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 71 
 on: 2016-02-07 22:02:28 
Started by BurntPizza - Last post by Archive
A video showing weather particles, mining, and equipment wearing Smiley

<a href="http://www.youtube.com/v/m73BzqxtDDU?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/m73BzqxtDDU?version=3&amp;hl=en_US&amp;start=</a>

 72 
 on: 2016-02-07 20:14:04 
Started by EgonOlsen - Last post by EgonOlsen
Naroth is a 3D open world, fantasy role playing game for Android.



You need at least Android 4.0 to download and play it: https://play.google.com/store/apps/details?id=com.threed.jpct.games.rpg

<a href="http://www.youtube.com/v/ix0pABwhQxc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/ix0pABwhQxc?version=3&amp;hl=en_US&amp;start=</a>

You can find the game's features on the Google Play page above. But because this is a development focused site, I'll post some development numbers here instead:

  • 520 classs files (3D engine excluded)
  • 90 sounds
  • 9 music tracks
  • 120 3D meshes
  • 236 textures
  • 23 shaders
  • 39 quests
  • 42 NPCs
  • 29 dungeons, 1 wilderness
  • 15 subtle(?) references to games, movies, books and other stuff
  • 2 languages (english and german)
  • time to make it: 12/2011 to 2/2016 (as a spare time project)

Have fun!

 73 
 on: 2016-02-07 19:11:58 
Started by BurntPizza - Last post by Slyth2727
I think I improved in cubing, got 1:14 as my best solve today - with only F2L. Other than that, I did a quick implementation of a CPU like program to present in CO (Computer Organisation) class.

Good job! If you're in the US and have the ability to travel to oregon, you should go to nationals this year! It's a great experience and nobody really cares about your times, plenty of people with barely sub 2 minute averages attend.

 74 
 on: 2016-02-07 14:55:48 
Started by BurntPizza - Last post by J0
Not WIP material right here, mainly because I'm so far from finishing this project, but I recently set up a devlog for Alba on Google Drive, it greatly helps me coding faster! Although I still have a lot to do for school... Anyway, feel free to check it out Smiley
https://docs.google.com/document/d/14te43lfHLqNGmSIkq-8NkU8tsvgEnaukwZfKv74yDGE/edit
(If you go through this and spot an English mistake, please do correct me!)

J0

 75 
 on: 2016-02-07 14:39:14 
Started by FrozenShade - Last post by ags1
The art is looking good, but can you consider using a different image hosting service? I really don't want to be bothered by ads for hot Russian and Asian babes.

imgur comes to mind...

 76 
 on: 2016-02-07 11:55:13 
Started by BurntPizza - Last post by SHC
Yes, it would increase readability, but all I wanted is a quick prototype to show there. I'll add it right now, thanks.

 77 
 on: 2016-02-07 11:52:10 
Started by BurntPizza - Last post by J0
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CPU cpu = new CPU(new Accumulator(), new Memory(3));

cpu.defineOperation(/* GET */ 0, (ac, mem, address) -> ac.value = mem.get(address));
cpu.defineOperation(/* ADD */ 1, (ac, mem, address) -> ac.value += mem.get(address));
cpu.defineOperation(/* STO */ 2, (ac, mem, address) -> mem.set(address, ac.value));
cpu.defineOperation(/* PRI */ 3, (ac, mem, address) -> System.out.println(mem.get(address)));

Instruction[] program = new Instruction[] {
        new Instruction(0, 0),   // Get the value at address 0
        new Instruction(1, 1),   // Add the value at address 1
        new Instruction(2, 2),   // Store the result into address 2
        new Instruction(3, 2)    // Print the value at address 2
};

cpu.memory.set(0, (byte) 2);  // Set the value 2 at address 0
cpu.memory.set(1, (byte) 5);  // Set the value 5 at address 1

Arrays.stream(program).forEach(cpu::execute);


Would it not make it more readable to add a few static final integers?
Like so:
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public static final int GET = 0, ADD = 1, STO = 2, PRI = 3;

 78 
 on: 2016-02-07 11:38:37 
Started by BurntPizza - Last post by SHC
I think I improved in cubing, got 1:14 as my best solve today - with only F2L. Other than that, I did a quick implementation of a CPU like program to present in CO (Computer Organisation) class.

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CPU cpu = new CPU(new Accumulator(), new Memory(3));

cpu.defineOperation(/* GET */ 0, (ac, mem, address) -> ac.value = mem.get(address));
cpu.defineOperation(/* ADD */ 1, (ac, mem, address) -> ac.value += mem.get(address));
cpu.defineOperation(/* STO */ 2, (ac, mem, address) -> mem.set(address, ac.value));
cpu.defineOperation(/* PRI */ 3, (ac, mem, address) -> System.out.println(mem.get(address)));

Instruction[] program = new Instruction[] {
        new Instruction(0, 0),   // Get the value at address 0
        new Instruction(1, 1),   // Add the value at address 1
        new Instruction(2, 2),   // Store the result into address 2
        new Instruction(3, 2)    // Print the value at address 2
};

cpu.memory.set(0, (byte) 2);  // Set the value 2 at address 0
cpu.memory.set(1, (byte) 5);  // Set the value 5 at address 1

Arrays.stream(program).forEach(cpu::execute);

I know this is not any better considering what we today have, but is enough for me to get some impression in class before lecturers.

 79 
 on: 2016-02-07 11:27:26 
Started by BurntPizza - Last post by EgonOlsen
Darn I don't have any device that can play it Sad
Which device do you have?

 80 
 on: 2016-02-07 09:34:42 
Started by CornSyrup - Last post by Icecore
"triggers for when the player is close"
You need Dialog System with load text from custom file (XML, Yaml, etc..)
Dialog have stages (phases)
on every stage you have some NPC text and answers
*answers - may have some events like Have 100 gold, Male etc
**triger action (next dialog, summon dragon ....)
**bool single time call
**bool show inactive (not have 100 gold) , but render in dialog

on exit dialog save current NPC stage and return to it or start dialog from Middle stage (after hello stage)

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List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50

Rendering resources
by Roquen
2015-11-13 14:37:59

Rendering resources
by Roquen
2015-11-13 14:36:58

Math: Resources
by Roquen
2015-10-22 07:46:10

Networking Resources
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2015-10-16 07:12:30

Rendering resources
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2015-10-15 07:40:48
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