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Performance Tuning - Resources Riven 2 6256 Last post 2012-02-27 22:58:12
by weertj
***Urgent****Speed Issue on the Samsung Devices. akki 3 1650 Last post 2005-03-11 08:59:36
by Linuxhippy
-Xcomp swpalmer 3 1852 Last post 2003-12-25 01:09:10
by Jeff
-Xprof test cases Ken Russell 6 5342 Last post 2008-04-14 14:05:49
by erikd
-XX:+PrintCompilation - What's a zombie? swpalmer 11 6146 Last post 2005-04-28 18:15:03
by swpalmer
-XX:-OptoScheduling -XX:-Inline javazoid 4 2434 Last post 2004-05-03 11:42:45
by andyl
... performance fletchergames 11 4645 Last post 2008-06-10 16:52:26
by erikd
1.1 applet runs slow in 1.4 Absolution 2 1462 Last post 2003-11-17 01:49:12
by trembovetski
1.1 performance renderer Lavahead 11 3018 Last post 2003-03-11 06:08:57
by erikd
100% CPU Usage!!!!!!! Javaisthefuture 18 6259 Last post 2007-12-02 21:10:44
by Javaisthefuture
20 FPS only to draw 600 textured quad??? gouessej 18 5185 Last post 2007-11-10 03:12:42
by phu004
256 Math library is done. Raghar 7 2598 Last post 2005-09-29 22:52:26
by Raghar
2D Drawing Dane 16 4445 Last post 2013-02-25 03:05:29
by Dane
2D Game - Problems with Images (Memory & CPU) Schnagga 11 5218 Last post 2008-05-09 12:48:26
by JAW
3D Interface Based System z.e.r.o 15 3402 Last post 2004-10-25 09:27:53
by phazer
3D Polygon Rendering? jetherit 3 3412 Last post 2009-05-02 03:31:35
by SimonH
A damn good performance improvement K.I.L.E.R 8 2500 Last post 2004-10-08 12:47:14
by Herkules
a general approach for nio buffer pooling gouessej 8 4267 Last post 2012-02-24 21:11:42
by gouessej
A need for const? « 1 2 » Orangy Tang 46 7324 Last post 2003-08-15 17:37:45
by cfmdobbie
A particle buffer implementation theagentd 12 3678 Last post 2011-11-24 05:05:13
by theagentd
A poor man's struct (err, MappedObject) « 1 2 » Riven 41 11179 Last post 2006-03-29 10:36:00
by HamsterofDeath
A ton of primitive types created at runtime Mike 4 1659 Last post 2011-06-03 06:27:41
by Mike
A weird fps tale whereisthemoney 7 2148 Last post 2003-10-09 13:58:43
by gregorypierce
A* princec 25 6259 Last post 2010-01-27 12:12:18
by princec
A* Pathfinder tutorial Woz 7 3476 Last post 2003-05-06 09:00:39
by Woz
Accelerated Image with Transparency.Bitmask on Linux cghislai 12 5086 Last post 2009-01-03 20:42:28
by Abuse
Accelerating images through BufferStrategy The 11th plague of Egypt 29 9599 Last post 2012-01-10 10:38:37
by gimbal
Active AND Passive Rendering? JPanel Kappers 3 2847 Last post 2011-09-03 21:40:21
by ra4king
AffineTransform with openGL Pipeline slower than without quietschie 8 2366 Last post 2012-02-02 22:39:28
by gouessej
Allocation during rendering loop Grimmov 2 926 Last post 2013-10-16 17:10:26
by philfrei
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Add your game by posting it in the WIP section,
or publish it in Showcase.

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Mr.CodeIt (10 views)
2014-12-27 04:03:04

TheDudeFromCI (13 views)
2014-12-27 02:14:49

Mr.CodeIt (25 views)
2014-12-23 03:34:11

rwatson462 (56 views)
2014-12-15 09:26:44

Mr.CodeIt (46 views)
2014-12-14 19:50:38

BurntPizza (92 views)
2014-12-09 22:41:13

BurntPizza (113 views)
2014-12-08 04:46:31

JscottyBieshaar (83 views)
2014-12-05 12:39:02

SHC (94 views)
2014-12-03 16:27:13

CopyableCougar4 (102 views)
2014-11-29 21:32:03
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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