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 51 
 on: 2015-04-17 13:34:22 
Started by kingroka123 - Last post by basil_
this is very nice!

 52 
 on: 2015-04-17 13:00:39 
Started by kingroka123 - Last post by jonjava
Cool. You might be interested in http://google.github.io/liquidfun/

 53 
 on: 2015-04-17 11:59:49 
Started by tommohawkaction - Last post by gouessej
Hi

Why do you claim that GreenFoot is an advanced version of Scratch? The latter is so easy that even 7-year-old kids can use it. I love Java but I prefer recommending Scratch. Moreover, I'm not sure that GreenFoot is available in several languages.

 54 
 on: 2015-04-17 10:24:29 
Started by jerryq27 - Last post by rwatson462
Can we see your this.keyPressed() method?

Have you placed any debugging output (println's) in the keyPressed method to check that it's working correctly and doing what it should be doing?

 55 
 on: 2015-04-17 00:13:39 
Started by israelg99 - Last post by israelg99
It's a table, so it'll align to rows and columns. If you want it centered, try colspan() to make a cell extend horizontally.

I will try it now, sounds like the answer!
Yeah I just figured out it's a table :0
I guess that's what happening when you binge a programming session on your game haha Smiley

 56 
 on: 2015-04-16 23:59:10 
Started by jerryq27 - Last post by jerryq27
After much frustration, I decided to try a different way of doing things,
I think this approach is a bit more cleaner, but the new problem that came up
is the pressing two keys simultaneously. Anyone have any ideas?

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   public void moveAlongPath(TileMap map, Path path) {
      for(int count = 0; count < path.getLength(); count++)
      {  
         Node step = path.getStep(count);

         //Checking the rows
         if(map.getRow(getY()) != step.getRow())
         {

            //Current position at the top.
            if(map.getRow(getY()) < step.getRow())
            {
               this.keyPressed(KeyEvent.VK_RIGHT); //This is getting ignored?
               this.keyPressed(KeyEvent.VK_DOWN);
            }
         }
         if(map.getRow(getY()) == step.getRow())
            this.keyReleased(KeyEvent.VK_DOWN);
         if(map.getCol(getX()) == step.getCol())
            this.keyReleased(KeyEvent.VK_RIGHT);
      }
   }

 57 
 on: 2015-04-16 23:16:40 
Started by tommohawkaction - Last post by CopyableCougar4
Featured games are picked by moderators, not posted:

Quote
These games are picked by the mods for being unique, particularly good, or otherwise special.

(Unless a moderator put this here, then nevermind.)

 58 
 on: 2015-04-16 22:53:18 
Started by zingzags - Last post by zingzags
You're going to need to debug your code more, and then post a more specific portion of that class along with an example of what you mean (a gif or something of the sort). Try adding in some print statements here and there to get an idea of what's going on, and go from there! I bet you could figure it out on your own, it's most likely just a simple logic error.
Yeah I know what you mean, it must be. I got to record all the frames and stuff, and if I still cant get it to work properly ill be back with a video.

 59 
 on: 2015-04-16 21:39:57 
Started by noctarius - Last post by noctarius
I removed the edit rights last week to first get all the currently signed up things out.

Will open up a second round next week and why shouldn't people do something like that?

 60 
 on: 2015-04-16 21:31:06 
Started by tommohawkaction - Last post by tommohawkaction
https://play.google.com/store/apps/details?id=com.hawk.stack.android&hl=en_GB




Box Upon Box is a game where you stack boxes on each other, the objective of this game is to gain a high score and try and get the best medals in the game by stacking the boxes but be careful the stack of boxes will become unstable and fall.
Credit:
Thanks to http://opengameart.org/ for the art

Pages: 1 ... 4 5 [6] 7 8 ... 10
 
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