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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
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Bouncing Ball on the Z axis: I can't fix a math error without help. (GIF) tom_mai78101 1 1211 Last post 2012-09-03 16:35:27
by tom_mai78101
Braid-like time reversal Eli Delventhal 22 3150 Last post 2012-11-30 22:47:08
by Eli Delventhal
Bug in GeomTransform arne 25 2756 Last post 2005-04-09 08:41:45
by arne
Bullet Angles ToXSiK 6 4884 Last post 2011-06-09 03:56:35
by oNyx
Calculating acceleration and decelleration to reach a certain point in time « 1 2 » cylab 33 6857 Last post 2009-04-21 03:17:47
by DzzD
Calculating Theta... of What? Slyth2727 18 1035 Last post 2013-04-04 08:22:10
by kramin42
Camera that rotate and move on local axes (Convert local to global.) AikoCraft 0 226 Last post 2013-02-19 17:05:55
by AikoCraft
Camera tracking Bonbon-Chan 0 1030 Last post 2007-09-18 10:32:01
by Bonbon-Chan
Camera zooming on specific point Mads 6 536 Last post 2013-02-12 21:31:28
by Mads
Can anyone direct me to a simple java physics engine? DoubleBarrel 5 2244 Last post 2010-01-16 21:18:21
by Eli Delventhal
can phys2d be used to make a bouncing body? micxiao 2 1191 Last post 2007-11-21 05:00:22
by micxiao
Canvas: How do you make the Canvas as a chase camera for moving objects? tom_mai78101 2 1071 Last post 2012-08-29 08:40:41
by tom_mai78101
CappedCylinder Collision sanchofx1 4 910 Last post 2006-02-14 18:45:46
by arne
CappedCylinder collision problem bobbokop 0 734 Last post 2006-04-02 20:14:55
by bobbokop
car example crashes shovemedia 13 1915 Last post 2004-07-19 05:16:00
by William Denniss
Car physics? Kevdog 5 5260 Last post 2002-12-09 07:03:04
by lilspikey
Centering Health Bar on Mob Slyth2727 7 423 Last post 2013-04-23 03:39:41
by Slyth2727
Change Resolution (FullScreen) and Automatically Resize Game Elements Slyth2727 3 486 Last post 2013-04-21 22:46:33
by Slyth2727
Changing a model based on proximity mj 1 1362 Last post 2003-07-31 15:26:34
by Herkules
Character in center of screen turns toward mouse xt.xylophone 2 781 Last post 2012-08-08 00:12:21
by xt.xylophone
Character Moving with joode clemix 0 930 Last post 2006-12-09 10:56:01
by clemix
Character_Object..Is it possibble to initialize with no acting forces at all lukethor 0 552 Last post 2012-02-28 15:57:39
by lukethor
Checking a LARGE tilemap for collisions Xardov 12 2473 Last post 2012-07-18 09:52:14
by UprightPath
Chunks and Collisions Geemili 4 1080 Last post 2012-02-25 00:46:51
by Geemili
circle - line collision and bump teletubo 11 2448 Last post 2009-12-22 08:55:13
by Bonbon-Chan
Circle collision response theagentd 18 2774 Last post 2011-12-20 12:29:07
by theagentd
Circle line collision reaction Gudradain 0 1241 Last post 2011-04-01 06:13:41
by Gudradain
Circular Health Bar Slyth2727 4 407 Last post 2013-06-04 03:59:20
by BrassApparatus
collide and category bits ewills 1 821 Last post 2005-05-05 23:42:08
by William Denniss
Collide2, how to use it ? NewbTon 8 1072 Last post 2005-03-30 03:18:26
by William Denniss
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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
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The invasion has landed! On Mars! And you're there to beat 'em!
mrbenebob (18 views)
2013-06-19 14:55:23

BrassApparatus (28 views)
2013-06-19 08:52:37

NegativeZero (31 views)
2013-06-19 03:31:52

NegativeZero (33 views)
2013-06-19 03:24:09

Jesse_Attard (37 views)
2013-06-18 22:03:02

HeroesGraveDev (74 views)
2013-06-15 23:35:23

Vermeer (75 views)
2013-06-14 20:08:06

davedes (76 views)
2013-06-14 16:03:55

alaslipknot (68 views)
2013-06-13 07:56:31

Roquen (91 views)
2013-06-12 04:12:32
Smoothing Algorithm Question
by UprightPath
2013-05-28 02:58:26

Smoothing Algorithm Question
by UprightPath
2013-05-28 02:57:33

Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38
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