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 on: 2016-09-29 02:01:52 
Started by BurntPizza - Last post by wessles

I discovered my old soldering kit in the basement, had a rush of nostalgia, and decided to have some fun with my Raspberry Pi Zero.

I soldered up my board's GPIO pins and started messing with it. I got a "server up" indicator light going:

Click to Play

I was going to do more but I think I fried the board by using a bad power supply when I was testing it in headless mode. Good thing these things only cost $5!

 on: 2016-09-29 00:57:35 
Started by Fishbreath - Last post by Fishbreath
J0, yes! Support for limited-move variants arrived in v0.4.3.x, I believe.

 on: 2016-09-28 22:44:29 
Started by Rickodesea - Last post by Rickodesea

released app:

Just unzip it and run the jar.
You have to run the jar from the command line: java -jar skin_editor_v0.31.jar

The GUI window comes up: Create your project and create the skins for your libGdx projects.

 on: 2016-09-28 22:30:49 
Started by BurntPizza - Last post by ShadedVertex
Ridiculously proud to go to a school that's ranked 5th IN THE WORLD in Computer Science by the Wall Street Journal. This was just published by them.

If all goes well I'll end up in the tenth on that list Cheesy

 on: 2016-09-28 22:02:50 
Started by Fishbreath - Last post by ags1
Sadly I am swamped by work on Vangard and have not made any progress.

 on: 2016-09-28 20:09:33 
Started by Fishbreath - Last post by J0
Do we have Ard Ri yet? Smiley

 on: 2016-09-28 20:08:10 
Started by BurntPizza - Last post by J0
My university is ranked #22 in the world in Game design by the Princeton Review (it's also the only one out of the 25 that is in Europe, not in the US, and consequently I suppose it's the #1 free university in the world in game design Smiley )

 on: 2016-09-28 19:26:03 
Started by FabulousFellini - Last post by FabulousFellini
Thanks @theagentd that is very useful advice.  After yours and @philfrei 's advice I am for sure going to put the audio on a thread of its own.  I tried to do it the other day in a rush but it broke a bunch of stuff so I put everything back.  This sounds like a weekend job.  Thanks all for the help.

 on: 2016-09-28 19:22:01 
Started by BurntPizza - Last post by FabulousFellini
Finally started my big boy job today!  I can 'almost' now say that I am a developer. 

 on: 2016-09-28 17:32:40 
Started by Ecumene - Last post by purenickery
Thanks for the in-depth reply! Here's some more information:

Based on the testing and timings that we've done, I figure it *has* to be something other than writing to the depth buffer itself that is causing the problem. Just to test it out (and I might end up keeping it this way), I had a free channel in my shadow frame buffer that I wasn't using, so I manually wrote the depth of all the objects to the free channel in the shadow buffer. Then, in the main rendering shader, I checked the depth against the channel in the shadow buffer and drew/didn't draw the pixel accordingly. On my laptop with integrated GPU, it ran at around 250 FPS this way, while with the standard depth buffer it ran at 30-40 FPS. On my PC with dedicated graphics it has no real impact compared to standard depth testing.

There is no way the code I scraped together is 5 times more efficient than the built in depth testing so I figure there has to be something else we were doing wrong  Huh

Pages: 1 ... 5 6 [7] 8 9 10
xTheGamerPlayz (177 views)
2016-09-26 21:26:27

Wave Propagation (373 views)
2016-09-20 13:29:55

steveyg90 (486 views)
2016-09-15 20:41:23

steveyg90 (483 views)
2016-09-15 20:13:52

steveyg90 (525 views)
2016-09-14 14:44:42

steveyg90 (551 views)
2016-09-14 14:42:13

theagentd (521 views)
2016-09-12 16:57:14

theagentd (450 views)
2016-09-12 14:18:31

theagentd (313 views)
2016-09-12 14:14:46

Nihilhis (746 views)
2016-09-01 13:36:54
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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