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 11 
 on: 2015-01-25 01:27:15 
Started by Archive - Last post by Archive
So I was in Vegas for a bit and it inspired me to do this

nothing big

http://www.mediafire.com/download/btzdtxdxzmh64sn/SlotMachine.zip

 12 
 on: 2015-01-25 00:34:45 
Started by CopyableCougar4 - Last post by basil_
Wink

 13 
 on: 2015-01-25 00:33:37 
Started by hansielneff - Last post by Jeasonfire
Just make a few simple games with plain Java, and when you feel like it, learn a high level library (like LibGDX, which is more like an engine), and if you feel like you want to get more into the low-level stuff, consider something like LWJGL.

But remember, make games, not "engines" or "libraries", that just slows you down. Have fun making games, it's much more enjoyable, and you'll make faster progress that way. Smiley

 14 
 on: 2015-01-25 00:26:58 
Started by CopyableCougar4 - Last post by CopyableCougar4
Nevermind. I am a complete derp. I forgot that I call the method applying tints in my text rendering (separately) and that one uses white as the tint.

 15 
 on: 2015-01-25 00:22:49 
Started by divxdede - Last post by basil_
with AA :

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#version 120

varying vec2 v_boundingBoxPosition;

void main() {
   
    float d  = dot( v_boundingBoxPosition , v_boundingBoxPosition ) * 0.5;
    float edge = fwidth(d);
 
    // float alpha = step(0.5, d);
    float alpha = smoothstep(0.5 - edge, 0.5 + edge , d);
   
    gl_FragColor = vec4(1.0,1.0,0.0, alpha);

}

 16 
 on: 2015-01-25 00:17:05 
Started by hansielneff - Last post by Cero
Not only do you wanna use a pre made engine like libgdx (engine is a loose term)
you also probably NEVER want to write your own engine EVER. Unless that is specifically something you want to dedicate many years of your life to and imply that you can do better or as good as existing solutions.

 17 
 on: 2015-01-25 00:14:00 
Started by orange451 - Last post by Cero
3DO...

Now, that's a name I've not heard in a long time.
That's a shame, I guess you dont deal with retro games a lot.
Recently watched Once Upon Atari which had a segment explaining all of the 3DO history actually.


I read something today that made me think of this game. It would be brilliant if you could combine this game with the Microsoft Hololens (I know, even the Dev Kit is not out yet). Then the army men could do their thing in your actual living room.

http://www.tomsguide.com/us/hololens-mainstreams-augmented-reality,news-20346.html

Great thing is... MS have integrated hololens with Minecraft, so there is definitely some kind of Java interface for it. Thanks Notch!

Peter Molyneux warns Microsoft against "over-promising" with Windows Holographic
Dont be a fool.
People in the VR business like Carmack and Abrash said augmented reality is way way way more complicated and farther away than VR.
It's not coming anywhere soon. And once it does Microsoft will not pioneer it... The company that still has bluescreens and every product the release is buggy and unfinished to meet deadlines ? nah.
If anything google glasses will come along in the next 20 years

 18 
 on: 2015-01-25 00:10:29 
Started by CopyableCougar4 - Last post by CopyableCougar4
Interestingly enough when I change the tint line to
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GL20.glUniform4f(tintLocation, 1, 0, 0, 1);
It works fine. So that's weird.

 19 
 on: 2015-01-25 00:07:49 
Started by CopyableCougar4 - Last post by CopyableCougar4
@basil_ I made sure that the ones passed with glUniform4f are correct, yes.
@pitbuller I tested tinting with just creating a vec4 on the fragment shader and it works. Texturing works because the font texture renders and other images do too

 20 
 on: 2015-01-25 00:06:50 
Started by CopyableCougar4 - Last post by pitbuller
Break it down. If you output pure tint color does that work? Does only texture work?.

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Robo11 (17 views)
2015-01-25 06:14:26

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2015-01-17 22:29:32

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2015-01-16 21:42:21

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2015-01-16 20:44:20

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2015-01-14 09:46:59

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2015-01-14 09:46:52

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2015-01-13 20:42:16

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2015-01-13 03:23:59

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2015-01-12 03:21:07

wxwsk8er (32 views)
2015-01-12 03:11:59
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