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unit normal math problem ste3e 15 4542 Last post 2011-04-27 20:36:05
by ste3e
Gravitational Slingshot hansmoolman 8 2891 Last post 2011-04-14 02:37:27
by philfrei
How would this be implemented? Mads 3 1428 Last post 2011-04-06 12:04:02
by Mike
Circle line collision reaction Gudradain 0 1616 Last post 2011-04-01 04:13:41
by Gudradain
Tank physics appel 16 5059 Last post 2011-03-31 23:33:05
by Gudradain
Using Perlin Noise to generate an infinite world ahottev 5 5615 Last post 2011-03-31 15:58:54
by namrog84
Organising and scheduling collision detection in good OO Serethos 8 4211 Last post 2011-03-29 12:12:29
by Andrevv_76
Specialized Data Structure IronclawsBt 13 3371 Last post 2011-03-04 14:46:09
by IronclawsBt
Line-of-sight algorithm sproket 4 2918 Last post 2011-03-01 23:39:35
by sproket
Enhancing game engine with scripting capabilities williamwoles 4 2905 Last post 2011-02-28 23:44:06
by sproket
RPG - NPCs? GustavXIII 5 2936 Last post 2011-02-22 13:49:02
by Mads
Model Data Formats Alan_W 3 1436 Last post 2011-02-20 14:27:18
by Alan_W
Following eyes? JCollie 2 1551 Last post 2011-02-18 03:45:54
by ReBirth
Context switching Captain Awesome 8 3034 Last post 2011-02-09 04:05:19
by ra4king
Trigonometry Java Mattedatten 2 2151 Last post 2011-02-05 16:00:12
by Mattedatten
Small animation trouble... N15M0 6 1682 Last post 2011-02-03 18:07:27
by N15M0
2D Walking Animation (edited - different approach) Mads 8 5196 Last post 2011-02-01 17:58:47
by N15M0
Working on an isometric engine - Need help with movement design nate0927 5 2918 Last post 2011-01-25 08:41:16
by Dreamcatchermatt
Translating between cartesian and Isometric coordinates Dreamcatchermatt 2 4910 Last post 2011-01-21 10:52:51
by Dreamcatchermatt
Game Board running in a BorderLayout panel ylima 7 2886 Last post 2011-01-12 01:29:14
by Eli Delventhal
Viewport vs. World Coordinate Systems CoryG89 1 2648 Last post 2011-01-01 17:02:42
by avm1979
Perspective Transformation joelt 7 4830 Last post 2010-12-30 14:33:26
by pjt33
Image sizes CoryG89 1 942 Last post 2010-12-30 10:05:12
by zoto
Boards within GameBoard joelt 6 1626 Last post 2010-12-21 22:17:22
by joelt
Collision detection efficiency dcco 21 4160 Last post 2010-12-13 17:40:27
by JL235
figureing out the x,y, and z rotation of a right triangle? CyanPrime 5 1866 Last post 2010-12-07 11:46:07
by Roquen
Quick and dirty platformer with Physics has errors with moving platforms CyanPrime 1 1366 Last post 2010-11-24 16:54:00
by Captain Awesome
How should I handle collision detection for a Zelda clone? CyanPrime 1 2366 Last post 2010-11-06 01:28:13
by Eli Delventhal
How are Procedural Textures made? Dreamcatchermatt 5 2633 Last post 2010-10-21 15:36:11
by Dreamcatchermatt
ZLib problem Bananni 0 2865 Last post 2010-10-15 15:15:45
by Bananni
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