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 41 
 on: 2014-12-19 11:19:37 
Started by kpars - Last post by kpars
Damn, I got no idea why it's performing that way. I'm running this on a 6 year old iMac with no trouble. Clueless
We'll be fixing most of the FPS bugs in the patch.

In the patch we are also going to be changing up some the controls a bit, so don't worry too much about that.

It comes out on Saturday.

- Jev

 42 
 on: 2014-12-19 09:54:53 
Started by Mike - Last post by princec
I suppose he can sit in there all alone and wonder what went wrong with the rest of his life.

Or surrounded by lackeys, hangers-on, leeches and scroungers pretending to be his friends, as the case may be.

Cas Smiley

 43 
 on: 2014-12-19 09:50:54 
Started by VIrtueeL - Last post by VIrtueeL
so when i do "g.rotate(0.01);" it rotates everything

tiles,text,player,backround

even if i only do it before i draw the player and after i draw the tiles,text,backround

ok here is an image!


it rotates everything

//RENDERS BACKROUND

//RENDERS TILES

//ROTATES * But Rotates All Off The Rendered Things!??
//RENDERS PLAYER

 44 
 on: 2014-12-19 09:41:00 
Started by Mike - Last post by VIrtueeL
dont ask me why, but you do it to =p


 45 
 on: 2014-12-19 09:20:05 
Started by Mike - Last post by Mike
This isn't really gaming related per se, more of a related by proxy Smiley

A candy room, great views, 8 bedrooms, 15 bathrooms in Beverly Hills for 70 million dollar. It sounds like he's having fun with the money!

A video of the house:
http://www.expressen.se/leva-och-bo/persson-koper-lyxhus--for-en-halv-miljard/

Mike

 46 
 on: 2014-12-19 08:54:32 
Started by yoh - Last post by ra4king
I'm assuming he believed not everyone checked all sub-forums.

 47 
 on: 2014-12-19 08:50:23 
Started by songangel - Last post by ra4king
The 'itemPosition' uses position.xy as the origin, while the SpriteBatch.draw uses the projection's origin + origin.xy. These are apparently mismatched. What is the SpriteBatch's origin?

 48 
 on: 2014-12-19 08:38:06 
Started by Ed_RockStarGuy - Last post by Emmsii
Thats some nice world generation you got there, maybe you could rough up the edges of the biomes a a little more.

 49 
 on: 2014-12-19 08:31:06 
Started by KudoDEV - Last post by Gibbo3771
Can't remember what that is called but whatever your vsync setting is, reverse it. That might solve the issue, it's done sort of tearing problem I think.

Edit: hit me, never seen you mention it is tearing :p

 50 
 on: 2014-12-19 07:37:39 
Started by VIrtueeL - Last post by VIrtueeL
i will look in to this!

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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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