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 on: 2014-10-24 10:49:55 
Started by drzm - Last post by drzm

Introducing: Fighter Wing 2 the WW2 multiplayer combat flight simulator! Battle for air supremacy with legendary war planes in this addictive flight game with a unique real life physics engine giving you the most realistic flight experiences on mobiles today. Choose your war plane, upgrade your weapons and battle with thousands of players from around the world!

PLEASE NOTE! Fighter Wing 2 is a realistic combat flight simulator which means that it will take a little practice before learning how to master the skies, you will enjoy seeing how your flying skills and flight maneuvers evolves from being a rookie to ultimately becoming a living WW2 fighter pilot legend.

Fighter Wing 2 takes mobile Flight simulators into a whole new level of fun, it can’t get more hard core than this:
•   Multiplayer action, fight against other real players from all over the world
•   Fly realistic  models of classical WW2 war planes such as the: Harvard, Texan, Hurricane I, Hurricane IIB, Hurricane IIC, Bf109 E, Bf109 F, Bf109 G, Spit 1, Spitfire I, Spitfire V, Spitfire IX, Fw190 A1, Fw190 A4, Fw190 A8, A6M2 Zero, A6M3 Zero, A6M5 Zero, P51 D, P-38 F, P-38 J.

What some players say about FW2

"Changed my mind just like the description says YES it is difficult but that is what this game is about THE CHALLENGE. Sorry mr developer just gotta give this game a chance 2 thumbs up don't knock it till you've played for about an hour then give a review"

"This is a great game and a good flight and fight sim, yes it takes practice and time. Play around with the controls to fine tune them to your tablet or phone and hours of dog fights are yours, yes it could do with a user guide but plenty of help and advice is around on the forum click on the in game link and sign up"

"Likly the only moblie game I've rated Be 5 star rated when you quit be cheap on fuel and you know what I mean.... other than that good controls fun game cheers UPDATE MY seems to be the way it should again controls are great on my s4 future things I'd like to see possible air escort mission (off and online) or I'd love this game to move to ps4.... you guys seem to have an amazing phone app would love to see what you could do with actual games consels cheers"

 on: 2014-10-24 10:13:55 
Started by ZeeDev - Last post by ZeeDev

I had a holiday and i spent it building this game to spend some free time. Its available to download on Google Play Store. Please check it out and rate it  Smiley


Isolation is like those old shooter games yet different. Dodge the those filthy rocks or destroy those which block your way but be careful, you won't get second chances.


 on: 2014-10-24 10:02:50 
Started by TehJavaDev - Last post by TehJavaDev
V0.0.0.3 will be ready for release tomorrow!
(After my ceiling gets fixed......)

- UDP has not been implemented.
- Memory leak has been fixed.
- Multiple major server/client sided issues fixed!
 (V0.0.0.2 was not functional after vigorous testing in a real multiplayer game environment)

The major issues were fixed after working on a simple multiplayer test case with the JGO user VIrtueeL.

 on: 2014-10-24 09:49:37 
Started by Jacob Pickens - Last post by princec
Good writing often invests in emotion or philosophy, or for a real kicker, both. (See Iain M Banks for example). In the context of games though it's exceedingly hard to convey both of these aspects when you're actually trying to involve a player in an actual game. Take the manshooter genre for example. Pretty good at one thing - the emotions of hatred and power and dominance, some fear here and there. Good player involvement from that perspective but nothing whatsoever on the philosophical level. Now try The Stanley Parable. Deeply, deeply philosophical game (with added recursion for proper mindf*ck). The emotions it causes you to experience are as a side effect of the philosophical exploration - frustration, rage, fear, hopelessness, calm. It's very, very good. How many games are there like The Stanley Parable? Exactly one, unfortunately. But I think it's the first of its kind - the dawn of the maturation of video games as an expressive medium.

Cas Smiley

 on: 2014-10-24 09:42:08 
Started by BurntPizza - Last post by princec
Released Harldland early access to Steam.
Woo, most awesome! What's that made with?

Cas Smiley

 on: 2014-10-24 08:49:57 
Started by unenergizer - Last post by SHC
I use Trello and really recommend it. Basically Trello is a planning software, I'd say. You create an organization and you will be allowed to make some boards. In the boards, you create lists, for example.. Shall We Do, TODO, Doing, Done etc., You can name them however you like. You add cards, i.e., items to the list and members talk on the cards. There will be an admin who adds members to an organization and boards using the registered id's of the members.

That's basically what Trello does. It allows you to manage each section of the organization easily. I'm using it (part of InDMag) and since now, it helped us very much.

 on: 2014-10-24 08:22:08 
Started by kevglass - Last post by kevglass
Its actually intention that you keep the rocks so you can sell them after, but I should update the mission message to reflect that.



 on: 2014-10-24 05:46:16 
Started by Jacob Pickens - Last post by Cero
It's mainly writing.
Just good writing.

 on: 2014-10-24 05:40:40 
Started by TehJavaDev - Last post by TehJavaDev
without having to kick all the clients?
Can you elaborate on this?
(Possible bug?)

But still, how do I kick a client individually without having to kick all the clients?
Basically you would do what VirtueeL suggested:

  • Create some sort of List that will be used to store the players.
  • Each time a player connects add him to the list. (vice-versa for disconnecting)

You now have control over any client on the list.

 on: 2014-10-24 04:59:15 
Started by TehJavaDev - Last post by VIrtueeL
put players that you want to kick in hashmap or arraylist
then get ex

and then kick all players in that arraylist or hashmap

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2014-10-11 22:30:10
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Definite guide to supporting multiple device resolutions on Android (2014)
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List of Learning Resources
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List of Learning Resources
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Resources for WIP games
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2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
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2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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