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 on: 2017-03-17 22:43:25 
Started by Coding17 - Last post by Cero
I hated Unity for years, especially when I wasnt skilled at it.
Lots of programmers get stubborn, especially when they are young and make their own engines. Not that there is no value to having made one yourself, for understanding sake.

 on: 2017-03-17 22:35:02 
Started by Archive - Last post by Kefwar
Keep in mind that you can store a lot of data in 32 Strings  Pointing

 on: 2017-03-17 20:33:09 
Started by BurntPizza - Last post by Apo
Work on a new game. It will be my first network/client server game and the core gameplay will be similar to the game from mike state of profit but with more focus on building and growing your own town.
At the moment you can scroll, zoom in and out and place different tiles with the mouse (more an editor at the moment). Next step core gameplay.

 on: 2017-03-17 19:55:38 
Started by SteveSmith - Last post by Emmsii
Have a look at these links, got lots of useful resources on making roguelikes. RogueBasin Articles & /r/roguelikedev

 on: 2017-03-17 13:42:02 
Started by misthalu - Last post by misthalu
A month has gone by.

Is anyone exploring BD-J? Working on anything? Or did everyone lose interest again?

 on: 2017-03-17 04:34:43 
Started by alexking0615 - Last post by alexking0615
I updated the post with a new video.

I am looking for a 2D character spriter (for main characters sprite desing)
if you are interested in collaborating post a coment or contact me on facebook

 on: 2017-03-16 23:42:38 
Started by orange451 - Last post by orange451
Fixed the crash, and the image outputs. However, it is just a series of lines.

Here is the updated code:

Now, however, the format is limited to just a bitmap. I would prefer having a color and an alpha channel.

Changing the stride to 0 fixed the problem with rendering the bitmap. Though it still is limited to just that, a bitmap. I suppose I could write a shader that fixes this for me...

I played around with the resultant byte-buffer, and turned it into an RGBA texture so it works with my engine. So far so good.

If anyone wants the finished code to generate a bitmap and all the glyphs sizes, here you go:

 on: 2017-03-16 23:37:41 
Started by orange451 - Last post by orange451

In my previous engine, to draw fonts, I simply created a buffered image, loaded a java awt font, and drew the letters onto the image. Then I just drew some textured quads that corresponded with the text.

However with lwjgl3, since I cannot used BufferedImages (or anything awt), I was wondering how to properly create a texture atlas containing every letter/number/symbol on the English keyboard.

Here is what I tried so-far, but my understanding of the stb library is very minimal. Most of the code was copied from the lwjgl repo. It does not run, it crashes the JVM.

 on: 2017-03-16 21:14:15 
Started by FrozenShade - Last post by FabulousFellini
We got it!

Thanks for your votes!


 on: 2017-03-16 21:13:34 
Started by FrozenShade - Last post by FrozenShade
We got it!

Thanks for your votes!

Pages: 1 ... 7 8 [9] 10
Rule (60 views)
2017-03-19 12:43:22

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2017-03-15 22:31:11

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2017-03-03 11:52:41

ral0r2 (125 views)
2017-03-03 11:42:24

Archive (312 views)
2017-02-27 19:41:49
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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