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[Odejava] OO Issues William Denniss 14 2828 Last post 2004-02-27 23:36:06
by William Denniss
Inter-Entity Communication in an Entity System tlive 11 2833 Last post 2013-07-17 05:47:01
by snacktime
Handling Layers of Action Code coltonoscopy 18 2840 Last post 2012-08-09 21:50:19
by coltonoscopy
Game speed keeps changing JESTERRRRRR 17 2842 Last post 2011-12-08 18:30:53
by theagentd
HoI/Total War Style Map Zushii 15 2849 Last post 2011-09-27 21:19:48
by Zushii
Specialized Data Structure IronclawsBt 13 2865 Last post 2011-03-04 14:46:09
by IronclawsBt
Tile-based Collision Detection Where Sprite is bigger than Tiles civicdude95 6 2879 Last post 2011-08-03 19:09:28
by civicdude95
Phys2D: Detecting juxtaposition of collided objects? Eli Delventhal 9 2879 Last post 2008-02-18 20:03:21
by kevglass
Basic question, a beginner ! alvaro 9 2882 Last post 2003-11-12 00:43:48
by Jeff
simpull - 2D Physics Engine shasheppard 2 2895 Last post 2008-07-28 21:29:24
by shasheppard
Only checking for 2D collision that matters Quillion 12 2908 Last post 2010-04-13 03:11:03
by Quillion
How to get Odejava to work (org.apache.log4j.Logger not found) gtzpower 4 2913 Last post 2008-04-02 19:02:04
by Marvin Fröhlich
[Math] Kinetic energy of impact between two moving objects « 1 2 » theagentd 36 2919 Last post 2014-05-17 19:03:03
by pitbuller
3d math ready for OpenGL...? Preston 3 2923 Last post 2003-09-29 07:36:42
by Preston
circle - line collision and bump teletubo 11 2939 Last post 2009-12-22 07:55:13
by Bonbon-Chan
Viagra ? NewbTon 5 2943 Last post 2008-03-31 11:53:13
by NewbTon
Handling RPG-like stats theagentd 19 2946 Last post 2011-09-21 12:21:32
by Rejechted
Realistic 2D helicopter sidescroller movement tips Wordsw0rth 6 2949 Last post 2014-01-22 06:08:46
by kramin42
Wall Collisions cubemaster21 9 2952 Last post 2012-07-27 16:19:06
by Oskuro
Moving rects - find the moment of intersection Eli Delventhal 8 2961 Last post 2010-07-19 14:46:46
by Eli Delventhal
Collision between circle and line Aaron 4 2961 Last post 2005-06-04 21:49:40
by Aaron
[odejava] Help ! I don't understand joints arne 19 2964 Last post 2005-04-13 16:48:29
by arne
[OdeJava] Howto getting odejave to run under Mac OS X 10.5 Leopard? DD.Jarod 10 2967 Last post 2007-12-17 18:16:43
by DD.Jarod
Line of sight math Suds 8 2979 Last post 2011-11-27 18:18:14
by lesto
best way of loading character(player) files? nethious 20 2980 Last post 2011-09-24 17:00:18
by sproingie
Phys2D Constructive Solid Geometry Eli Delventhal 6 2985 Last post 2008-05-13 04:01:14
by Eli Delventhal
Creating a command line similar to MS-DOS. kpars 12 3000 Last post 2013-06-29 02:42:30
by Sammidysam
Tower Defense: Rotating Tower « 1 2 » Slyth2727 30 3000 Last post 2013-01-31 00:54:07
by ClickerMonkey
Collision Detection prashant6388 4 3011 Last post 2011-06-13 02:27:27
by Eli Delventhal
Multiple collisions handling Max Pesce 3 3023 Last post 2003-06-24 06:02:32
by Max Pesce
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (50 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (57 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (113 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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