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 91 
 on: 2017-08-16 10:52:19 
Started by BurntPizza - Last post by Roquen
Didn't watch video but symbolically, computer's are actually quite excellent at algebra given a good piece of software...and getting there on verifying and generating proofs.

 92 
 on: 2017-08-16 10:50:19 
Started by alphacoder - Last post by Shatterhand
I would advise you to use JavaFX, as you can do both 2D graphics and UI (and also simple 3D if you want to), all integrated into a stable and high-level toolkit. That will at least be enough for your first games.
LWJGL is very low-level, so only use it for heavy 3D games, as @princec said.
Libgdx also helps a great deal in the 2D area, when you want to do 3D, however, it's getting much more complicated.
Also, setting it up can be tricky for some.

Use JavaFX! Cheesy

Cheers

 93 
 on: 2017-08-16 10:37:18 
Started by alphacoder - Last post by alphacoder
You can use libgdx (or raw LWJGL) with JavaFX but it's not nice or pretty, and performance is only "adequate".

If you're going to make a UI-heavy game, use JavaFX.
If you're going to make a super awesome state of the art graphics heavy game, use LWJGL.
If you're going to make a game based on some pretty standard concepts like a sprite engine, animation, etc, use libgdx.

If you're targeting mobile, design for mobile first and foremost, and use libgdx.


Cas Smiley

Ahh So you advise me to not use JavaFX at all. Im not sure what UI heavy means - probably that theres a lot of user interface components? LOL. no in my case it will be normal amount of GUI components.

I wanted to make 2d rpg. Isometric is fine but even something simpler than isometric (top-down view?) would fit me.  Not for android, but for PC, but if it ran on android and other platforms then it would be great!


PS I did not include many details but i wanted to make something SIMPLE that doesnt take me ages to publish. (im very bad at graphics/math and I dont believe I would be capable of making 3D RPG (im still a newb), while im a big fan of 2D games (especially isometric), they seem MUCH simpler to make and actually this is what I want to do.

In other words: isometric(or topdown) view 2D RPG that would run on all platforms if possible (or on windows if not possible). Does that mean LIBGDX?

 94 
 on: 2017-08-16 10:26:22 
Started by alphacoder - Last post by princec
You can use libgdx (or raw LWJGL) with JavaFX but it's not nice or pretty, and performance is only "adequate".

If you're going to make a UI-heavy game, use JavaFX.
If you're going to make a super awesome state of the art graphics heavy game, use LWJGL.
If you're going to make a game based on some pretty standard concepts like a sprite engine, animation, etc, use libgdx.

If you're targeting mobile, design for mobile first and foremost, and use libgdx.


Cas Smiley

 95 
 on: 2017-08-16 10:21:20 
Started by alphacoder - Last post by alphacoder
Hello!

I wanna code games!

I was not into learning 3rd party game engine at all and do everything with JavaFX however after influence of other people from this board I changed my mind to actually use game library.






Question coming for you guys! Should I choose LWJGL or Libgdx (or somehting else?) if I wanna include use of JavaFX too?

Smiley because one might not be compatible with JavaFx..

 96 
 on: 2017-08-16 04:34:15 
Started by BurntPizza - Last post by abcdef
Icecore - this floating point conversation reminded me of this pbsinfinite series episode (why computers are bad at algebra) on YouTube

<a href="http://www.youtube.com/v/pQs_wx8eoQ8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/pQs_wx8eoQ8?version=3&amp;hl=en_US&amp;start=</a>

It talks about 64 bit floats but you can apply easily to 32 bit

 97 
 on: 2017-08-16 02:51:12 
Started by FabulousFellini - Last post by FabulousFellini
Thanks @Riven!  Much appreciated!

As I gear up to release this game, I made a facebook page: @fabulousfellini
And a twitter page: @fabulousfellini
Tomorrow, I may make a sub-reddit, but that has yet to be decided.

I have been fixing minor bugs, then playing through the game, then fixing more minor bugs, then having my friends or wife play through the game.  Rinse and repeat.  I'm also going to try to polish a few of the graphics up before I put it up on itch.io. 

Here's a video of the pseudo 3d part:
<a href="http://www.youtube.com/v/8ZZL-6DtyR8?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/8ZZL-6DtyR8?version=3&amp;hl=en_US&amp;start=</a>

As always, you can download it at www.fabulousfellini.com if you would like to try it out and give me some feedback.

 98 
 on: 2017-08-15 20:25:55 
Started by alphacoder - Last post by alphacoder
How do you plan to find a job by building a game? There are many things not right with this;

1. If your goal is to get into the game industry then this is not the way to do it. It's hard to get into the industry in the first place. No offense, but building a small MMORPG is not going to make you employable. You're going to need a degree and know your math very well.

2. If you want to get into a "regular" development position (like web development) then, again, this is not the way to do it. Spend your time actually working on projects/technology that your potential employers also work on/with. Why would a web development shop hire you if you don't know how to build websites?

But don't take this all the wrong way, you can absolutely become a professional game developer. You just need to do some research and figure out the proper way to learn and become employable. It can be a fun career, but there's going to be a lot of stress, you'll be paid less than you're worth and it's hard to get into. You just need to take a serious look at the job and figure out if it's for you.


1. i s*ck at math,im a dropout, im not from uk nor usa. im from small european country that has no gaming industry or a very small one. and im NOT trying to get in gaming industry. but i like to learn java through making games. otherwise i have no motivation to learn. its what drives the disk in my cdrom


2. I dont know about web development shops. I know theres desire for Java. Im gonna learn the most common things employers will want me to do. As I said, coding games is just to masterize the basics and get it rollin, and if I be successful with making a mmo on a side, then thats even better.

if 10 out of 100 players(total amount) will buy monthly subscription of premium account for 10 dollars/month then im verry happy with it. thats my aim and thats it.



Do not try to create a MMORPG.
Really.

If you want to build skills for finding development jobs, look into web application development, databases, J2EE, SQL and all that stuff


Why not? I wanted to create something simple like 2D mmorpg with up to 1k players

The hardest part of creating an MMO is getting people to play it.

thats not problem im v. good in internet marketing. my websites are daily visited by hundreds of NEW people and I was just doing it for a while. if there will be hundreds of NEW people visiting my website with game download then 70% of them might download it (or even more if its targeted traffic).

Thanks for all replies! Smiley

 99 
 on: 2017-08-15 19:51:51 
Started by alphacoder - Last post by SteveSmith
Do not try to create a MMORPG.
Really.

If you want to build skills for finding development jobs, look into web application development, databases, J2EE, SQL and all that stuff


Why not? I wanted to create something simple like 2D mmorpg with up to 1k players

The hardest part of creating an MMO is getting people to play it.

 100 
 on: 2017-08-15 18:55:39 
Started by alphacoder - Last post by Opiop
How do you plan to find a job by building a game? There are many things not right with this;

1. If your goal is to get into the game industry then this is not the way to do it. It's hard to get into the industry in the first place. No offense, but building a small MMORPG is not going to make you employable. You're going to need a degree and know your math very well.

2. If you want to get into a "regular" development position (like web development) then, again, this is not the way to do it. Spend your time actually working on projects/technology that your potential employers also work on/with. Why would a web development shop hire you if you don't know how to build websites?

But don't take this all the wrong way, you can absolutely become a professional game developer. You just need to do some research and figure out the proper way to learn and become employable. It can be a fun career, but there's going to be a lot of stress, you'll be paid less than you're worth and it's hard to get into. You just need to take a serious look at the job and figure out if it's for you.

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List of Learning Resources
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List of Learning Resources
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SF/X Libraries
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SF/X Libraries
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