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 51 
 on: 2014-10-24 16:57:16 
Started by BurntPizza - Last post by princec
V nice.

Released alpha footage of Basingstoke today: http://www.puppygames.net/blog/?p=1585

Cas Smiley

 52 
 on: 2014-10-24 16:37:19 
Started by BurntPizza - Last post by pitbuller

It's our company own c++ framework so not really java related. I am behind all graphics programming. If someone is interesting about modding there should be plenty fun to do. Everything(shaders, textures, models, entities, world) is moddable in realtime.

 53 
 on: 2014-10-24 16:16:34 
Started by Norakomi - Last post by Norakomi
Added a menuSelect screen



And updated the downloadable beta version.

I'm actually getting hooked to playing my own game on my device ^__^.
Moving the player around using an on-screen 6 button controller on a 4,5" screen requires some serious skill and I quite enjoy getting better at it.


Couple of bugs need to be fixed and i need to change some graphics, but I hope to upload this to Google Play soonish.

 54 
 on: 2014-10-24 15:46:29 
Started by AndroidAddict - Last post by AndroidAddict
Ok. Thanks everybody for the replies. I will try it asap

 55 
 on: 2014-10-24 15:31:23 
Started by Norakomi - Last post by Norakomi
Yip, thought from a standpoint of trying to optimize the time a player stays interested in your game, would be to give them more options in which level they want to play in stead of starting with the same levels over and over.

 56 
 on: 2014-10-24 15:29:53 
Started by Rayexar - Last post by Rayexar
As you all probably know, Advanced Warfare is coming out in a week and a half. I'm pretty excited! Is anyone getting the game on PC? If so, would you like to play together some time? Just thought it'd be more fun to play in a group while chatting Smiley

How do you guys think the game will turn out? Revolutionary while keeping the elements that make Call of Duty fun as they advertise, or another disappointment like Ghosts?

 57 
 on: 2014-10-24 15:20:25 
Started by Norakomi - Last post by BurntPizza
That would work. I wondered if levels could be played non-sequentially.

 58 
 on: 2014-10-24 15:16:12 
Started by Norakomi - Last post by Norakomi
Interesting!

 59 
 on: 2014-10-24 15:15:13 
Started by Norakomi - Last post by StrideColossus
Maybe create a separate object to track the number of completed levels, something like the following?

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public class LevelTracker {
    private final boolean[] completed = new boolean[ NUMBER_OF_LEVELS ];

    public void completeLevel( int level ) {
        completed[ level ] = true;
    }

    public boolean isComplete( int level ) {
        return completed[ level ];
    }

    public int countCompletedLevels() {
        int count = 0;
        for( boolean b : completed ) {
            if( b ) ++count;
        }
        return count;
    }

    public void reset() {
        Arrays.fill( completed, false );
    }
}


No need for separate constants for each level.


 60 
 on: 2014-10-24 15:13:54 
Started by Norakomi - Last post by Norakomi
Well.... levelsFinished =0; wouldnt suffice i think

Let me explain.

So i have a menuselect Screen where I draw all 7 levels as a pictogram on screen and the player can select one.
Once a level is finished the screen switches back to the menuSelect screen and depending on which LEVELFINISHED boolean is set to true, it draws a checkmark over the level Pictogram, so the player:
1. sees which level(s) he has finished
2. can't select the level anymore.

The levels don't need to be selected in chronological order.
So if the player wants to play lvl3 first and then 1 and after 6, etc. He/She can.

You say that
Quote
If you ever have lots of bits of code that do more or less the same thing, that's not good.

which sound very plausible, but in this case i don't see what else i can do to set a bit to true or false in order to check for checkmark-draw and whether or not the level can be played

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Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (44 views)
2014-10-16 15:22:06

Norakomi (33 views)
2014-10-16 15:20:20

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2014-10-14 00:39:48

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2014-10-14 00:35:47

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2014-10-14 00:32:37

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2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45

BurntPizza (86 views)
2014-10-11 22:30:10
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