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, Pixmaps, and BitmapFonts Geemili 9 6685 Last post 2012-04-11 08:47:30
by badlogicgames
jME Physics 2 - collaboration between projects irrisor 20 6633 Last post 2006-05-22 16:20:07
by Amos Wenger
Perfect collision system (in Lwjgl) Mac70 9 6631 Last post 2012-12-13 08:28:14
by UnconventionalT
Circular Health Bar Slyth2727 4 6615 Last post 2013-06-04 01:59:20
by BrassApparatus
Random Direction StumpyStrust 13 6558 Last post 2012-03-09 08:59:24
by theagentd
A smooth game-loop. I think I did it! Why is it working? Ultroman 16 6513 Last post 2012-06-16 17:48:04
by Rorkien
Particle Explosion with LibGDX Slyth2727 5 6497 Last post 2013-05-30 00:14:08
by Slyth2727
Simple 2D collisions doby162 10 6467 Last post 2012-04-06 19:54:19
by _Al3x
3D Collision shadowstryker 8 6432 Last post 2016-04-27 18:04:15
by ziozio
Bug in GeomTransform arne 25 6365 Last post 2005-04-09 06:41:45
by arne
2D Walking Animation (edited - different approach) Mads 8 6357 Last post 2011-02-01 17:58:47
by N15M0
Circle collision response theagentd 18 6329 Last post 2011-12-20 11:29:07
by theagentd
Any multithreading people out there? Multithreaded loading of a huge array. Rayvolution 22 6308 Last post 2014-07-08 06:58:06
by Riven
efficiency tips! lcass 20 6304 Last post 2013-09-22 17:15:00
by lcass
Grid buckets in 2D collision Eli Delventhal 16 6302 Last post 2010-01-20 14:47:23
by Eli Delventhal
modelling ball movement dupoli 9 6292 Last post 2003-05-21 16:42:06
by Themroc
Level Reader cubemaster21 21 6276 Last post 2012-05-31 22:56:38
by cubemaster21
My Game Engine So Far Troncoso 15 6271 Last post 2012-11-24 16:44:46
by Troncoso
Need help with quarternions -> transformation Matrix ASL 19 6234 Last post 2005-10-28 11:23:35
by Matlu
Platformer Collision (Help Reducing Comparisons) DrewLols 18 6220 Last post 2012-08-08 14:58:54
by Mads
Raycasting again... theagentd 11 6219 Last post 2012-01-07 17:30:16
by theagentd
3D perspective correct texture mapping lcass 14 6200 Last post 2013-11-22 08:39:05
by Roquen
Orbits theagentd 28 6194 Last post 2011-08-15 15:59:06
by theagentd
Have I found a new more efficient angle-finder? wessles 22 6193 Last post 2013-06-19 02:14:18
by wessles
Where to correct position in collision detection (best practice) JJengineering 6 6152 Last post 2015-03-18 18:37:51
by JJengineering
Start Game with Spring Framework ii8 13 6134 Last post 2015-03-29 10:25:01
by ii8
Using Perlin Noise to generate an infinite world ahottev 5 6132 Last post 2011-03-31 15:58:54
by namrog84
Current Odejava branch Marvin Fröhlich 24 6112 Last post 2007-11-19 18:55:57
by Marvin Fröhlich
Joode : Build Amos Wenger 18 6086 Last post 2006-02-27 22:49:33
by t_larkworthy
Projectile Calculation in Discrete Time Best Username Ever 18 6080 Last post 2012-12-04 12:56:19
by Roquen
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