Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (581)
Games in Android Showcase (162)
games submitted by our members
Games in WIP (632)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4] 5 6 ... 10
 31 
 on: 2015-05-24 10:43:33 
Started by Riven - Last post by klaus
If you don't want the hassle of setting up nagius monitoring or similar I can recommend the free service https://uptimerobot.com/

I use it for my sites and even webservices.

 32 
 on: 2015-05-24 09:39:33 
Started by shadowstryker - Last post by Abuse
Don't use blocking IO; use non-blocking Channels along with a Selector.
It should be just as simple to just use a thread-per-client model with blocking IO... you might want to give your reasons for the advice.

Cas Smiley

My suggestion was responding to this request by the OP.

Quote
The simplest solution would be to split the packet-input thread into a TCP-input and UDP-input thread, but I'd want to avoid this if possible.

If he doesn't want blocking, and doesn't want lots of threads, non-blocking Channels accessed through a Selector is the logical suggestion.

 33 
 on: 2015-05-24 09:13:48 
Started by shadowstryker - Last post by princec
Don't use blocking IO; use non-blocking Channels along with a Selector.
It should be just as simple to just use a thread-per-client model with blocking IO... you might want to give your reasons for the advice.

Cas Smiley

 34 
 on: 2015-05-24 08:42:39 
Started by shadowstryker - Last post by noctarius
You can try to activate SO_REUSEADDR (http://docs.oracle.com/javase/7/docs/api/java/net/StandardSocketOptions.html#SO_REUSEADDR) on both SocketChannels but it depends on the OS it works or not.

 35 
 on: 2015-05-24 08:30:27 
Started by RKJ - Last post by RKJ
After compiling the game I can find the executable in the bin folder. But it does not work; says unable to load images Sad and terminates immediately

 36 
 on: 2015-05-24 08:07:52 
Started by BurntPizza - Last post by Slyth2727
Successfully wrote a complete keyboard driver with an stdin stream + a few input functions (getch, getchar, gets). Implemented a little shell with a couple commands too! I think I'll work on paging next so my stdin and stuff actually mean something..

Check out the code for it if you wish: https://github.com/CMatri/casteOS

 37 
 on: 2015-05-24 07:24:39 
Started by Vulpicula - Last post by Vulpicula
I think I'll just stick to using the .wav format.

 38 
 on: 2015-05-24 05:56:56 
Started by BurntPizza - Last post by Ecumene
My whole day has been summed up into a single 2D array.
1  
[[0, -1, 1, -1], [-1, 0, -1, 1], [1, -1, 0, -1], [-1, 1, -1, 0]]

It's a bit complex to explain, but it is a weight matrix to simulate enumerated connections between X# of neurons. I got it first try :O

 39 
 on: 2015-05-24 05:55:17 
Started by minigame - Last post by yourjavaisbroken
Thank you so much for uploading this!
I am interested in seeing other ways to network, so that is really the only thing I am interested in.
Nice job though with the 3D! Very nice!

 40 
 on: 2015-05-24 05:35:16 
Started by kocorrr - Last post by Jesse
Glad you got the transform problem sorted (sorry if you already knew everything I mentioned in my previous post - I wasn't sure at what level the problem was, but it sounds like it was a simple order-of-operations problem).

Pages: 1 2 3 [4] 5 6 ... 10
 
MrMapcom (11 views)
2015-05-23 20:26:16

MrMapcom (17 views)
2015-05-23 20:23:34

Waterwolf (29 views)
2015-05-20 15:01:45

chrislo27 (35 views)
2015-05-20 03:42:21

BurntPizza (70 views)
2015-05-10 15:53:18

FrozenShade (55 views)
2015-05-07 09:11:21

TheLopais (217 views)
2015-05-06 13:36:48

TheLopais (202 views)
2015-05-06 13:35:14

TheLopais (206 views)
2015-05-06 13:33:39

TheLopais (226 views)
2015-05-06 13:32:48
List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!