Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (690)
Games in Android Showcase (200)
games submitted by our members
Games in WIP (764)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 8 9 [10]
 91 
 on: 2016-09-21 18:54:50 
Started by shadowstryker - Last post by shadowstryker
Looking good Smiley Keep up the awesome work! Do you have a day/night cycle implemented?
Not yet. Perhaps when I finish with the water I will begin that. I haven't done any work to accommodate for lighting yet, but that's definitely next on the list. Followed by either shadows or bump/displacement maps.

On an unrelated note, I need some advice from my fellow game programmers. I'm at the point in my library, I feel at least, where I don't know if I should continue keeping this a library or turn it into a game engine. Where it stands right now I could use this to make a multitude of 3D games, for example if I participate in Ludum Dare (48 hour gaming competition held every few months) I could reuse this library for each game I make and still churn out games that are nothing alike. BUT, I could also turn this into a pretty cool game engine. I'm right at that tipping point, anyone have any suggestions?

 92 
 on: 2016-09-21 15:32:57 
Started by steveyg90 - Last post by VaTTeRGeR
How are you handling collisions right now?

 93 
 on: 2016-09-21 15:25:18 
Started by steveyg90 - Last post by steveyg90
Hi,

At the moment my tiles are all 16x16 pixels and they take up all this space.  Now, I want to add tiles that don't, think half a tile, thus top half is transparent, bottom half is filled.  So, when a collision occurs, what is best way of handling this type of tile so player moves down half the tile.  Would you need to detect this type of tile and allow player to move down 8 more pixels?  Would I need to use the alpha channel of the tile or something?

Thanks


 94 
 on: 2016-09-21 15:18:43 
Started by steveyg90 - Last post by steveyg90
I'm translating the camera around to do the scrolling.

Thanks

 95 
 on: 2016-09-21 14:49:03 
Started by SHC - Last post by SHC
I just purchased a Microsoft Xbox 360 Wireless Receiver for Windows for ₹1500/- ($22.35), and it is perfectly working with my original Xbox 360 Wireless receiver that came with the console. It had the same mappings as reported already, and verified itself as "Wireless Xbox 360 Controller". Added it to the database as well.

 96 
 on: 2016-09-21 14:04:37 
Started by sphinx2412 - Last post by sphinx2412
Thanks for the comment. We added some info.

 97 
 on: 2016-09-21 13:03:49 
Started by BurntPizza - Last post by Icecore
Interesting video:

https://www.youtube.com/watch?v=A5Xv0p0dm8E

In case 60 min video is long for you:
Guy works for Microsoft 15 years was fired in 2014 with thousand other ppls
And now have own popular youtube channel
(Because Microsoft dismiss “Test department” so all testing do End Users XD)

up:
IMHO:
So as you understand after dismiss Test department in 2014
all Microsoft product have Unstable patch’s and release’s ^^

It so strange that it happen in same time,
as some ppl decide that: “trow away $2.5 billion in a window” is smart decision,

I can’t say that these events are interconnected,
but $2.5 billion did not appear out of thin air,
And 18000 people has been fired Sad
(ppl’s that work many years for company)

 98 
 on: 2016-09-21 11:19:05 
Started by BurntPizza - Last post by ShadedVertex
Today, I discovered an ancient manuscript titled "On Shadows".

Haha, just kidding Smiley This (https://people.eecs.berkeley.edu/~ravir/6160/papers/p270-williams.pdf), unless I am very much mistaken, is the original research paper on shadow mapping. I just skimmed through it. It's just so weird to read a research paper that's more than a decade old on a technique that's STILL widely used today. I was actually reading a paper on screen-space directional occlusion and this ol' paper was cited, lol. And this paper was written, like, 24 years before I was even born!

The guy who wrote this paper (Lance Williams) is the same guy who invented mipmapping. A true genius!



Have fun reading Cheesy


 99 
 on: 2016-09-21 10:50:36 
Started by shadowstryker - Last post by ShadedVertex
Looking good Smiley Keep up the awesome work! Do you have a day/night cycle implemented?

 100 
 on: 2016-09-21 07:53:27 
Started by shadowstryker - Last post by shadowstryker
Just a small update showing off nicer-looking graphics.


Pages: 1 ... 8 9 [10]
 
Wave Propagation (185 views)
2016-09-20 13:29:55

steveyg90 (300 views)
2016-09-15 20:41:23

steveyg90 (299 views)
2016-09-15 20:13:52

steveyg90 (337 views)
2016-09-14 14:44:42

steveyg90 (364 views)
2016-09-14 14:42:13

theagentd (397 views)
2016-09-12 16:57:14

theagentd (345 views)
2016-09-12 14:18:31

theagentd (278 views)
2016-09-12 14:14:46

Nihilhis (722 views)
2016-09-01 13:36:54

roseslayer (1289 views)
2016-08-06 11:43:29
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!