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basil_ and 26 Guests are viewing this board.
beginner ! PixelDeBurner 2 1581 Last post 2012-09-17 02:02:04
by ReBirth
white color instead of texture ? PixelDeBurner 3 1901 Last post 2012-09-15 19:20:06
by marcuiulian13
pixel manipulation ? PixelDeBurner 12 4151 Last post 2012-09-16 08:47:45
by PixelDeBurner
InputHandler help ? PixelDeBurner 15 2378 Last post 2012-08-07 09:15:49
by Oskuro
Tile Rendering ?! PixelDeBurner 10 3258 Last post 2012-08-14 12:29:01
by PixelDeBurner
Collision PixelDeBurner 18 4171 Last post 2012-08-28 16:27:11
by PixelDeBurner
JFrame/Frame and the Event Dispatch Thread PixelPop 12 2179 Last post 2013-02-18 20:24:30
by jonjava
Gravity works great - steps, that's another issue! pixelprime 3 523 Last post 2014-01-30 14:27:53
by jonjava
Some assistance required with 3D room rendering style, visualizations included! pixelprime 10 1476 Last post 2014-01-09 22:37:01
by pixelprime
Calculating probabilities - is this the right way? pixelprime 18 3765 Last post 2014-05-20 08:29:42
by Roquen
Picking the 'top' tile in isometric games (images included) pixelprime 2 749 Last post 2015-02-18 09:47:59
by pixelprime
Is using glScalef(...) frowned upon for 2D? pixelprime 3 952 Last post 2014-10-24 11:37:45
by quew8
*Solved* Stuck in recursion hell! pixelprime 9 2054 Last post 2014-08-30 08:51:22
by pixelprime
Variable size calculation pixelprime 6 1281 Last post 2013-04-04 14:36:29
by Roquen
Fonts in Lwjgl pixelprime 7 1603 Last post 2015-06-13 20:06:43
by pixelprime
Calculating RPG damage / defense values pixelprime 5 4362 Last post 2012-03-08 15:36:36
by pixelprime
Using a texture atlas with a display list? [Solved!] pixelprime 13 1348 Last post 2014-01-18 22:23:16
by Opiop
Upgrading movement to use acceleration / deceleration, rather than static values pixelprime 4 1012 Last post 2014-03-30 00:56:24
by StumpyStrust
Looking for a solution to the un-repeatable texture atlas problem? pixelprime 5 994 Last post 2013-12-28 18:38:42
by Roquen
Precomputed tile paths for pathfinding? « 1 2 » pixelprime 37 9085 Last post 2012-03-07 11:31:09
by Damocles
More efficient use of Texture.bind() when rendering terrain patches? pixelprime 2 1083 Last post 2013-03-26 16:24:35
by pixelprime
2D Sprite draw order issue (image attached) pixelprime 2 2575 Last post 2013-07-23 19:13:39
by pixelprime
Why does my camera's forward motion 'snap' to weird yaw angles? pixelprime 2 552 Last post 2014-01-12 17:11:18
by zFollette
Terrain heightmap generation, can this method be easily replicated? pixelprime 6 3005 Last post 2013-02-22 11:31:41
by relminator
Optimisations for large number of moving object collisions, input please! pixelprime 16 3972 Last post 2012-02-28 00:15:44
by pixelprime
Move two objects apart at collision time pixelprime 3 1051 Last post 2012-02-26 13:46:26
by pixelprime
Free-flying camera Y axis movement too fast, is tangent vector calc wrong? pixelprime 2 752 Last post 2013-02-20 13:10:40
by pixelprime
Geting XYZ of a point along a line (vector) pixelprime 3 879 Last post 2013-04-01 19:58:10
by pixelprime
Timing problem pixelprime 6 922 Last post 2013-02-20 08:48:57
by pixelprime
Suggestions for a sound library to use for sound effects? pixelprime 2 344 Last post 2014-06-13 22:12:22
by pixelprime
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