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 81 
 on: 2016-07-25 08:35:49 
Started by BurntPizza - Last post by Mac70
Been reverse engineering Evolve Free to Play for the past few days. It's ridiculously easy because CryEngine is open source and a LOT of stuff is client side. In a few days I was able to implement flying (with noclip), infinite ammo, primitive rendering (to render AABBs), and an aimbot with smoothing using game functions. Currently working on a bounding box update work around for infinite health. Also, since a decent portion of the actual game's logic (not engine, I can only access the engine's source) is in lua, I'm attempting to dump that as well. I mean it's like they didn't try to protect it at all. This was done using dll injection, IDA, scylla x64 to dump the game, and github to search the engine source.

The graphics portion is really fun; I'm able to hook into the direct x context and use it to draw 3D stuff in game, including textures and models. So it all looks pretty fancy Cheesy

Also programming an 8080 emulator on the side, check it out here: https://github.com/CMatri/8080Emulator

I am still waiting for a day when (especially non-indie) devs will finally start caring about security and doing online games right instead of just complaining that their game got hacked... Smiley

 82 
 on: 2016-07-25 07:31:57 
Started by Fishbreath - Last post by Jono
My AI has soaked up more time than I expected. It's playing ok, but I don't think it's anywhere near human level yet. At least it's at the point where all I have left to do is the fine tuning, so it'll definitely be playing in December Smiley

 83 
 on: 2016-07-24 22:10:02 
Started by BurntPizza - Last post by Slyth2727
Been reverse engineering Evolve Free to Play for the past few days. It's ridiculously easy because CryEngine is open source and a LOT of stuff is client side. In a few days I was able to implement flying (with noclip), infinite ammo, primitive rendering (to render AABBs), and an aimbot with smoothing using game functions. Currently working on a bounding box update work around for infinite health. Also, since a decent portion of the actual game's logic (not engine, I can only access the engine's source) is in lua, I'm attempting to dump that as well. I mean it's like they didn't try to protect it at all. This was done using dll injection, IDA, scylla x64 to dump the game, and github to search the engine source.

The graphics portion is really fun; I'm able to hook into the direct x context and use it to draw 3D stuff in game, including textures and models. So it all looks pretty fancy Cheesy

Also programming an 8080 emulator on the side, check it out here: https://github.com/CMatri/8080Emulator

 84 
 on: 2016-07-24 21:45:58 
Started by MrPork - Last post by MrPork
I just wanted to test out Ashley to learn it m8, theres not really a 'reason'. I just want to know why something as simple as this is going berserk.

 85 
 on: 2016-07-24 21:35:08 
Started by printer - Last post by printer
Just use one camera and use batch.setProjectionMatrix to that camera.
set it to null when drawing gui

I tried:

1  
game.spriteBatch.setProjectionMatrix(null);


Got NullPointerException error.


Hhhm, you could also use 2 batches, spriteBatch/hudBatch.

Then im back at square one. Where the name does not attach to the monster. If you read my first post, it will happen same thing. Also i'm share same batch with my hud.

 86 
 on: 2016-07-24 21:19:49 
Started by printer - Last post by SuperMario
Just use one camera and use batch.setProjectionMatrix to that camera.
set it to null when drawing gui

I tried:

1  
game.spriteBatch.setProjectionMatrix(null);


Got NullPointerException error.


Hhhm, you could also use 2 batches, spriteBatch/hudBatch.

 87 
 on: 2016-07-24 20:49:57 
Started by printer - Last post by printer
Just use one camera and use batch.setProjectionMatrix to that camera.
set it to null when drawing gui

I tried:

1  
game.spriteBatch.setProjectionMatrix(null);


Got NullPointerException error.

 88 
 on: 2016-07-24 19:04:07 
Started by printer - Last post by SuperMario
Just use one camera and use batch.setProjectionMatrix to that camera.
set it to null when drawing gui

 89 
 on: 2016-07-24 16:40:22 
Started by BurntPizza - Last post by Archive
Finally got BSP trees working.

...

Your software renderer is so cool. I need to try writing one myself someday.
Haha thanks Cheesy You definitely should, it teaches you a lot about how graphics are done

 90 
 on: 2016-07-24 15:53:04 
Started by purenickery - Last post by Hydroque
One feature people really like is being able to play with shaders and some inter-frame blending. That could be on a list of mod support.

Pages: 1 ... 7 8 [9] 10
 
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