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[odejava] Strange behavior arne 11 3142 Last post 2005-04-19 17:40:30
by arne
Joode: BoxBoxCollisions arne 3 1374 Last post 2005-11-28 17:31:28
by t_larkworthy
Joode: trying to understand t_larkworthy's convex-hull code arne 3 1347 Last post 2006-04-11 10:11:02
by t_larkworthy
odejava and xith objects arne 2 1401 Last post 2005-07-13 09:57:51
by arne
Joode: Geoms and Spaces arne 16 3411 Last post 2006-01-12 15:38:54
by t_larkworthy
Joode: joint problem arne 3 1418 Last post 2006-04-09 07:14:30
by hdietrich
Joode: documentation « 1 2 » arne 40 8657 Last post 2007-05-22 23:51:13
by Marvin Fröhlich
128 bit integer ArsMagna 22 7324 Last post 2013-02-18 16:06:15
by RobinB
Need help with quarternions -> transformation Matrix ASL 19 5156 Last post 2005-10-28 11:23:35
by Matlu
OpenGL Low-poly Fluid? AullenVerch 4 3016 Last post 2013-12-13 23:01:04
by AullenVerch
SAT as an allround tool? Axeman 4 2284 Last post 2012-07-03 21:16:45
by gouessej
Java bindings for existing physics accellerated API's ? bahuman 2 1784 Last post 2006-07-04 11:26:32
by darkprophet
Phys2D FixedJoint unstable? Bananadine 4 2533 Last post 2008-05-21 07:41:58
by irrisor
ZLib problem Bananni 0 2897 Last post 2010-10-15 15:15:45
by Bananni
Efficient Terraria-Like 2D Lighting Baseball435 9 1894 Last post 2015-09-24 14:46:41
by Baseball435
2D Raycasting and Lighting bcsharp 2 2576 Last post 2014-01-08 11:29:31
by Varkas
Lightweight 2D physics engine demo + source + tutorial beanhead 0 1483 Last post 2006-05-04 17:40:23
by beanhead
Projectile Calculation in Discrete Time Best Username Ever 18 5153 Last post 2012-12-04 12:56:19
by Roquen
Special case soft collisions with odejava? binarymillenium 0 1324 Last post 2009-07-05 22:11:28
by binarymillenium
java-game without gsm-cable / post from Poland Black 1 1639 Last post 2004-02-11 05:42:52
by Jani Laakso
Rotational Physics advice needed blahblahblahh 5 2940 Last post 2003-04-27 08:58:36
by lilspikey
Drag calculations blahblahblahh 15 6733 Last post 2003-06-05 18:25:12
by blahblahblahh
[odejava] collision problems blarmee 3 1285 Last post 2005-04-02 15:15:51
by ewills
rotating composite bodies blarmee 5 1554 Last post 2005-02-25 15:05:56
by ewills
Internal errors and native crashes.. blarmee 5 2274 Last post 2005-03-14 16:04:26
by ewills
Corners of rotated rectangle wrong Blink 6 1593 Last post 2014-03-02 10:12:21
by Blink
Hardware-like software cursor. blobloblob 15 4728 Last post 2016-05-04 11:09:23
by Icecore
Better way to move the map according to player position? BloodShura 1 865 Last post 2014-05-09 23:00:49
by quew8
How to handle collision detection when an entity movement speed is high? BloodShura 8 1177 Last post 2014-05-11 00:05:29
by Bone008
CappedCylinder collision problem bobbokop 0 1000 Last post 2006-04-02 18:14:55
by bobbokop
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