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 51 
 on: 2018-05-22 21:44:25 
Started by berzas - Last post by FabulousFellini
did you create a runnable jar?  for my game, I had to use jarsplice to package all the dependencies.  With that, I could never get the .exe option to work

 52 
 on: 2018-05-22 20:54:15 
Started by berzas - Last post by berzas
All games who is being sold in ( physical/virtual ) shops require installiation ( to run setup.exe ).

I tried to create application with java, and it is enought to double-click JAR.

Should my game use installiation, perhaps if some stuff is extracted - game runs faster?

 53 
 on: 2018-05-22 20:46:50 
Started by Springrbua - Last post by philfrei
Some get around it by asking for others (via another thread) for a reply in order to be able to reset the count. Which WIP application is yours?

State of things these days is that many issues have to be dealt with via work-arounds rather than changes to the site, due to its age and inflexibility.

 54 
 on: 2018-05-22 18:47:05 
Started by Springrbua - Last post by VaTTeRGeR
On one hand it's a good indicator of how much interest/engagement there is in your project.

No replies, no medals on new posts, hitting post limit => You're doing something wrong

On the other hand it's kind of arbitrary so i'm against it as well, having a double-post cooldown of a day or so would make more sense than the current system.

 55 
 on: 2018-05-22 16:47:39 
Started by BurntPizza - Last post by orange451
Might be time for me to start looking into them again Smiley

Could be fun to make a VR game

 56 
 on: 2018-05-22 16:45:14 
Started by Springrbua - Last post by orange451
I have the same feeling.

 57 
 on: 2018-05-22 16:32:18 
Started by philfrei - Last post by philfrei
nsigma wrote:
Quote
@philfrei - I assume you've found the online docs for Inno Setup, or are they available in the app too?  I also had to do the icons thing, although NetBeans RCP uses an .exe so no need for the minimize.  Isn't there a way to alter the script so that the console window closes as soon as the JVM is up?  Sure I've seen that somewhere.

Thanks for checking back on those issues, nsigma.

Yes, the examples and docs are packed with the application and I did find them.
Yes, one can add "runminimized" as a "Flag" for the "Icon" tag. I didn't see an example, though, since I didn't take the time to locate any examples that run a bat.

There should be a common scale for documentation quality. Maybe this (scale of 1-5):

1) no doc or contains many inaccuracies (worse than none?)
2) many gaps (includes: references to things not explained)
3) relatively complete info but not well organized, sparse examples
4) able to index in, locate specific issues/scenarios
5) info works for scanning/speed-reading intake (with clear drill-down paths and easy to locate examples)

6!) your specific scenario has been anticipated and dealt with

I would place INNO SETUP 5 at about 3.5 on this scale.

But, such a scale being linear, and problems being orthogonal to each other, the scale has its drawbacks.

 58 
 on: 2018-05-22 15:56:11 
Started by Springrbua - Last post by FabulousFellini
I dont like the limit, esp for a wip thread

 59 
 on: 2018-05-22 11:54:13 
Started by Springrbua - Last post by VaTTeRGeR
Quote
Let me know what you think about it Smiley

Concerning the lack of replies and you hitting the post limit:

You want me to be 100% honest?

I'm not interested in the sports/running-game genre at all, that there's not a single video showing the gameplay but lots of text filled with boring details of the development makes it ten times worse.

Distill your text down to the essential and post something interesting and you'll get more attention and replies, simple as that.


About your game:

The game runs smoothly.

There was seemingly no way of telling if my button mashing was good or bad except my current speed, you talked about an exhaustion mechanic, well then where is the feedback for the user?

The buttons desperately need a custom skin with visible borders.

The button assignment needs to be shown to the player without him having to discover the options menu first.

The quit button is way to small and hidden, i couldn't find it at first, the options-menu button looked more like a highscore/ladderboard button, i only discovered the options menu by accident.

The graphics options are very limited, where are the other resolutions?

 60 
 on: 2018-05-22 09:26:23 
Started by Springrbua - Last post by Springrbua
Hi,
I created a WIP-Topic about my game a few month ago and lately I ran into the 6 consecutive posts limit.
I did not know about this limit before and was actually a little shocked.
I somehow understand the reason behind this limit but I am not sure, if this fits the WIP-Board.
In the WIP-Board, people post the games they are currently working on. If you post your progress often, you will run into this limit pretty soon, except your game is really cool and gets enough interest.

The point is, that in the WIP-Board, in my opinion, not every post causes a discussion.
I follow many WIPs and I like to read the updates, but I don't reply very often as I don't think I have to comment every small update.

Thats why I would like to discuss about this limit and hear your opinion.

Thanks Smiley

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
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