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Introduction to Network multiplayer game in Java pavul 16 3095 Last post 2015-10-22 19:41:08
by jonjava
1v1 real-time game - UDP - resending player's lost position packets insane329 5 1151 Last post 2015-10-20 09:21:14
by insane329
Kryonet - dc during updating players positions on two devices (how to log?) insane329 0 468 Last post 2015-10-14 17:44:45
by insane329
Kryonet - how to recognize a packet type? insane329 3 916 Last post 2015-10-11 16:43:26
by chrislo27
Kryonet - only one instance of a Client in the whole app insane329 3 664 Last post 2015-10-11 00:06:37
by chrislo27
KryoNet some questions. SuperMario 10 1114 Last post 2015-10-09 19:11:38
by SuperMario
[Kryonet] Handling the 'connecting' time - progress dialog or something insane329 1 388 Last post 2015-10-09 15:39:05
by Opiop
Kryonet - Server & multiple listeners (trying to make a queue and GameRooms) insane329 4 1016 Last post 2015-10-09 10:58:50
by insane329
Sending coordinates efficiently over the network robocos987 0 475 Last post 2015-10-09 03:35:38
by robocos987
Kryonet - connecting from the same IP address (different LAN addresses) insane329 10 1327 Last post 2015-10-06 18:58:49
by insane329
Asking for theory about networking chat and games Alexis 3 1251 Last post 2015-10-02 16:49:07
by Alexis
NitroNet - New, High-Level Networking Library « 1 2 » Baseball435 45 16221 Last post 2015-10-02 01:19:54
by Falkreon
Implementing TLS with a NIO client/server CopyableCougar4 2 1171 Last post 2015-09-24 21:46:35
by CopyableCougar4
KryoNet RMI timing out / StackOverflowing htuy 0 445 Last post 2015-09-24 04:59:28
by htuy
Why use serialization/kryo at all? tym 2 902 Last post 2015-09-21 12:50:36
by VaTTeRGeR
Best conventions for using kryonet Ed_RockStarGuy 6 1271 Last post 2015-09-20 15:08:25
by Ed_RockStarGuy
JFastNet - fast and reliable UDP messaging for games klaus 5 1304 Last post 2015-09-16 15:04:56
by klaus
Handling monsters on serverside Void_Massive 8 2444 Last post 2015-09-14 09:51:57
by Varkas
Moba Server/Client networking-prototype testing VaTTeRGeR 0 609 Last post 2015-09-11 13:36:03
by VaTTeRGeR
How to deal with different packet sizes? shadowstryker 4 2969 Last post 2015-08-11 01:13:11
by Abuse
Weird packet behaviour with kryonet Paddi27 2 1001 Last post 2015-08-10 10:00:08
by Paddi27
Fast Paced Multiplayer Interpolation/Extrapolation or both? Paddi27 7 2032 Last post 2015-08-09 12:42:58
by Abuse
How does one send a tiled map TMX + Spritesheets through TCP using Kryonet? tdegroot96 9 2032 Last post 2015-07-14 21:42:55
by SuperMario
KryoNet or Netty SuperMario 13 2564 Last post 2015-07-13 18:29:30
by KudoDEV
peer-to-peer user-count experiences (lock-stepping) klaus 9 2153 Last post 2015-07-12 11:10:18
by klaus
Client-Server Communication Design? Jacob Pickens 1 1475 Last post 2015-07-03 18:33:12
by chrislo27
JBox2D-Networking, Reproducibility and Determinism klaus 12 3480 Last post 2015-06-30 17:17:47
by mucaho
Lag when sending position data GNecro1 2 1287 Last post 2015-06-28 17:51:03
by jonjava
Movement Validation SuperMario 3 1694 Last post 2015-06-20 13:16:54
by theagentd
Kryonet fails to deserialize CopyableCougar4 7 1461 Last post 2015-06-19 22:48:36
by Opiop
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