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 21 
 on: 2017-05-19 13:02:13 
Started by Ecumene - Last post by abcdef
In your jar task you can add

into('lib'){
        from configurations.runtime
        include '*.jar'
}

To save depending on a custom copy task

 22 
 on: 2017-05-19 12:29:34 
Started by BurntPizza - Last post by kingroka123
@Emmsii
I created a 3d Array of Voxels that have an x,y,z. Looped through using OpenSimplexNoise to get height. Set voxels under a certain height to visible. Rotated in 3d and projected to 2d coordinates.

To get the Z ordering right i just placed a pixel on a buffered image. Voxels with a higher z placed their pixel after and on top of voxels with lower z's. This is horribly slow but i wasn't going for performance so I used it.

 23 
 on: 2017-05-19 11:58:53 
Started by wessles - Last post by Oskuro
Someday I will complete my DooM fangame....  persecutioncomplex









Update: Link to blog post where I explain these drawings a bit.

 24 
 on: 2017-05-19 07:37:55 
Started by BurntPizza - Last post by Emmsii
Attempted to duplicate this tweet: link

Results were meh but it was a fun little day project.
Click to Play


(made in Java2D btw)

Daaaaaaamn, how did you pull that off in Java2D?

 25 
 on: 2017-05-19 07:33:22 
Started by Ecumene - Last post by matt_p
here, have my gradle script template to create a jar - calling it with gradle createJar

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apply plugin: 'maven'
apply plugin: 'java'

def mainClassName = 'com.mainclasspackage.Main'

repositories {
   mavenLocal()
   mavenCentral()
}


dependencies {
   // compile '<group>:<name>:<version>'
   // ... more here if necessary
}

task copyRuntimeLibs(type: Copy) {
    into "build/libs/lib"
    from configurations.runtime
}

task createJar(type: Jar){
   
   dependsOn build
   dependsOn compileJava
   dependsOn copyRuntimeLibs
   
   from 'build/classes/main'
   
   manifest {
        attributes(
         "Main-Class": mainClassName,
         "Class-Path": ". " + configurations.compile.collect { 'lib/' + it.getName() }.join(' ')
      )
    }
}


note: replace the dependencies (if you have any)
this setup copies the dependency jars next to the resulting jar inside a lib folder and sets the class path accordingly in the generated jar

the generated jar lands in build/lib


 26 
 on: 2017-05-19 00:43:39 
Started by BurntPizza - Last post by Brynn
I photographied for the betterment of my ego
(i got a new camera but the glass is sh*t)


I took a lot of pictures at a beautiful forest preserve. I can post them if anyone is interested.
besides that I have finals to catch up on before I code more.


PS: Riven can you make my rank "Spiffy Duchess" or more likely something dumb and humiliating. thx.

 27 
 on: 2017-05-18 18:13:20 
Started by wessles - Last post by ndnwarrior15
@SHC
Nice!



Drew this bad boy with just 2 colors. I think my pixel skillz are just about ready, finally.

 28 
 on: 2017-05-18 15:14:53 
Started by buddyBro - Last post by princec
Aside: Never use Java's LinkedList! And in any language, you'd never willingly use LinkedList::get(index), as the whole point of LinkedLists is that they are not random access.

Another aside: why project the 3D coordinates yourself when OpenGL can do this for you? Then you simply update the camera's frustum matrix every frame instead, and the coordinates of your vertices never actually change.

Cas Smiley

 29 
 on: 2017-05-18 15:01:45 
Started by buddyBro - Last post by buddyBro
Because I'm projecting the 3d world coordinates to 2d screen coordinates myself. Hence, since the camera moves every frame, the vertices will be modified as well.
Is this indicative that I'm approaching this the wrong way? I.e., if I'm modifying all vertices every frame, should I not be using vbo's?

 30 
 on: 2017-05-18 14:55:20 
Started by buddyBro - Last post by abcdef
Why are you updating every single vertex each frame?

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