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Inertia warning ewills 4 1468 Last post 2005-02-25 16:43:02
by ewills
[Odejava] dParamVel, dParamVel2 darkprophet 4 1853 Last post 2004-12-23 11:52:38
by darkprophet
rotating a 2D vector weston 4 1858 Last post 2004-12-02 05:36:24
by kevglass
Snooker game Collision Detection Daz 4 1632 Last post 2004-11-17 09:02:52
by Daz
Movement issue with strafe MickeyB 4 1474 Last post 2004-11-10 20:56:06
by Orangy Tang
Enemy AI - turn towards player MickeyB 4 1740 Last post 2004-11-02 12:24:52
by MickeyB
Odejava installation requirements? Mithrandir 4 1402 Last post 2004-10-09 22:57:36
by William Denniss
[Odejava] Saving to Xode Vikstar 4 1211 Last post 2004-09-10 12:15:06
by William Denniss
Help on Debug ode t_larkworthy 4 1215 Last post 2004-08-29 07:23:53
by William Denniss
[Odejava] OS X support & upgrading ODE natives William Denniss 4 1269 Last post 2004-06-10 13:39:26
by aNt
[odejava] Geom.removeFromSpace frdfsnlght 4 1421 Last post 2004-05-27 02:18:18
by William Denniss
[Odejava] QuickStep Solver Catharsis 4 1653 Last post 2004-06-06 09:14:17
by William Denniss
[Odejava] Issue #3 enhancements implemented William Denniss 4 1382 Last post 2004-04-25 12:14:05
by William Denniss
[Odejava] OO Issues Reloaded (4) William Denniss 4 1528 Last post 2004-04-19 22:15:48
by William Denniss
jME <-> Ode darkprophet 4 1493 Last post 2004-04-01 22:19:55
by Mojomonkey
Odejava: added AutoDisable / AutoEnable Jani Laakso 4 1262 Last post 2005-03-02 06:31:45
by William Denniss
jump mario zainuluk 4 4940 Last post 2003-09-04 14:32:35
by zulo
- Rotate/Translate using fixed functions or shaders? shadowstryker 3 553 Last post 2015-12-09 22:50:07
by shadowstryker
Looking to make a 3D effect with 2D sprites. (Example in thread) cubemaster21 3 683 Last post 2015-10-09 18:35:31
by SuperMario
Elevox (Voxel Project) - Determine which faces to draw efficiently Amryu 3 899 Last post 2015-09-11 06:05:39
by Amryu
Quaternions comment from my cell Roquen 3 1120 Last post 2015-08-04 08:55:21
by Roquen
Voxel Collisions? sci4me 3 1041 Last post 2015-05-08 15:49:07
by ra4king
Handling Garbage Collection with Large Number of Objects monopolyman900 3 1082 Last post 2015-03-08 20:09:30
by EgonOlsen
Ideas for calculating when to generate new tiles. monopolyman900 3 1651 Last post 2015-02-19 01:43:45
by Ed_RockStarGuy
Swing along the tangent. AdRocks 3 1722 Last post 2015-01-03 05:05:57
by AdRocks
Turn mechanics in an RPG Yemto 3 856 Last post 2014-12-28 22:44:22
by Yemto
Binary File Utils (Free Code) TheDudeFromCI 3 867 Last post 2014-12-27 03:17:07
by The Lion King
OrthographicCamera position issue Cyraxx 3 996 Last post 2014-11-15 00:07:27
by Gibbo3771
Downstream and upstream trollwarrior1 3 844 Last post 2014-10-04 20:06:19
by Nate
Handling Sprite Overlapping watchudoing 3 1525 Last post 2014-09-15 15:32:39
by watchudoing
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KaiHH (165 views)
2016-01-31 23:15:29

sci4me (158 views)
2016-01-23 21:47:05

sci4me (142 views)
2016-01-23 21:46:58

KaiHH (177 views)
2016-01-19 13:26:42

theagentd (261 views)
2016-01-05 17:10:00

ClaasJG (278 views)
2016-01-03 16:58:36

chrisdalke (270 views)
2015-12-28 06:31:21

Guerra2442 (278 views)
2015-12-25 03:42:55

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2015-12-25 03:27:21

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2015-12-21 14:43:24
List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48
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