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 on: 2014-11-25 23:11:51 
Started by kevglass - Last post by kevglass
Finally a new update! Version 3 includes:

- Planets
- Tasks
- Exploring
- Galaxy Map
- Bug Fixes

As you can imagine theres lots of ground work thats gone in as well. More to do, more to explore. Android version has just gone up so will take a little while to propagate.

Any testing is richly appreciated as always!



 on: 2014-11-25 22:58:11 
Started by Dee - Last post by Dee
Just wanted to let you guys know: The tool will be available for Mac, the second stretch goal has just been reached.

 on: 2014-11-25 22:41:28 
Started by Olo - Last post by indyy
ooh i cant wait for bunnies Smiley

 on: 2014-11-25 22:38:32 
Started by Olo - Last post by Olo
I will make more content for the game after the jam is over ( long after it, got work to do for my job and for school) and slap "Rage Day 2" on it. Currently this is what i want to add:
  • More animals
  • Parallax background
  • Different weapons
  • Online scoreboard
  • Better, animated gui
  • More tiles
  • Better level generator
  • Bunnies with rocket launchers MODE
  • Death animations for animals
  • Intro cutscene

 on: 2014-11-25 21:43:43 
Started by SHC - Last post by Gibbo3771
Nice, how are you handling transforms?

Are you just using standard Vector code or matrix transforms? I am new to Matrices, waiting patiently for the updated repo Cheesy.

 on: 2014-11-25 21:07:03 
Started by Olo - Last post by indyy
bunnies with rocket launcher, thats cool.I would add that to the game for challenge, but dont get me wrong i respect this creation its more than i ever made.

 on: 2014-11-25 21:00:46 
Started by rwatson462 - Last post by rwatson462
Hi Danisaur,   thanks for your input.

At the moment everything is consistent surrounding those red boxes.  the standard "range" of a melee attack is fixed as the same from every angle.

I was really concerned that experienced players would understand a certain range from each entity's feet whereas a newbie player maybe wouldn't get it :/

But I guess, like you say, consistency is the trick and if it's difficult to start with the more they do it the easier it will become.

 on: 2014-11-25 20:53:25 
Started by Olo - Last post by ags1
If our Creator didn't want us to kill bunnies, He would have given them rocket launchers.

This game is honest. Is a "zombie" game better where you can slay unlimited numbers of dehumanized humanoids?

 on: 2014-11-25 20:40:35 
Started by philfrei - Last post by philfrei
Hey, just d/l and played your game, still going actually, my crit is that at first I had no idea what I was doing. It wasn't until I did a medium level puzzle that I started to understand how to play the game, the first three puzzles I did didn't teach me how to play, I just put random things in and it worked. I didn't feel it was complex enough to register what was going on.

Just my two cents....

anyway now that I get it I'm really digging the game. Also, the music is awesome, nice ambiance.

edit: just played the 5th bronze puzzle, from the left, and that was a good easy one. I think I would've understood what was going on there, but idk

Really valuable observation! I've been struggling with how to present the puzzles. Earlier, I was told they were too hard, but I have now seen a couple people do the random thing and not learn anything from the ones that are too easy. (Originally the first silver one was my "easiest".)

Making the puzzles is tricky. I do have a utility that allows me to test to verify the solution, and shows if there are multiple solutions--a couple of the easy ones are that way.

This is the biggest challenge of this puzzle game: communicating how the puzzle works.

I take it the sound is not breaking up. That would be good. It might also be possible if things got too busy for the volume to get too loud, which makes a nasty noise, rather than a hiccup.

 on: 2014-11-25 20:40:18 
Started by Gibbo3771 - Last post by princec
Everything's blue in this world.

Cas Smiley

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SHC (24 views)
2014-11-25 12:00:59

SHC (24 views)
2014-11-25 11:53:45

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2014-11-24 19:59:16

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2014-11-22 12:13:56

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2014-11-13 12:34:49

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2014-11-12 21:11:50

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2014-11-12 21:10:15

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2014-11-12 21:09:33

kovacsa (69 views)
2014-11-07 19:57:14
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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