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Grid with glInterleavedArrays and GL_Triangle_Strip alesky 5 818 Last post 2014-08-07 23:29:50
by alesky
Player data files CogWheelz 16 1582 Last post 2014-08-06 03:15:24
by SwordsMiner
Excellent article on turn-based game loops BurntPizza 9 1196 Last post 2014-08-05 09:55:27
by Roquen
Improving Texture Loading CopyableCougar4 15 1188 Last post 2014-08-02 16:07:59
by Sickan
Character Stats CogWheelz 4 483 Last post 2014-08-01 19:39:38
by CogWheelz
Assistance with Simple Euler Physics Integration E.R. Fleming 7 1479 Last post 2014-07-29 22:15:13
by basil_
Improving performance for a blood rendering CopyableCougar4 5 839 Last post 2014-07-28 00:09:14
by CopyableCougar4
bright sphere bullet: for space ship shooter alesky 0 504 Last post 2014-07-26 16:59:41
by alesky
"No Man's Sky" - Procedurally Generated Space Exploration Ecumene 11 2788 Last post 2014-07-24 16:36:07
by Ecumene
A Star path finding daslee 1 891 Last post 2014-07-21 21:35:00
by Riven
Aabb Collision problem with adjacent tiles Bone008 6 1920 Last post 2014-07-20 06:25:53
by ewg
Vectors and Reflection - Ball bouncing messed up by simultaneous collisions? danieldean 14 1263 Last post 2014-07-19 12:02:13
by danieldean
2D Rigid Body Rope Physics QuicK 14 2099 Last post 2014-07-15 20:26:57
by quew8
Colision! How the fuq? GNecro1 2 691 Last post 2014-07-14 23:06:07
by PandaMoniumHUN
Best way to handle 2D Sprite Animations? Clepto 9 1291 Last post 2014-07-14 21:35:09
by GNecro1
Procedural City Street Generation Using L-Systems Slyth2727 5 1023 Last post 2014-07-13 23:47:06
by Slyth2727
LibDGX graphic mechanism Kongo 2 516 Last post 2014-07-09 08:26:58
by Kongo
Resizing a 2D array of objects CopyableCougar4 9 632 Last post 2014-07-08 18:59:35
by CopyableCougar4
Any multithreading people out there? Multithreaded loading of a huge array. Rayvolution 22 1616 Last post 2014-07-08 06:58:06
by Riven
How do you generate random game objects? MrCoffee 9 1170 Last post 2014-07-07 14:34:08
by alsoEinfach!
Scaling a value based on FPS? CopyableCougar4 5 801 Last post 2014-07-04 17:54:40
by PandaMoniumHUN
Questions about Glsl and shadows CopyableCougar4 16 1571 Last post 2014-07-02 08:50:26
by PandaMoniumHUN
Scalling things up! JPG2000 3 362 Last post 2014-07-02 04:14:13
by BurntPizza
Tile Mapping AppleSauce 20 1362 Last post 2014-07-01 05:34:22
by opiop65
Keyboard and Joystick/Xbox controller homogeneous keystrokes Spacebeans 3 443 Last post 2014-06-30 20:11:37
by PandaMoniumHUN
Scaling entity by screen height (simulating depth on orthographic camera) scanevaro 0 234 Last post 2014-06-29 22:59:36
by scanevaro
Enemy footsteps JESTERRRRRR 5 928 Last post 2014-06-28 04:41:36
by JESTERRRRRR
Split an array into small sections CopyableCougar4 8 717 Last post 2014-06-27 17:26:43
by OpenGLShaders
Vector4f ipe369 6 465 Last post 2014-06-23 22:09:17
by ipe369
Selectable Objects CopyableCougar4 3 315 Last post 2014-06-22 18:25:09
by CopyableCougar4
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Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (38 views)
2014-12-15 09:26:44

Mr.CodeIt (31 views)
2014-12-14 19:50:38

BurntPizza (62 views)
2014-12-09 22:41:13

BurntPizza (99 views)
2014-12-08 04:46:31

JscottyBieshaar (60 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (77 views)
2014-11-29 21:32:03

toopeicgaming1999 (138 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (38 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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