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Networking & Multiplayer - Resources Riven 8 20332 Last post 2013-02-03 09:33:05
by chrismweb
UDP Vs TCP/IP « 1 2 3 4 5 » simpleton 142 122905 Last post 2005-01-06 23:49:34
by blahblahblahh
Need to pick your gentlemen/ladies's brains on something that's driving me crazy voidburn 2 302 Last post 2017-01-18 16:49:27
by voidburn
Java getting serializer error with kryonet and slick2d? rokyslash 2 3324 Last post 2016-12-02 08:13:15
by KaiHH
How to convert this game into a multiplayer game? rokyslash 9 898 Last post 2016-12-01 06:59:33
by SteveSmith
Fuse Multiplayer Platform bullen 1 1771 Last post 2016-11-10 02:31:11
by CommanderKeith
Why Threads for the Client on the Server? theOne 13 5865 Last post 2016-09-20 18:51:42
by VaTTeRGeR
Point2D is not [Fixed] tariqbroadnax 0 1664 Last post 2016-08-23 20:14:05
by tariqbroadnax
Issues with synchronisation of player movement on a multiplayer server Snehks 4 1395 Last post 2016-08-10 01:55:17
by TheMeatMan
Critique My Network Design JimmyNeutron 12 11117 Last post 2016-07-31 22:06:49
by winspeednl
Kryonet + Libgdx, keeping a list of players on server + client shockz13 2 723 Last post 2016-07-31 21:32:21
by shockz13
Port Mapper port forwarding library offbynull 3 70634 Last post 2016-04-30 05:30:57
by offbynull
Kryonet hosting? Where and how? javansejongens 10 17947 Last post 2016-04-12 07:29:37
by javansejongens
Kryonet packet identifying SuperMario 5 6236 Last post 2016-04-08 00:09:22
by delt0r
Kryonet: Can I trust the client? (Beginner question) javansejongens 3 1429 Last post 2016-04-03 17:11:58
by Drenius
Kryonet: Best way to send / read simple TCP messages? javansejongens 6 9230 Last post 2016-03-15 16:22:05
by javansejongens
BufferedReader.ReadLine unexpectedly blocking moogie 19 13088 Last post 2016-03-06 23:51:34
by moogie
Lag Compensation cubemaster21 1 10132 Last post 2016-01-23 21:16:14
by theagentd
Interpolation over a network - receiving and drawing an opponent in 1v1 game insane329 6 6331 Last post 2016-01-14 15:06:26
by VaTTeRGeR
Kryonet - one listener, two connections - one is somehow performing slower. insane329 5 2185 Last post 2016-01-08 20:19:46
by insane329
what is a game snapshot pavul 5 1902 Last post 2016-01-01 16:06:38
by SuperMario
KryoNet + obfuscation SuperMario 6 1169 Last post 2015-12-30 03:41:31
by Opiop
KryoNet blowfish serializer SuperMario 0 1232 Last post 2015-12-24 16:16:10
by SuperMario
KryoNet detecting disconnections. SuperMario 9 2324 Last post 2015-12-24 02:08:54
by SuperMario
UPD not really fire and forget Yemto 8 2372 Last post 2015-12-19 03:46:46
by Yemto
What I need to host a java server craftm 14 3313 Last post 2015-12-18 07:48:30
by noctarius
Real Time UDP position packets (and states) strategy Client-Server-Client insane329 3 1012 Last post 2015-12-17 20:55:32
by insane329
Cannot host a game without port forwarding robocos987 5 1465 Last post 2015-12-17 02:39:49
by robocos987
Titanfall - some math on server bandwidth requirements. Roquen 1 941 Last post 2015-12-16 23:42:11
by Abuse
what would be the basic structure for UDP multiplayer server/client pavul 16 3164 Last post 2015-12-16 00:36:30
by princec
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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