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Regards to rotations orange451 6 776 Last post 2013-11-14 04:58:09
by hereBeBen
Vector-based player collisions (against polygonal geometry) orange451 10 978 Last post 2013-12-02 19:00:33
by quew8
Inquiry about attribute locations in glsl orange451 5 733 Last post 2014-03-12 23:02:25
by quew8
Converting a 3x3 rotation matrix to euler angles to 4x4 matrix orange451 9 2345 Last post 2014-03-21 21:42:01
by orange451
"Wrong Component Type or Count" Glsl shader error orange451 9 1195 Last post 2014-12-15 16:50:39
by orange451
Movement based on FPS orange451 12 1624 Last post 2013-11-13 12:22:45
by gouessej
Render multiple VBO's orange451 13 2366 Last post 2013-11-13 13:01:56
by SHC
interleaved VBO (textured quad) (help with Indices) orange451 2 731 Last post 2014-03-11 01:35:12
by orange451
[Glsl] Simplify this vertex passthrough orange451 3 464 Last post 2014-07-02 23:54:14
by orange451
game runs slow after a few seconds on macbook pro orange451 1 402 Last post 2014-04-20 04:30:13
by BurntPizza
Cannot enable <cap> in the current profile. orange451 6 603 Last post 2014-11-24 05:38:05
by orange451
Anti-Aliasing? How does it work orange451 8 2738 Last post 2013-11-22 19:09:55
by RobinB
Jar compiled on windows wont run on mac orange451 8 619 Last post 2015-10-22 21:05:49
by orange451
[Jbullet] Force rigid body's base rotation while also forcing it to never rotate orange451 1 212 Last post 2015-12-07 01:21:05
by orange451
Normalmapping issues! orange451 0 292 Last post 2015-01-01 02:18:22
by orange451
Check for lan servers orange451 6 1620 Last post 2015-03-11 11:34:20
by Gibbo3771
forcing openGL renderer to use the Core profile orange451 2 789 Last post 2014-03-08 02:22:36
by orange451
Sending multiple textures to sampler uniforms in openGL orange451 2 519 Last post 2014-12-18 09:14:54
by theagentd
Instanced Rendering Lwjgl orange451 3 1266 Last post 2015-05-05 18:55:31
by theagentd
Sending data through Socket leads to lock-up orange451 14 936 Last post 2015-10-17 04:30:12
by orange451
Gouraud shade a model from an array of vertices? orange451 9 911 Last post 2014-02-08 00:50:14
by orange451
Proper Way To Handle Gravity? orange451 9 1103 Last post 2013-12-06 08:37:48
by Danny02
compress 2 bytes into 1 byte orange451 3 1238 Last post 2016-04-06 17:52:57
by orange451
multiply a variable with a delta timestep orange451 2 587 Last post 2015-07-28 11:32:06
by Riven
[Lwjgl3] load natives next-to-jar orange451 7 610 Last post 2015-10-12 15:45:01
by orange451
Paulscode - Soundsystem - Load from bytebutter? orange451 11 1259 Last post 2014-09-05 22:30:15
by orange451
Display.destroy(); removes ALL textures loaded orange451 4 755 Last post 2013-12-04 04:38:49
by Opiop
Making a lwjgl application executable by "Double clicking" orange451 7 1154 Last post 2014-03-15 14:27:26
by orange451
Most efficient way to retrieve server-list data orange451 1 274 Last post 2015-09-19 06:13:26
by CopyableCougar4
Multiple textures on a VBO orange451 12 2205 Last post 2013-11-27 12:41:12
by Opiop
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Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
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