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Phys2D usage questions: Nod51 11 4093 Last post 2007-10-22 08:33:14
by micxiao
Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix? Norakomi 1 3384 Last post 2014-10-03 12:22:05
by Norakomi
How to replace a tile in a tilemap? Norakomi 6 2606 Last post 2014-09-25 19:56:10
by steveyO
Advanced Enemy movements : Looking for references Norakomi 11 2801 Last post 2014-04-25 13:50:14
by Norakomi
Looking for simple 2D Aabb collision tutorial or code NormalKarl 7 1723 Last post 2014-05-11 17:54:32
by ewg
Difficulties trying to get the pick position from projection and view matrix Nouht 1 759 Last post 2013-11-24 19:51:18
by RobinB
Reusable A* novasharp 3 1620 Last post 2012-11-19 23:27:27
by novasharp
[Odejava] Problems limiting angles Nozing 2 1229 Last post 2007-02-05 10:49:27
by Nozing
Question about Joode and Odejava Nozing 0 2172 Last post 2006-10-17 08:58:31
by Nozing
unrecoverable stack overflow numknuf 5 3398 Last post 2004-01-03 09:15:17
by Jani Laakso
Joode Cylinder nymon 4 1308 Last post 2007-04-03 18:20:02
by nymon
GeomTrimesh winding order question odejava 3 1441 Last post 2004-07-26 21:43:57
by William Denniss
[odejava] Updating Linux natives Ole Friis 4 1475 Last post 2005-03-13 12:20:59
by Ole Friis
Efficient (fast & small) way to store/handle typically big amounts of data? olie 2 1583 Last post 2006-07-31 09:04:14
by ryanm
Basic Car Physics oliverrichards 0 1654 Last post 2004-11-30 08:06:13
by oliverrichards
"Help" with RayCasting Olo 8 1660 Last post 2015-01-26 01:14:36
by Icecore
Player movement on server onra 1 1725 Last post 2011-08-13 11:51:07
by WhenNDoubtGTFO
3D Camera math is off Opiop 3 6849 Last post 2013-10-13 00:23:28
by Opiop
Tile design problems Opiop 12 5029 Last post 2013-10-06 08:57:58
by lcass
Projection matrix isn't calculated correctly Opiop 17 3053 Last post 2014-03-07 20:19:21
by Opiop
Best way to store memory hogging objects Opiop 15 4061 Last post 2013-10-29 13:59:37
by Roquen
Types of spatial partitioning Opiop 4 1192 Last post 2013-08-10 05:36:06
by SHC
Collision reaction Orangy Tang 8 3893 Last post 2003-04-13 21:34:22
by jbanes
Gameplay movement: physics engine vs. hand crafted Orangy Tang 2 1444 Last post 2014-02-26 07:03:33
by Gibbo3771
[ODE] Huge slowdown with just few boxes Orangy Tang 17 3608 Last post 2005-05-31 07:11:28
by darkprophet
Best rendering method using pure java? orel27bit 18 10172 Last post 2013-11-24 20:56:46
by CodeHead
Sharing components between the game screens (LibGDX) orelb 2 1282 Last post 2015-05-06 22:12:20
by chrislo27
how is a collision event thrown with ode ? orelero 3 1645 Last post 2007-04-03 08:11:08
by Neppord
[Fixed] Smooth Graphics Algorithm? orogamo 5 1848 Last post 2013-04-03 07:21:55
by orogamo
Procedural Terrain Help orogamo 0 1036 Last post 2012-10-25 13:48:37
by orogamo
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List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
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