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 31 
 on: 2016-07-28 06:17:40 
Started by Archive - Last post by Riven
Dude, this in WIDT? Emo

 32 
 on: 2016-07-28 05:49:10 
Started by MrPork - Last post by MrPork
Ok here it goes

*Skins can use JSON files
*You can define JSON files to stylize the skins

ie.

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{
    com.badlogic.gdx.graphics.Color: {
        green: { r: 0, g: 1, b: 0, a: 1 }
    },
    com.badlogic.gdx.scenes.scene2d.ui.Skin$TintedDrawable: {
        round-green: { name: round, color: green }
    }
}


*How does the JSON file know what image to use?
*Do I name an atlas file the same as the JSON file?

 33 
 on: 2016-07-28 05:13:55 
Started by purenickery - Last post by Ecumene
Bloom works now, and it looks great!



in your face hydroque

 34 
 on: 2016-07-28 02:57:54 
Started by Archive - Last post by Archive
If anyone reading this can translate Pascal code to Java, send me a skype message/request. My skype is m.limits

 35 
 on: 2016-07-28 02:34:02 
Started by nhydock - Last post by nhydock
I don't keep this topic up to date it seems.  Just posting to say a few things.

1) Quite a lot has changed with the game in the past 6 months, so I definitely urge people to try it again and tell me what they like and don't like about it
2) I now keep a dev blog which I try to post in once a week with ideas about where I want to take the game.
3) There's a free and paid version of the game now (has been for awhile).  You can get either version on itch or steam.  If you buy on itch you also get a steam key.
4) You can read about the game in greater detail on it's roguebasin entry (which I have been maintaining)

 36 
 on: 2016-07-27 23:10:25 
Started by BurntPizza - Last post by ags1
There are a few bugs, but I have been successfully using my new GUI to cause the player entity (currently a smith) to make picks, shovels and axes. So that's another step in the long process of the gamification of Vangard.

 37 
 on: 2016-07-27 20:17:23 
Started by ziozio - Last post by trollwarrior1
Thanks for sharing, I will be checking this out.

 38 
 on: 2016-07-27 20:08:03 
Started by ziozio - Last post by ziozio
Looks like Intel has created a plugin for android studio which will compile java in to objective c for IOS and also contains an IOS simulator.

https://software.intel.com/en-us/multi-os-engine/details


 39 
 on: 2016-07-27 19:57:32 
Started by winspeednl - Last post by winspeednl
Yes I will put some videos and demos online soon.
(Likely tomorrow)
And sorry for the dead link still working on the documentation.

EDIT: Little unfinished demo Super Mario Bros remake

 40 
 on: 2016-07-27 17:31:55 
Started by printer - Last post by SuperMario
Maybe you could try setting the camera's zoom and reset it after you draw the name

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