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Pages: 1 ... 7 8 [9] 10
 on: 2016-08-26 15:42:36 
Started by Ecumene - Last post by Ecumene
Say I had a game engine that can import plugins to extend the game's code, and add new features. For servers to support the plugin, they need to have a copy and so does the user.

My question is, can downloading a jar from the web be a very easy break of security? I want to make it as easy as GMod, were you join a server and it downloads the mods. Although, those are lua scripts and are locked in a script layer.

I want to lock the jar in a vault where it can only access the game code, and no files except for a persistent save config. The game settings for example will be loaded into java and the file won't, so it can't mess with your settings either. Something like that...

The thought of downloading 5+ jars and running them makes me cringe, but the stuff modders can do with that is remarkable

 on: 2016-08-26 10:06:16 
Started by philjord - Last post by philjord
Yeah, I thought a lot about building a generator, thats how the amazing niftools guys do it. But the performance loss is enourmous and some of the complex version issue like fallout 4 are really hard to get working.

So I've just hard coded all the nif format gear, a lot of time, but simple work.

Doing your own scenegraph is admirable, but the animations/frame updates would be a lot of work to get going

 on: 2016-08-26 09:31:15 
Started by Wave Propagation - Last post by Wave Propagation
Archive: I uploaded it to Mediafire. Thanks for that tip. Currently it's not a paint program, but I have plans on adding features that allows you to do that. Yes it transforms the image in different ways.

steveyO: I wrote my own filters and everything. That was the whole reason I wrote the program in the first place. To test such things out. Smiley

 on: 2016-08-26 08:13:53 
Started by Wave Propagation - Last post by steveyO
I agree on finding a different download site,  I tried to download it but got 'this file contains Malware' warnings so I didn't.  Did you write your own filters or use the ones from JH Labs?  Am always on the looking for any cool Java 2D filters, so wanted to check this out.

 on: 2016-08-26 06:38:58 
Started by leSpace - Last post by leSpace
No it doesn't work for the polygon you drew, some edges are left out.

And i found a simpler way : An edge is a line segment that is only part of one triangle.

[EDIT] : the algorithm works and generate random shapes but that's not the kind of random that i wanted.

 on: 2016-08-26 04:23:03 
Started by Wave Propagation - Last post by Archive
I use mediafire. Also cool program, however it's not a painting program? It only modifies the colors and tones and transforms the image?

 on: 2016-08-26 03:39:47 
Started by BurntPizza - Last post by philfrei
I got some good debugging done for something I'm calling an "Allanspace Sound Generator". It makes a continuous, spacey collection of sine waves, with some controls for the generation rate, ...

That sounds really neat, I've been wanting to get into audio for a little while now. I've always wondered, how do you take the audio data you generate and actually use it and output a sound? Is there something in the Java SDK that allows you to create sound from custom data?

Yes. The standard "java way" is to use javax.sound.sampled.Clip or javax.sound.SourceDataLine for output of .wav files. But with SourceDataLine, you don't have to use a wav as the source, but can feed it your own sound data.

I'm happy to get into specifics or answer questions, but they are probably best put on the Sound/Audio thread. Or feel free to message me.

 on: 2016-08-26 03:06:04 
Started by orange451 - Last post by zgoethel12
I was here a while ago, with Intel HD graphics.  I have recently aquired a GTX 550 ti.  I thought you should know, I get 45-ish FPS.  Also, the other one toggles between 45-200 and the physics are very jerky.

 on: 2016-08-26 02:27:50 
Started by Wave Propagation - Last post by Wave Propagation
Thanks for the advice! I just picked a random site to upload it to when searching. Do you have any other sites to recommend to upload it to? My website and the hosting it uses cannot afford having any files like that to download, as it would require too much bandwidth, depending on how many people that downloads it.

It may be similar to Gimp, but much simpler and with less functionality.

 on: 2016-08-26 00:12:10 
Started by KudoDEV - Last post by KudoDEV
What you're looking for is an FMA which also converts your vector from Euler angles to a quaternion and then rotates the quaternion in the direction of that quaternion based on the value you pass in...? Doesn't sound that difficult to work around.

Well working around is easy. I was just wondering if it's already in JOML and I missed it.

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Rendering resources
by Roquen
2016-08-08 05:55:21

Rendering resources
by Roquen
2016-08-08 05:52:42

Rendering resources
by Roquen
2016-08-08 05:50:38

Rendering resources
by Roquen
2016-08-08 05:49:53

Rendering resources
by Roquen
2016-08-08 05:32:39

Making a Dynamic Plugin System
by Hydroque
2016-06-25 00:13:25

Java Data structures
by BinaryMonkL
2016-06-13 21:22:09

Java Data structures
by BinaryMonkL
2016-06-13 21:20:42 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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