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Performance Tuning - Resources Riven 2 10363 Last post 2012-02-27 22:58:12
by weertj
OpenHFT Chronicle-Values Benchmark Valar 0 1391 Last post 2019-10-31 19:46:05
by Valar
[WoW-2D] TiledMap Parsing SolitudeGaming 2 6037 Last post 2018-11-12 01:14:15
by SolitudeGaming
Memory profiling with java and native libraries boxsmith 5 2492 Last post 2018-10-26 05:55:08
by Zemlaynin
Java 9 GC princec 22 13197 Last post 2018-08-11 13:03:32
by nsigma
is Enum.values() a real memory hog ? javazoid 4 1820 Last post 2018-08-02 10:53:04
by javazoid
Setting a value when the var has already the right value Zeldar 0 8348 Last post 2018-02-22 15:00:12
by Zeldar
Finding possible performance bottleneck NuclearPixels 10 3163 Last post 2018-02-19 16:49:50
by NuclearPixels
fast box blur algorithm phu004 23 27017 Last post 2018-02-12 09:26:45
by nsigma
What is the fastest way of setting screen pixels? SiestaGuru 6 5811 Last post 2017-12-31 11:41:23
by SiestaGuru
Simple way to show quickly-changing values SteveSmith 6 4622 Last post 2017-11-14 10:51:24
by SteveSmith
for loops VoidBuffer 10 3911 Last post 2017-11-11 21:00:56
by ddyer
Optimal 2D rendering. Jakibah 3 4415 Last post 2017-10-18 11:53:12
by Abuse
Efficiency of render code cygnus 1 9868 Last post 2017-08-19 14:23:35
by otoomey
Pathfinding over too large grid theagentd 8 35447 Last post 2017-04-29 04:12:04
by CommanderKeith
Question: Branch Prediction Alleviating Performance Loss in Looped Conditionals? A-Bomb 6 5804 Last post 2017-04-09 18:16:00
by A-Bomb
ArrayList$Itr and Escape Analysis princec 5 24506 Last post 2017-03-06 15:43:12
by princec
Quadtree Efficiency? cygnus 8 4408 Last post 2017-02-26 01:12:54
by cygnus
Object Pooling and arrays Deku 10 7798 Last post 2017-02-09 02:10:05
by Catharsis
Turn-based game - world map performance issue Rach 4 8084 Last post 2017-01-17 04:05:44
by philfrei
Tips for reducing frame rate spikes due to JIT early in a game? ashen 9 35376 Last post 2016-12-26 17:42:14
by Riven
Most optimal collision detection algorithms VoidBuffer 17 10926 Last post 2016-12-21 06:52:01
by codematic
Has anyone tried creating an optimized HashMap implementation? theagentd 8 4364 Last post 2016-12-14 11:43:08
by basil_
Renderer Optimization JuKu 2 2776 Last post 2016-12-12 12:02:28
by theagentd
Interesting talk from Cliff Click, Azul Systems princec 7 11844 Last post 2016-08-09 21:38:23
by Riven
Can this small scanlines Glsl shader be further optimised? timeandspace 3 4408 Last post 2016-07-31 21:16:35
by timeandspace
The Android/LibGDX conspiracy KaiHH 15 28246 Last post 2016-06-29 22:58:36
by Hydroque
Fastest Aabb collision response mooman219 0 61411 Last post 2016-04-28 02:40:50
by mooman219
API design: assigning additional values to objects BloodShura 1 6515 Last post 2016-04-25 04:09:24
by chrislo27
Data array too heavy for task? Oskuro 8 13902 Last post 2016-04-18 12:13:35
by Oskuro
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Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45
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