Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (524)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 5 6 [7] 8 9 10
 61 
 on: 2014-11-26 20:51:10 
Started by NouryHD - Last post by indyy
good work man, did u write code all by yourself?

 62 
 on: 2014-11-26 20:46:28 
Started by MrPork - Last post by MrPork
This is what I came up with. All I did was duplicate your wings and bring them back some more.

Not sure how to post the image..

Upload the thingamajig to imgur. copy the messageboard format thing on the site and paste it here.

 63 
 on: 2014-11-26 20:38:01 
Started by HeroesGraveDev - Last post by MrPizzaCake
Oh my god, my prayers have been heard. Paint.NET was a thing I really had to think about when I was switching to Linux (I know there's GIMP, but that's just... not for me). Great job so far (says a programmer with only 2 years of experience Cheesy)!

 64 
 on: 2014-11-26 20:19:13 
Started by philfrei - Last post by Longarmx
Windows 7 64-bit
There aren't any messages in the console.
I think that I should again point out that the animation still plays, so it doesn't crash.

 65 
 on: 2014-11-26 20:16:48 
Started by philfrei - Last post by philfrei
I tried to run the game, but all I got was the splash screen. Then, I was left with the "perlin animations" for over ten minutes until I closed it.

Are you on Mac or PC or Linux? Any error messages on the console?

This sounds similar to  SHC's crash: http://www.java-gaming.org/topics/java-jar-file-rejected-by-folks-at-need-mov-asap/34855/msg/329380/view.html#msg329380. I visited a friend with a Mac and he was able to get past the splash screen, but crashed when a puzzle was completed.

I have to arrange for Mac access for testing. I'm totally mystified what is going on, and am wondering what I'm doing in Java 7 that is making Macs bug out. I don't think I'm pushing things that hard, but who knows.

 66 
 on: 2014-11-26 19:53:08 
Started by HeroesGraveDev - Last post by BurntPizza
That Color chooser looks beautiful, really nicely done!

Thanks! I did the components, Heroes tweaked and added the More, Less and Settings buttons + collapsible layout stuff.
It's so far my main visible contribution to the project, the rest has been mostly been going into reworking the program architecture.

 67 
 on: 2014-11-26 19:52:42 
Started by Gibbo3771 - Last post by Roquen
One could argue that C# has better support of hardware features and allowing you "step out of the box".  I'm not going to though.

 68 
 on: 2014-11-26 19:38:22 
Started by HeroesGraveDev - Last post by matheus23
I just love how BurntPizza twice as much Medals worth as me, even though we almost have the same amounts of posts Smiley

That Color chooser looks beautiful, really nicely done!

 69 
 on: 2014-11-26 19:32:26 
Started by toopeicgaming1999 - Last post by Longarmx
WIP are required to have a screenshot, and I'm not sure people want to see just a black screen  Pointing

 70 
 on: 2014-11-26 19:25:14 
Started by lcass - Last post by BurntPizza
So if you want to have lots of booleans but not waste memory, use a BitSet.

Quote
if it's sure its reference won't escape/survive its local scope boundary!

Note that this is more involved than one might expect, and in my experience happens infrequently.

I wanna know is there anyway that I can edit the original variable with another variable in the same way that c++ does it or should I just build setting methods.

Note that you can store fields in some kind of Reference type (even something as simple as a 1-element array) to (crudely) simulate this functionality.
The provided atomic impl is actually pretty useful at times: https://docs.oracle.com/javase/7/docs/api/java/util/concurrent/atomic/AtomicReference.html

Pages: 1 ... 5 6 [7] 8 9 10
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (57 views)
2014-11-26 15:22:04

toopeicgaming1999 (50 views)
2014-11-26 15:20:36

toopeicgaming1999 (10 views)
2014-11-26 15:20:08

SHC (24 views)
2014-11-25 12:00:59

SHC (24 views)
2014-11-25 11:53:45

Norakomi (27 views)
2014-11-25 11:26:43

Gibbo3771 (24 views)
2014-11-24 19:59:16

trollwarrior1 (37 views)
2014-11-22 12:13:56

xFryIx (75 views)
2014-11-13 12:34:49

digdugdiggy (52 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!