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What is Joal Conzar 2 2196 Last post 2003-06-20 00:23:50
by Athomas Goldberg
What library best to use for handling multiple soundeffect + background music Norakomi 3 8828 Last post 2014-04-23 14:46:53
by Gibbo3771
What sound api should i use? Chlorachrida 0 1157 Last post 2005-01-30 16:02:11
by Chlorachrida
Where's the error in this code bauerr 0 1164 Last post 2005-03-16 09:18:34
by bauerr
Which API to use? Juriy 6 2975 Last post 2006-05-29 16:53:53
by erikd
Which Java sound API is the best? TheAnalogKid 8 2388 Last post 2004-09-20 13:01:07
by princec
Why isn't my sound working anymore Quadro 5 3398 Last post 2012-08-30 12:03:58
by gimbal
windows crash to desktop donohoedigital 1 1829 Last post 2004-08-25 19:59:37
by donohoedigital
Working out how long a sample is mikelomax 2 1480 Last post 2005-08-24 12:25:56
by jayab
Working with Context Attributes DustinClingman 0 1297 Last post 2003-12-30 16:06:50
by DustinClingman
Writing my own software audio mixer paulscode 4 6426 Last post 2010-08-26 21:07:14
by paulscode
wrong forum itistoday 1 1239 Last post 2005-01-07 08:50:48
by simpsona
Xenplat - source code! CyanPrime 1 3819 Last post 2009-04-28 01:48:01
by CyanPrime
[1.5.0]sampled stuff isn't working anymore « 1 2 » oNyx 37 7149 Last post 2005-04-14 16:47:58
by mumart
[Crash] Works for me, not for other person Markus_Persson 0 1261 Last post 2004-01-18 17:57:21
by Markus_Persson
How to play a mod sound file in java! jonjava 6 3857 Last post 2012-05-13 19:57:56
by mumart
Joal & Streaming = memory leaking? ho 4 2570 Last post 2006-07-22 12:24:09
by ho
OpenAL sound problems. (Also using Slick Util and Lwjgl) EmanP 8 29736 Last post 2013-08-15 11:51:26
by EmanP
Storing OGG data in a serialized object to speed up load time CopyableCougar4 1 30358 Last post 2014-07-27 16:02:47
by CopyableCougar4
Universal binary nightly build is missing (Mac OS X) ho 0 1809 Last post 2008-12-30 21:01:49
by ho
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How do I start Java Game Development?
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Resources for WIP games
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Understanding relations between setOrigin, setScale and setPosition in libGdx
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