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 61 
 on: 2014-04-20 22:15:49 
Started by GamerB3ta1999 - Last post by saucymeatman
If you cant figure out #1 or #2 on your own, no amount of help can prepare you for #3 or #4 or #5

You need to gain experience in 2 dimensional game development before you can consider trying out a 3D game.

 62 
 on: 2014-04-20 22:12:15 
Started by GamerB3ta1999 - Last post by Drenius
1) Any. Most people recommend LibGDX.
2) You can easily find it out by yourself.
3) If you have never finished anything yet, you should leave 3D aside for now.
4) Depends on 1).
5) What? This is the part you are supposed to do? Depends on your project anyway.

 63 
 on: 2014-04-20 22:02:33 
Started by GamerB3ta1999 - Last post by GamerB3ta1999
I wasn't on for a long time due to my grandma dying, and a lot of other stuff. I still haven't gotten around to java game development. I want to make a 3d hunting game. I have a few questions.
1) What library should I use?
2) How do I set the library up in netbeans?
3) What is the most effective 3d realistic terrain algorithm?
4) How do I use lighting and shaders?
5) Simple AI for the animals you hunt.

Please help me?
Thank you.

 64 
 on: 2014-04-20 21:59:37 
Started by crneumre - Last post by opiop65
Good concept! I like the animations, the art and the sound effects. Its really polished and it's nice and simple to play.

I do, however, have a few suggestions/complaints.

First off, the ads. Get rid of them in game. They really ruin the whole feel of the game and its honestly kind of annoying because I feel like you are just trying to get dome cash out of me... On the menu and death/play again screen they are fine.

Its way too hard to actually play. The only time I actually got a score about one was when the blades were moving very slow. I think you should increase the distance between the blades so I have more time to react to the next blade above me and move accordingly.

 65 
 on: 2014-04-20 21:53:23 
Started by wassupman - Last post by opiop65
I do have to agree with Jimmt here, Gibbo that was a little unwarranted. Sure, the OP could have easily researched the question and libraries and drawn a conclusion for himself, but what you said just crosses the line between useful criticism and flat out bashing on someone.

I would encourage you to check yourself whenever you're posting, just because you know more does not mean you have more power and can insult others like you have been. Its not cool.

Anyway, time to stop derailing the thread.

 66 
 on: 2014-04-20 21:47:43 
Started by Regenuluz - Last post by BurntPizza
I use FL Studio, although I started with the aforementioned LMMS, which is basically a free, stripped-down version of it, at least it promotes a similar workflow.

And yeah Bfxr for retro effects all the way.

 67 
 on: 2014-04-20 21:40:44 
Started by Regenuluz - Last post by Jimmt
If you know sheet music, musescore is good for composition, although you need to know music theory fairly well.

 68 
 on: 2014-04-20 21:34:15 
Started by Regenuluz - Last post by cylab
I am a fan of Renoise, http://www.renoise.com/products/renoise. You can download it for free with some minor limitations.

Most notable you need an external wave recorder like freecorder to record the final song to. wav with the free version

 69 
 on: 2014-04-20 21:23:30 
Started by wassupman - Last post by Jimmt
First of all, I don't see how you classify this as a "stupid question" when he's just asking of the choice of libraries. At least no one's asked about unity before. Everyone asks questions like this, including you.

Telling someone their future in game development solely by the engine they use is pretty immature imo. I mean, you don't even know anything about him, except that he prefers shorter development times.

Fastest, least difficult way to make an app? I don't see the issue with this. You see, in the real world, people who develop apps for a living have to eat, pay rent, etc. I think it's easier to pay for those things if you make apps faster. I don't see how your criticism of "milking the cash cow" is justified in any way. We're all looking to make apps that sell or become popular; putting a price on it is just a way to survive.

You yourself have already admitted that you're not exactly being helpful here. I would advise you judge people on more than 3 lines of text that don't say much.

 70 
 on: 2014-04-20 21:15:41 
Started by wassupman - Last post by Gibbo3771
If you think libgdx is low level, your already f**ked.

Do a little reading, so far it sounds like you just want the easy route.

No such thing.
Libgdx is low level compared to tools like Unity/Unreal Engine, yet several games that use those have been extremely successful. How can you say someone is "f**ked" just based on their choice of libraries? And "easy route" sounds like something an (immature) C++ programmer would say to a java developer. Come on.

He came on here and asked a stupid question, hell he even answered it himself.

Immature? Yah maybe, realistic? Most likely.

He wants to target android and iOS, he had not mentioned anything about his prior coding experience, he seems to think that sprite.draw() is complicated.

All I see from reading the OP that he wants the fastest, least difficult way to pump out an app and milk the cash cow, the mobile market is being destroyed as it is.

If he feels like posting with some passion about the language we use here, about his goals and less about what can get him from A to B without the effort.

Then I will post a helpful reply, sorry. Just the way I see it. Harsh but at least I don't sugar coat it.

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List of Learning Resources
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2014-04-18 03:17:39

List of Learning Resources
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Good Examples
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2014-04-05 13:51:37

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2014-04-03 15:48:37

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