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Pages: 1 ... 8 9 [10]
 91 
 on: 2015-04-14 16:26:54 
Started by yumsoup - Last post by teletubo
I downloaded it also on my Motorola Moto G - it did run flawlessly .

On my shitty tablet:
http://www.dx.com/p/a13-7-capacitive-touch-screen-android-4-0-tablet-pc-w-tf-camera-wi-fi-g-sensor-white-148468

It hung on a white screen after the logo.

About the game itself, I'm not a big fan of virtual joypads so I couldn't enjoy that much.
The graphics are solid and consistent, however I feel the icons sometimes are too small. Some sort of feedback on the menus would also feel nice.

 92 
 on: 2015-04-14 16:21:49 
Started by BurntPizza - Last post by theagentd
I upgraded my directional light shader and cascade handling code to handle a variable number of cascades as well as avoiding all branches in the shader. Before, all directional lights used 4 cascades. Now, by changing a simple variable, I can configure a specific directional light to have 1 to 6 cascades (point lights need 6 shadow maps, so up to 6 can fit in the same shadow map). Shadows for the whole scene is now possible!



Next up: Frustum fitting to fit each cascade to the depth range it's supposed to cover instead of wasting 75% of each cascade's area.

 93 
 on: 2015-04-14 15:57:16 
Started by yumsoup - Last post by yumsoup
Hmm, it works on the devices I tested it on. Could you please tell me what phone you were using? Also, did the screen become white or black after the logo? On some older devices, the loading that happens during the splash screen can take a while, so the screen stays white for longer than I would like. Could you let me know if this is the case for you? Thank you very much for your help!

 94 
 on: 2015-04-14 15:51:26 
Started by yumsoup - Last post by teletubo
there seems to be some kind of problem.
I open the app, see the logo. After that I get a blank screen.
That's what logcat shows me (it does not allow to ctrl c ctrl v sorry):

 95 
 on: 2015-04-14 15:41:08 
Started by Mike - Last post by Mike
After trying things out for a bit I came to this solution for the problem. Maybe it'll help someone else as well Smiley

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Posef eyePose = or.getEyePose(eye.Eye);
Quatf orientation = eyePose.Orientation;
Matrix4f modelViewMatrix = new Matrix4f(orientation.inverted());
Vector3f forwardVector = new Vector3f(modelViewMatrix.M[2][0], -modelViewMatrix.M[2][2], -modelViewMatrix.M[2][1]);
Vector3f upVector = new Vector3f(-modelViewMatrix.M[1][0], modelViewMatrix.M[1][2], modelViewMatrix.M[1][1]);


Mike

 96 
 on: 2015-04-14 15:16:35 
Started by kingroka123 - Last post by Ashedragon
No biggie, but he did say "I am rotating a 2d array of tiles" etc.  Pointing

*Facepalm* I didn't read it as well as I thought, my apologies.

 97 
 on: 2015-04-14 14:57:05 
Started by yumsoup - Last post by yumsoup
Just fixed it. Thanks for the heads up  Cheesy

 98 
 on: 2015-04-14 14:54:14 
Started by yumsoup - Last post by teletubo
Your Googleplay url doesn't work :/

 99 
 on: 2015-04-14 14:51:30 
Started by yumsoup - Last post by yumsoup
I just released Jelly Splat onto the Google Play Store. It is my first full-fledged game made using libGDX. Please check it out! I'd also love to hear any comments you guys have.

Description:
Kick back, relax, and SPLAT some Jellies!

The world has been overrun by squishy slimy Jellies! Don’t let their cute looks fool you. These Jellies are dangerous! The longer you survive, the more varied and threatening the Jellies will get. Choose a hero and defeat the Jellies!

Features:
☆ Discover all the different Jelly types
☆ Collect and play as 6 unique heroes (with more heroes coming soon!)
☆ Bring your splatting sessions to various worlds
☆ Endless gameplay
☆ Play with friends and family using Google leaderboards
☆ Complete achievements

Google Play URL: https://play.google.com/store/apps/details?id=com.ritobyte.jellysplat.android





Gameplay video:
<a href="http://www.youtube.com/v/tRs8CEyQD-Y?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/tRs8CEyQD-Y?version=3&amp;hl=en_US&amp;start=</a>

 100 
 on: 2015-04-14 14:07:32 
Started by robertko - Last post by lcass
Store 3d models
Process into 2d through a frame buffer and store these
Draw it ontop of the displayed frame buffer after everything else or at the desired layer

Pages: 1 ... 8 9 [10]
 
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