Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (804)
Games in Android Showcase (239)
games submitted by our members
Games in WIP (868)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: 1 ... 8 9 [10]
 on: 2020-03-04 05:02:21 
Started by BurntPizza - Last post by philfrei
OK. The changes to the SIVI repository are up.

Here is a screen shot of the GUI.

Here is the source code. It's pretty easy to download, unzip and run a couple shell commands. Uses Java 11.
    javac -d compiled/ --module-source-path sivisource -m siviModule
    java -p compiled/ -m siviModule/com.adonax.sivi.LaunchSivi

There's still a fair amount of refactoring that should be done, but the project is in much better state now than it was. IDK if there is any interest in building onto this. I think some pretty cool things could be done. Maybe that sort of functionality is already available in other graphics tools.

But at least the project is in a more presentable shape, and hopefully won't be a source of embarrassment if a prospective employer scopes it out. Better to clean it up some than just delete it, yes?

@ShannonSmith, I included references and a link to your "content generation for programmers" tutorial on the angryoctapus site in the new for SIVI. That was a good tutorial!

 on: 2020-03-03 21:31:35 
Started by DANDI - Last post by FabulousFellini
I had to import 2 JInput files to my program to get it to work.  I can take a look which ones later if you want.

 on: 2020-03-03 21:31:24 
Started by FabulousFellini - Last post by philfrei
A script writer that is good with pirate jargon: "aarrghh!"  Grin

 on: 2020-03-03 19:01:57 
Started by FabulousFellini - Last post by FabulousFellini
Yeah that might be a good idea, maybe have one cursed rum that does something bad.

 on: 2020-03-03 18:08:54 
Started by FabulousFellini - Last post by princec
Cursed stuff, of course Smiley

Cas Smiley

 on: 2020-03-03 17:33:09 
Started by FabulousFellini - Last post by FabulousFellini
I have made the classic rookie mistake, of making too big of a game with too many ambitions alone.  With that being said, I'm cutting a few missions, and now will focus on fun game play with what I have so far, implementing new bad guys, collectibles, combat, etc, and I also want to make a few side missions, like fishing or something.

It's funny to see my design document at the start of this, there is so much stuff in it.  And I thought, I can do all this, easy.  Yeah, not so much. 

My friend that's doing the art helped me create a new premise for the game.  Previously, you had to collect all the magic swords to win the game because it would unleash some magical power and heal everyone in the world or something.   We re-worked it, so now, your main mission is to find your lost bird, which has a treasure map attached to his leg, and the final mission will be to retrieve the treasure.

This will cut down a few missions, make the game more fun, and let me focus on something else for a while lol.

Can anyone think of anything cool they would assume to see in a pirate game?  One of the side missions I wanted to implement was some sort of boat battle.  And I have a parrot.  And three stereotypical pirates (one has an eye patch, one has a peg leg, and other pirate stuff), I have rum and loot/booty as a collectible.  Anything I'm missing with a typical pirate?

 on: 2020-03-03 16:46:32 
Started by DANDI - Last post by FabulousFellini
Maybe this thread might help?

 on: 2020-03-03 09:24:16 
Started by bullen - Last post by princec
Don't know what's wrong with DMs, they've been working fine for 20 years (!).

I didn't switch to Unity, Chaz and Alli did, because of shiny shiny and toys (while I got on with the dull business of earning money with Java in my day job).
Unity makes a lot of things very easy for both artists and programmers. But it is also an incredible honey trap... fall into its sticky golden embrace and you will emerge many years later with a project so overblown in scope and polish it will never make a profit...

Cas Smiley

 on: 2020-03-03 09:18:56 
Started by bullen - Last post by bullen
@princec I cannot PM you here it seems? I'm curious about Why did you switch to Unity?!?

 on: 2020-03-01 01:25:12 
Started by LeoOno - Last post by LeoOno
@JaredBGreat, cool ! i wish i had seen the original arcade Smiley
thanks again Smiley

Pages: 1 ... 8 9 [10]
Riven (583 views)
2019-09-04 15:33:17

hadezbladez (5517 views)
2018-11-16 13:46:03

hadezbladez (2405 views)
2018-11-16 13:41:33

hadezbladez (5779 views)
2018-11-16 13:35:35

hadezbladez (1226 views)
2018-11-16 13:32:03

EgonOlsen (4664 views)
2018-06-10 19:43:48

EgonOlsen (5684 views)
2018-06-10 19:43:44

EgonOlsen (3199 views)
2018-06-10 19:43:20

DesertCoockie (4096 views)
2018-05-13 18:23:11

nelsongames (5116 views)
2018-04-24 18:15:36
A NON-ideal modular configuration for Eclipse with JavaFX
by philfrei
2019-12-19 19:35:12

Java Gaming Resources
by philfrei
2019-05-14 16:15:13

Deployment and Packaging
by philfrei
2019-05-08 15:15:36

Deployment and Packaging
by philfrei
2019-05-08 15:13:34

Deployment and Packaging
by philfrei
2019-02-17 20:25:53

Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!