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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
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There has to be an easier way... cep21 4 681 Last post 2004-04-15 14:26:26
by cep21
Where can I find .3ds format specs? cep21 2 541 Last post 2004-06-28 01:00:05
by ribot
Transparency acting funny when it shouldn't (???) cep21 1 583 Last post 2004-04-28 06:00:07
by NVaidya
What file formats do artist prefer? cep21 6 734 Last post 2004-07-14 13:36:04
by dranonymous
Milkshape3D loader written w/ animation support cep21 12 1600 Last post 2004-06-17 10:26:02
by aNt
GLUI for LWJGL cfmdobbie 3 1199 Last post 2002-12-08 12:45:02
by Orangy Tang
multiple fog nodes CharlesPonzi 0 557 Last post 2004-12-30 23:58:19
by CharlesPonzi
Please Help, Animation in Java3D chisato 3 795 Last post 2003-10-08 12:21:17
by Breakfast
Question about platform geometry detection chisato 0 524 Last post 2004-11-10 08:17:51
by chisato
SceneGraphStreamReader/ Writer Problem chisato 0 568 Last post 2004-07-15 08:34:30
by chisato
LWJGL Bug Report... Chman 4 2132 Last post 2002-10-23 05:29:26
by Chman
To all LWJGL developpers « 1 2 » Chman 34 4296 Last post 2003-01-19 17:55:10
by Chman
And what next ? « 1 2 » Chman 37 4385 Last post 2003-01-24 18:56:44
by EgonOlsen
ImageLib for LWJGL Chman 2 901 Last post 2003-01-25 10:59:05
by Chman
LWJGL & swing Chman 5 2082 Last post 2003-01-27 18:19:49
by princec
Java3D viewer coords ? chris_j_pook 1 593 Last post 2005-03-28 19:28:28
by Breakfast
View Interpolator chris_j_pook 0 600 Last post 2005-04-02 13:34:00
by chris_j_pook
Texturing loaded models chris_j_pook 1 589 Last post 2005-03-01 16:23:34
by DustWorm
How to draw directly to Canvas3D chumDS 2 1155 Last post 2007-05-08 09:56:40
by Herkules
Help: my 2dText jitters when updated chumDS 1 891 Last post 2007-06-07 07:10:32
by chumDS
Weird Transform3D.rot[XYZ] problems. [WITH SOLUTION] chumDS 1 951 Last post 2007-05-08 05:48:00
by chumDS
How to get a Sphere's constituent triangles? chumDS 2 1054 Last post 2007-06-06 21:29:14
by NVaidya
How exactly camera works follow a moving object? cicibo 1 824 Last post 2005-10-19 23:52:56
by Jeff
3D terrain modelling program (dissertation help) cmd_ikari 10 1212 Last post 2005-04-12 22:01:05
by Breakfast
trianglestriparray, and modelling wire frames cmd_ikari 28 1956 Last post 2005-05-01 05:58:59
by Jeff
View frustum / infinite plane intersection? CodeMonkey9357 0 768 Last post 2006-05-04 03:26:38
by CodeMonkey9357
First person view? coder04 3 582 Last post 2005-01-14 14:35:33
by DustWorm
Decompilers Conzar 12 2364 Last post 2002-11-27 09:41:50
by Captain-Goatse
Using Behaviors without a canvas Conzar 4 658 Last post 2003-11-28 16:51:42
by Conzar
Guns, Lasers, and Persistance Conzar 2 600 Last post 2003-12-05 18:14:06
by Conzar
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
HeroesGraveDev (42 views)
2013-06-15 23:35:23

Vermeer (51 views)
2013-06-14 20:08:06

davedes (48 views)
2013-06-14 16:03:55

alaslipknot (44 views)
2013-06-13 07:56:31

Roquen (61 views)
2013-06-12 04:12:32

alaslipknot (50 views)
2013-06-10 19:30:18

HeroesGraveDev (67 views)
2013-06-09 04:36:03

alaslipknot (54 views)
2013-06-09 03:40:19

CodeHead (53 views)
2013-06-09 02:55:41

GabrielBailey74 (66 views)
2013-06-09 00:02:25
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
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