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joode release lhkbob 2 1245 Last post 2007-06-06 22:41:49
by lhkbob
water lhkbob 2 1255 Last post 2007-06-05 00:30:53
by lhkbob
Is there a sample code for using GeomTransform class? erke_mng 2 938 Last post 2007-06-03 22:34:38
by STTrife
Joode: documentation « 1 2 » arne 40 6174 Last post 2007-05-23 01:51:13
by Marvin Fröhlich
[Joode] Joint(Angular)Motor arne 2 1062 Last post 2007-05-22 22:19:33
by arne
[Odejava] Ode.spaceCollide ? Hmm 4 1075 Last post 2007-05-21 09:41:59
by irrisor
[Odejava] Box won't tip over Hmm 9 1806 Last post 2007-05-20 20:16:05
by Hmm
could odejava create a box used into java3d' PlatformGeometry jiyanliang 2 1027 Last post 2007-05-15 12:28:15
by jiyanliang
New Phys2D Release - 060507 kevglass 2 1251 Last post 2007-05-09 11:09:45
by CheekyRipley
Detecting the time of collision between a rotating line and a moving sphere? « 1 2 » Markus_Persson 35 6337 Last post 2007-05-08 14:04:52
by NewbTon
A few friendly suggestions for Joode lhkbob 5 2066 Last post 2007-05-07 15:09:47
by Amos Wenger
Collision detection between placeable geoms which have no bodies? erke_mng 3 1149 Last post 2007-05-05 21:54:24
by irrisor
Bounciness of rigid body? erke_mng 7 1578 Last post 2007-05-03 16:33:58
by D.Telmen
More than one solution possible Marvin Fröhlich 8 1584 Last post 2007-05-01 15:36:32
by arne
Joode tests migrated to the current Xith3D API Marvin Fröhlich 19 3161 Last post 2007-04-25 18:27:28
by Marvin Fröhlich
Joode vs Odejava lhkbob 5 1524 Last post 2007-04-25 14:49:59
by t_larkworthy
[Odejava] Compiling ODE natives for Mac OS X joh 3 984 Last post 2007-04-25 09:17:40
by irrisor
About doubles and floats Marvin Fröhlich 9 2209 Last post 2007-04-23 11:43:54
by t_larkworthy
Joode update t_larkworthy 8 1830 Last post 2007-04-13 15:03:38
by t_larkworthy
TriMesh TriMesh collisions Array Index Out of Bounds Patheros 2 936 Last post 2007-04-03 21:02:27
by Marvin Fröhlich
Joode Cylinder nymon 4 1018 Last post 2007-04-03 20:20:02
by nymon
Balls stik in a wall or just fly throw clemix 6 1716 Last post 2007-04-03 16:09:56
by t_larkworthy
how is a collision event thrown with ode ? orelero 3 1366 Last post 2007-04-03 10:11:08
by Neppord
Opinions please? simulatoralive 9 2015 Last post 2007-03-31 17:49:26
by simulatoralive
Collision Correction Too Large fletchergames 5 1495 Last post 2007-03-22 01:09:17
by fletchergames
polygon support in phys2d gideon 6 1945 Last post 2007-03-15 04:51:06
by biggeruniverse
New Version of Phys2D « 1 2 » kevglass 37 7479 Last post 2007-03-08 10:35:36
by t_larkworthy
Joode tests conversion to current Xith3D Marvin Fröhlich 21 4992 Last post 2007-03-04 19:40:24
by Amos Wenger
Which physics engine? Cutter 10 2474 Last post 2007-02-27 20:43:44
by t_larkworthy
exact ray box intersection emzic 2 2236 Last post 2007-02-16 20:13:49
by gideon
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