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Calculate Derivatives for Newton's Method Slyth2727 10 2313 Last post 2015-02-16 17:59:12
by Slyth2727
One of Those Collision Threads RylandAlmanza 5 2313 Last post 2012-02-08 06:00:37
by UprightPath
Quite noticeable difference from delta-time Troubleshoots 6 2315 Last post 2013-11-10 13:49:06
by Roquen
Drift for 2D Space Game Slyth2727 10 2318 Last post 2013-07-06 07:03:53
by Slyth2727
Collision detection on jointed objects mkiki 8 2319 Last post 2007-10-16 13:11:51
by ck
Rigid bodies Porlus 4 2320 Last post 2012-07-25 19:01:33
by Mads
Pinball Flipper Valohtar 7 2325 Last post 2004-10-31 15:46:56
by Valohtar
Rendering Text Therobodavo 6 2329 Last post 2015-08-05 16:48:18
by Therobodavo
Astar algorithm w/ moving object? wessles 12 2329 Last post 2013-06-04 21:57:46
by wessles
polygon support in phys2d gideon 6 2331 Last post 2007-03-15 03:51:06
by biggeruniverse
A* plus gateways/teleporting equals death? theagentd 7 2333 Last post 2011-12-28 16:11:34
by theagentd
Best way to sync physics between client/server? Jacob_ 1 2333 Last post 2010-04-12 14:06:00
by delt0r
Joode update t_larkworthy 8 2334 Last post 2007-04-13 13:03:38
by t_larkworthy
How to properly avoid ConcurrentModificationException when running two threads psylution 14 2335 Last post 2015-09-30 07:36:50
by Roquen
Electric network in a tile based game chrislo27 12 2335 Last post 2015-07-28 08:39:28
by Riven
OctTree Marvin Fröhlich 8 2335 Last post 2007-02-07 15:56:35
by Matzon
Difficult game logi with Entity systems? delt0r 15 2337 Last post 2014-04-29 11:24:17
by delt0r
GeomCyclinder t_larkworthy 11 2344 Last post 2004-09-06 11:14:08
by William Denniss
Setting the random seed Vikstar 9 2344 Last post 2004-10-31 20:06:19
by William Denniss
2D football game but the ball simulate 3D by changing sprite representation Oss117 0 2346 Last post 2007-11-22 17:56:46
by Oss117
Excellent article on turn-based game loops BurntPizza 9 2354 Last post 2014-08-05 09:55:27
by Roquen
(Odejava) Ideas for car simulation? harryk 6 2355 Last post 2005-07-02 22:16:59
by harryk
Ghost Mapcollision not right. Can you find the Glitch in the AI Matrix? Norakomi 1 2356 Last post 2014-10-03 12:22:05
by Norakomi
Canvas: How do you make the Canvas as a chase camera for moving objects? tom_mai78101 2 2361 Last post 2012-08-29 06:40:41
by tom_mai78101
Phys2D: Catching large velocity changes Eli Delventhal 5 2362 Last post 2008-04-26 02:13:27
by ACE91
This HAS to be the most well planned and articulate add ever.. NewbTon 4 2365 Last post 2008-05-15 20:42:36
by Riven
Phys2D : World.step(float) Bonbon-Chan 1 2370 Last post 2008-02-04 08:57:57
by kevglass
how to use Phys2D? micxiao 4 2378 Last post 2007-10-19 09:00:25
by micxiao
Maze3D+Odejava problem Cristianbs 10 2378 Last post 2004-10-08 00:07:15
by William Denniss
How should I handle collision detection for a Zelda clone? CyanPrime 1 2381 Last post 2010-11-06 01:28:13
by Eli Delventhal
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