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 61 
 on: 2014-08-25 19:03:04 
Started by HeroesGraveDev - Last post by UprightPath
You linked the screen shot, not the game itself! And with a name like 'Dragon' how do you expect us to find you!? We want to play!

 62 
 on: 2014-08-25 18:49:41 
Started by HeroesGraveDev - Last post by UprightPath
Oh, yes! I participated:
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10562

 63 
 on: 2014-08-25 18:37:07 
Started by dime26 - Last post by lcass
I really want to give this a go , I have a great idea for a game and it would be fun , its kind of unique , maybe not a simulator as such but more of a management.

 64 
 on: 2014-08-25 18:07:21 
Started by JonnyGingerKid - Last post by Roquen
async normally is interrupt based and orthogonal to single/multithreading.  Likewise for actor based and coroutines.  Any similarity is superficial.

 65 
 on: 2014-08-25 17:26:19 
Started by HeroesGraveDev - Last post by Drenius
@thedanisaur: Heh, did not participate, but suggested pretty much the same concept when hearing the theme  Smiley
Anyway, looks good.

 66 
 on: 2014-08-25 16:42:12 
Started by Cyraxx - Last post by Cyraxx
I edited the post so you may understand my problem better.

 67 
 on: 2014-08-25 15:45:49 
Started by JonnyGingerKid - Last post by gene9
Hello! I was digging around online and heard something about multi-threaded game loops. Right now mine are single-threaded, and I wanted to know if multi-threading them is the way to go. And if it is, how would I do it?

- Async programming is generally faster than multithreading. Generalize both and you have parallelization.
- Parallelization is critical for server programming. For games, almost everything you write should be thread agnostic.
- Most hobbyist developers expressing interest in parallelization are more interested in the tech itself rather than the applied value.
- If your focus is really games, get your game mostly finished or at least playable. Then if you really want some extra runtime performance, try parallelization techniques.
- If you are really just more interested in threading/async tech than games, then go that direction: in the Java ecosystem I'd suggest understanding Future/Callable/ExecutorService really well. Then ForkJoinPool, understand the Scala extensions to Future/ExecutorService. Understand how you can use flatMap with a Future and then the for comprehension sugar. Understand async vs multithreading. Understand Akka.

 68 
 on: 2014-08-25 15:41:32 
Started by Ecumene - Last post by BurntPizza
If you want to improve general programming convention/technique, learn Haskell (presuming you have not). Try the book http://learnyouahaskell.com/. The online version is free. This approach is way more fruitful than reading Code Complete or the like.

Not so sure about that one. Obviously Haskell is good at forcing you to obey proper rules and such, but that's quite different than just improving your technique.
Not to mention if all you've ever done is OOP/imperative, you'll need a life preserver or three because that's right off the deep end.
He already thinks Code Complete (a good book IMO) is drawn out, groking Haskell would take much longer I expect.

 69 
 on: 2014-08-25 15:35:09 
Started by Ecumene - Last post by gene9
Are there any good educational books on programming conventions/techniques in general? I've been looking into 'Code Complete 2', but it seems kinda drawn-out.

If you want to improve general programming convention/technique, learn Haskell (presuming you have not). Try the book http://learnyouahaskell.com/. The online version is free. This approach is way more fruitful than reading Code Complete or the like.


 70 
 on: 2014-08-25 15:22:02 
Started by Norakomi - Last post by Norakomi
Great. Would be nice to get some feedback on game play, etc.
As soon as a playable version is ready I'll send u a message and post it here anyway for anyone who wants to try it.

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Norakomi (41 views)
2014-08-06 19:49:38
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
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