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Pages: 1 ... 7 8 [9] 10
 on: 2017-07-18 21:27:08 
Started by DesertCoockie - Last post by philfrei
It seems like the error has a 2:1 relationship of some sort (width and height are changed half as much as the mouse is moved).

Is there some sort of scaling going on for the display of either the resizeButton or the editorWindow?

dx and dy are constant during the mouse drag, yes?

 on: 2017-07-18 21:02:14 
Started by NegativeZero - Last post by Icecore
So important topic video
and its was for Steam 2015 year

The only solution I may say - its lottery:
The more games you make (maybe even different genders and scale)
The more chances you will get to become profitable

 on: 2017-07-18 20:03:41 
Started by SteveSmith - Last post by SteveSmith
I've recently started development on a same-screen multiplayer game called Killer Crates.  At the moment it's a clone of What the Box, since that game allowed me to get something up and running quickly that was also fun and didn't require any special 3D models.

Each player controls a crate, and must shoot the other players.  However, every player looks exactly the same, and there are also lots of other identical crates, which makes for a very tense game as you don't know which crate is another player.  Only if they move can you tell, but then once you move, you give yourself away (if your opponents are looking in your direction)

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

I've used JMonkeyEngine for the 3D.  It has built in physics, which you can see from the falling planks.

Now that this version is complete, and going to develop it into a more complex game, maybe something like Goldeneye (eventually!) or a co-op FPS against enemy AI, with character classes like Overwatch.

The game can be downloaded from

 on: 2017-07-18 19:39:07 
Started by DesertCoockie - Last post by DesertCoockie
Hello, I'm using an undecorated JavaFX window (stage) and want to be able to resize it. I grabbed the following code and got it working (sort of):
resizeButton.setOnMousePressed(new EventHandler<MouseEvent>() {
   public void handle(MouseEvent e) {
      dx = JavaGameMaker.editorWindow.getWidth() - e.getX();
      dy = JavaGameMaker.editorWindow.getHeight() - e.getY();
resizeButton.setOnMouseDragged(new EventHandler<MouseEvent>() {
   public void handle(MouseEvent event) {
      JavaGameMaker.editorWindow.setWidth(event.getX() + dx);
      JavaGameMaker.editorWindow.setHeight(event.getY() + dy);

I'm using a borderless button at the bottom right corner, that the user can grab to resize the window.
What happen's is this:

( - sorry for the bad quality, imgur made some problems)

The corner doesn't stay at the cursor.
Has anybody got an idea, on how to fix this?

 on: 2017-07-18 11:29:39 
Started by lcass - Last post by lcass
I have found the issue , turns out I was enabling my uniform shader inputs as vertex arrays for some reason so it was allocating all the GPU memory after a few minutes of render calls.

 on: 2017-07-18 09:32:54 
Started by princec - Last post by princec
So I rewrote the parser completely. It's now hideously complicated Cheesy But it also now works for any input I've cared to throw at it, and isn't going to blow up with a StackOverflowError if someone creates a rather arbitrarily complex thjson document.

I've also added a new feature: @directives and @functions.

At the root of the thjson document, @directives are parsed verbatim and sent to the listener, and you can then interpret the data after the @ in any way you like. For example, you could use it to do some sort of "include" system:
@include "/thingy.thjson"
@include # Comments at end of line are not passed to listener though

You can include @functions in any place where a member value or array value is present. The contents of the @function are again passed to the listener to be interpreted in any way you like, and you must return a String which is then given to the parser as a substituted value. The value itself is then parsed to see if it's a boolean literal, number, or string:
{ x: @getX, y: @getY, z: [@getZ] }

Cas Smiley

 on: 2017-07-18 04:53:13 
Started by BurntPizza - Last post by Slyth2727
Whipped up a little orbit trap shader after reading up on it. I'm also trying to figure out how I can get a linearly increasing value in pure GLSL, or at least a somewhat smooth sine function that doesn't speed up a ridiculous amount. I was thinking that I could use sin + cos (ya know a circle) and step across a circle instead of the exponential endpoints that just sin produces but I can't seem to get that working. Any ideas?

Orbit shader for those interested:

 on: 2017-07-18 04:39:54 
Started by lcass - Last post by abcdef
You need to post more code, where your vbo is setup and the part of your code that does the rendering

This sounds like the classic case of you are trying to write buffer data larger than you have allocated on the GPU.

 on: 2017-07-18 02:10:28 
Started by BurntPizza - Last post by theagentd
Jesus H. Christ, I've been in constant cold sweat / depression over finding out that there was a case which my combined DoF/MB implementation couldn't handle. Lied sleepness at night, almost walked into shit while going to the store. x___X

If the entire scene is out of focus, the result should be approaching a simple circle blur (think box blur, but a circle shape instead), but my triple-classification system didn't approach that for blurry scenes. This resulted in seeing weird outlines of the out-of-focus objects on the screen. I could tweak the range of the different layers, but this essentially resulted in disabling the third layer, which made the original issues come back. The problem was simply inherent to using a third classification, and therefore unfixable. Hence, I went back to the basics again and reimplemented the original depth of field from the paper, with the additions I made to support motion blur. I tried using the minimum depth of each tile again, but just confirmed the original issue I discovered there:

The per-tile depth had to go. There was no way that was ever going to work. Each pixel needed to be classified relative to the current pixel. Simply changing the depth I did the classification against to be the depth of the center pixel, and this just amplified the issue further: objects could no longer blur over their edges at all if the background was sharp. Well, shit. OK, I'll just change the center pixel to be classified as background too. Wait a minute, that actually looks... correct? With just two classification types? Then I enabled motion blur, and was immediately shot down as massive dark strips appeared around the edge of motion blurred objects. Crap. But... how can that even be possible? Motion blur and DoF are essentially the same thing. The only difference is the shape of the blur area and how the blur radius/length is calculated. I banged my head and finally found it: A really stupid bug in the background weight calculation of motion blurred pixels. Arghhhh!!! Shocked

I fixed it, and I'm now back to only two classifications, and it seems to handle every case I expect it to handle. It suffers from the inherent limitations of working in screen space as a postprocessing effect. A blurry object essentially becomes see-through around the edges, which should reveal the background, but that information simply isn't there in the original sharply rendered screen. Hence, the background is reconstructed by taking the colors of nearby pixels and averaging them together. You can actually see that in effect in the image above. You can see how the reconstructed background around the edge of the blurry robot looks good in most cases, but particularly at the horizon as well as in some other minor cases, the reconstruction simply doesn't look correct. There's no way of fixing that without actually feeding more data into the blurring algorith, which would require generating that additional data as well using something like depth peeling (and then lighting and processing all layers). That, or raytracing, and I'm pretty sure neither of those two will happen anytime soon.

In addition, there are some limitations in how the motion blur works. It still suffers from the same limitations as the original algorithm, as it only tries to blur in one direction at a time, the dominant motion vector of each tile. This can cause issues with overlapping motions around edges, which are more apparent the higher the maxMotionBlurDistance and maxDofRadius is. "Luckily", higher distances/radii cause such huge performance hits that this will be limited. =P

I'll be making a video after doing some more testing and reimplementing some of the optimizations I made, but I'm gonna take it easy today and go to bed early (and maybe even get some proper sleep).

 on: 2017-07-17 23:25:42 
Started by lcass - Last post by lcass
When running my code I get the error EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000076d7c567, pid=7920, tid=12236 , this only started happening after about 50 runs of my program so and I think its due to the VBO cleanup I am doing but I dont know what is wrong with my dispose methods. Below are the methods for deallocating memory on program close.
main vbo class , each buffer object represents an independent VBO
   public void dispose(){
      for(BufferObject buffer : buffer_objects){

public void dispose(){

Buffer object dispose
public void dispose(){

Mem allocation
public int create_buffer(int size,Texture t){//texture must be set even if it's null
      int index = buffer_objects.size();
      BufferObject buffer = new BufferObject(memAllocFloat(size * 12),memAllocFloat(size*12),0,GL15.glGenBuffers(),GL15.glGenBuffers(),t,new Vertex2d(0,0,0,0));
      buffer_objects.add(buffer);//designed for dealing with squares as they make up the majority of the game , if other objects are used i'll put in custom methods for them.
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buffer.vertex_id);
      GL15.glBufferData(GL15.GL_ARRAY_BUFFER, buffer.verticies, GL15.GL_STREAM_DRAW);
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buffer.texture_id);
      GL15.glBufferData(GL15.GL_ARRAY_BUFFER,   buffer.textures, GL15.GL_STREAM_DRAW);
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);
      return index;//the index is the current position of the item in the arraylist , NEVER DELETE VBO'S ONLY MODIFY

Error occurs here
public void extend_buffer(int index , Vertex2d[] data){
      BufferObject buffer = buffer_objects.get(index);
      for(Vertex2d vertex :data){
         buffer.vert_count += 2;
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buffer.vertex_id);
      GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER,0, buffer.verticies);
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, buffer.texture_id);
       GL15.glBufferSubData(GL15.GL_ARRAY_BUFFER,   0, buffer.textures);
      GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, 0);

on the glBufferSubData calls this exception is thrown.

# A fatal error has been detected by the Java Runtime Environment:
#  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000076d7c567, pid=11848, tid=1976
# JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
# Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
# Problematic frame:
# C  [nvoglv64.DLL+0xfdc567]
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
# If you would like to submit a bug report, please visit:
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.

---------------  T H R E A D  ---------------

Current thread (0x000000001d609000):  JavaThread "Thread-0" [_thread_in_native, id=1976, stack(0x000000001e0b0000,0x000000001e1b0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x0000000000000000

RAX=0x000000001fbd0654, RBX=0x000000001f718ae8, RCX=0x0000000000000300, RDX=0xffffffffe042f9ac
RSP=0x000000001e1aefc8, RBP=0x000000000000001c, RSI=0x0000000000000000, RDI=0x000000001fbd0654
R8 =0x0000000000000030, R9 =0x0000000000000030, R10=0x0000000000000000, R11=0x000000001fbd0654
R12=0x0000000000000000, R13=0x0000000075da0000, R14=0x0000000000000002, R15=0x000000001f718828
RIP=0x0000000076d7c567, EFLAGS=0x0000000000010203

Top of Stack: (sp=0x000000001e1aefc8)
0x000000001e1aefc8:   00000000768e654a 000000001d579100
0x000000001e1aefd8:   000000005060e35b 0000000000000004
0x000000001e1aefe8:   000000007678450b 000000001d609000
0x000000001e1aeff8:   0000000000000030 0000000000000000
0x000000001e1af008:   000000000048810b 000000001f718828
0x000000001e1af018:   00000000768e7332 000000001f718080
0x000000001e1af028:   0000000000000004 0000000000000000
0x000000001e1af038:   000000005061ed1b 000000001d609000
0x000000001e1af048:   000000001e1af140 000000001af3cce8
0x000000001e1af058:   0000000000000000 000000001af2fc78
0x000000001e1af068:   0000000002d15b74 000000001af3cce8
0x000000001e1af078:   000000001e1af100 000000001af2fc78
0x000000001e1af088:   0000000002d077b0 0000000000000000
0x000000001e1af098:   0000000000000030 000000001af54ec8
0x000000001e1af0a8:   000000001e1af0e8 000000001af55030
0x000000001e1af0b8:   0000000023bf0f08 000000001e1af0c0

Instructions: (pc=0x0000000076d7c567)
0x0000000076d7c547:   0f ba 25 71 a2 10 01 01 0f 83 ab 01 00 00 49 8b
0x0000000076d7c557:   c3 4c 8b df 48 8b f9 49 8b c8 4c 8b c6 49 8b f2
0x0000000076d7c567:   f3 a4 49 8b f0 49 8b fb c3 0f 10 02 41 0f 10 4c
0x0000000076d7c577:   10 f0 0f 11 01 41 0f 11 4c 08 f0 48 8b c1 c3 66

Register to memory mapping:

RAX=0x000000001fbd0654 is an unknown value
RBX=0x000000001f718ae8 is an unknown value
RCX=0x0000000000000300 is an unknown value
RDX=0xffffffffe042f9ac is an unknown value
RSP=0x000000001e1aefc8 is pointing into the stack for thread: 0x000000001d609000
RBP=0x000000000000001c is an unknown value
RSI=0x0000000000000000 is an unknown value
RDI=0x000000001fbd0654 is an unknown value
R8 =0x0000000000000030 is an unknown value
R9 =0x0000000000000030 is an unknown value
R10=0x0000000000000000 is an unknown value
R11=0x000000001fbd0654 is an unknown value
R12=0x0000000000000000 is an unknown value
R13=0x0000000075da0000 is an unknown value
R14=0x0000000000000002 is an unknown value
R15=0x000000001f718828 is an unknown value

Stack: [0x000000001e0b0000,0x000000001e1b0000],  sp=0x000000001e1aefc8,  free space=1019k
Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)
C  [nvoglv64.DLL+0xfdc567]
C  [nvoglv64.DLL+0xb4654a]
C  [nvoglv64.DLL+0xb47332]
C  0x0000000002d15b74

Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
j  org.lwjgl.system.JNI.callV(JIII)V+0
j  org.lwjgl.opengl.GL11.glDrawArrays(III)V+11
v  ~StubRoutines::call_stub

---------------  P R O C E S S  ---------------

Java Threads: ( => current thread )
  0x000000001d7f4800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=3556, stack(0x0000000023d30000,0x0000000023e30000)]
  0x0000000002c00800 JavaThread "DestroyJavaVM" [_thread_blocked, id=9924, stack(0x0000000002b00000,0x0000000002c00000)]
=>0x000000001d609000 JavaThread "Thread-0" [_thread_in_native, id=1976, stack(0x000000001e0b0000,0x000000001e1b0000)]
  0x000000001d573000 JavaThread "Service Thread" daemon [_thread_blocked, id=10236, stack(0x000000001deb0000,0x000000001dfb0000)]
  0x000000001d4f1000 JavaThread "C1 CompilerThread3" daemon [_thread_blocked, id=11432, stack(0x000000001ddb0000,0x000000001deb0000)]
  0x000000001d4ea000 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=11756, stack(0x000000001dcb0000,0x000000001ddb0000)]
  0x000000001d4db000 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=11728, stack(0x000000001dbb0000,0x000000001dcb0000)]
  0x000000001d4d6800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=11940, stack(0x000000001dab0000,0x000000001dbb0000)]
  0x000000001d4d3800 JavaThread "Attach Listener" daemon [_thread_blocked, id=11732, stack(0x000000001d9b0000,0x000000001dab0000)]
  0x000000001d4df800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=8384, stack(0x000000001d8b0000,0x000000001d9b0000)]
  0x0000000002cf6000 JavaThread "Finalizer" daemon [_thread_blocked, id=10596, stack(0x000000001d3b0000,0x000000001d4b0000)]
  0x0000000002cef000 JavaThread "Reference Handler" daemon [_thread_blocked, id=11260, stack(0x000000001d2b0000,0x000000001d3b0000)]

Other Threads:
  0x000000001b4b8000 VMThread [stack: 0x000000001d1b0000,0x000000001d2b0000] [id=11904]
  0x000000001d575000 WatcherThread [stack: 0x000000001dfb0000,0x000000001e0b0000] [id=11924]

VM state:not at safepoint (normal execution)

VM Mutex/Monitor currently owned by a thread: None

 PSYoungGen      total 67072K, used 22153K [0x0000000775c00000, 0x000000077a680000, 0x00000007c0000000)
  eden space 57856K, 38% used [0x0000000775c00000,0x00000007771a2738,0x0000000779480000)
  from space 9216K, 0% used [0x0000000779d80000,0x0000000779d80000,0x000000077a680000)
  to   space 9216K, 0% used [0x0000000779480000,0x0000000779480000,0x0000000779d80000)
 ParOldGen       total 153088K, used 0K [0x00000006e1400000, 0x00000006ea980000, 0x0000000775c00000)
  object space 153088K, 0% used [0x00000006e1400000,0x00000006e1400000,0x00000006ea980000)
 Metaspace       used 9857K, capacity 9917K, committed 10240K, reserved 1058816K
  class space    used 876K, capacity 897K, committed 1024K, reserved 1048576K

Card table byte_map: [0x00000000120c0000,0x00000000127c0000] byte_map_base: 0x000000000e9b6000

Marking Bits: (ParMarkBitMap*) 0x0000000050d3d490
 Begin Bits: [0x0000000013470000, 0x0000000016c20000)
 End Bits:   [0x0000000016c20000, 0x000000001a3d0000)

Polling page: 0x00000000013b0000

CodeCache: size=245760Kb used=2681Kb max_used=2692Kb free=243078Kb
 bounds [0x0000000002d00000, 0x0000000002fb0000, 0x0000000011d00000]
 total_blobs=1413 nmethods=585 adapters=742
 compilation: enabled

Compilation events (10 events):
Event: 6.103 Thread 0x000000001d4f1000  579       3 (45 bytes)
Event: 6.103 Thread 0x000000001d4f1000 nmethod 579 0x0000000002f9a8d0 code [0x0000000002f9aa60, 0x0000000002f9adf8]
Event: 6.107 Thread 0x000000001d4f1000  581       3 (15 bytes)
Event: 6.107 Thread 0x000000001d4f1000 nmethod 581 0x0000000002f9a010 code [0x0000000002f9a180, 0x0000000002f9a468]
Event: 6.150 Thread 0x000000001d4f1000  582       3       org.lwjgl.system.Checks::checkFunctionAddress (18 bytes)
Event: 6.151 Thread 0x000000001d4f1000 nmethod 582 0x0000000002f99b90 code [0x0000000002f99d00, 0x0000000002f99f28]
Event: 6.153 Thread 0x000000001d4f1000  583       3       org.lwjgl.glfw.GLFW::glfwWindowShouldClose (29 bytes)
Event: 6.153 Thread 0x000000001d4f1000 nmethod 583 0x0000000002f99590 code [0x0000000002f99720, 0x0000000002f99a38]
Event: 6.159 Thread 0x000000001d4ea000  585       4       org.lwjgl.glfw.GLFW::glfwWindowShouldClose (29 bytes)
Event: 6.160 Thread 0x000000001d4ea000 nmethod 585 0x0000000002f98f10 code [0x0000000002f99060, 0x0000000002f990e8]

GC Heap History (0 events):
No events

Deoptimization events (0 events):
No events

Internal exceptions (10 events):
Event: 5.786 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776bea358) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.937 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e6c790) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.939 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e6e6f8) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.941 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e70508) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.942 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e71810) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.944 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e72ef8) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.945 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e74dc8) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.947 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e76ee0) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.948 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e78358) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 5.951 Thread 0x000000001d609000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000776e79ec0) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]

Events (10 events):
Event: 5.973 Thread 0x000000001d609000 DEOPT PACKING pc=0x0000000002f5abba sp=0x000000001e1aea70
Event: 5.973 Thread 0x000000001d609000 DEOPT UNPACKING pc=0x0000000002d475bf sp=0x000000001e1ae7d0 mode 0
Event: 5.974 Thread 0x000000001d609000 DEOPT PACKING pc=0x0000000002f5abba sp=0x000000001e1aea70
Event: 5.974 Thread 0x000000001d609000 DEOPT UNPACKING pc=0x0000000002d475bf sp=0x000000001e1ae7d0 mode 0
Event: 5.974 Thread 0x000000001d609000 DEOPT PACKING pc=0x0000000002f5abba sp=0x000000001e1aea70
Event: 5.975 Thread 0x000000001d609000 DEOPT UNPACKING pc=0x0000000002d475bf sp=0x000000001e1ae7d0 mode 0
Event: 5.975 Thread 0x000000001d609000 DEOPT PACKING pc=0x0000000002f5abba sp=0x000000001e1aea70
Event: 5.975 Thread 0x000000001d609000 DEOPT UNPACKING pc=0x0000000002d475bf sp=0x000000001e1ae7d0 mode 0
Event: 5.976 Thread 0x000000001d609000 DEOPT PACKING pc=0x0000000002f5abba sp=0x000000001e1aea70
Event: 5.976 Thread 0x000000001d609000 DEOPT UNPACKING pc=0x0000000002d475bf sp=0x000000001e1ae7d0 mode 0

Dynamic libraries:
0x00007ff71e650000 - 0x00007ff71e684000    C:\Program Files\Java\jre1.8.0_25\bin\javaw.exe
0x00007ffaf9580000 - 0x00007ffaf972d000    C:\Windows\SYSTEM32\ntdll.dll
0x00007ffaf6c00000 - 0x00007ffaf6d3e000    C:\Windows\system32\KERNEL32.DLL
0x00007ffaf6ae0000 - 0x00007ffaf6bf5000    C:\Windows\system32\KERNELBASE.dll
0x00007ffaf5280000 - 0x00007ffaf530e000    C:\Windows\system32\apphelp.dll
0x00007ffae4900000 - 0x00007ffae4953000    C:\Windows\AppPatch\AppPatch64\AcGenral.DLL
0x00007ffaf8f70000 - 0x00007ffaf901a000    C:\Windows\system32\msvcrt.dll
0x00007ffaf64a0000 - 0x00007ffaf64ce000    C:\Windows\SYSTEM32\SspiCli.dll
0x00007ffaf7070000 - 0x00007ffaf70c4000    C:\Windows\system32\SHLWAPI.dll
0x00007ffaf6d40000 - 0x00007ffaf6eb7000    C:\Windows\system32\USER32.dll
0x00007ffaf7740000 - 0x00007ffaf78d4000    C:\Windows\system32\ole32.dll
0x00007ffaf78e0000 - 0x00007ffaf8e0a000    C:\Windows\system32\SHELL32.dll
0x00007ffaf5c70000 - 0x00007ffaf5c91000    C:\Windows\SYSTEM32\USERENV.dll
0x00007ffaf9350000 - 0x00007ffaf93fa000    C:\Windows\system32\ADVAPI32.dll
0x00007ffae5c80000 - 0x00007ffae5c9e000    C:\Windows\SYSTEM32\MPR.dll
0x00007ffaf8e20000 - 0x00007ffaf8f61000    C:\Windows\system32\RPCRT4.dll
0x00007ffaf92f0000 - 0x00007ffaf9349000    C:\Windows\SYSTEM32\sechost.dll
0x00007ffaf70d0000 - 0x00007ffaf72e1000    C:\Windows\SYSTEM32\combase.dll
0x00007ffaf73b0000 - 0x00007ffaf74ff000    C:\Windows\system32\GDI32.dll
0x00007ffaf66d0000 - 0x00007ffaf66e5000    C:\Windows\SYSTEM32\profapi.dll
0x00007ffaf4c40000 - 0x00007ffaf4cf2000    C:\Windows\SYSTEM32\SHCORE.dll
0x00007ffaf94e0000 - 0x00007ffaf9516000    C:\Windows\system32\IMM32.DLL
0x00007ffaf75e0000 - 0x00007ffaf7732000    C:\Windows\system32\MSCTF.dll
0x00007ffaf4330000 - 0x00007ffaf45ab000    C:\Windows\WinSxS\\COMCTL32.dll
0x00000000502d0000 - 0x00000000503a2000    C:\Program Files\Java\jre1.8.0_25\bin\msvcr100.dll
0x0000000050560000 - 0x0000000050dba000    C:\Program Files\Java\jre1.8.0_25\bin\server\jvm.dll
0x00007ffaee750000 - 0x00007ffaee759000    C:\Windows\SYSTEM32\WSOCK32.dll
0x00007ffaf2e40000 - 0x00007ffaf2e62000    C:\Windows\SYSTEM32\WINMM.dll
0x00007ffaf9020000 - 0x00007ffaf9027000    C:\Windows\system32\PSAPI.DLL
0x00007ffaf9520000 - 0x00007ffaf957a000    C:\Windows\system32\WS2_32.dll
0x00007ffaf2e00000 - 0x00007ffaf2e2a000    C:\Windows\SYSTEM32\WINMMBASE.dll
0x00007ffaf8e10000 - 0x00007ffaf8e19000    C:\Windows\system32\NSI.dll
0x00007ffaf6a90000 - 0x00007ffaf6adf000    C:\Windows\SYSTEM32\cfgmgr32.dll
0x00007ffaf54d0000 - 0x00007ffaf54f8000    C:\Windows\SYSTEM32\DEVOBJ.dll
0x0000000050550000 - 0x000000005055f000    C:\Program Files\Java\jre1.8.0_25\bin\verify.dll
0x0000000050520000 - 0x0000000050548000    C:\Program Files\Java\jre1.8.0_25\bin\java.dll
0x0000000050500000 - 0x0000000050516000    C:\Program Files\Java\jre1.8.0_25\bin\zip.dll
0x00007ffac2da0000 - 0x00007ffac2eb7000    C:\lwjgl 3\native\lwjgl.dll
0x00007ffaf6640000 - 0x00007ffaf664b000    C:\Windows\SYSTEM32\CRYPTBASE.DLL
0x00007ffaf64d0000 - 0x00007ffaf6533000    C:\Windows\SYSTEM32\bcryptPrimitives.dll
0x00007ffad7720000 - 0x00007ffad775c000    C:\lwjgl 3\native\glfw.dll
0x00007ffaf5350000 - 0x00007ffaf5479000    C:\Windows\system32\uxtheme.dll
0x00007ffad7640000 - 0x00007ffad7682000    C:\Windows\SYSTEM32\dinput8.dll
0x00007ffae8020000 - 0x00007ffae802d000    C:\Windows\SYSTEM32\xinput1_4.dll
0x00007ffaf4a40000 - 0x00007ffaf4a61000    C:\Windows\SYSTEM32\dwmapi.dll
0x00007ffad6380000 - 0x00007ffad64ab000    C:\Windows\SYSTEM32\opengl32.dll
0x00007ffad6350000 - 0x00007ffad637e000    C:\Windows\SYSTEM32\GLU32.dll
0x00007ffad6250000 - 0x00007ffad6348000    C:\Windows\SYSTEM32\DDRAW.dll
0x00007ffad64c0000 - 0x00007ffad64c9000    C:\Windows\SYSTEM32\DCIMAN32.dll
0x00007ffaf5890000 - 0x00007ffaf589d000    C:\Windows\SYSTEM32\HID.DLL
0x00007ffaf9110000 - 0x00007ffaf92ea000    C:\Windows\system32\SETUPAPI.DLL
0x00007ffaf67a0000 - 0x00007ffaf67f1000    C:\Windows\system32\WINTRUST.dll
0x00007ffaf68b0000 - 0x00007ffaf6a8f000    C:\Windows\system32\CRYPT32.dll
0x00007ffaf6780000 - 0x00007ffaf6791000    C:\Windows\system32\MSASN1.dll
0x00007ffad1b80000 - 0x00007ffad1c09000    C:\Windows\SYSTEM32\vulkan-1.dll
0x00007ffaef5f0000 - 0x00007ffaef622000    C:\Windows\SYSTEM32\ntmarta.dll
0x0000000075da0000 - 0x0000000077ffd000    C:\Windows\SYSTEM32\nvoglv64.DLL
0x00007ffaf2b40000 - 0x00007ffaf2b52000    C:\Windows\SYSTEM32\WTSAPI32.dll
0x00007ffaf2e30000 - 0x00007ffaf2e3a000    C:\Windows\SYSTEM32\VERSION.dll
0x00007ffacd570000 - 0x00007ffacd747000    C:\Windows\system32\nvspcap64.dll
0x00007ffaf9040000 - 0x00007ffaf9101000    C:\Windows\system32\OLEAUT32.dll
0x00007ffaf1c40000 - 0x00007ffaf1d09000    C:\Windows\SYSTEM32\WINHTTP.dll
0x00007ffaf2540000 - 0x00007ffaf296c000    C:\Windows\system32\nvapi64.dll
0x00007ffaf5270000 - 0x00007ffaf527b000    C:\Windows\SYSTEM32\kernel.appcore.dll
0x00007ffaf6670000 - 0x00007ffaf66b6000    C:\Windows\SYSTEM32\powrprof.dll
0x00007ffaf65e0000 - 0x00007ffaf663a000    C:\Windows\SYSTEM32\WINSTA.dll
0x00007ffad4dc0000 - 0x00007ffad4dfb000    C:\lwjgl 3\native\jemalloc.dll
0x0000000050130000 - 0x00000000502c8000    C:\Program Files\Java\jre1.8.0_25\bin\awt.dll
0x00007ffaf5f40000 - 0x00007ffaf5f60000    C:\Windows\SYSTEM32\CRYPTSP.dll
0x00007ffaf5b60000 - 0x00007ffaf5b96000    C:\Windows\system32\rsaenh.dll
0x00007ffaf6190000 - 0x00007ffaf61b6000    C:\Windows\SYSTEM32\bcrypt.dll
0x00000000504e0000 - 0x00000000504fa000    C:\Program Files\Java\jre1.8.0_25\bin\net.dll
0x00007ffaf5ee0000 - 0x00007ffaf5f39000    C:\Windows\system32\mswsock.dll
0x00007ffaf0690000 - 0x00007ffaf06ba000    C:\Windows\SYSTEM32\IPHLPAPI.DLL
0x00007ffaf0660000 - 0x00007ffaf066a000    C:\Windows\SYSTEM32\WINNSI.DLL
0x00007ffaf0500000 - 0x00007ffaf0516000    C:\Windows\SYSTEM32\dhcpcsvc6.DLL
0x00007ffaf04e0000 - 0x00007ffaf04fa000    C:\Windows\SYSTEM32\dhcpcsvc.DLL
0x00000000504c0000 - 0x00000000504d1000    C:\Program Files\Java\jre1.8.0_25\bin\nio.dll
0x00007ffadcf60000 - 0x00007ffadd0e9000    C:\Windows\SYSTEM32\dbghelp.dll

VM Arguments:
jvm_args: -Djava.library.path=C:\lwjgl 3\native -Dfile.encoding=Cp1252
java_command: com.lcass.core.Core
java_class_path (initial): D:\workspace\spess-battle\bin;C:\lwjgl 3\jar\lwjgl.jar
Launcher Type: SUN_STANDARD

Environment Variables:
PATH=C:/Program Files/Java/jre1.8.0_25/bin/server;C:/Program Files/Java/jre1.8.0_25/bin;C:/Program Files/Java/jre1.8.0_25/lib/amd64;C:\ProgramData\Oracle\Java\javapath;C:\Program Files (x86)\Intel\iCLS Client\;C:\Program Files\Intel\iCLS Client\;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\nodejs\;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\Skype\Phone\;C:\Users\Asus\AppData\Roaming\npm;E:\Microsoft VS Code\bin;C:\eclipse;
PROCESSOR_IDENTIFIER=Intel64 Family 6 Model 60 Stepping 3, GenuineIntel

---------------  S Y S T E M  ---------------

OS: Windows 8.1 , 64 bit Build 9600

CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 60 stepping 3, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, avx2, aes, clmul, erms, lzcnt, ht, tsc, tscinvbit, bmi1, bmi2

Memory: 4k page, physical 14595592k(5575124k free), swap 29275656k(18018956k free)

vm_info: Java HotSpot(TM) 64-Bit Server VM (25.25-b02) for windows-amd64 JRE (1.8.0_25-b18), built on Oct  7 2014 14:25:37 by "java_re" with MS VC++ 10.0 (VS2010)

time: Mon Jul 17 22:20:51 2017
elapsed time: 6 seconds (0d 0h 0m 6s)

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