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Performance Tuning - Resources Riven 2 7518 Last post 2012-02-27 22:58:12
by weertj
Fastest Aabb collision response mooman219 0 44479 Last post 2016-04-28 02:40:50
by mooman219
Yet another voxel engine « 1 2 » ipe369 36 29119 Last post 2015-01-05 12:49:43
by ipe369
Immediate mode rendering is dead « 1 2 3 » princec 82 28745 Last post 2010-09-06 21:42:58
by gouessej
Programming to the cache « 1 2 3 » ewjordan 89 28254 Last post 2008-09-26 15:20:36
by Riven
Read File to String: can you do faster ? « 1 2 » Cero 32 26992 Last post 2011-08-19 07:53:54
by Riven
ArrayList, Hashtable, or ... for holding in-game-objects « 1 2 3 4 » miga 94 24121 Last post 2012-02-12 20:11:05
by Roquen
Quadtree for moving objects « 1 2 » Phear 49 23822 Last post 2009-11-06 20:12:24
by Jono
GC Bomb - CMS GC starves high priority system threads « 1 2 » swpalmer 48 22669 Last post 2008-03-26 10:36:14
by princec
minimizing garbage collection « 1 2 » emzic 57 19118 Last post 2008-02-17 15:29:24
by bienator
How to improve LibGDX 3D rendering performance? Derthmonuter 12 19015 Last post 2015-07-12 20:13:10
by Derthmonuter
New VM performance improvements « 1 2 3 4 » Azeem Jiva 91 18909 Last post 2005-02-05 23:25:39
by mumart
JRE Download Size « 1 2 3 4 » psiegel 100 18846 Last post 2003-12-03 08:55:17
by princec
implementation of "instanceof" « 1 2 » emzic 43 18627 Last post 2008-09-29 02:25:23
by Eli Delventhal
Impossible race condition between threads? « 1 2 3 » theagentd 67 18423 Last post 2013-11-05 12:12:29
by nsigma
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 17841 Last post 2005-11-03 12:54:21
by sheet
So for the first time in a few years I tried AWT « 1 2 3 4 » princec 92 17523 Last post 2004-02-23 20:26:32
by erikd
floating performance « 1 2 3 4 » Raghar 90 17276 Last post 2005-05-12 23:08:31
by zingbat
Fantastic Map specializations and GC reduction « 1 2 » Grom 52 17114 Last post 2002-11-25 18:41:35
by rreyelts
Cramming the most into a Sprite Atlas - (Bin Packing Problem) « 1 2 » Eli Delventhal 34 16731 Last post 2009-12-15 15:11:01
by Eli Delventhal
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 16683 Last post 2013-08-07 19:27:21
by Roquen
Sprites! « 1 2 » princec 45 16001 Last post 2010-08-09 20:22:06
by Riven
Escape Analysis? « 1 2 » ewjordan 41 15996 Last post 2009-02-16 00:56:32
by Mr_Light
New C1 in Mustang b59 « 1 2 » Azeem Jiva 41 15737 Last post 2006-02-10 09:38:57
by HamsterofDeath
Java Brute Forcing Algorithm Optimization. « 1 2 » GabrielBailey74 31 15615 Last post 2013-03-08 03:05:10
by HeroesGraveDev
Basic Java code optimisation oysterman 29 15508 Last post 2014-01-21 13:34:49
by hwinwuzhere
Software "history" storing methods. trollwarrior1 5 15471 Last post 2013-12-14 07:44:13
by UtilityFrog
GC Lag Question « 1 2 » CommanderKeith 52 15007 Last post 2006-05-13 16:36:57
by princec
Iterate each element of a collection randomly once only « 1 2 » moogie 31 14829 Last post 2012-06-16 22:58:38
by moogie
Improve Execution Time in Flood-Fill Lighting Algorithm stuart6854 19 14163 Last post 2016-01-07 23:04:19
by stuart6854
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