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Titanfall - some math on server bandwidth requirements. Roquen 1 1034 Last post 2015-12-16 23:42:11
by Abuse
what would be the basic structure for UDP multiplayer server/client pavul 16 3514 Last post 2015-12-16 00:36:30
by princec
Server discovery robocos987 2 1414 Last post 2015-12-13 16:05:11
by noctarius
UDP Server listens only to localhost and not over Internet MALLEKMIROX 5 3268 Last post 2015-12-02 12:15:01
by Abuse
server and client game hangs when i send data pavul 2 1025 Last post 2015-11-30 11:49:17
by pavul
Kryonet - 'client.connect()' is stuck, has to be launched twice insane329 3 5295 Last post 2015-11-06 13:32:16
by insane329
TCP is working, UDP only one way - Kryonet insane329 6 1714 Last post 2015-10-25 22:23:15
by insane329
Introduction to Network multiplayer game in Java pavul 16 4751 Last post 2015-10-22 19:41:08
by jonjava
1v1 real-time game - UDP - resending player's lost position packets insane329 5 1502 Last post 2015-10-20 09:21:14
by insane329
Kryonet - dc during updating players positions on two devices (how to log?) insane329 0 603 Last post 2015-10-14 17:44:45
by insane329
Kryonet - how to recognize a packet type? insane329 3 1222 Last post 2015-10-11 16:43:26
by chrislo27
Kryonet - only one instance of a Client in the whole app insane329 3 873 Last post 2015-10-11 00:06:37
by chrislo27
KryoNet some questions. SuperMario 10 1441 Last post 2015-10-09 19:11:38
by SuperMario
[Kryonet] Handling the 'connecting' time - progress dialog or something insane329 1 549 Last post 2015-10-09 15:39:05
by Opiop
Kryonet - Server & multiple listeners (trying to make a queue and GameRooms) insane329 4 1449 Last post 2015-10-09 10:58:50
by insane329
Sending coordinates efficiently over the network robocos987 0 578 Last post 2015-10-09 03:35:38
by robocos987
Kryonet - connecting from the same IP address (different LAN addresses) insane329 10 2108 Last post 2015-10-06 18:58:49
by insane329
Asking for theory about networking chat and games Alexis 3 1535 Last post 2015-10-02 16:49:07
by Alexis
NitroNet - New, High-Level Networking Library « 1 2 » Baseball435 45 24735 Last post 2015-10-02 01:19:54
by Falkreon
Implementing TLS with a NIO client/server CopyableCougar4 2 1519 Last post 2015-09-24 21:46:35
by CopyableCougar4
KryoNet RMI timing out / StackOverflowing htuy 0 600 Last post 2015-09-24 04:59:28
by htuy
Why use serialization/kryo at all? tym 2 1183 Last post 2015-09-21 12:50:36
by VaTTeRGeR
Best conventions for using kryonet Ed_RockStarGuy 6 1646 Last post 2015-09-20 15:08:25
by Ed_RockStarGuy
JFastNet - fast and reliable UDP messaging for games klaus 5 1600 Last post 2015-09-16 15:04:56
by klaus
Handling monsters on serverside Void_Massive 8 3256 Last post 2015-09-14 09:51:57
by Varkas
Moba Server/Client networking-prototype testing VaTTeRGeR 0 875 Last post 2015-09-11 13:36:03
by VaTTeRGeR
How to deal with different packet sizes? shadowstryker 4 5196 Last post 2015-08-11 01:13:11
by Abuse
Weird packet behaviour with kryonet Paddi27 2 1282 Last post 2015-08-10 10:00:08
by Paddi27
Fast Paced Multiplayer Interpolation/Extrapolation or both? Paddi27 7 2651 Last post 2015-08-09 12:42:58
by Abuse
How does one send a tiled map TMX + Spritesheets through TCP using Kryonet? tdegroot96 9 2503 Last post 2015-07-14 21:42:55
by SuperMario
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