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reflection/refraction` ste3e 3 2145 Last post 2011-08-14 09:46:22
by Roquen
Player movement on server onra 1 1819 Last post 2011-08-13 11:51:07
by WhenNDoubtGTFO
Rise / Run jynx 3 1458 Last post 2011-08-10 20:32:12
by jynx
Mouse release off screen? :\ counterp 0 871 Last post 2011-08-05 19:48:14
by counterp
Understanding Active Rendering game loops Swattkidd7 22 14723 Last post 2011-08-04 22:49:05
by Swattkidd7
Tile-based Collision Detection Where Sprite is bigger than Tiles civicdude95 6 4164 Last post 2011-08-03 19:09:28
by civicdude95
Does such an optimizer exist? counterp 2 1332 Last post 2011-08-03 12:20:20
by counterp
Generating unique random numbers. ShannonSmith 7 2429 Last post 2011-08-01 22:38:41
by pjt33
Slight jerkiness cilution 20 13146 Last post 2011-07-28 11:32:21
by ra4king
fast explosions? deepthought 3 2770 Last post 2011-07-27 07:30:50
by ra4king
Help implementing path finding. syrinth 2 1550 Last post 2011-06-29 06:56:11
by Jono
elliptic trigonometry problem Mordan 7 2322 Last post 2011-06-26 07:35:49
by pjt33
Pathfinding for beginners Mike 5 10433 Last post 2011-06-23 07:04:28
by happybirthday
Simplest JBullet HelloWorld DranoMax 6 9153 Last post 2011-06-21 07:37:24
by tom
Curved landscapes Mads 1 1392 Last post 2011-06-17 15:38:01
by namrog84
Collision Detection prashant6388 4 3395 Last post 2011-06-13 02:27:27
by Eli Delventhal
Accelerate and slow down a camera move martin 6 2644 Last post 2011-06-10 08:44:17
by martin
Bullet Angles ToXSiK 6 6859 Last post 2011-06-09 01:56:35
by oNyx
Customizable avatars in your RPG evilfrenchguy 6 2356 Last post 2011-06-02 13:03:13
by evilfrenchguy
Repeating world with seamless transitions? JCollie 9 2385 Last post 2011-05-26 01:19:40
by deepthought
Collision Detection For My Game ToXSiK 2 1328 Last post 2011-05-20 20:18:34
by ra4king
Snake (2nd part): Smooth-Moving daGrevis 2 2301 Last post 2011-05-17 02:05:15
by Gudradain
unit normal math problem ste3e 15 5996 Last post 2011-04-27 20:36:05
by ste3e
Gravitational Slingshot hansmoolman 8 3492 Last post 2011-04-14 02:37:27
by philfrei
How would this be implemented? Mads 3 1559 Last post 2011-04-06 12:04:02
by Mike
Circle line collision reaction Gudradain 0 1734 Last post 2011-04-01 04:13:41
by Gudradain
Tank physics appel 16 5756 Last post 2011-03-31 23:33:05
by Gudradain
Using Perlin Noise to generate an infinite world ahottev 5 6126 Last post 2011-03-31 15:58:54
by namrog84
Organising and scheduling collision detection in good OO Serethos 8 4742 Last post 2011-03-29 12:12:29
by Andrevv_76
Specialized Data Structure IronclawsBt 13 4195 Last post 2011-03-04 14:46:09
by IronclawsBt
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