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 51 
 on: 2017-12-13 13:46:23 
Started by Apo - Last post by PaulReeves
Enjoyed Day 13, I have not had time to play the other games. Great idea by the way.

 52 
 on: 2017-12-13 09:37:39 
Started by Apo - Last post by Apo
Day 13: Seven

Today the game of the day is a match 4 game. Drag the tiles and create a vertical, horizontal or diagonal line.
Get 1000 or more points to get the hint of the day.


 53 
 on: 2017-12-13 05:52:30 
Started by RyanAlbano - Last post by RyanAlbano
RECENT CHANGES:

New Vehicle! (Koenigsegg One:1)

Body/optimization improvements on the Lamborghini, Saleen s7, Corvette, Bugatti, ThrusTactic, and Tn'T

New Track (Circles Race)

-----------------------------------------------------------------

FUTURE ISSUES:

Adding more hypercars (like Bugatti Veyron, Saleen s7). E-mail me at RyanAlbano1@gmail.com to suggest cars.

Fixing the remaining track textures

Continuing work on Tracks

Continue balancing vehicle's overall capabilities

Damage Dealt and Kill counter not always accurate. This sometimes gives incorrect scores to teams.

 54 
 on: 2017-12-12 15:20:08 
Started by killbysword - Last post by killbysword
If you ask 10 programmers a question, you'll get 11 different answers. Do whatever seems right to you.

I respectfully disagree with 65K's advice to use a library. You should stick with the absolute basics. Use Swing to get a simple GUI up and running. Think rock-paper-scissors or tic-tac-toe, or a higher/lower guessing game.

That will help you learn the basics of Java, OOP, events, user input, etc. You need to know all of that before you use a library like libGDX.

In my humble opinion, you should actually start with something simpler than Java. I really like Processing, and I've written a series of tutorials that go from Processing to Java (and soon libGDX) available at HappyCoding.io.

I generally disagree with you on this...

Unless you are talking about someone needing to understand how a render loop works, then sure, get a ball bouncing around the screen.

I went with libgdx because it meant not needing to know how to configure things for various platforms, there's all sorts of functionality where it comes down to "provide these inputs and you get what you need." 

So, I don't need to learn how a* works, I just need to know how to set up the graph, nodes and connections and the algorithm provides useful results. 

Unless your motivation is to learn how those systems work from the ground up, I don't see a point in reinventing the wheel...


I agree with you. Having started to work with libgdx it really lets you focus on building your game (the amount of tools that it provides is just amazing) rather than the very meticulous details that are not beginner friendly at all and you might not even need to know for simple 2D games. That being said, I think he also had said a great point. If the goal is to learn coding(Java) and
developing games as medium rather than actually developing a game then that's the way to go. That's my humble opinion on the matter. Thank you both for your input, I appreciate it Cheesy

 55 
 on: 2017-12-12 15:10:50 
Started by killbysword - Last post by killbysword
THIS JUST IN! New Advice.

If you want to learn to write games and code in general... get Pico-8 from Lexaloffle.

Moving from there to Java will be a cinch. And it's the most fun I've had programming for years.

Cas Smiley

I just looked it up, seems really interesting! Thanks for the update Cheesy

 56 
 on: 2017-12-12 09:57:02 
Started by orangepascal - Last post by orangepascal
Game is now also available on iOS (thanks to Libgdx and MobiVM)
and currently sits at #73 in the top-paid games (yay!) and in the "games we love" section.
Quick link to steam,itch and ios: orangepixel.net/ashworld

big relieve, wasn't sure this game would land with a lot of people, but I'm very happy with how it's performing and the user ratings and feedback is positive.

so on to the next game! (and some small updates for Ashworld)





 57 
 on: 2017-12-12 07:54:20 
Started by Apo - Last post by Apo
Day 12: LightTheTree

Today you have to light up the christmas trees. Slide the candles into the Christmas tree. =)
Solve 10 levels to get the hint of the day.

Controls:
Move with the cursor keys.



And I updated all versions, because I found some bugs.
I hope you like it and have fun with the calendar.

 58 
 on: 2017-12-11 21:38:14 
Started by michaelreldred - Last post by gouessej
Hi

Where is the version for Linux? I only see Android, OS X and Windows.

 59 
 on: 2017-12-11 17:31:07 
Started by killbysword - Last post by princec
THIS JUST IN! New Advice.

If you want to learn to write games and code in general... get Pico-8 from Lexaloffle.

Moving from there to Java will be a cinch. And it's the most fun I've had programming for years.

Cas Smiley

 60 
 on: 2017-12-11 16:33:47 
Started by killbysword - Last post by bmanmcfly
If you ask 10 programmers a question, you'll get 11 different answers. Do whatever seems right to you.

I respectfully disagree with 65K's advice to use a library. You should stick with the absolute basics. Use Swing to get a simple GUI up and running. Think rock-paper-scissors or tic-tac-toe, or a higher/lower guessing game.

That will help you learn the basics of Java, OOP, events, user input, etc. You need to know all of that before you use a library like libGDX.

In my humble opinion, you should actually start with something simpler than Java. I really like Processing, and I've written a series of tutorials that go from Processing to Java (and soon libGDX) available at HappyCoding.io.

I generally disagree with you on this...

Unless you are talking about someone needing to understand how a render loop works, then sure, get a ball bouncing around the screen.

I went with libgdx because it meant not needing to know how to configure things for various platforms, there's all sorts of functionality where it comes down to "provide these inputs and you get what you need." 

So, I don't need to learn how a* works, I just need to know how to set up the graph, nodes and connections and the algorithm provides useful results. 

Unless your motivation is to learn how those systems work from the ground up, I don't see a point in reinventing the wheel...

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
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