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Using Perlin Noise to generate an infinite world ahottev 5 5580 Last post 2011-03-31 15:58:54
by namrog84
Organising and scheduling collision detection in good OO Serethos 8 4183 Last post 2011-03-29 12:12:29
by Andrevv_76
Specialized Data Structure IronclawsBt 13 3324 Last post 2011-03-04 14:46:09
by IronclawsBt
Line-of-sight algorithm sproket 4 2898 Last post 2011-03-01 23:39:35
by sproket
Enhancing game engine with scripting capabilities williamwoles 4 2881 Last post 2011-02-28 23:44:06
by sproket
RPG - NPCs? GustavXIII 5 2930 Last post 2011-02-22 13:49:02
by Mads
Model Data Formats Alan_W 3 1414 Last post 2011-02-20 14:27:18
by Alan_W
Following eyes? JCollie 2 1539 Last post 2011-02-18 03:45:54
by ReBirth
Context switching Captain Awesome 8 3014 Last post 2011-02-09 04:05:19
by ra4king
Trigonometry Java Mattedatten 2 2130 Last post 2011-02-05 16:00:12
by Mattedatten
Small animation trouble... N15M0 6 1673 Last post 2011-02-03 18:07:27
by N15M0
2D Walking Animation (edited - different approach) Mads 8 5103 Last post 2011-02-01 17:58:47
by N15M0
Working on an isometric engine - Need help with movement design nate0927 5 2894 Last post 2011-01-25 08:41:16
by Dreamcatchermatt
Translating between cartesian and Isometric coordinates Dreamcatchermatt 2 4828 Last post 2011-01-21 10:52:51
by Dreamcatchermatt
Game Board running in a BorderLayout panel ylima 7 2873 Last post 2011-01-12 01:29:14
by Eli Delventhal
Viewport vs. World Coordinate Systems CoryG89 1 2636 Last post 2011-01-01 17:02:42
by avm1979
Perspective Transformation joelt 7 4773 Last post 2010-12-30 14:33:26
by pjt33
Image sizes CoryG89 1 934 Last post 2010-12-30 10:05:12
by zoto
Boards within GameBoard joelt 6 1607 Last post 2010-12-21 22:17:22
by joelt
Collision detection efficiency dcco 21 4143 Last post 2010-12-13 17:40:27
by JL235
figureing out the x,y, and z rotation of a right triangle? CyanPrime 5 1856 Last post 2010-12-07 11:46:07
by Roquen
Quick and dirty platformer with Physics has errors with moving platforms CyanPrime 1 1350 Last post 2010-11-24 16:54:00
by Captain Awesome
How should I handle collision detection for a Zelda clone? CyanPrime 1 2354 Last post 2010-11-06 01:28:13
by Eli Delventhal
How are Procedural Textures made? Dreamcatchermatt 5 2631 Last post 2010-10-21 15:36:11
by Dreamcatchermatt
ZLib problem Bananni 0 2845 Last post 2010-10-15 15:15:45
by Bananni
JBullet TriangleIndexVertexArray troubles elias4444 7 3843 Last post 2010-09-03 23:21:02
by elias4444
Grappling hook slowly getting larger kaoD 5 1959 Last post 2010-08-23 18:55:31
by ewjordan
Friction over time kaoD 3 2725 Last post 2010-08-23 15:39:08
by Eli Delventhal
Help with my sweep collision test Eli Delventhal 6 3086 Last post 2010-08-09 02:01:04
by Eli Delventhal
need collision detection library deepthought 3 2639 Last post 2010-08-01 06:40:10
by ryanm
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