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Pages: 1 ... 8 9 [10]
 on: 2015-11-22 20:17:16 
Started by ags1 - Last post by ags1
Sectors get a score based on their distance from each settlement. That is, each settlement adds to the score for every sector, and we keep score for each rival nation. The sector is given to the nation with the highest score, and the level of control is based on the winning score less the rival scores. So a sector with a score of 10 or more is strongly controlled by the respective nation. A sector with a score of 3 or more is weakly controlled while anything less is lawless wilderness.

 on: 2015-11-22 19:15:00 
Started by BurntPizza - Last post by purenickery
Finally got around to making an auto-updater and launcher for my game!

It will check the login credentials against my website when downloading and updating the game, but one it's downloaded you can play just fine without logging in or being connected to the internet Smiley If there is an update it will ask if you want it, then automatically download and run the latest version.

I also didn't want this to just be a jar file that users ran, so I wrapped it in an exe with Launch4j. Now all you will have to do is download the exe from my website and the rest will handle itself  Grin

 on: 2015-11-22 15:11:43 
Started by BurntPizza - Last post by Slyth2727
Was on a long bus ride, so decided to try to program some boids, in Python. Hate the language, but it was easy to get up and running at least.

Code can be viewed here:

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

 on: 2015-11-22 14:05:34 
Started by TGStudiosDE - Last post by TGStudiosDE
I'm working since Last Week on the Server and the Client so a Friend canhost a Server then a Client can connect and you can just do things...

[Next Update:]
- Multiplayer
- Bigger Maps
- Guns
- More Menus...

 on: 2015-11-22 12:04:52 
Started by captainsoft - Last post by gouessej

Where are the resource files in English and German?

 on: 2015-11-22 10:55:02 
Started by ags1 - Last post by ShadedVertex
But how are the shapes generated?

 on: 2015-11-22 10:30:59 
Started by scanevaro - Last post by VaTTeRGeR
i transform my model like below, note that I'm using z-up coordinate system!

instance.nodes.first().translation.set(cpm.get(e).getInterpolatedValue());//set position
instance.nodes.first().rotation.set(new Vector3(0f, 0f, 1f), crm.get(e).getInterpolatedValue());//set rotation by providing up-vector and rotation around it
instance.calculateTransforms();//apply the transforms to the instance

You can use different parameters to set rotation, just read the java-docs.

 on: 2015-11-22 04:12:50 
Started by scanevaro - Last post by Longarmx
You just need to rotate the gun then translate it to the player's position plus the camera's forward vector(scaled of course).

 on: 2015-11-22 00:18:22 
Started by BurntPizza - Last post by Archive
Added bump mapping into my software rendered engine Cheesy I LOVE the results!

The cobble stone on the ground BEFORE bump mapping:

And after:

Will put a demo out later so keep your eyes peeled if you are interested! :p

 on: 2015-11-21 23:32:23 
Started by shadowstryker - Last post by shadowstryker
I've looked into it and there seems to be no point in using a shader to texture all of my objects, because it would seem that I have to render it textured anyway so that I can pass all the texture coordinates and the texture to the shader if that makes sense. For example, in order to pass the texture coordinates of my model to the shader I have to use:
glBindBuffer(GL_ARRAY_BUFFER, textureHandle);   
glTexCoordPointer(2, GL_FLOAT, 0, 0);

If I use those statements so that the coordinates are passed to the shader, then when I call glDrawArrays() to render my VBO it will render the texture anyway.

Pages: 1 ... 8 9 [10]
Dwinin (61 views)
2015-11-07 13:29:08

Rems19 (74 views)
2015-10-31 01:36:56

Rems19 (67 views)
2015-10-31 01:32:37

williamwoles (103 views)
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williamwoles (90 views)
2015-10-23 10:42:45

Jervac_ (103 views)
2015-10-18 23:29:12

DarkCart (131 views)
2015-10-16 00:58:11

KaiHH (113 views)
2015-10-11 14:10:14

KaiHH (153 views)
2015-10-11 13:26:18

BurntPizza (165 views)
2015-10-08 03:11:46
Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
by Roquen
2015-10-16 07:12:30

Rendering resources
by Roquen
2015-10-15 07:40:48

Math: Inequality properties
by Roquen
2015-10-01 13:30:46

Math: Inequality properties
by Roquen
2015-09-30 16:06:05

HotSpot Options
by Roquen
2015-08-29 11:33:11 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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