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Roquen, CommanderKeith and 5 Guests are viewing this board.
Performance Tuning - Resources Riven 2 7996 Last post 2012-02-27 22:58:12
by weertj
Quadtree Efficiency? cygnus 2 73 Last post 2017-02-22 10:29:59
by kappa
Object Pooling and arrays Deku 10 1502 Last post 2017-02-09 02:10:05
by Catharsis
Turn-based game - world map performance issue Rach 4 1815 Last post 2017-01-17 04:05:44
by philfrei
Tips for reducing frame rate spikes due to JIT early in a game? ashen 9 12112 Last post 2016-12-26 17:42:14
by Riven
Most optimal collision detection algorithms VoidBuffer 17 2693 Last post 2016-12-21 06:52:01
by codematic
Has anyone tried creating an optimized HashMap implementation? theagentd 8 705 Last post 2016-12-14 11:43:08
by basil_
Renderer Optimization JuKu 2 487 Last post 2016-12-12 12:02:28
by theagentd
Interesting talk from Cliff Click, Azul Systems princec 7 7491 Last post 2016-08-09 21:38:23
by Riven
Can this small scanlines Glsl shader be further optimised? timeandspace 3 1344 Last post 2016-07-31 21:16:35
by timeandspace
The Android/LibGDX conspiracy KaiHH 15 18878 Last post 2016-06-29 22:58:36
by Hydroque
Fastest Aabb collision response mooman219 0 50812 Last post 2016-04-28 02:40:50
by mooman219
API design: assigning additional values to objects BloodShura 1 4267 Last post 2016-04-25 04:09:24
by chrislo27
Data array too heavy for task? Oskuro 8 9363 Last post 2016-04-18 12:13:35
by Oskuro
Fastest binary search on 4GB worth of long[] Riven 20 14559 Last post 2016-04-08 21:21:39
by delt0r
Full Screen Performance and Memory Consumption MALLEKMIROX 3 14245 Last post 2016-03-15 17:48:54
by nsigma
Faster way to find primes? ags1 24 5688 Last post 2016-03-15 13:00:42
by Roquen
Where do all the empty methods go? ags1 3 2881 Last post 2016-02-28 20:27:25
by ags1
Custom Animations Azias 4 2685 Last post 2016-02-25 23:19:51
by Azias
Quickly get an object from arrayList Zeldar 7 7763 Last post 2016-02-15 17:26:49
by thedanisaur
Fast collision detection between only boxes shingekinolinus 0 3565 Last post 2016-02-04 06:43:29
by shingekinolinus
Improve Execution Time in Flood-Fill Lighting Algorithm stuart6854 19 20275 Last post 2016-01-07 23:04:19
by stuart6854
Using the sun.misc.Unsafe class to do crazy stuff with the JVM ShadedVertex 28 8148 Last post 2015-12-22 16:31:25
by gouessej
Float Division vs Multiplication Neoptolemus 8 1734 Last post 2015-12-21 14:56:35
by theagentd
Storing entity state in Map<String,Object> ags1 16 11999 Last post 2015-11-03 19:55:44
by ags1
Pathfinding for tons of creatures Exonto 25 10321 Last post 2015-10-15 23:47:15
by Exonto
Sharing data between threads kaffiene 5 2624 Last post 2015-10-03 16:34:00
by theagentd
Sorting Vector2s by key. Cyraxx 3 3785 Last post 2015-09-03 19:40:04
by BurntPizza
Disabling floating point denormals « 1 2 » erikd 37 11720 Last post 2015-08-06 20:45:18
by Roquen
2D Collision Engine - Performance Test leSpace 5 1857 Last post 2015-08-02 09:30:27
by leSpace
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Archive (1983 views)
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2016-12-16 03:58:39

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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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