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 51 
 on: 2017-10-14 19:52:21 
Started by SteveSmith - Last post by DarkCart
And then, once it's created comes the hardest challenge: getting people to play it.
Very difficult.
I think FPS/3D players want the best possible graphics and will always compare with AAA games.
Minecraft was the one and only exception.

You're forgetting about Runescape. Over 200 million accounts created, which puts minecraft's figures to shame.

 52 
 on: 2017-10-14 18:54:50 
Started by JaredBGreat - Last post by JaredBGreat
I've finished a couple small arcade games (this and this) but wonder about some things.

For one thing, I like them, and think others could enjoy them, but not sure about distributing them.  I doubt I could get actual money for them, at least on PC, but if others might enjoy them I'd like for them to be out there.  I did look into porting them to Android (where perhaps they might have more success), but it seems the little framework I dreamed up is not very portable.  On the other hand, I've also wondered if I shouldn't even bother -- they're so small and kind-of beginner projects, maybe they don't really belong here next to games that some people might try to seriously market.

Does anyone have any advice or feedback on this?



 53 
 on: 2017-10-14 18:45:53 
Started by murarz208 - Last post by JaredBGreat
Well, it looks interesting.

 54 
 on: 2017-10-14 17:17:11 
Started by murarz208 - Last post by murarz208
No, I didn't publish game anywhere Wink
Maybe on next build I will upload apk somewhere and paste link here so that people could play it Wink
Thank's for reply Smiley

 55 
 on: 2017-10-14 16:35:41 
Started by BitBotz - Last post by orange451
"I converted my JAR to an EXE"
Welp, now you've limited your audience. Looks like it's a cool game though.

 56 
 on: 2017-10-14 16:11:46 
Started by Poordoor - Last post by Gornova
At first seems easy, untile spawns the red line, then the game is really interesting! On my second run the red line never spawn again, so was really easy to stay in an angle and wait (500 points so far). My suggestion is to iterate from that version and add more bonuses, enemies and try to use libgdx and add graphics, menu, music etc.. with some polish could be a minimalistic mobile game

 57 
 on: 2017-10-14 16:04:31 
Started by Ranger - Last post by Gornova
Understood, but in many racing games, if player simply win a race, next race start position should be related to past victories

 58 
 on: 2017-10-14 16:03:22 
Started by murarz208 - Last post by Gornova
there is a playable build somewhere? More easy to understand if it's possible to play with your game Cheesy

 59 
 on: 2017-10-14 11:54:41 
Started by SteveSmith - Last post by 65K
And then, once it's created comes the hardest challenge: getting people to play it.
Very difficult.
I think FPS/3D players want the best possible graphics and will always compare with AAA games.
Minecraft was the one and only exception.

 60 
 on: 2017-10-14 10:15:57 
Started by SteveSmith - Last post by SteveSmith
I'm currently obsessed with Overwatch, and it got me thinking that, as far as I can find, there's not a single open-source multiplayer FPS game in Java (if anyone knows of one, please let me know).

So my idea is to create one; it will be open source, and able to be used as the framework for anyone else who wants to make their own FPS in whatever mold, e.g. Overwatch, TF2, Unvanquished, a Doom remake, or PlayerUnknown's Battlegrounds (which I only heard about yesterday and seems to be taking over the world).

And then, once it's created comes the hardest challenge: getting people to play it.  Anyway, I just thought I'd mention it.  My main reason for posting this is to check there isn't already one out there.

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