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 71 
 on: 2017-09-15 23:21:28 
Started by philfrei - Last post by cygnus
Consider it asked Tongue

 72 
 on: 2017-09-15 19:12:16 
Started by nsigma - Last post by noctarius
PS: I was around too Wink

 73 
 on: 2017-09-15 17:21:33 
Started by BurntPizza - Last post by J0

Been designing this character, for a short-ish story I have in mind. I quite like the way that turned out, so I might make it into either a game or webcomic Smiley Let me hear your thoughts on the design!

 74 
 on: 2017-09-15 14:24:45 
Started by myTrx - Last post by myTrx
Thanks for the review!

Buttonsize is now increased, the update in the store is ready in a few hours.
Yes, at the end of the game it is realy hard. Even I have not succeeded also without time limit! :-)
Later in the game the buttons start to change positions ...

Oliver

 75 
 on: 2017-09-15 13:32:26 
Started by myTrx - Last post by myTrx
 Wink

Thanks!

Good point! I will resize the buttons.

Oliver

 76 
 on: 2017-09-15 11:23:37 
Started by myTrx - Last post by lifemakers
One thing that could be improved is the size of the buttons. When playing I had the feeling that my fingers where dropping of the screen any moment  Grin It looks like your buttons where bigger in the previous version, maybe you can play around with it and see what's best.

Yes, I found them to be too short as well!

 77 
 on: 2017-09-15 05:49:10 
Started by myTrx - Last post by Stampler
Hi,

Yeah, I finally tried your game.
It was really fun actually ( I didn't think it would be when I saw the screenshots, to be honest ).
The new rules every now then gave it a really cool twist and after the third rule it got really hard. Especially when new shapes and background color where introduced.
From a game design perspective you did a really good job if introducing new shapes BEFORE the rules came into play. That way the player could get used to them without overwhelming him with new things. I haven't tried the game with the old graphics, but from the screenshots I can tell that the game now looks a lot more professional. You should update the graphics in the Play Store as well.
One thing that could be improved is the size of the buttons. When playing I had the feeling that my fingers where dropping of the screen any moment  Grin It looks like your buttons where bigger in the previous version, maybe you can play around with it and see what's best.

 78 
 on: 2017-09-15 05:40:22 
Started by BurntPizza - Last post by Slyth2727
So I got a little side tracked from the original project and wrote some code to move the mouse with my hand. In the first portion of the video I demonstrate that and in the second bit I show how the model can discriminate between three different hand postures. That parts a WIP but it's getting there. It can only get accurate when my hand is in the center of the image. Hope you like my 20+ hour sleep deprived face in the background.

Mouse movement uses a very simple algorithm of getting the average position of all those white pixels. Which is why I have to have my sleeve up. But it works decently.

edit: trained it a bit better, now it's much better at detecting posture no matter the position and angle. Now I can click by putting a finger up! I also coded it to 'press' space so I could play that little chrome dinosaur game. Jumping when I put one finger up.

<a href="http://www.youtube.com/v/JnQu0nlchKM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/JnQu0nlchKM?version=3&amp;hl=en_US&amp;start=</a>

 79 
 on: 2017-09-15 04:21:02 
Started by philfrei - Last post by philfrei
By all means, nag! I am far too easily discouraged or distracted. If people ask for things I am much more encouraged and likely to follow through. Character weakness.

 80 
 on: 2017-09-15 01:27:03 
Started by philfrei - Last post by cygnus
Hey, so any updates on switching to a single line? Don't mean to nag Cheesy, it would be handy though Smiley and if not no worries at all it's already the best choice out there for its class.

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