Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (120)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: 1 ... 4 5 [6] 7 8 ... 10
 on: 2014-10-24 16:57:16 
Started by BurntPizza - Last post by princec
V nice.

Released alpha footage of Basingstoke today:

Cas Smiley

 on: 2014-10-24 16:37:19 
Started by BurntPizza - Last post by pitbuller

It's our company own c++ framework so not really java related. I am behind all graphics programming. If someone is interesting about modding there should be plenty fun to do. Everything(shaders, textures, models, entities, world) is moddable in realtime.

 on: 2014-10-24 16:16:34 
Started by Norakomi - Last post by Norakomi
Added a menuSelect screen

And updated the downloadable beta version.

I'm actually getting hooked to playing my own game on my device ^__^.
Moving the player around using an on-screen 6 button controller on a 4,5" screen requires some serious skill and I quite enjoy getting better at it.

Couple of bugs need to be fixed and i need to change some graphics, but I hope to upload this to Google Play soonish.

 on: 2014-10-24 15:46:29 
Started by AndroidAddict - Last post by AndroidAddict
Ok. Thanks everybody for the replies. I will try it asap

 on: 2014-10-24 15:31:23 
Started by Norakomi - Last post by Norakomi
Yip, thought from a standpoint of trying to optimize the time a player stays interested in your game, would be to give them more options in which level they want to play in stead of starting with the same levels over and over.

 on: 2014-10-24 15:29:53 
Started by Rayexar - Last post by Rayexar
As you all probably know, Advanced Warfare is coming out in a week and a half. I'm pretty excited! Is anyone getting the game on PC? If so, would you like to play together some time? Just thought it'd be more fun to play in a group while chatting Smiley

How do you guys think the game will turn out? Revolutionary while keeping the elements that make Call of Duty fun as they advertise, or another disappointment like Ghosts?

 on: 2014-10-24 15:20:25 
Started by Norakomi - Last post by BurntPizza
That would work. I wondered if levels could be played non-sequentially.

 on: 2014-10-24 15:16:12 
Started by Norakomi - Last post by Norakomi

 on: 2014-10-24 15:15:13 
Started by Norakomi - Last post by StrideColossus
Maybe create a separate object to track the number of completed levels, something like the following?

public class LevelTracker {
    private final boolean[] completed = new boolean[ NUMBER_OF_LEVELS ];

    public void completeLevel( int level ) {
        completed[ level ] = true;

    public boolean isComplete( int level ) {
        return completed[ level ];

    public int countCompletedLevels() {
        int count = 0;
        for( boolean b : completed ) {
            if( b ) ++count;
        return count;

    public void reset() {
        Arrays.fill( completed, false );

No need for separate constants for each level.

 on: 2014-10-24 15:13:54 
Started by Norakomi - Last post by Norakomi
Well.... levelsFinished =0; wouldnt suffice i think

Let me explain.

So i have a menuselect Screen where I draw all 7 levels as a pictogram on screen and the player can select one.
Once a level is finished the screen switches back to the menuSelect screen and depending on which LEVELFINISHED boolean is set to true, it draws a checkmark over the level Pictogram, so the player:
1. sees which level(s) he has finished
2. can't select the level anymore.

The levels don't need to be selected in chronological order.
So if the player wants to play lvl3 first and then 1 and after 6, etc. He/She can.

You say that
If you ever have lots of bits of code that do more or less the same thing, that's not good.

which sound very plausible, but in this case i don't see what else i can do to set a bit to true or false in order to check for checkmark-draw and whether or not the level can be played

Pages: 1 ... 4 5 [6] 7 8 ... 10

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (44 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

lcass (38 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (68 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (73 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!