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Sprite Sheet pink color as alpha ? PixelDeBurner 11 4832 Last post 2012-09-03 14:18:01
by Best Username Ever
beginner ! PixelDeBurner 2 1539 Last post 2012-09-17 02:02:04
by ReBirth
white color instead of texture ? PixelDeBurner 3 1872 Last post 2012-09-15 19:20:06
by marcuiulian13
JFrame/Frame and the Event Dispatch Thread PixelPop 12 2023 Last post 2013-02-18 20:24:30
by jonjava
Suggestions for a sound library to use for sound effects? pixelprime 2 340 Last post 2014-06-13 22:12:22
by pixelprime
Calculating 2D tiled lights (additive behaviour of multiple sources) pixelprime 2 648 Last post 2014-09-16 15:12:39
by pixelprime
Data structures for large arrays pixelprime 15 1666 Last post 2014-09-05 18:17:35
by lcass
Calculating RPG damage / defense values pixelprime 5 4130 Last post 2012-03-08 15:36:36
by pixelprime
Variable size calculation pixelprime 6 1180 Last post 2013-04-04 14:36:29
by Roquen
2D Sprite draw order issue (image attached) pixelprime 2 2491 Last post 2013-07-23 19:13:39
by pixelprime
Enum Memory usage in Java pixelprime 14 1101 Last post 2014-12-17 20:47:56
by Roquen
Precomputed tile paths for pathfinding? « 1 2 » pixelprime 37 8583 Last post 2012-03-07 11:31:09
by Damocles
Optimisations for large number of moving object collisions, input please! pixelprime 16 3834 Last post 2012-02-28 00:15:44
by pixelprime
Calculating probabilities - is this the right way? pixelprime 18 3475 Last post 2014-05-20 08:29:42
by Roquen
Move two objects apart at collision time pixelprime 3 1038 Last post 2012-02-26 13:46:26
by pixelprime
Gravity works great - steps, that's another issue! pixelprime 3 511 Last post 2014-01-30 14:27:53
by jonjava
Some assistance required with 3D room rendering style, visualizations included! pixelprime 10 1428 Last post 2014-01-09 22:37:01
by pixelprime
Is using glScalef(...) frowned upon for 2D? pixelprime 3 868 Last post 2014-10-24 11:37:45
by quew8
*Solved* Stuck in recursion hell! pixelprime 9 1866 Last post 2014-08-30 08:51:22
by pixelprime
More efficient use of Texture.bind() when rendering terrain patches? pixelprime 2 1039 Last post 2013-03-26 16:24:35
by pixelprime
Terrain heightmap generation, can this method be easily replicated? pixelprime 6 2806 Last post 2013-02-22 11:31:41
by relminator
Picking the 'top' tile in isometric games (images included) pixelprime 2 663 Last post 2015-02-18 09:47:59
by pixelprime
Looking for a speedy alterntive to getSubImage() pixelprime 14 5776 Last post 2012-02-28 01:12:48
by StumpyStrust
Free-flying camera Y axis movement too fast, is tangent vector calc wrong? pixelprime 2 704 Last post 2013-02-20 13:10:40
by pixelprime
Geting XYZ of a point along a line (vector) pixelprime 3 831 Last post 2013-04-01 19:58:10
by pixelprime
Timing problem pixelprime 6 889 Last post 2013-02-20 08:48:57
by pixelprime
Fonts in Lwjgl pixelprime 7 1378 Last post 2015-06-13 20:06:43
by pixelprime
Using a texture atlas with a display list? [Solved!] pixelprime 13 1318 Last post 2014-01-18 22:23:16
by Opiop
Upgrading movement to use acceleration / deceleration, rather than static values pixelprime 4 955 Last post 2014-03-30 00:56:24
by StumpyStrust
Looking for a solution to the un-repeatable texture atlas problem? pixelprime 5 941 Last post 2013-12-28 18:38:42
by Roquen
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Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
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Rendering resources
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Math: Resources
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Networking Resources
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