Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (475)
Games in Android Showcase (105)
games submitted by our members
Games in WIP (524)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 2 3 [4] 5 6 ... 10
 31 
 on: 2014-07-13 15:57:20 
Started by VIrtueeL - Last post by GNecro1
Your game looks good, are you using slick2D?

 32 
 on: 2014-07-13 15:54:44 
Started by GNecro1 - Last post by GNecro1
Well i am working on a multiplayer game, and i have like enemies that spawn randomly so i was wondering should the server spawn the entities like send the x,y of that entity and the client would render it? And the same question for the particles should i store the in server or every client would generate(server is telling the client where to generate them) them for like example fire particles, but it wouldn't be the same for anyone? I done this with some cubes moving around, this seams more complex!

 33 
 on: 2014-07-13 15:51:27 
Started by Nausica - Last post by dusakus
Nicely done, i was working on something similar a while ago.

It was JarKanoid instead of jArkanoid so no ripoffs there Tongue

(coded in january 2014, never published/finished)
maybe some coop on finishing both projects Smiley


link:
http://dnet.duckdns.org/RES/jarkanoid/JarKanoid.jar
source:
http://bitbucket.org/dusakus/jarkanoid/src

DON'T use mouse, don't click the window, or you get no input



 34 
 on: 2014-07-13 15:15:35 
Started by Kefwar - Last post by Danny02
a good way to calculate the normal from a height map, is to use the sobel filter on the height data.

 35 
 on: 2014-07-13 14:42:52 
Started by VIrtueeL - Last post by VIrtueeL
me and my friend might do livestream to day

we will work on the game live =D yey
i will post livestream link here later

 36 
 on: 2014-07-13 14:11:01 
Started by QuicK - Last post by quew8
OK, I just felt like trying this out for myself; really there is something very satisfying at watching a ball swing back and forth on a string. So here: http://pastebin.java-gaming.org/d0bb2981a0e14 (I don't know how to embed JGO pastebins). I made it using LWJGL so if you don't use LWJGL, then you won't have the libraries and natives to run it and you probably won't understand the rendering parts of it. But the simulation bits should still help.

Now as soon as I had it, I realized that the thing just kept swinging infinitely so I had to add in a little (very) simplistic friction. That is the " - ( av * FRICTION_COEFFICIENT / mass )" term in the SwingingBody.update() method. That friction bit is the only reason the mass of the body affects the motion.

One last thing - it is very crude in places. I was trying to do it quickly, and shortly whilst making it self-contained. Sorry.

 37 
 on: 2014-07-13 13:59:00 
Started by Dwinin - Last post by Dwinin
Hmmm, still not working...
Just saw that you do
glLoadIdentity()
before
glEnd()
.

You'll get an OpenGL Error when doing this:
GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd.

So does it work if you delete that
glLoadIdentity()
? Smiley

No, if i delete it still working. Now i see i have couple of problems in my code but.

Edit: After a couple of tests the problem is at binding.

Edit 2: I did some changes but there is only one problem. The images are diffrent but displays the same with dimenssions of each image.


 38 
 on: 2014-07-13 13:37:32 
Started by Dwinin - Last post by SilverTiger
Hmmm, still not working...
Just saw that you do
glLoadIdentity()
between
glBegin(...)
and
glEnd()
.

You'll get an OpenGL Error when doing this:
GL_INVALID_OPERATION is generated if glLoadIdentity is executed between the execution of glBegin and the corresponding execution of glEnd.

So does it work if you delete that
glLoadIdentity()
? Smiley

 39 
 on: 2014-07-13 13:19:37 
Started by Dwinin - Last post by Dwinin
Hmmm, still not working...

Edit: Now, i see whenever i build the project for some miniseconds i see the image but after it turns white. I think now is other problem and the load/render function are now fixed.

 40 
 on: 2014-07-13 13:07:38 
Started by Kefwar - Last post by SHC
Congratulations.

Pages: 1 2 3 [4] 5 6 ... 10
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

quew8 (13 views)
2014-07-13 13:57:52

SHC (39 views)
2014-07-12 17:50:04

Riven (34 views)
2014-07-10 20:20:18

CopyableCougar4 (34 views)
2014-07-10 02:26:14

CopyableCougar4 (36 views)
2014-07-09 02:55:38

Code Mage (35 views)
2014-07-08 23:57:00

Code Mage (25 views)
2014-07-08 23:49:08

AppleSauce (29 views)
2014-07-08 19:25:32

CopyableCougar4 (31 views)
2014-07-06 01:51:26

ipe369 (39 views)
2014-07-05 14:18:25
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!