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 31 
 on: 2015-03-02 23:42:43 
Started by Icecore - Last post by KevinWorkman
After worlds – I newer say that minecraft don’t have million audience
They only thin I say - it grow very fast, unnatural and weird.

(and when I try make same – add count for game downloads on site
I can’t handle the pressure to not twist them ^^)

Let me try to at least understand what you're saying: you're saying that Minecraft became very popular very fast, right? And that you're suspicious about that rise, because of reasons?

Did you know that Notch started out as a lowly game developer, just like us? In fact, he first posted about Minecraft here: http://www.java-gaming.org/topics/minecraft/20505/view.html

For a more detailed timeline of events, this page might interest you: http://minecraft.gamepedia.com/Timeline_of_events

This is one of the most popular games of all time. 10,000 people bought this game in the last 24 hours alone.

Anyway, I don't think any sane person would buy your theory, especially since the way you format your text makes you look, well, like a bit of a lunatic. I gather that English might not be your first language, and that's completely okay, but if you're going to accuse somebody of -what?- somehow falsely inflating the numbers, then you should at least show some actual evidence.

So far nothing you said is particularly surprising to anybody who knows how the internet works. Did you know that twitter has over 23 million active spam accounts? And that it has about 300 million inactive accounts? The actual, real-life, active accounts are always the minority. That's just how the internet works.

 32 
 on: 2015-03-02 23:34:04 
Started by Icecore - Last post by KevinWorkman
I lost an inlaw to D. Icke. Another to Holocaust denial.

Ack, sorry to hear that. I just find conspiracy theories fascinating, so it can be easy to forget about the real life toll that obsessive people can take.

I have to admit, I almost lost it myself after seeing "Loose Change".

Yeah, same. The first part (the part about the history of sun god worship) still sticks with me, even if the second and third parts were a little bit, uh, out there.

It makes computational sense: handling all the sensory input in real time is very demanding, so the brain fills in, matching the incoming signals with known information. One of the implications: if you don't already know something exists and have an internal concept or model, it will probably be "invisible" (lumped in with background noise), even if it bites you in the butt. Ever notice, for example, when you learn about a new thing, suddenly it seems pops up everywhere? It was there all along.

The Baader-Meinhoff phenomenon!

That's an interesting idea. I'll probably check that book out. I've also been re-watching The X-Files again!

 33 
 on: 2015-03-02 23:31:41 
Started by Icecore - Last post by Icecore
For your own sake: stop it.

Don't write how you'd talk.
But don't talk how you write here either...
ok i stop )
i so Lame
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 <title>Curse Network - DDoS Protection</title>

can't bypass javascript protection XD

in any case no one Cares ^^

After words – I newer say that minecraft don’t have million audience
I say - it grow very fast, unnatural and weird.

(and when I try make same – add count for game downloads on site
I can’t handle the pressure to not twist them ^^)

I tired so I leave – only will answer on questions if someone ask)
*so i go play Heroes of Storm
Cheers ^^

Lol my grammars killing me – I write so many words wrong,
And then when I try fix them in Word, shi give me totally wrong corrections XD
So I read - fix errors , Read one time - fix wrong words, Read - second time fix words
Read third time – f**k it - post Text like hi is XD

 34 
 on: 2015-03-02 23:17:17 
Started by Icecore - Last post by Riven
For your own sake: stop it.

Don't write how you'd talk.
But don't talk how you write here either...

 35 
 on: 2015-03-02 23:08:36 
Started by teletubo - Last post by teletubo
Thank you for the tip. I did that but it seems that it didn't help.
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      Texture t =new Texture(texture,true); //true means generate mipmap
      t.setFilter(TextureFilter.MipMapNearestLinear, TextureFilter.MipMapNearestLinear);  

I tried several combinations of TextureFilter with no success. Some made it look worse though, with some texture bleeding.
To better illustrate my problem, here are two screenshots of the same object, but with a slight camera movement (like 4 or 5 pixels).
Notice the white rectangle outlines. They change a bit, but with movement and at 60fps that looks really bad.



I appreciate more suggestions.

EDIT: my quads are drawn in a scale of 1 - that is that window has the width and height of approx. 1 . I'm not sure if it's better to have like 64 for width and height to avoid some floating point precision loss. Does that make any sense ?

 36 
 on: 2015-03-02 23:05:49 
Started by ratchet12340 - Last post by nsigma
Modal dialogs do not cause a new Thread to spawn. They create a new Event Queue and Event pump, right on top of the current queue/pump. Think of it as recursion. A stack of queues and pumps, where only the top of the stack is active.

hmm .. OK, that's me misreading some ambiguous JavaDoc  Roll Eyes - to me, that doesn't count as "block the execution of the current thread".  Has that always been the case?  Vague recollection of seeing new event threads spawned from dialogs in the long distant past, but guess that might be the other reason you mention.

Still doesn't mean I like this (fake) blocking behaviour, but it's a bit better than I assumed.

the only thing that sun did not do well is to give us proper control over polling and flushing queues - which is done by the EDT for us.

What exactly do you want by "proper control" above what EventQueue or a custom subclass gives you (assuming you can re-appropriate the dispatch thread)?  Not that I don't agree with all of your second sentence!  Wink

 37 
 on: 2015-03-02 22:45:57 
Started by Mads - Last post by Mads
Casting to an integer early helped this problem. I'm now only passing integers to SpriteBatch, and that seems to work just fine.

 38 
 on: 2015-03-02 22:38:58 
Started by Islidius - Last post by basil_
cool. that works. ... incoming motion-sickness with 3d animations Smiley

 39 
 on: 2015-03-02 22:29:09 
Started by Islidius - Last post by Islidius
just messing around with Stereograms and realized how easy it is to do.
(if you dont know what this is here is a link:http://en.wikipedia.org/wiki/Autostereogram)

To see the hidden text focus your eyes behind the Screen. Try to move the focus nearer and wider until you can see the text.

what do you think of it? Can you imagine a game or a model preview with this method?

Here is an example:


Here is the generation code(maybe not the fastest solution):

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package pack;

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.util.Random;

import javax.imageio.ImageIO;

public class Main {
   
   BufferedImage img; // final Image
   BufferedImage pattern; // pattern Image
   BufferedImage depth; // depth field (inlcudes text)
   
   int standart = 140; // pattern tile width
   int tile = 100;
   
   Random r = new Random();

   public Main(){
      img = new BufferedImage(500, 500, BufferedImage.TYPE_INT_RGB); // init images
      depth = new BufferedImage(500,500,BufferedImage.TYPE_INT_RGB); // both need to have the same resolution
      pattern = new BufferedImage(standart,standart,BufferedImage.TYPE_INT_RGB);
     
      gen_pattern(); // generate pattern
     
      gen_background(); // store patter to background
     
      gen_foreground(); // gernerate the depth field
     
      gen_stereograph(); // apply the effect
     
      try {
         File output = new File("output.jpg"); // saving the file
         ImageIO.write(img,"jpg",output);
      } catch (IOException e) {
         // TODO Auto-generated catch block
         e.printStackTrace();
      }
   }
   
   public void gen_pattern(){ // a standart grayscale noise generator
      for(int i = 0;i<standart;i++){
         for(int j = 0;j<standart;j++){
            int f = r.nextInt(255);
            Color c3 = new Color(f,f,f);
            pattern.setRGB(i, j, c3.getRGB());
         }
      }
   }
   
   public void gen_background(){ // apply pattern to background but only first tile
      for(int i = 0;i<standart;i++){
         for(int j = 0;j<img.getHeight();j++){
            img.setRGB(i, j, pattern.getRGB(i%standart, j%standart));      
         }
      }
   }
   
   public void gen_foreground(){ // generate the depth field
      for(int i = 0;i<depth.getWidth();i++){
         for(int j = 0;j<depth.getHeight();j++){
            Color c1 = new Color(10,100,100);
            depth.setRGB(i, j, c1.getRGB()); // fill with background color
         }
      }
     
      Graphics2D g2d = depth.createGraphics();
      g2d.setColor(new Color(20,60,60));
      g2d.setFont(new Font("Serif",Font.BOLD,150)); // add the text
      g2d.drawString("JGO", 80, 250);
      g2d.dispose();
   }
   
   public void gen_stereograph(){ // the effect
      for(int i = 0;i<img.getWidth();i++){
         for(int j = 0;j<img.getHeight();j++){
            int de = new Color(depth.getRGB(i, j)).getRed(); // getting the depth from the depth image(stored im red component)
            if(i+tile < img.getWidth())img.setRGB(i+tile, j, img.getRGB(i, j)); // repetition of the background
            if(i+tile-de < img.getWidth())img.setRGB(i+tile-de, j, img.getRGB(i, j)); // real stereogram effect
         }
      }
     
   }
   
   public static void main(String[] args){
      new Main();
   }

}


Islidius

 40 
 on: 2015-03-02 22:17:01 
Started by Icecore - Last post by Icecore
spelling, grammar and punctuation
Sry Sad
I try my best

I say simple)
(No selfish crap - only numbers)
"Minecraft passes 100 million registered users, 14.3 million sales on PC"
On 1 who buy game there is 6 ppl who play demo and leave
Rate is 6:1
How many people you know that play demo on site and don’t buy game?
Try find at least 1:1 to this rate, ask friends ^^:
play demo and leave : buy game.

Or explain where this 6 people?)

p.s I try answer everyone.

Easy to take a look at the Members tab above.
http://www.java-gaming.org/index.php?action=mlist
50 members per page, 274 pages -- over 10,000 members, and I'm guesstimating that only a small percentage over 10% have posted in the double digits. 1 or 0 seems to be the most common number of posts per member.
Strange I look 10 pages and max % ppl with number of posts per member. 0-1 on page, I see 50%
Its 1:1
I do something wrong?
Because minecraft have 6:1

Check for fun Smiley
http://www.minecraftforum.net
same max 0-1 Post members per page is 50% = 1:1 ^^

up:sry not press filter Alphabetic
50-75% midle = 3:1

I can write Http scraper to discover real number
But no one belive in my numbers XD

p.s
I don’t want to convince someone
I want to know the truth, how minecraft numbers can be real?

Let f**king write the scraper i am intresting XD

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