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Joode: Geoms and Spaces arne 16 4029 Last post 2006-01-12 15:38:54
by t_larkworthy
Baraff's LCP arne 10 3758 Last post 2006-04-30 12:26:40
by arne
Synchronizing of xith3d and odejava objects arne 6 2091 Last post 2005-05-07 07:12:43
by arne
ASE, OBJ, 3DS Loader for Odejava - anybody interested? arne 21 8401 Last post 2005-11-27 07:13:39
by NewbTon
[Ode] Geoms in Body arne 9 3267 Last post 2005-03-19 06:51:17
by arne
Quaternion Rotations arne 3 2296 Last post 2005-03-27 12:57:50
by arne
[Joode] Joint(Angular)Motor arne 2 1538 Last post 2007-05-22 20:19:33
by arne
Need advice about a specific gfx technique arnzzz 2 474 Last post 2017-03-14 22:47:59
by arnzzz
128 bit integer ArsMagna 22 9116 Last post 2013-02-18 16:06:15
by RobinB
Need help with quarternions -> transformation Matrix ASL 19 6234 Last post 2005-10-28 11:23:35
by Matlu
OpenGL Low-poly Fluid? AullenVerch 4 4325 Last post 2013-12-13 23:01:04
by AullenVerch
SAT as an allround tool? Axeman 4 2495 Last post 2012-07-03 21:16:45
by gouessej
Java bindings for existing physics accellerated API's ? bahuman 2 1906 Last post 2006-07-04 11:26:32
by darkprophet
Phys2D FixedJoint unstable? Bananadine 4 2706 Last post 2008-05-21 07:41:58
by irrisor
ZLib problem Bananni 0 3027 Last post 2010-10-15 15:15:45
by Bananni
Efficient Terraria-Like 2D Lighting Baseball435 9 2662 Last post 2015-09-24 14:46:41
by Baseball435
2D Raycasting and Lighting bcsharp 2 3407 Last post 2014-01-08 11:29:31
by Varkas
Lightweight 2D physics engine demo + source + tutorial beanhead 0 1601 Last post 2006-05-04 17:40:23
by beanhead
Projectile Calculation in Discrete Time Best Username Ever 18 6079 Last post 2012-12-04 12:56:19
by Roquen
Special case soft collisions with odejava? binarymillenium 0 1411 Last post 2009-07-05 22:11:28
by binarymillenium
java-game without gsm-cable / post from Poland Black 1 1803 Last post 2004-02-11 05:42:52
by Jani Laakso
Rotational Physics advice needed blahblahblahh 5 3142 Last post 2003-04-27 08:58:36
by lilspikey
Drag calculations blahblahblahh 15 7637 Last post 2003-06-05 18:25:12
by blahblahblahh
[odejava] collision problems blarmee 3 1459 Last post 2005-04-02 15:15:51
by ewills
rotating composite bodies blarmee 5 1756 Last post 2005-02-25 15:05:56
by ewills
Internal errors and native crashes.. blarmee 5 2552 Last post 2005-03-14 16:04:26
by ewills
Corners of rotated rectangle wrong Blink 6 2050 Last post 2014-03-02 10:12:21
by Blink
Hardware-like software cursor. blobloblob 15 6053 Last post 2016-05-04 11:09:23
by Icecore
Better way to move the map according to player position? BloodShura 1 1205 Last post 2014-05-09 23:00:49
by quew8
How to handle collision detection when an entity movement speed is high? BloodShura 8 1519 Last post 2014-05-11 00:05:29
by Bone008
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SF/X Libraries
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