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Some more Odejava docs William Denniss 4 1741 Last post 2005-05-17 13:28:39
by William Denniss
Special case soft collisions with odejava? binarymillenium 0 1448 Last post 2009-07-05 22:11:28
by binarymillenium
Specialized Data Structure IronclawsBt 13 4459 Last post 2011-03-04 14:46:09
by IronclawsBt
Springs with Phys2D alpert 0 1457 Last post 2007-11-16 10:56:04
by alpert
Sprite Animation Library? Clepto 5 1330 Last post 2014-04-26 21:37:56
by BurntPizza
Stopping from a jump mneri 15 6130 Last post 2012-03-28 15:11:46
by mneri
Stopping object penetration in phys2d kaffiene 1 2097 Last post 2010-04-05 02:58:02
by felldiddy
Storing a 2d topdown map as integer or float matrix svartberg 7 3517 Last post 2016-06-13 09:10:17
by svartberg
Storing Position Data (Lag compensation) SuperMario 2 2871 Last post 2016-06-03 17:39:36
by SuperMario
Strategic Pathing Method for Tower Defense Mobs Slyth2727 3 1620 Last post 2013-04-19 16:25:43
by Jimmt
sub pixel accuracy phu004 5 1772 Last post 2013-07-25 17:47:28
by ClickerMonkey
Sudo 3D game via rotation with 2D image skewing Sixers2329 0 1205 Last post 2012-11-23 20:18:35
by Sixers2329
surface parameters (missing doc) Marvin Fröhlich 2 1339 Last post 2007-12-02 15:26:46
by Marvin Fröhlich
SVN branches Marvin Fröhlich 5 1868 Last post 2007-02-08 17:14:16
by t_larkworthy
Swing along the tangent. AdRocks 3 5737 Last post 2015-01-03 05:05:57
by AdRocks
Swinging a sword hitbox - ideas? TotalSpelNerd 20 5595 Last post 2013-07-16 17:11:28
by RobinB
Swinging physics pelep 1 3980 Last post 2016-05-05 18:20:21
by ewg
Synchronizing of xith3d and odejava objects arne 6 2192 Last post 2005-05-07 07:12:43
by arne
Tank physics appel 16 6112 Last post 2011-03-31 23:33:05
by Gudradain
Textboxes and talking to NPCs Cosmic Kid 7 5100 Last post 2014-12-24 16:36:04
by JJengineering
Texturing Custom Meshes/Terrain MukRaker 0 763 Last post 2013-11-21 03:17:14
by MukRaker
The 0,1 & 2 conundrum! Abuse 12 3862 Last post 2013-10-10 08:10:54
by Riven
The Rendering Equation ShadedVertex 11 5086 Last post 2016-09-30 12:26:30
by h.pernpeintner
This HAS to be the most well planned and articulate add ever.. NewbTon 4 2539 Last post 2008-05-15 20:42:36
by Riven
This may not be correct forum.  R-T Tornado render Virum 3 3093 Last post 2003-05-14 05:10:35
by mattocks
Thread.yield() Jimmt 5 2137 Last post 2012-12-27 00:16:23
by cylab
Ticks vs. FPS ghostsoldier23 6 7903 Last post 2012-02-06 16:55:11
by MunchGamer
Tile based Collision Detection not working right CyanPrime 11 3299 Last post 2009-04-29 22:47:17
by Eli Delventhal
Tile Based Collision Edges - Argh, I'm stuck. kevglass 2 1660 Last post 2004-08-23 18:54:59
by kevglass
Tile design problems Opiop 12 6497 Last post 2013-10-06 08:57:58
by lcass
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