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Networking & Multiplayer - Resources Riven 8 16197 Last post 2013-02-03 09:33:05
by chrismweb
UDP Vs TCP/IP « 1 2 3 4 5 » simpleton 142 103482 Last post 2005-01-06 23:49:34
by blahblahblahh
How to deal with different packet sizes? shadowstryker 4 1743 Last post 2015-08-11 01:13:11
by Abuse
Weird packet behaviour with kryonet Paddi27 2 501 Last post 2015-08-10 10:00:08
by Paddi27
Fast Paced Multiplayer Interpolation/Extrapolation or both? Paddi27 7 891 Last post 2015-08-09 12:42:58
by Abuse
NitroNet - New, High-Level Networking Library Baseball435 21 5255 Last post 2015-07-14 23:21:47
by KudoDEV
How does one send a tiled map TMX + Spritesheets through TCP using Kryonet? tdegroot96 9 891 Last post 2015-07-14 21:42:55
by SuperMario
KryoNet or Netty SuperMario 13 1150 Last post 2015-07-13 18:29:30
by KudoDEV
peer-to-peer user-count experiences (lock-stepping) klaus 9 1368 Last post 2015-07-12 11:10:18
by klaus
Client-Server Communication Design? Jacob Pickens 1 940 Last post 2015-07-03 18:33:12
by chrislo27
JBox2D-Networking, Reproducibility and Determinism klaus 12 2005 Last post 2015-06-30 17:17:47
by mucaho
Lag when sending position data GNecro1 2 754 Last post 2015-06-28 17:51:03
by jonjava
Movement Validation SuperMario 3 1007 Last post 2015-06-20 13:16:54
by theagentd
Kryonet fails to deserialize CopyableCougar4 7 546 Last post 2015-06-19 22:48:36
by Opiop
Multiplayer lag, where dose it come from and solutions Ed_RockStarGuy 3 769 Last post 2015-06-19 15:21:37
by nuggetags
Kryonet client won't connect to my server on PC. (Well, my MAC :P) Jacob Pickens 4 537 Last post 2015-06-18 04:16:17
by Jacob Pickens
Inventory management and sorting chrislo27 4 575 Last post 2015-06-15 02:23:20
by JESTERRRRRR
KryoNet Auto Pinging (KeepAlive) Dev Crucio 1 579 Last post 2015-06-10 07:54:22
by CommanderKeith
KryoNet sending at an interval SuperMario 10 1998 Last post 2015-06-06 15:25:32
by chrislo27
Netcode works perfectly on one network, doesn't work on another. cubemaster21 3 509 Last post 2015-06-01 02:14:20
by kalkitus
KryoNet Real Time games SuperMario 1 343 Last post 2015-05-29 21:02:37
by tdegroot96
Handling both UDP and TCP input. Multithreading? « 1 2 » shadowstryker 36 3623 Last post 2015-05-29 15:14:56
by thedanisaur
Java UDP - Client doesn't receive DatagramPacket without forwarding ports Luffaren 6 1238 Last post 2015-05-18 19:41:19
by KaiHH
How to properly benchmark server performance. DevTucker 8 1280 Last post 2015-05-17 16:09:59
by Spasi
How to properly close a socket when program terminates? Robo11 3 1135 Last post 2015-05-02 23:38:23
by CodeHead
Smartphone external IP problem craftm 8 1288 Last post 2015-04-30 15:37:24
by craftm
kryonet works on localhost, but not on different computers chrislo27 7 2117 Last post 2015-04-19 21:22:52
by chrislo27
Orbit Framework Spasi 2 2599 Last post 2015-04-01 17:32:51
by noctarius
KryoNet weird bug SuperMario 4 680 Last post 2015-03-31 16:34:12
by SuperMario
Trading virtual "items", prevent duping in an offline scenario Varkas 5 763 Last post 2015-03-30 14:24:06
by Varkas
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GamerC4 (19 views)
2015-08-22 20:38:50

GamerC4 (18 views)
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GamerC4 (21 views)
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2015-08-22 18:07:24

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2015-08-22 01:00:17

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GamerC4 (21 views)
2015-08-22 00:56:59

BurntPizza (26 views)
2015-08-21 01:38:01

KaiHH (40 views)
2015-08-19 15:01:05
Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33
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