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 21 
 on: 2019-10-02 00:11:33 
Started by BurntPizza - Last post by KaiHH
Today I quickly threw a simplex-noise-generated and greedy-meshed chunk onto NV_ray_tracing with a simple path tracing shader and got this:
<a href="http://www.youtube.com/v/LhN3w46kKmc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/LhN3w46kKmc?version=3&amp;hl=en_US&amp;start=</a>
(16 samples per pixel, 4 bounces, 1440p, 60Hz)
One might think this is pre-rendered in e.g. Blender/Cycles, but it's actually realtime with a smooth camera rotation animation. Smiley

 22 
 on: 2019-10-01 11:47:12 
Started by KaiHH - Last post by PaulReeves
Cool on the persisting part, I had only played with it a bit and not used it a huge amount. The tooling they produce is really rather good.

 23 
 on: 2019-09-30 22:06:39 
Started by BurntPizza - Last post by KaiHH
Today: Greedy Meshing

Up until now I only used actual cube and cuboid primitives to ray trace the scene, but a triangle mesh allows to:
1. do a raster pre-pass to compute "primary rays" giving the hit point position and normal to start any secondary rays from that point
2. use Nvidia Vulkan Ray Tracing, which gives a massive performance boost compared to a non-RT compute shader on Turing hardware!

Greedy Meshing Java Code here: https://github.com/LWJGL/lwjgl3-demos/blob/master/src/org/lwjgl/demo/util/GreedyMeshing.java

 24 
 on: 2019-09-30 19:30:51 
Started by BurntPizza - Last post by mudlee
Here it is Smiley https://drive.google.com/file/d/1YKeQBPKglP0nARTYqaRzsTT8z5nSYh05/view?usp=drivesdk

Today I managed to refactor my camera into something more general (Camera interface + AbstractCamera parent), and now with a small code change I now have an RPGCamera that has the right view angle and movement. Initally I wanted to create a camera arm that holds the camera itself. It tought its easier to have a camera rotated and the arm moved, but I use ECS amd when I started to think on parent-child relationship between transforms I realised that ECS is not meant for this Smiley So I ended up with a Camera refactor.

 25 
 on: 2019-09-30 13:37:48 
Started by BurntPizza - Last post by orange451
We're gunna need some pics persecutioncomplex

 26 
 on: 2019-09-30 12:51:35 
Started by KaiHH - Last post by Spasi
See here for options that persist. I've been using text blocks and the annotation on method parameters (e.g. @Language("TSQL") String sql) for a few months now, very happy with how seamless it is (code formatting, auto-complete, navigation, refactorings all work).

 27 
 on: 2019-09-30 12:44:16 
Started by KaiHH - Last post by princec
What the world needs is what Eclipse has for its autoformatter stuff...

//@formatter:on/off

We could have
//@language:sql
//@language:java11
//@language:glsl1.6
which would automatically highlight multiline strings following in the specified syntax. Wouldn't that be nice.


Cas Smiley

 28 
 on: 2019-09-30 12:06:14 
Started by KaiHH - Last post by PaulReeves
I think it is a right click and select the language to be highlighted in thing. That is what it is in CLion so I assume it is the same. It is not persisted across editor restarts.

 29 
 on: 2019-09-30 09:46:12 
Started by philfrei - Last post by VaTTeRGeR
Quote
Should I send them a thank you email?
Not sending anything back will make the donator feel either indifferent or worse unappreciated. Sending a small thank you mail will make them feel very appreciated and lifts up their perception of you by a notch. I think you have nothing to lose by doing so.

Donating is not the same as paying for a product, it's a sign of deep appreciation and has a more personal note to it, so i would treat it as such.

 30 
 on: 2019-09-30 02:23:04 
Started by BurntPizza - Last post by mudlee
I’ve been in game dev for 3 years now. I made three small games for jams with Unity and Godot. I tried out Unreal, I like all, but still, the joy I have when I run my own rendering code is still bigger... so yesterday I finaly managed to update the rendering and obj loading logic to be able to load obj files with submeshes and materials. It worked at the first run, and tests were also green for first!

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