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 71 
 on: 2014-12-18 15:51:40 
Started by mbabuskov - Last post by TritonDreyja
Am i the only one who thinks this game is suitable for a mobile release as well?
It would cost hella lot of money and be hard to get started, but the game fits my mold of a good mobile game perfectly (:

Great progress on this, your visuals look great!

Do you anticipate a certain number of puzzles in th game?

 72 
 on: 2014-12-18 15:43:27 
Started by VIrtueeL - Last post by gouessej
LWJGL is a Java conversion of OpenGL.
It's neither a Java conversion nor a Java port, it is a set of Java bindings for several low level APIs (OpenGL, OpenAL and OpenCL).

 73 
 on: 2014-12-18 15:10:18 
Started by BurntPizza - Last post by death_angel
Added some trees , grass , a nice bloom effect and FXAA3 (Anti-aliasing)


 74 
 on: 2014-12-18 15:02:12 
Started by SHC - Last post by KevinWorkman
There's no upside as it bring no additional information to the table.

I mentioned a use-case where a second variable comes in handy. My only point is that there are multiple ways to solve this problem. I don't really want to bicker about it.

Chalk it up to us solving slightly different problems with slightly different requirements.

 75 
 on: 2014-12-18 14:49:21 
Started by tdegroot96 - Last post by bornander
Wouldn't the diagonal be something like
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xs = height - y - 1;  
ys = width - x - 1;


(Depending on which diagonal you flip about, of course).


 76 
 on: 2014-12-18 13:49:21 
Started by VIrtueeL - Last post by VIrtueeL
thanks!

 77 
 on: 2014-12-18 12:25:07 
Started by tdegroot96 - Last post by tdegroot96
I'm trying to get Tiled maps working for my game. For flipped tiles, Tiled gives me 3 variables: FLIPPED_HORIZONTAL, FLIPPED_VERTICAL and FLIPPED_DIAGONAL. When I  try to use those three variables, I can only get the Horizontal and Vertical flip working. I know the following:
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if (FLIPPED_VERTICAL)
    int ys = height - y - 1; // y is the y-coordinate of the current pixel of the image we're checking, height is the height of the image.
if (FLIPPED_HORIZONTAL)
    int xs = width - x - 1; // x is the x-coordinate of the current pixel of the image we're checking, width is the width of the image.
if (FLIPPED_DIAGONAL)
    ...
Can someone explain me how to make the Diagonal flip? Or other ideas to get this going?

 78 
 on: 2014-12-18 12:22:02 
Started by VIrtueeL - Last post by Mr.CodeIt
I remember being in this same spot a year ago. So Java2D is usually used for testing because it's too slow for a real game. LWJGL is a Java conversion of OpenGL. OpenGL uses the computer's graphics (in depth stuff. just Google it) and such to render games. Libraries like libGdx and Mercury make it easy to use these commands. I recommend you learn libGdx or mercury, make a few games, then give LWJGL a try. If you try now, it still may be complicated. But then again you may know a lot more than I did with your 3-4 years

 79 
 on: 2014-12-18 11:40:19 
Started by mbabuskov - Last post by mbabuskov
Here's some new graphics. Elevators:



Checkpoints will look like telephone booth (or whatever they're called in your country). Doctor Who's TARDIS was inspiration for the shape:



As you can see in this last image I'm also experimenting with some color filters.

 80 
 on: 2014-12-18 10:53:15 
Started by SHC - Last post by Roquen
@KevinWorkman: Adding one or more variables that aren't needed.  You're expanding the state data requirements by 50-100% and likewise for the actual code itself.  More complexity is more things to write, read and maintain.  There's no upside as it bring no additional information to the table.  This is so small and simple that it doesn't make sense (generally) to write a library and looking up the existing version to copy-and-paste will take longer than just typing it out for the Nth time.  And some of these Nth times you'll do it wrong since it's so simple you're not even thinking about it while you're typing.

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rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (40 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

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2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

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2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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