 9 4457 Last post 2011-02-24 13:22:25
by Addictman
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Add your game by posting it in the WIP section,
or publish it in Showcase.

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xsi3rr4x (64 views)
2014-04-15 18:08:23

BurntPizza (62 views)
2014-04-15 03:46:01

UprightPath (75 views)
2014-04-14 17:39:50

UprightPath (58 views)
2014-04-14 17:35:47

Porlus (76 views)
2014-04-14 15:48:38

tom_mai78101 (101 views)
2014-04-10 04:04:31

BurntPizza (161 views)
2014-04-08 23:06:04

tom_mai78101 (256 views)
2014-04-05 13:34:39

trollwarrior1 (209 views)
2014-04-04 12:06:45

CJLetsGame (216 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
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