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 21 
 on: 2014-04-21 08:27:31 
Started by matheus23 - Last post by Roquen
Never: http://www.java-gaming.org/topics/orders-of-magnitude/27917/view.html

 22 
 on: 2014-04-21 08:26:29 
Started by trollwarrior1 - Last post by trollwarrior1
I have this path drawn out in black. Green pixel is starting point. Red pixel is the end of the path. The movement happens from center of each black pixel the the next black pixels center.

The problem is that this path look really cornery if you will.

Here is the small res path I would like to smooth out (It is scaled 300%)


Here is how I would like the path to look (green line)


Any ideas how I could smooth the path out?

 23 
 on: 2014-04-21 07:58:35 
Started by wassupman - Last post by ImTroyMiller
LibGDX is a framework/API, Unity is an engine.  Unity utilizes C#, LibGDX utilizes Java.

Assuming that you made this thread on this forum because you are familiar with Java, I would recommend LibGDX, especially with 2D Android/IOS games.  There's a lot of tutorials out there.

BTW, LibGDX isn't low-level, it takes care of the low level things(like dealing with OpenGL) for us.

Also, I wouldn't worry about development time.  Focus on quality.

 24 
 on: 2014-04-21 06:57:16 
Started by matheus23 - Last post by nerb
Is it possible?

Without getting too philosophical:

I believe yes, theoretically it could be. If you consider that the universe and everything within it is the result of interaction between particles (of some description) and forces, then yes it could be modelled. Providing that you know the initial state, and precisely how everything interacts.

Practically, no it couldn't. We don't have the computational power, nor complete enough understanding of the 'system' to do it.

Getting very philosophical:

We have an initial state S and a function f that transforms the current state into a future state. f contains therefore the complete laws of physics of that universe.

Don't you find this very, very interesting? This leads me towards the belief that choice is an illusion, and that whatever has happened in the past was always going to happen, given the current values of 'S' and 'f' of the universe in which we currently exist. Not in a 'predetermined fate' kind of way (although I guess it is related), but in a 'we have multiple choices, but we were always going to make the choice that we made' kind of way.

I once saw it explained with a snooker analogy in some strange popular science video. If you could set up a snooker game so that the balls are in the exact same position at the start of the game, the environmental conditions are the exact same, and you break with the exact same application of force, then the balls will move the exact same way each and every time. I.e. the outcome is the same, given the exact same initial state and influences. Could this not then be extended to the universe? If you could 'reset' the universe to time = 0, give it the exact same state as our current universe, then let it run its course again, there is no reason to suspect that the outcome would be any different to now. I.e. I'd still be sitting here and writing this post, you would be sitting here reading it, I would've had the same thing for lunch, so on and so forth.

...interesting stuff...

 25 
 on: 2014-04-21 06:13:01 
Started by Jacob Pickens - Last post by trollwarrior1
I know how to help. Here:
http://www.java-gaming.org/topics/compiling-and-running-a-lwjgl-project/31479/view.html

Eclipse doesn't export with natives. Libgdx is a whole different story. It loads natives from a jar at runtime, so you don't have to do anything about it. For Libgdx natives are like resources or something like that.

 26 
 on: 2014-04-21 05:22:02 
Started by kurtss - Last post by Spacebeans
Damn, that's the best farming simulator I've ever seen.
Really, nice game. I like the art style, its simple and playful. Weirdly matching the game play.

 27 
 on: 2014-04-21 04:53:11 
Started by matheus23 - Last post by ctomni231
It is certainly a very deep question.

Currently, for us to create semi-accurate simulations, we have to understand all the parts of the object we are simulating. Since we do not actually understand all the parts of the universe, I'd say that currently making a simulation is just plain impossible. So, currently, I believe it is impossible for human beings to create a valid simulation of the universe. (Maybe parts of the universe, but not as a whole.)

If we expand this question to the future...

Understanding of the universe and all its parts will completely remove the need for a simulation. If we knew how to create our own planets, our own stars, etc. Chances are we would just choose a section of the universe and create a real-life simulation on it. There would be no need to recreate it on binary when we can just use the universe as our playing ground.

Honestly, I believe the human race will cease to exist by the time this is figured out. Computers, no matter how advanced they are, have a weakness that they can only be represented in a series of numerical bytes. Recreating something like the universe on a machine with limitations only limits what you'll be able to create.

As far as we know, the universe is still expanding. Even if we dedicated all our current computing power to this, it probably still wouldn't be enough Tongue...

 28 
 on: 2014-04-21 04:08:58 
Started by matheus23 - Last post by DrZoidberg
Let's assume that we had a simulated universe running on a computer. A fully deterministic universe without any quantum randomness.
We have an initial state S and a function f that transforms the current state into a future state. f contains therefore the complete laws of physics of that universe.
That means any event that ever happens is fully determined by S and f alone and completely independant of the computer.
One question here is - what happens when intelligent beings evolve in that simulation? They would not be able to determine if they are simulated or not.
Again - anything that happens depends on S and f alone. So they couldn't possibly build an instrument that measures anything that isn't derived from S or f like for example the computer or the outside world.
The paradoxical thing about this is - Even if they somehow came to the believe that they are simulated, they wouldn't be able to tell whether the simulation is running or not, or whether it ever run at all. Because that information is not contained in either S or f.

 29 
 on: 2014-04-21 04:06:25 
Started by wassupman - Last post by StumpyStrust
Wish I could give you another medal Cero.

 30 
 on: 2014-04-21 03:34:09 
Started by achap1989 - Last post by achap1989
Found a bug when i try to run it
1  
2  
3  
4  
java.lang.IllegalArgumentException: timeout value is negative
   at java.lang.Thread.sleep(Native Method)
   at com.ChimpyGames.GamePanel.run(GamePanel.java:64)
   at java.lang.Thread.run(Unknown Source)

Doesn't seem to be a problem thought it's only started as negative

Thank you for your report.  I am aware of this bug, and it will be fixed soon.  However, it is not high on the fix list at this moment.  I am currently working on a multilayer feature this is currently top priority.

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List of Learning Resources
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List of Learning Resources
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Good Examples
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Good Examples
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Good Examples
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Anonymous/Local/Inner class gotchas
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