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 91 
 on: 2019-06-19 08:30:45 
Started by Apo - Last post by Apo
Hi,

my latest game is a hitori logic puzzle game.

Download:
Play it in your browser
Android

The game features:
- Clean board, providing hours of pleasure gameplay
- Handmade generated unique challenging games
- 1600 levels with 4 different difficulties
- 20 new generated level every day
- No inapp ads and no inapp buy, everything is free
- No locked levels. Play whatever you want whenever you want
- If you do not get any further, get a tip to solve the level
- Autosave game. You don't need to worry if you don't have much time to play. It will automatically save all unfinished games
- Simple menu context. Your game is just a few clicks away
- No in app music. You can play while listening your own music library
- Nice graphics

Screenshots:

 92 
 on: 2019-06-19 00:55:08 
Started by BurntPizza - Last post by TritonDreyja
It's nice to see so many people still around on JGO, I've been absent for months/years at a time a lot but every now and then I pop by to see what's brewing. Really miss the community, just haven't had nearly as much time to program since I'm not as young a kid anymore.

With high school being done for a year and myself getting settled into a routine with my job, I've started to port TritonForge to libgdx and feel out whether I'll have time to reboot the project or not. Fingers crossed that I will, cause I've definitely gotten a lot smarter and better at programming even without being as active as before.

On another note, how is everyone doing? I'd love to see if anyone who remembers me is up to something cool, or just anyone in general! The WIP board isn't as active as it once was, but i know there's still many Java'ers out there having fun and creating.

 Cheesy

EDIT: I second what was said about the website, hopefully the software gets some attention

 93 
 on: 2019-06-18 18:40:00 
Started by BurntPizza - Last post by SkyAphid
Quote
Edit: What's up with the forum? I get database errors at almost every second visit...

Yeah, and it said that admin is asleep... lucky admin...

Seriously though... I haven't been able to update my avatar on here in months because the forum seems to be a bit broken.

He shall sleep for a thousand years, and then one day he shall rise again, and we shall take back the lost lands and so shall begin the golden age.

God I hope he comes back some day and saves us all. I love this forum and community to death, but the forum software really does need some love. I'd seriously kill to see it revamped to something more modern. I'm worried that the community is going to slowly die unless the site gets fixed, which would seriously suck since this is the community I care most about on the internet. If you could have a home on the internet... This would totally be mine.

No homo but I love all you guys lol

 94 
 on: 2019-06-18 17:29:59 
Started by BurntPizza - Last post by KaiHH
Today I added blue noise sampling instead of white noise sampling, which I used so far. It was difficult to get consistent results over many accumulated samples. Visible patterns started to creep in after a few hundred samples. The main problem was the discretization of the blue noise texture only having 256 values for each of the three channels I needed, so adding an offset to the sampled texel values based on elapsed time helped there. Animating blue noise over time also seems like a challenging problem still. Nevertheless, after applying the time-based offset to the values and also offsetting the sample coordinates based on white noise (per frame and per ray bounce) gave consistently good results.
Here are two images showing the first sample of white noise (left) and blue noise (right) sampling.

The right one is arguably more pleasing.

 95 
 on: 2019-06-16 20:00:25 
Started by Gornova - Last post by Gornova
Quote
Did you try tutorial
I missed it i guess Huh

Quote
Seems you played only few turns, but hey thanks for your feedback!
Does the gameplay change later on? I installed the game just to test it and give some feedback, so i uninstalled it again after dabbling around a bit.

Tutorial is the question mark on start: on next release I will force first play for everyone to go into it Cheesy

Gameplay is always the same, but if you have time to play it again, you will find that maximum number is increasing slowly, so game is more challenging

 96 
 on: 2019-06-15 21:22:16 
Started by Gornova - Last post by VaTTeRGeR
Quote
Did you try tutorial
I missed it i guess Huh

Quote
Seems you played only few turns, but hey thanks for your feedback!
Does the gameplay change later on? I installed the game just to test it and give some feedback, so i uninstalled it again after dabbling around a bit.

 97 
 on: 2019-06-15 19:55:50 
Started by Gornova - Last post by Gornova
Thanks VaTTeRGeR  for feedback!
The game is snappy but there isn't a lot of satisfaction apart from solving the puzzles themselves. I think you need some juicy animations, screen shake, pop noises etc to make it more stimulating to the senses. This ideally shouldn't slow down gameplay much of course.

You are first player to ask for more animation, from my experience so far players like animations but not intrusive one, again I will think about this!

Quote
Making the highscore more prominent by showing it ingame might also motivate the player more.

You are damn right, thanks!

Quote
At first I thought you have to form 2x2 grids, but lines etc are also ok, maybe you should add an infographic at the beginning to show which constellations are allowed, so that a first time player isn't starting this puzzle game without knowledge of the rules.

Did you try tutorial or just go and play the game ? I need to ask this in order to understand why you believe that

Quote
I got to 152 before uninstalling out of boredom.

Seems you played only few turns, but hey thanks for your feedback!

 98 
 on: 2019-06-14 05:21:40 
Started by Gornova - Last post by VaTTeRGeR
The game is snappy but there isn't a lot of satisfaction apart from solving the puzzles themselves. I think you need some juicy animations, screen shake, pop noises etc to make it more stimulating to the senses. This ideally shouldn't slow down gameplay much of course.

Making the highscore more prominent by showing it ingame might also motivate the player more.

At first I thought you have to form 2x2 grids, but lines etc are also ok, maybe you should add an infographic at the beginning to show which constellations are allowed, so that a first time player isn't starting this puzzle game without knowledge of the rules.

I got to 152 before uninstalling out of boredom.

 99 
 on: 2019-06-13 20:38:30 
Started by Gornova - Last post by Gornova
Number+ is a puzzle game I've made for Android, turn based and with no ads or microtransactions and free!




Goal of the game is to touch a number, increase its value by one and create a group of at least four numbers with same value.. in only four moves!

Game so far is feature complete, with a highscore record (no ladder, jsut local) a tutorial and published on google play store



Play it now!



Features

- free single player mobile game for Android
- play it anywhere, no connection required
- infinite replayability
- increasing difficulty
- create group (vertical or horizontal) of numbers with same value to get more points
- challenge yourself!
- easy to catch up, but hard to master!
- tutorial included


Technical side

- created with libgdx
- graphics by gimp (nothing fancy, but this time with a look on usability too)
- random walk used to find existing combination in matrix's numbers
- internal state machice to separate intro screen -> highscore -> play scene and tutorial


Open for feedback as always, my record is 1500 points, are you able to do better ?

 100 
 on: 2019-06-13 16:40:31 
Started by BurntPizza - Last post by princec
He shall sleep for a thousand years, and then one day he shall rise again, and we shall take back the lost lands and so shall begin the golden age.

Cas Smiley

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