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 51 
 on: 2014-07-22 11:38:36 
Started by VIrtueeL - Last post by basil_
write a to-do list of the things needed to finish it in a short time frame and then go do it and move on.
1. stop using todo-lists.

usually todo-lists contain stuff that you dont like to do. stuff that you like to do you just do, no reminder required. having a list of things that suck will not motivate you.

better make a list of awesome things you like to have in your game and then code them (or learn first, then code).

other then that, i do not have an advice for you. really depends on what kind of person you are and the project ofc.

 52 
 on: 2014-07-22 11:36:51 
Started by VIrtueeL - Last post by JVallius
The wall, dip, writer's block... no matter what, it will always come in some point. You just need to learn to deal with it and push forward.

Like LiquidNitrogen said, make a to-do list. Figure out the essential things your game needs. Tear it down to its bones. Drop everything else.

Make your game playable, even if it's ugly. You can always polish and add features later.

 53 
 on: 2014-07-22 11:28:15 
Started by noblemaster - Last post by death_angel
It's a really good art  Grin
Good Work  Pointing

 54 
 on: 2014-07-22 11:19:09 
Started by noblemaster - Last post by JVallius
Yep, A for style, C for GUI.

The ground could be a little deeper green. Made quick photoshopping, hope you don't mind. Smiley


 55 
 on: 2014-07-22 11:06:13 
Started by VIrtueeL - Last post by VIrtueeL
sounds good to me, this is the dip if you dont know what it is "for all pp now" http://sethgodin.typepad.com/the_dip/

 56 
 on: 2014-07-22 11:04:26 
Started by VIrtueeL - Last post by LiquidNitrogen
write a to-do list of the things needed to finish it in a short time frame and then go do it and move on.

 57 
 on: 2014-07-22 11:02:24 
Started by VIrtueeL - Last post by VIrtueeL
i think its worth working on but i just feels that i will come to the same spot as all my 2d games "i just abondon it"

 58 
 on: 2014-07-22 11:00:25 
Started by VIrtueeL - Last post by Drenius
You should always phrase like this.
It is very hard to tell you what to do, because only you can know it, so if you think your project is not worth it, well, then you cant work properly on it, so drop it, but try to avoid these situations though...

 59 
 on: 2014-07-22 10:58:43 
Started by VIrtueeL - Last post by VIrtueeL
well i have been working on an puzzel game for 17 days now, and it feels like the dip is comming. "when you just abondon the project basicly"

how can i prevent this? i need some help

 60 
 on: 2014-07-22 10:57:47 
Started by noblemaster - Last post by StrideColossus
As previous posters: A is definitely the nicest for the terrain/icons, C has the better UI I think.

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