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 71 
 on: 2013-05-24 20:59:04 
Started by Cero - Last post by Cero
Having a kinect which always watches and listens because you could switch the Xbox on anytime, certainly does raise privacy issues.

MS selling facial data/voice data/statistics of which words are common of all users to the police/government to prevent "terrorism" and there you go. Wiretapping your own home yourself :D

 72 
 on: 2013-05-24 20:43:47 
Started by mikoch - Last post by mikoch
Worm Plex - supaplex like physics with shiny graphics for android devices

available for free at https://play.google.com/store/apps/details?id=com.perunlabs.app.plex






 73 
 on: 2013-05-24 20:43:28 
Started by notk0 - Last post by notk0
It would help if you would post a simple example program that demonstrates the problem. There could be several reasons. e.g lack of double buffering, rounding from float to int, etc.

Here is an example that shows movement interpolation. Java has support for that built in. But it can only be used when drawing Shape objects.
This draws two moving circles, the one at the bottom has it's movement interpolated automatically, the other does not.

However this kind of movement interpolation is not the same as the interpolation used when scaling images.
If you want to interpolate the movement of images it get's slightly more complicated since Graphics2D does not have a drawImage method that takes in floats or doubles. But it should be doable by scaling the graphics object e.g. by a factor of 0.1 and scaling the image you want to draw by 10 using scaling interpolation. That way you can specify the location to draw the image to 0.1 pixels.

How about AffineTransform translate on an image ? I read on stackoverflow that it can be used to do that or is it wrong?
Also I have edited my first post to include a demo as you asked ( http://filebin.ca/iESvMvnv9Cc/Main.jar )

 74 
 on: 2013-05-24 20:34:59 
Started by wreed12345 - Last post by wreed12345
Player animation has been added. I gotta get to that stump thing soon. Right now I'm focusing on transitioning this game into a true rpg game. I'm just finishing up collision detection then I'll post that so you can see how its going. Thanks for the input!

 75 
 on: 2013-05-24 20:22:48 
Started by Cero - Last post by Riven
And just like with Skype, while recording, it filters out the audio it emits through the speakers (which isn't as simple as you might think, due to sound bouncing around in the room).

 76 
 on: 2013-05-24 20:13:11 
Started by Cero - Last post by Mickelukas
What I found funny about the xbox presentation was that every time they said the word "XBOX" all xbox users with a kinect were disconnected by the stream, because their kinect thought that this was a voice command Cheesy

Luckily it isn't that bad at least. It tracks your face and only listens to you when you actually look towards the screen.

I hope that the performance won't be as bad as it seems, I had an xbox and an xbox360 and I really like the skype part of the xbox one as I have family in another part of the world.

Mike

 77 
 on: 2013-05-24 20:01:28 
Started by Bananabert - Last post by Z-Man
Basically, don't use Java2D. I used it for a while because it always did what I needed to do, but as soon as I tested my game on Ubuntu the performance dropped to an unplayable level. I discovered Java2D was the culprit and moved on to LWJGL. Haven't looked back since Grin

 78 
 on: 2013-05-24 19:59:44 
Started by Bananabert - Last post by Bananabert
thanks so far Smiley

ah okay, is there anyway to force it to use a specific? if yes, is there a way to get the one jre 6 is using?

or is it time to use lwjgl?
tried it a few times, but i dont really get it :/

 79 
 on: 2013-05-24 19:40:36 
Started by Longarmx - Last post by Longarmx
This looks pretty interesting. I can see the game being complex and fast paced, I'd enjoy that!

Keep it up, man!

Thank you!

The game does get pretty fast paced and intense when you get to the point where you know almost all of the color combinations.

 80 
 on: 2013-05-24 19:39:35 
Started by Bananabert - Last post by Riven
As this is Java2D, any version can have arbitrary performance on any machine.

A performance difference of factor 30x is not that unusual. It means that the Java2D backend picked the 'wrong' renderer (either software, directx, opengl).

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Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars and Titan!

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