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Performance Tuning - Resources Riven 2 8065 Last post 2012-02-27 22:58:12
by weertj
Fastest Aabb collision response mooman219 0 51240 Last post 2016-04-28 02:40:50
by mooman219
Immediate mode rendering is dead « 1 2 3 » princec 82 33599 Last post 2010-09-06 21:42:58
by gouessej
Programming to the cache « 1 2 3 » ewjordan 89 33558 Last post 2008-09-26 15:20:36
by Riven
ArrayList, Hashtable, or ... for holding in-game-objects « 1 2 3 4 » miga 94 31518 Last post 2012-02-12 20:11:05
by Roquen
Yet another voxel engine « 1 2 » ipe369 36 31480 Last post 2015-01-05 12:49:43
by ipe369
Read File to String: can you do faster ? « 1 2 » Cero 32 30890 Last post 2011-08-19 07:53:54
by Riven
Quadtree for moving objects « 1 2 » Phear 49 28766 Last post 2009-11-06 20:12:24
by Jono
How to improve LibGDX 3D rendering performance? Derthmonuter 12 25383 Last post 2015-07-12 20:13:10
by Derthmonuter
GC Bomb - CMS GC starves high priority system threads « 1 2 » swpalmer 48 25340 Last post 2008-03-26 10:36:14
by princec
Software "history" storing methods. trollwarrior1 5 25114 Last post 2013-12-14 07:44:13
by UtilityFrog
Impossible race condition between threads? « 1 2 3 » theagentd 67 24209 Last post 2013-11-05 12:12:29
by nsigma
Fps drop when viewing chunks from different positions Pippogeek 6 23284 Last post 2014-09-25 05:58:02
by Pippogeek
minimizing garbage collection « 1 2 » emzic 57 22643 Last post 2008-02-17 15:29:24
by bienator
New VM performance improvements « 1 2 3 4 » Azeem Jiva 91 22199 Last post 2005-02-05 23:25:39
by mumart
implementation of "instanceof" « 1 2 » emzic 43 21845 Last post 2008-09-29 02:25:23
by Eli Delventhal
Optimizing a QuadTree for enormous maps « 1 2 » cartel 34 21329 Last post 2013-08-07 19:27:21
by Roquen
JRE Download Size « 1 2 3 4 » psiegel 100 21309 Last post 2003-12-03 08:55:17
by princec
Improve Execution Time in Flood-Fill Lighting Algorithm stuart6854 19 21142 Last post 2016-01-07 23:04:19
by stuart6854
JitWatch Roquen 3 21094 Last post 2014-06-26 07:50:30
by Roquen
Bound's checks and struct's « 1 2 3 » Mark Thornton 70 21019 Last post 2005-11-03 12:54:21
by sheet
Basic Java code optimisation oysterman 29 20713 Last post 2014-01-21 13:34:49
by hwinwuzhere
Cramming the most into a Sprite Atlas - (Bin Packing Problem) « 1 2 » Eli Delventhal 34 20580 Last post 2009-12-15 15:11:01
by Eli Delventhal
floating performance « 1 2 3 4 » Raghar 90 20301 Last post 2005-05-12 23:08:31
by zingbat
So for the first time in a few years I tried AWT « 1 2 3 4 » princec 92 20126 Last post 2004-02-23 20:26:32
by erikd
Concurency in 3d engine. lukasz1985 22 20009 Last post 2013-10-23 20:15:44
by Roquen
Fantastic Map specializations and GC reduction « 1 2 » Grom 52 19781 Last post 2002-11-25 18:41:35
by rreyelts
Java Brute Forcing Algorithm Optimization. « 1 2 » GabrielBailey74 31 19683 Last post 2013-03-08 03:05:10
by HeroesGraveDev
Sprites! « 1 2 » princec 45 19672 Last post 2010-08-09 20:22:06
by Riven
The Android/LibGDX conspiracy KaiHH 15 19224 Last post 2016-06-29 22:58:36
by Hydroque
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CopyableCougar4 (80 views)
2017-03-24 15:39:42

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Rule (126 views)
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List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
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2017-03-02 06:38:05

SF/X Libraries
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2017-03-02 06:37:51
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