The inverse is more intuitive. Show 400% instead of 25%, so that you get into trouble when the ratio is lower than 100%.
Thanks for the suggestion, but i am not sure which way is more intuitive. I guess I will use the "x/y" approach instead of showing the percentage, this way the player will know exactly how much power is needed.
Is this a software renderer? I only ask because the window icon is the static Java one. If it is, then those shadows are quite impressive! I'm getting 30 fps on my macbook, and the controls are pretty good Smiley Although I agree that WASD support would be nice!
Yeap, its old school style software rendering. Don't look down the processing power of modern cpus, they have improved as much as gpus
By the way, are you guys suggesting using "WASD" for camera rotation?