Wow... shortly after my last post, I've become extremely ill... great timing lol! But nevertheless, I've been checking back to read the new comments, taking notes, and overall just brainstorming.
Anyways, game design has been slightly tweaked. Gameplay is now more focused on timing rather than variable jump height. I found that variable jump height (for this particular situation) felt a bit unpredictable and was way too difficult to control for really accurate jumps. So I've added new obstacles and tweaked others to try and support this new design.
@bornander - Thank you so much for your detailed review! You have certainly helped me improve the non-gameplay elements of the game. (Such as breaking convention with the Back-button and music not being continuous when restarting after death. Also, having to press a pause button to unpause a game. Even though they are non-gameplay details, they still play a massive roll in being a polished game.)
Btw, the 'bottom bar thingy' is a progress bar and I'm absolutely stumped on why it wasn't filling for you. No one else has complained about that yet...
@kingroka123 - Thanks for the encouragement! I've toyed around with the idea of adding powerups, but I want the rules of the game to stay very simple. The user only needs to learn one mechanic and the entire game revolves around that one mechanic.
Anyways, I'm gonna go roll over and die now...
PS. The update should be available for D/L. This will probably be one of the last few updates before I publicly release the game. Everything is feeling very polished and the gameplay is exactly what I envisioned before starting this project. I think I will just be tweaking the graphics from this point forward.
PSS. Just wanted to say thanks again for the encouraging words and great constructive criticism!
- Game design has been slightly tweaked. (Gameplay is now more focused on timing and variable jump height plays a less important roll.)
- New obstacles added.
- Graphic elements have been tweaked.
- General / subtle improvements to the application itself. (Non-gameplay improvements.)