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 on: 2016-05-30 20:31:44 
Started by ags1 - Last post by ags1
This is kind of like SAX for TreeML... Smiley

However, I need to curb my enthusiasm and not implement more features than I strictly need right now.

One thing I would like to have (that you don't find in schema languages generally) is the ability to define enums as a query on another document. For example, a career lists a number of skills, mapped to the maximum progression possible for that skill in that career. I could define an enum in the career-schema.treeml file defining the expected skills, but that is fragile, too much work, and beyond my mental ability to keep straight. Instead I would like to define the enum as a reference to the careers.treeml file:

    enum : flow, skills, args, "skills.treeml", "skill/id"

Then my career schema is always in synch with the skills list! I'd apply the same thing to the list of career possessions, etc. The above example is not quite well formed as the last two arguments in the value list are not tokens. Also the "filename" should be considered a logical resource name and not a system dependent file name.

 on: 2016-05-30 20:05:09 
Started by TGStudiosDE - Last post by TGStudiosDE
Ah Okay many Thanks for answering the Question  Grin

 on: 2016-05-30 20:03:58 
Started by strategy - Last post by strategy
inkle studios ("80 Days", "Sorcery") recently released their interactive fiction authoring system, ink, as open-source.

It's an awesome scripting language for writing narrative. Since I needed something like this and preferred ink to my similar home-grown, I re-implemented it in Java, and open-sourced the result. The implementation of ink is not yet complete, but it's fully capable of use for complicated narratives already (+ I added some additional features that were useful for me, such as using reflection to provide direct access to Java class methods, etc).

 on: 2016-05-30 20:01:16 
Started by TGStudiosDE - Last post by Riven
Finish your education Pointing (But yes, you can get an IT job at 17, given you have skill X and Y, and have experience with Z.)

 on: 2016-05-30 20:01:07 
Started by TGStudiosDE - Last post by DarkCart
Ok, let's back up.

Say hypothetically I was a person who needed a IT guy and stumbled across you post. I'd click back to wherever I was immediately because you didn't say anything about what kind of IT person you are, nor did you tell me anything about your qualifications or experience in the field. On top of that, you're 17. You can't even sign a contract to work for someone. 

Harsh as it may sound, it would be pretty stupid to hypothetically hire you for any job from what information you've given.

What can you do about it? Wait a few years so you can legally sign a contract, and give some more information other than "hi i want a job for money im 17"

 on: 2016-05-30 19:36:11 
Started by TGStudiosDE - Last post by TGStudiosDE
Hello Guys,

Does anybody know if I could a next Job in the IT Section to get some Money or is this impossible with 17 Years ? Smiley

Regards, TGStudiosDE

 on: 2016-05-30 19:15:08 
Started by steveyg90 - Last post by steveyg90
Implemented the inventory system.  Can now select item to use such as axe, pickaxe, various building blocks which can be found around the world.  Need to add how many of the items you have.  Hope you like.

 on: 2016-05-30 18:01:47 
Started by BurntPizza - Last post by J0
I mean yeah, could've used that Grin

 on: 2016-05-30 18:00:50 
Started by BurntPizza - Last post by ClaasJG
I recommend a template engine Wink


 on: 2016-05-30 17:59:36 
Started by BurntPizza - Last post by J0
For the first time today I wrote code to generate loading/reading/rendering specific code as String.
It turned out easier than I thought, although you do get a lot of
's everywhere Smiley
snippet += n + "\t\trT += speed;"+n+
                  "\t\ttime = (int)rT;"+n+
                  "\t\tif(speed == 0){//Back to time = 0."+n+//Generated code is even commented! :p
                     "\t\t\tif(rT < " + (Timing.maxT/2) + "){"+n+
                        "\t\t\t\trT /= 4;"+n+
                        "\t\t\t\tif(rT < 1)"+n+
                           "\t\t\t\t\trT = 0;"+n+
                        "\t\t\t\trT += (" + Timing.maxT + "-rT) / 4;"+n+
                        "\t\t\t\tif(rT > " + (Timing.maxT-1) + ")"+n+
                           "\t\t\t\t\trT = 0;"+n+
                     "\t\t\ttime = (int)rT;"+n+

(Note: these
's everywhere are treated almost as
's although it's the platform specific line separator obtained from
because of how I'm using the generated code)

J0 Smiley

Pages: 1 ... 3 4 [5] 6 7 ... 10
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FPS Camera Tutorial
by Hydroque
2016-05-22 05:40:58

Website offering 3D Models specifically for games for free
by vusman
2016-05-18 17:23:09

Website offering 3D Models specifically for games for free
by vusman
2016-05-09 08:50:56

Website offering 3D Models specifically for games for free
by vusman
2016-05-06 11:10:21

Website offering 3D Models specifically for games for free
by vusman
2016-04-29 12:56:17

List of Learning Resources
by SilverTiger
2016-02-05 09:39:47

List of Learning Resources
by SilverTiger
2016-02-05 09:38:38

List of Learning Resources
by SilverTiger
2016-02-05 09:35:50 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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