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Networking & Multiplayer - Resources Riven 8 19213 Last post 2013-02-03 09:33:05
by chrismweb
UDP Vs TCP/IP « 1 2 3 4 5 » simpleton 142 115397 Last post 2005-01-06 23:49:34
by blahblahblahh
Point2D is not [Fixed] tariqbroadnax 0 35 Last post 2016-08-23 20:14:05
by tariqbroadnax
Kryonet + Libgdx, keeping a list of players on server + client shockz13 2 272 Last post 2016-07-31 21:32:21
by shockz13
[Kryonet] Handling the 'connecting' time - progress dialog or something insane329 1 387 Last post 2015-10-09 15:39:05
by Opiop
Uploading to FTP Jacob Pickens 0 437 Last post 2014-10-14 01:52:40
by Jacob Pickens
KryoNet RMI timing out / StackOverflowing htuy 0 443 Last post 2015-09-24 04:59:28
by htuy
Kryonet - dc during updating players positions on two devices (how to log?) insane329 0 463 Last post 2015-10-14 17:44:45
by insane329
Sending coordinates efficiently over the network robocos987 0 475 Last post 2015-10-09 03:35:38
by robocos987
Moba Server/Client networking-prototype testing VaTTeRGeR 0 608 Last post 2015-09-11 13:36:03
by VaTTeRGeR
Kryonet - only one instance of a Client in the whole app insane329 3 663 Last post 2015-10-11 00:06:37
by chrislo27
Issues with synchronisation of player movement on a multiplayer server Snehks 4 671 Last post 2016-08-10 01:55:17
by TheMeatMan
Titanfall - some math on server bandwidth requirements. Roquen 1 678 Last post 2015-12-16 23:42:11
by Abuse
Real Time UDP position packets (and states) strategy Client-Server-Client insane329 3 683 Last post 2015-12-17 20:55:32
by insane329
KryoNet Real Time games SuperMario 1 706 Last post 2015-05-29 21:02:37
by tdegroot96
server and client game hangs when i send data pavul 2 724 Last post 2015-11-30 11:49:17
by pavul
Handling differences betwen server and client states seamlessly? chrismweb 0 733 Last post 2013-04-14 22:17:30
by chrismweb
I would like your opinion on sending commands achap1989 2 760 Last post 2014-03-30 18:18:22
by achap1989
KryoNet + obfuscation SuperMario 6 789 Last post 2015-12-30 03:41:31
by Opiop
[Kryonet] Udp not working when having the server on pc and the client on android Quexten 0 802 Last post 2015-02-28 18:45:06
by Quexten
KryoNet blowfish serializer SuperMario 0 841 Last post 2015-12-24 16:16:10
by SuperMario
Server discovery robocos987 2 880 Last post 2015-12-13 16:05:11
by noctarius
Netcode works perfectly on one network, doesn't work on another. cubemaster21 3 893 Last post 2015-06-01 02:14:20
by kalkitus
Why use serialization/kryo at all? tym 2 897 Last post 2015-09-21 12:50:36
by VaTTeRGeR
Kryonet - how to recognize a packet type? insane329 3 907 Last post 2015-10-11 16:43:26
by chrislo27
KryoNet Performance SuperMario 3 927 Last post 2015-03-30 13:40:20
by SuperMario
Running my jar in my web server Jacob Pickens 0 930 Last post 2014-10-14 21:53:51
by Jacob Pickens
Cannot host a game without port forwarding robocos987 5 930 Last post 2015-12-17 02:39:49
by robocos987
beginning of the beginning ethomas 1 938 Last post 2013-03-15 00:22:39
by deepthought
[Kryonet] Holding connection when chaning Activity cronosDev 0 944 Last post 2013-05-01 20:21:19
by cronosDev
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Rendering resources
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2016-08-08 05:55:21

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Rendering resources
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Rendering resources
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