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 91 
 on: 2019-04-06 16:26:07 
Started by 8Observer8 - Last post by 8Observer8
I opened the ".sh" file in Notepad++:



I selected the UNIX format and saved:



Please, try: TheQuad_Linux.zip

 92 
 on: 2019-04-06 15:48:29 
Started by 8Observer8 - Last post by 8Observer8
Quote
I think I solved this problem on Linux. Please, try to run this build: TheQuad_Linux.zip If it will work I will explain you how I solved the problem.
No, my idea does not work. I thought it will work if I would delete "lwjgl-natives-macos.jar" and "lwjgl-natives-windows.jar" from JarSplice JAR-list. Linux build works only if you will deleted 0x0D code at the beginning of the bash ".sh" file. But I do not understand where and how. I think it is impossible to deleted 0x0D on Windows.

 93 
 on: 2019-04-06 13:43:09 
Started by MossyForest - Last post by MossyForest
I'm trying to make polyline with thickness.
From point I need to connect I generate polygon(image 1~5)
I want texture to be filled in polygon.
So I used EarClippingTriangulator to cut polygon and declare 'PolygonRegion'.(image 6)
But when I draw PolygonRegion result is not what I want.(image 7-a)
I want polygon to be filled with texture parallel to edge (image 7-b)
How can I do this in libgdx?

 94 
 on: 2019-04-06 12:32:22 
Started by 8Observer8 - Last post by 8Observer8
Quote
which is not an executable command.d the interpreter '/bin/sh
I think I solved this problem on Linux. Please, try to run this build: TheQuad_Linux.zip If it will work I will explain you how I solved the problem.

 95 
 on: 2019-04-06 10:55:16 
Started by 8Observer8 - Last post by 8Observer8
My friend valen10 tried to run my example using Debian 10 and he received this error message:

Quote
$ ./TheQuad_Linux.sh
Failed to execute process './TheQuad_Linux.sh'. Reason:
', which is not an executable command.d the interpreter '/bin/sh

He opened .sh using hex-editor, replaced \r\n on \n and it works fine. How can I solve this problem on my side in JarSplice?

 96 
 on: 2019-04-06 10:09:38 
Started by 8Observer8 - Last post by 8Observer8
Hello new forum. This is my first message.

I created very simple example using LWJGL 3 and deprecated OpenGL 1.1. I want to use this example for testing builds on your machines. I want to be sure that JarSplice works correctly. Please, run it and say that this example works on Linux and Mac. I created this builds from Windows 10. If you have Windows, please, try to run it on Windows.

Screenshot:

 97 
 on: 2019-04-05 17:11:26 
Started by MossyForest - Last post by MossyForest
Thanks! I'm still having minor problems but googling polyline helped me a lot.

 98 
 on: 2019-04-04 22:48:03 
Started by BurntPizza - Last post by FabulousFellini
7 Days to Die.
Is available on Steam.

This tool serves as a replacement for the included world generator.

7 days to die rules.  I love that game.   

Today I got the last of most game mechanics (lol we shall see) to work in this pirate game I'm making, and I'm going to make a WIP thread for it tomorrow.  I think its good enough, as I have the game world, a couple missions to do, weapons, good smooth movement thanks to @SkyAphid      I'll try to make a video showing everything tomorrow, and make a list of what I've done, and what still needs to be done.   Is "The Golden Age" a good name?   (I'm referring to the the golden age of pirates).   

 99 
 on: 2019-04-04 14:58:22 
Started by jakethesnake - Last post by jakethesnake
I've released the pre-alpha version of the game at IndieDB. Check it out: https://www.indiedb.com/games/songs-of-syx

 100 
 on: 2019-04-04 12:57:55 
Started by BurntPizza - Last post by Damocles
7 Days to Die.
Is available on Steam.

This tool serves as a replacement for the included world generator.

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