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 51 
 on: 2016-09-29 13:35:31 
Started by dleskov - Last post by princec
Already grabbed Smiley I have actual use for this at work! (Not game related)

But also of course I'd be personally interested in how this is going to fit in on Android or iOS. I bet the libgdx guys are even more interested.

Cas Smiley

 52 
 on: 2016-09-29 13:27:11 
Started by FabulousFellini - Last post by KevinWorkman
Create 1 bad guy object in my main game file and have that object create the 5 bad guys with an array or something.

Can you be more specific about exactly what you mean by this? Can you put together a small but runnable example that tries this approach out?

This is as much for you as it is for us. Questions like this are best answered by simply trying both approaches out and seeing which one you like the best.

But it sounds like the first approach is "better" since I'm not even sure what the second approach really means.

 53 
 on: 2016-09-29 12:03:38 
Started by dleskov - Last post by dleskov
You can now get a personal license for Excelsior JET, Standard Edition at no cost. The license is perpetual and permits commercial use:

https://www.excelsiorjet.com/buy#free-std

In other news, we are going to support ARM platforms, and the first beta for Linux/ARMv7 is already out:

https://www.excelsiorjet.com/arm

 54 
 on: 2016-09-29 11:20:32 
Started by Rickodesea - Last post by VaTTeRGeR
Pointing This is really nice, i tried it and everything i got to test yet works (mostly)!

Some critique:
  • The debug lines are still active in some parts of the editor
  • The fade in/out is looking good but the fade speed is annoyingly slow.
  • Ninepatch tool :The bottom/right selectors (seem to) do nothing. A precise (input pixel coordinates) size selection would be practical
  • Selecting an image to use in a field does not work after creating a new ninepatch or importing an image, it only works after changing tabs one or two times, refreshing resoruces does nothing
  • Being able to set a different editor-background color would also be a nice feature to test dark skins

 55 
 on: 2016-09-29 10:06:16 
Started by BurntPizza - Last post by basil_
i hear you. similar experience made me enjoy GWT, which comes with the build-in attitude "f**k the browser-side". tho', it comes with alot brainf**k too, just different flavour Smiley

 56 
 on: 2016-09-29 08:59:00 
Started by BurntPizza - Last post by princec
Finally after 3 years fixed the intermittent yet persistent 500 errors on our website.

Also discovered major irritating bug in almost all browsers which was screwing up our PHP script for delivering newsletter bribe hex codes (see here for a description). I don't actually think that this exact bug was occurring as such - our work Squid proxy here was doing it. When Squid was bypassed the site worked as expected.

That took 2 hours to find and fix. Chaz's PHP code doesn't help, and just imagine what fun it is debugging terrible PHP code when PHP itself is a macrocosm of brainf**k itself. I hate the web and all of its shit, half-baked, hand-wavy, loosely-coupled, "oh-we'll-deal-with-errors-some-other-time" bullshit.

Cas Smiley

 57 
 on: 2016-09-29 08:35:05 
Started by FabulousFellini - Last post by MatthewNicholls
Or have a badguy class and spawn class that does the job of distributing the bad guys.  I would put them in an array so they can be iterated through.  

 58 
 on: 2016-09-29 08:24:19 
Started by BurntPizza - Last post by MatthewNicholls
Wrote a method to load a horizontal cross shape cubemap png,  instead of needing 6 separate texture files.  Now I can just export straight out of genetica,  without having to first manually divide it up. 

 59 
 on: 2016-09-29 06:32:49 
Started by BurntPizza - Last post by philfrei
WIDT: Mostly read online news and commentary, from multiple sites, about the US Presidential debate. I'm finding it hard not to obsess on this horror show circus of an election. Am glad HRC did as well as she did but sincerely wish the odds on the election outcome were a little more one-sided in her favor. Did a bit of contract work and a handful of practice questions for the Java Associate certification test. I also made a modicum of progress on a tool for making utility clicks and chirps and whistles and possibly laser zaps as well. The notion is that this 2-op FM tool will be usable in multiple ways: save/load configurations, export wavs, or as api for generation of playable Clips, or as an api to play on demand via the mini synth itself. It will only be able to make tone bursts of a max of maybe 3/4 second. 

Also spent a few extra minutes on the way home trying to get a Station Agent or Policeman to check out a fellow collapsed on stairs leading down to the BART station. How are you supposed to tell if it is "merely" a homeless person "taking a nap" or someone collapsed due to a heart attack or diabetic coma or something? (By time I got someone to check him out he was gone, so "just taking a nap" seems to be the proper euphemism here. "Sublimate!" I tell myself. Channel the anger to something useful.)

I am feeling a bit burned out. Hopefully tomorrow will be a fresh, new, and more productive day.

 60 
 on: 2016-09-29 05:27:57 
Started by IWorkInPixels - Last post by IWorkInPixels
I've been a coder for 20 years and have about 2 years of Java under my belt, but I am new to libgdx, and I am making a new side-scrolling game which will feature parallaxed backgrounds and the ability to zoom in and out, so I stole some code from the parallax demo and added to the OrthoCamController class the ability to zoom in and out.

I have clamped the movement to the ends of the game world by not allowing the camera to move beyond 0+half viewport width and game world width-half viewport width.  Which works great for the front layer, but then as I parallax the background layers get moved over by more and then if you zoom out you can see past the ends of the background layers.

What's a good way to get the OrthoCamController to check where each layer is, and clamp movement so that you can't zoom or move any more in that direction if it would cause you to see past the end of a layer?

Thanks!

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