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 71 
 on: 2015-05-23 20:10:46 
Started by opiop65 - Last post by Slyth2727
That sounds awesome! I'm really interested in that, where do you even begin learning about it?

http://wiki.osdev.org/Expanded_Main_Page Smiley

What reference do you Use?)
My personal code reference for OS development – is KolibriOs and Linux Kernel (maybe FreeDOS, BSD) ^^.

All the projects on this page: http://wiki.osdev.org/Projects
It's like the Arch Wiki of os dev, it has literally anything and everything you'll ever need + more

Edit: uploaded my code: https://github.com/CMatri/casteOS
Will continue to commit my new features probably.

 72 
 on: 2015-05-23 20:07:31 
Started by SauronWatchesYou - Last post by SauronWatchesYou
Hi guys. I know this sort of question has been asked over and over but I can't seem to find any information on what i'm specifically looking for.

I want to create a lighting system where the lighting is not exactly smooth. Each tile around the player will be lit with a slightly different alpha value and give a very block-y feel to the lights. Much like the image below:


I have a few ideas in mind but i'm not sure if they are the correct way of doing things. My first idea was to simply change the alpha value on blocks around the player but this seems expensive on the CPU as it will have to update every frame. My second idea was some kind of lightmap, where I blend the image over the player using OpenGL and a shader but I don't know if this will give me my block-y effect.

Anyone every done any lighting like this before? Smiley

 73 
 on: 2015-05-23 20:03:34 
Started by tommohawkaction - Last post by MrMapcom
Then use the same knowledge you have. Ive been following general Opengl/ES tutorials and apliying them to libgdx.

Its true that there arent tutorials for making a game, but there are for the diferent pars of it. Just google the right words, like Shader Libgdx, Mesh Libgdx, or whatever you need Libgdx. YouTube have great ones.

Here is the main of one of my projects to draw a room:
http://pastebin.java-gaming.org/0945f96712115

The room render code calls a reder function for each plane:
http://pastebin.java-gaming.org/945f601812519

 74 
 on: 2015-05-23 20:02:45 
Started by irradiancegames - Last post by KaiHH
In case you are having problems getting things to work, I implemented reconstructing position from depth as a LWJGL 3 demo, so you can have a look at it:
Java source: Java source
Depth-only shader: Vertex Shader and Fragment Shader
Fullscreen shader: Vertex Shader and Fragment Shader

I do not use a color drawbuffer to render the depth values to, but instead use a GL_DEPTH_COMPONENT texture as depth buffer attachment when rendering to the FBO. This way we slightly save bandwidth, since depth needs to be written anyways.

If you might have issues with the matrix inversion, this is implemented in Matrix4f.invert(). The demo uses a Camera implementation that does the computation of the view and projection matrices as well as the inverse of them based on GLU-like lookat and perspective methods.
You can use them.

 75 
 on: 2015-05-23 20:02:00 
Started by MrPork - Last post by Riven
Your donations will be gladly welcomed other there:
http://www.java-gaming.org/content/donate

 76 
 on: 2015-05-23 19:59:39 
Started by MrPork - Last post by MrPork
         I just want to say thank you to everyone that's ever helped me and the creator of this forum. This is by far the friendliest and most helpful community I've ever joined and wish to someday be a major contributor as well. Also, I wish to donate to this forum to keep it running, but I can't for the life of me find the donate button.

 77 
 on: 2015-05-23 19:59:09 
Started by Riven - Last post by Riven
The MySQL server was janked from underneath JGO, giving you the opportunity to finally getting around to do some coding, for once. I'm sorry it took so long for me to notice a skype message by theagentd informing me of these matters, as I was drilling holes in walls and ceilings, and working on my upper body strength as I was attaching curtains to rails and moving them around for a bit.

Having learnt my lesson, I will probably setup some notification mechanism to signal my phone in case JGO goes belly up. I mean, with all the money flowing in from arguably distasteful to downright obscene ads, that's the least I could do, right? Okay!

 78 
 on: 2015-05-23 19:54:44 
Started by opiop65 - Last post by MrPork
This is glorious!  Shocked

 79 
 on: 2015-05-23 16:04:00 
Started by tommohawkaction - Last post by tommohawkaction
I have been though all of them. I have been using LWJGL 3+ recently and i want to use my knowledge to make a game using libgdx but Libgdx has no tutorials on how to do anything other then animation and rendering a cube

 80 
 on: 2015-05-23 15:53:53 
Started by opiop65 - Last post by chrislo27
Almost, when I mean beard I mean BEARD. Dwarf beard. So long and.... well long.

Fixed #1 - beard not long enough

Pages: 1 ... 6 7 [8] 9 10
 
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List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00
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