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How should I texture VBOs in my game? shadowstryker 4 697 Last post 2015-11-23 17:24:21
by thedanisaur
How should I handle collision detection for a Zelda clone? CyanPrime 1 2344 Last post 2010-11-06 01:28:13
by Eli Delventhal
how is a collision event thrown with ode ? orelero 3 1575 Last post 2007-04-03 08:11:08
by Neppord
How hard (or easy) is a foe? LordChandar 23 3218 Last post 2012-12-20 10:09:13
by Grunnt
How get/set body mass? Curro 1 1165 Last post 2004-11-18 21:02:02
by Curro
How does saves work? defrazr1 6 1973 Last post 2014-02-27 13:27:42
by defrazr1
How do you show blood? [Stay Away IF Queezy] wessles 14 5055 Last post 2013-08-20 23:49:37
by namrog84
How do you generate random game objects? MrCoffee 9 1914 Last post 2014-07-07 14:34:08
by alsoEinfach!
How do I load from a sprite atlas? dah01 1 955 Last post 2011-12-19 13:50:44
by Thau
How are Procedural Textures made? Dreamcatchermatt 5 2627 Last post 2010-10-21 15:36:11
by Dreamcatchermatt
hovercraft physics, help please.... unwashedvillager 8 2489 Last post 2005-02-21 09:20:28
by Deadcow
HoI/Total War Style Map Zushii 15 3799 Last post 2011-09-27 21:19:48
by Zushii
hmmm... efficient collision? NexusOne 3 2063 Last post 2004-02-04 08:37:05
by princec
Hi vs Low Level API performance rdlecler 1 1368 Last post 2004-07-08 11:44:42
by William Denniss
Hexagons in game development Agro 12 3368 Last post 2012-10-27 08:11:57
by matheus23
Heuristic Path Finding westloar 12 2118 Last post 2013-01-26 16:45:50
by Best Username Ever
Help with my sweep collision test Eli Delventhal 6 3066 Last post 2010-08-09 02:01:04
by Eli Delventhal
Help on Debug ode t_larkworthy 4 1249 Last post 2004-08-29 07:23:53
by William Denniss
Help implementing path finding. syrinth 2 1410 Last post 2011-06-29 06:56:11
by Jono
Having trouble with 3rd person camera setup BrassApparatus 12 2827 Last post 2013-06-15 11:24:40
by Roquen
Having Java as a scripting language? « 1 2 » theagentd 38 6523 Last post 2011-11-17 16:19:29
by avm1979
Have I found a new more efficient angle-finder? wessles 22 4265 Last post 2013-06-19 02:14:18
by wessles
Hardware-like software cursor. blobloblob 15 3750 Last post 2016-05-04 11:09:23
by Icecore
Handling Sprite Overlapping watchudoing 3 1601 Last post 2014-09-15 15:32:39
by watchudoing
Handling RPG-like stats theagentd 19 4000 Last post 2011-09-21 12:21:32
by Rejechted
Handling re-size in a voxel engine Spacebeans 6 1932 Last post 2014-04-07 17:02:05
by Drenius
Handling Layers of Action Code coltonoscopy 18 3777 Last post 2012-08-09 21:50:19
by coltonoscopy
Handling Garbage Collection with Large Number of Objects monopolyman900 3 1189 Last post 2015-03-08 20:09:30
by EgonOlsen
Handle mouse hovering in the screen. zengoku 8 3400 Last post 2012-03-30 16:09:45
by Rorkien
Guyyssss check this out~!! hankuktony 2 1219 Last post 2004-12-01 05:03:42
by MasterDirk
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Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
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Math: Resources
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