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 on: 2015-08-04 07:34:45 
Started by bornander - Last post by bornander
I think the game is just too slow and floaty for me. Platformers need precise control and Grapple just doesn't have that. That's not to say that it's not fun however, it's just a little frustrating when I die because I don't have enough control to affect a jump in the way I want.
It's intentional. I wanted the player to have less control over horizontal movement when in mid air, to force them to make sure they got the jump right from the start.

But if that''s not fun to play I will change it, and I'll make the player able to control horizontal movement to a degree closer to that when walking. Keep an eye out for version 1.07, it will attempt to address this issue.

Thanks for the feedback.

 on: 2015-08-04 03:54:54 
Started by israelg99 - Last post by israelg99
Hi Fighters!
Some people suggested me to submit Brutal Fighters to Steam Greenlight, I know I am late, but better late than never Smiley

It's completely free, no in-game transactions, no ads, completely free + open source, and I personally take care of the servers too, so I really don't get anything from it(sadly some people think I do and love to show hate), just to hopefully let people join and enjoy the game.

If you like the concept, please vote and share, I am not really into "marketing", I am just a java game developer, so if you like it please vote and share, I would really appreciate it! Smiley

 on: 2015-08-04 02:11:26 
Started by pquiring - Last post by pquiring
Ok, here is the soln to getting it to run on a mac:

Sorry, I couldn't resist Wink

But seriously I'm working on mac support.

 on: 2015-08-04 00:50:36 
Started by BurntPizza - Last post by tom_mai78101
This is one of many apple cider vinegar traps I laid out.[/img]

Out of sheer curiosity, is it just apple cider vinegar inside that cup? Do they drown in vinegar or is there something else?

Yes, pure apple cider vinegar. Attracts around 56% of the fruit flies, above 86% if you're not around the cup.

For some reasons, fruit flies die when in contact with the apple cider vinegar, such as their wings or body. Then they stay afloat squirming until it's lifeless. And then after a while, the corpse sinks to the bottom.

Some of the flies shoot out a thin black stream of something from their stingers. I think it's poo. I don't know. The thin black lines are very long, but it dissipates shortly.

Most, if not all, fruit flies drown before their body sinks. When their heads are lower than their abdomen, after a brief moment, an air bubble pops out from their heads, and the body sinks very fast. When their abdomen are lower than their heads, their wings will catch air bubbles, and that takes a very long while for them to sink. Sometimes, I see flies just fly straight into the vinegar, so their wings hit the vinegar first. They would spin around and around until they are tired, and then poof! Out comes their stingers. Only the fruit flies with their abdomen lower than the heads do not show their stingers.

So yeah. This is what I observed while working on my project. This trap is more interesting than all of my projects.

 on: 2015-08-04 00:42:55 
Started by unlight - Last post by unlight
Use a profiler to understand by-reference? Surely by the time you know enough to make sense of the profiler output, you will probably understand by-reference...  Smiley

No I haven't, I will read into it now.

If I have a "Content" class which stores a static sprite image, and then I create 100 sprites which all take this image as a parameter, will I have 100 instances of this image in RAM or just 100 pointers to the static image?

The best/only way to answer questions like this is to do some profiling. How much memory does your program use if you have a single reference to the image? How much memory does it use if you have 100? 1000? 1,000,000?

But to understand the basics of what's going on, I highly recommend reading these two articles:

Thank you for the links, I love this guys way of explaining things, big help!

 on: 2015-08-04 00:22:31 
Started by tommohawkaction - Last post by tommohawkaction
NOTHING SPECIAL  Pointing Pointing Pointing

Just made a little engine from scratch using Open GL 3.2

I am going to try and attempt ray casting tomorrow

 on: 2015-08-03 23:17:33 
Started by Archive - Last post by Archive
figure out how texcoords are interpolated, to figure out which texcoords are at every pixel
Thank you!

 on: 2015-08-03 21:57:47 
Started by erana - Last post by theagentd
Looks interesting! I've always had a soft spot for the old Final Fantasy games.

 on: 2015-08-03 21:47:31 
Started by pquiring - Last post by pquiring
Intel HD Graphics 5000 1536 MB
I'm on a Mac OS X, so there's no appdata folder.

Opps, Mac is not supported yet, sorry.  Strange it even got that far.

To support Mac I need to recode some native components but I have limited access to a Mac.

 on: 2015-08-03 21:31:20 
Started by unlight - Last post by ags1
Use a profiler to understand by-reference? Surely by the time you know enough to make sense of the profiler output, you will probably understand by-reference...  Smiley

Pages: 1 ... 4 5 [6] 7 8 ... 10
bilznatch (27 views)
2015-08-04 11:03:17

SHC (44 views)
2015-08-01 03:58:20

Jesse (25 views)
2015-07-29 04:35:27

Riven (48 views)
2015-07-27 16:38:00

Riven (26 views)
2015-07-27 15:35:20

Riven (28 views)
2015-07-27 12:26:13

Riven (19 views)
2015-07-27 12:23:39

BurntPizza (42 views)
2015-07-25 00:14:37

BurntPizza (56 views)
2015-07-24 22:06:39

BurntPizza (35 views)
2015-07-24 06:06:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
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2015-06-14 11:34:43

List of Learning Resources
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2015-05-31 05:37:30

Intersection Methods
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2015-05-29 08:19:33

List of Learning Resources
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2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
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How do I start Java Game Development?
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2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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