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How hard (or easy) is a foe? LordChandar 23 3251 Last post 2012-12-20 10:09:13
by Grunnt
My Game Engine SHC 19 4282 Last post 2012-12-25 15:39:13
by theagentd
Thread.yield() Jimmt 5 1709 Last post 2012-12-27 00:16:23
by cylab
environmental mapping phu004 9 2802 Last post 2013-01-03 07:11:49
by Roquen
3d camera locking onto a target/z-targeting SkyAphid 5 1642 Last post 2013-01-03 16:39:25
by theagentd
JBox2d: set fixture mass deepthought 3 1529 Last post 2013-01-03 23:16:41
by deepthought
Isolation / cheat prevention of third party code (multiplayer) thePerfectMan 6 1558 Last post 2013-01-04 14:04:23
by thePerfectMan
Balancing computation power thePerfectMan 6 1831 Last post 2013-01-04 22:04:27
by Best Username Ever
Shooting Mechanic in a Cellphone Shooter Style Game Ignasis 2 995 Last post 2013-01-06 01:47:01
by Ignasis
Entity update and render optimization in 2D map Alien94 4 1625 Last post 2013-01-10 01:18:34
by Best Username Ever
Java port of Bullet Physics Library « 1 2 ... 5 6 » jezek2 166 125525 Last post 2013-01-10 16:36:44
by Estraven
Best Method For Scaling Image Resources/Sprites ghostsoldier23 8 2127 Last post 2013-01-11 09:27:00
by nsigma
Point Indexing westloar 9 1833 Last post 2013-01-13 09:27:18
by Roquen
Resource Loading manager. Onto memory or not? Ryonik 6 2867 Last post 2013-01-14 22:13:32
by Gingerious
camera orientation Porlus 1 1298 Last post 2013-01-15 22:57:27
by Porlus
Ways to make a good tower defense tower Slyth2727 8 1628 Last post 2013-01-17 03:37:22
by Agro
Converting a string to a keyCode cubemaster21 10 4487 Last post 2013-01-17 22:52:47
by Best Username Ever
Make cannon ball follow target in tower defense game Slyth2727 19 3911 Last post 2013-01-18 17:30:28
by Jimmt
A* path finding being slow Quadro 4 1089 Last post 2013-01-19 18:57:39
by Quadro
Java Unpacking Native Image ghostsoldier23 8 1437 Last post 2013-01-23 20:04:40
by ghostsoldier23
Best Method to Implementing Smooth Animation ghostsoldier23 4 1858 Last post 2013-01-23 20:57:04
by ghostsoldier23
Determining best direction to move in, to reach a specific coordinate Mads 5 1839 Last post 2013-01-24 10:05:24
by Mads
Collision detection with trochoids trvcic 2 1042 Last post 2013-01-24 14:52:39
by trvcic
Heuristic Path Finding westloar 12 2153 Last post 2013-01-26 16:45:50
by Best Username Ever
Implementing 2D Light ghostsoldier23 1 1255 Last post 2013-01-26 17:54:50
by ClickerMonkey
Tower Image Rotation Fixes Slyth2727 18 2913 Last post 2013-01-27 23:42:20
by Slyth2727
Tower Defense: Rotating Tower « 1 2 » Slyth2727 30 5824 Last post 2013-01-31 00:54:07
by ClickerMonkey
Tips for making underground caves, buildings? roseslayer 7 1331 Last post 2013-02-02 22:23:51
by Best Username Ever
Getting array of all surrounding mobs Slyth2727 9 1986 Last post 2013-02-03 01:53:17
by Slyth2727
Particle Engine Physics Slyth2727 16 2659 Last post 2013-02-04 11:40:16
by Varkas
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