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Pages: 1 ... 8 9 [10]
 on: 2015-07-02 04:51:10 
Started by Mockle - Last post by jonjava
Played around with raycasting myself a few months back in javascript. Never had the time to delve into transparent walls (windows) and variable height walls though - so keep us updated if you ever play around with that.


 on: 2015-07-02 04:43:23 
Started by vbrain - Last post by vbrain
This is kinda neat. Will the entire story be in one file?

The entire exported story will be in one file.
But during development of the story, you will be able to split it apart into stub files. This will also enabled more than one person to work on different parts of the story at the same time.

How exactly is this supposed to work? It sounds like a perfect fit for a visual novel engine, but how would I (theoretically) integrate it into one?

How would you integrate it into a visual novel engine? or a game?
Either way, it will be the exact same way: with events.

# create an event variable
event show_image "default value"

#later on, trigger event
trigger show_image

# or
trigger show_image "new value"

Events are not yet available in PSE, but will be available when the demo is released.
PSE is simply designed as an engine to create the text and flow of a story. After it is exported to a JSON file, and imported into your game with the use of a runtime, you will use listeners to be alerted when an event occurs. You'll create code to navigate through the story.

A basic story implemented in a game could be as simple as:
while (story.advance()) {
   showLine(story.getCurrentLine()); //showLine will display the line and any choices it has, it will send the selected choice back to the story.

 on: 2015-07-02 04:29:01 
Started by Mockle - Last post by SHC
I'm getting severe flickering when I run this. Here's a GIF showing it.

Click to Play

My PC specs are Intel i7-4790k, NVIDIA GTX 750 Ti, and 16 gigs of RAM. Running Windows 10 Insider Preview, and Java 8.

 on: 2015-07-02 03:17:52 
Started by vbrain - Last post by theagentd
How exactly is this supposed to work? It sounds like a perfect fit for a visual novel engine, but how would I (theoretically) integrate it into one?

 on: 2015-07-02 02:19:25 
Started by BurntPizza - Last post by wessles

Spent my day learning how to use Blender for video editing so I can finally make a proper trailer for RFLEX. I'm on Linux; all other video editors are terrible, and I'm too lazy to switch to windows just to make a video. So I took the time to learn Blender. So far, I am loving it. There are tons of features, it hasn't crashed, and the renderings don't bug out. Hopefully tomorrow or the next day I can start getting some good footage, and write up the trailer.

I also went to my brother's birthday party.

Tomorrow, I am meeting with someone to discuss an internship in programming. That should be fun. Wish me luck Tongue.


 on: 2015-07-02 02:18:20 
Started by BurntPizza - Last post by philfrei
Took most of the day for some HTML/Javascript coding, figuring out a way to quickly fade out music on a web page before moving to the next link. I just wanted a quick fade, like half a second, as abrupt sound stoppage works against the mood that I'm trying to create on the site.

The effect is not ideal (a bit of borderline zippering) and it makes going from link to link a little slow (adds a second). Haven't uploaded any of the new stuff yet, so don't go looking for it.

Coding involves rewriting <a> href tags to call a javascript function. This function first does a recursive/progressive subtraction of myAudio.volume, using setTimeout(), then after a pause to accommodate the fade, a call to Considering I didn't know about this stuff before today, and was checking out blind alleys like onbeforeunload(), I think I did okay.

If there is a better approach, I'd be happy to hear about it.

 on: 2015-07-02 01:39:22 
Started by BurntPizza - Last post by Longarmx
Got some nice looking water rendering a few days ago. Smiley

Tutorial Link

 on: 2015-07-02 00:38:39 
Started by jrenner - Last post by Zaneris
Was bored and started paraphrasing this into Java back from Kotlin... Lol

Right now it just builds the mesh and renders a single chunk, no complex terrain generation yet, good starting point for others though since it's only using color and position for the shaders, vs texture and normals.

 on: 2015-07-01 23:54:27 
Started by Ivan Vinski - Last post by Ivan Vinski
I just find tile based movement to have too much limitations. At the end of the day, it's not the movement that makes the game. Anyway, just play the game and you'll see how much more awesome it is haha.

 on: 2015-07-01 23:32:18 
Started by Fairy Tailz - Last post by Ashedragon
I hate all of them. They're all bad.

Pages: 1 ... 8 9 [10]
Riven (11 views)
2015-07-03 11:22:16

deepthought (41 views)
2015-06-30 15:39:44

deepthought (45 views)
2015-06-30 15:39:09

deepthought (55 views)
2015-06-30 15:36:52

Za\'Anzabar (24 views)
2015-06-29 05:44:54

TritonDreyja (41 views)
2015-06-24 17:10:40

CopyableCougar4 (40 views)
2015-06-23 00:34:45

BurntPizza (44 views)
2015-06-21 20:36:46

cookiecompiler (86 views)
2015-06-11 15:42:53

cookiecompiler (49 views)
2015-06-11 15:41:14
How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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