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Performance Tuning - Resources Riven 2 7727 Last post 2012-02-27 22:58:12
by weertj
Fastest Aabb collision response mooman219 0 48122 Last post 2016-04-28 02:40:50
by mooman219
Immediate mode rendering is dead « 1 2 3 » princec 82 30031 Last post 2010-09-06 21:42:58
by gouessej
Programming to the cache « 1 2 3 » ewjordan 89 29995 Last post 2008-09-26 15:20:36
by Riven
Yet another voxel engine « 1 2 » ipe369 36 29744 Last post 2015-01-05 12:49:43
by ipe369
Read File to String: can you do faster ? « 1 2 » Cero 32 28179 Last post 2011-08-19 07:53:54
by Riven
ArrayList, Hashtable, or ... for holding in-game-objects « 1 2 3 4 » miga 94 26240 Last post 2012-02-12 20:11:05
by Roquen
Quadtree for moving objects « 1 2 » Phear 49 25280 Last post 2009-11-06 20:12:24
by Jono
GC Bomb - CMS GC starves high priority system threads « 1 2 » swpalmer 48 23358 Last post 2008-03-26 10:36:14
by princec
How to improve LibGDX 3D rendering performance? Derthmonuter 12 21444 Last post 2015-07-12 20:13:10
by Derthmonuter
Impossible race condition between threads? « 1 2 3 » theagentd 67 20226 Last post 2013-11-05 12:12:29
by nsigma
minimizing garbage collection « 1 2 » emzic 57 20152 Last post 2008-02-17 15:29:24
by bienator
New VM performance improvements « 1 2 3 4 » Azeem Jiva 91 19785 Last post 2005-02-05 23:25:39
by mumart
implementation of "instanceof" « 1 2 » emzic 43 19666 Last post 2008-09-29 02:25:23
by Eli Delventhal
JRE Download Size « 1 2 3 4 » psiegel 100 19525 Last post 2003-12-03 08:55:17
by princec
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 18897 Last post 2005-11-03 12:54:21
by sheet
floating performance « 1 2 3 4 » Raghar 90 18407 Last post 2005-05-12 23:08:31
by zingbat
Software "history" storing methods. trollwarrior1 5 18390 Last post 2013-12-14 07:44:13
by UtilityFrog
So for the first time in a few years I tried AWT « 1 2 3 4 » princec 92 18307 Last post 2004-02-23 20:26:32
by erikd
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 18221 Last post 2013-08-07 19:27:21
by Roquen
Cramming the most into a Sprite Atlas - (Bin Packing Problem) « 1 2 » Eli Delventhal 34 18004 Last post 2009-12-15 15:11:01
by Eli Delventhal
Fantastic Map specializations and GC reduction « 1 2 » Grom 52 17959 Last post 2002-11-25 18:41:35
by rreyelts
Sprites! « 1 2 » princec 45 17299 Last post 2010-08-09 20:22:06
by Riven
Basic Java code optimisation oysterman 29 17195 Last post 2014-01-21 13:34:49
by hwinwuzhere
The Android/LibGDX conspiracy KaiHH 15 17023 Last post 2016-06-29 22:58:36
by Hydroque
Fps drop when viewing chunks from different positions Pippogeek 6 16807 Last post 2014-09-25 05:58:02
by Pippogeek
Java Brute Forcing Algorithm Optimization. « 1 2 » GabrielBailey74 31 16741 Last post 2013-03-08 03:05:10
by HeroesGraveDev
Escape Analysis? « 1 2 » ewjordan 41 16668 Last post 2009-02-16 00:56:32
by Mr_Light
Improve Execution Time in Flood-Fill Lighting Algorithm stuart6854 19 16449 Last post 2016-01-07 23:04:19
by stuart6854
New C1 in Mustang b59 « 1 2 » Azeem Jiva 41 16268 Last post 2006-02-10 09:38:57
by HamsterofDeath
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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