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 31 
 on: 2018-06-14 08:51:43 
Started by BurntPizza - Last post by princec
JavaFX has gone so tragically in the wrong direction it makes me cry.

Cas Smiley

 32 
 on: 2018-06-13 18:03:30 
Started by BurntPizza - Last post by beeaware
Slept cause I played Rise of the Tomb Raider all night  Grin

 33 
 on: 2018-06-13 16:15:08 
Started by BurntPizza - Last post by Mad Hatter
Isometric tileset for my hellish game:
<a href="http://www.youtube.com/v/oA7T3EFDLlc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/oA7T3EFDLlc?version=3&amp;hl=en_US&amp;start=</a>

You can see result here:
http://pixeljoint.com/pixelart/121440.htm

 34 
 on: 2018-06-13 16:12:35 
Started by msacco - Last post by beeaware
You might start by migrating to JavaFX first (canvas works fine there), saves a lot of headaches.

 35 
 on: 2018-06-13 13:37:37 
Started by BurntPizza - Last post by Shatterhand
While it might not seem like much, I implemented an OpenGLPane.
[…]
It combines the previous thing I did where I implemented a easy-to-access rendering path, but it extends a StackPane element. This will allow me to use direct OpenGL calls to this pane, but it will respect all of the sizing/layouts of the UI system automatically.

This is already much more than JavaFX will ever be able to do, despite many people having suggested to open up the OpenGL API inside of JavaFX to the programmers. This is due to Oracle having lost interest in the project a few years ago, when they saw they couldn't get the wide adoption they'd hoped for. So they decided to kick it out of the JDK in the future.

Cheers

 36 
 on: 2018-06-13 01:57:26 
Started by BurntPizza - Last post by orange451
While it might not seem like much, I implemented an OpenGLPane.



It combines the previous thing I did where I implemented a easy-to-access rendering path, but it extends a StackPane element. This will allow me to use direct OpenGL calls to this pane, but it will respect all of the sizing/layouts of the UI system automatically.

The picture above represents an OpenGL pane ontop of the root pane (background), sized 100x100. It has a label inside of it, to show it's not simply drawing ontop of the window.

Since the OpenGLPane is ultimately a descendant of the Node, it can be used anywhere they can be, such as as an element in a dropdown list, or as a graphic for a button, ect. I currently provide an example shader as part of the library, but it's designed so that you can use any sort of shader/geometry/whatever, and it'll then display it as a pane element.


 37 
 on: 2018-06-12 20:30:22 
Started by msacco - Last post by 65K
You access a linked list by index, which is... could be improved.
Then you do this in a nested loop for collision checking, checking each bullet with each rock.
And in two methods.
So, refactor the object storage and collision handling.
I wouldn't call getSubImage() while rendering.

No need for LibGdx for this, but a better choice in the long run for sure.

Btw.: I see empty catch blocks. Dont.

 38 
 on: 2018-06-12 20:20:04 
Started by msacco - Last post by ByerN
so, it means if we are using 2D and we use JOGL instead that will make us to have a better performance in our game?

OpenGL is the best in case of performance for Java because of it's nature. So yes. Just like you said.

 39 
 on: 2018-06-12 20:15:36 
Started by msacco - Last post by pavul
so, it means if we are using 2D and we use JOGL instead that will make us to have a better performance in our game?

 40 
 on: 2018-06-12 19:32:03 
Started by ByerN - Last post by ByerN
<a href="http://www.youtube.com/v/J8x9SMjVnM0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/J8x9SMjVnM0?version=3&amp;hl=en_US&amp;start=</a>

Today I've added:
-First version of basic SFX
-unlocking new character classes
-blackbox- you can save 3 items for next incarnation

Also few things like cinematic effects and login screen Smiley
What do you think? Smiley

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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
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