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 11 
 on: 2015-07-28 16:13:01 
Started by Nekon - Last post by Riven
Mipmapping.

 12 
 on: 2015-07-28 16:01:06 
Started by Nekon - Last post by SHC
Perhaps by applying the linear filter on the texture? Dunno in code, never used Slick2D. The definite issue is the stretching of the textures though.

 13 
 on: 2015-07-28 13:51:46 
Started by sekip - Last post by EtmosCode
I don't have a device I can play this on, but I will say that these graphics are fantastic! Definitely grabs my eye and would make me want to download it if I could. Looks pretty fun too. Well done, sekip.  Cheesy

 14 
 on: 2015-07-28 13:17:06 
Started by sekip - Last post by sekip
In version 1.0.3 you will find a jealous dolphin! Do not let him eat all the food! Smiley


 15 
 on: 2015-07-28 13:07:30 
Started by Nekon - Last post by Nekon
UnicodeFont looks as

but after g.Scale -
(poor quality)

how to fix it?


 16 
 on: 2015-07-28 12:23:45 
Started by BurntPizza - Last post by bornander
Finally released an open beta of my latest project to Google Play.

 17 
 on: 2015-07-28 12:05:15 
Started by klaus - Last post by KevinWorkman
BTW Twitter and Facebook are quite expensive for their supposed effectiveness... but then we've also concluded that advertising takes a very long time to mature. As in, using very clever tracking techniques, we can trace sales coming in occurring over a year after advertising exposure. It's a very, very long game.

This is super interesting to me. I'd love to read a more detailed article or blog post about this!

 18 
 on: 2015-07-28 11:32:06 
Started by orange451 - Last post by Riven
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- velocity = velocity.multiply(0.99);
+ velocity = velocity.multiply(1.00 - 0.01 * delta);

//

x += velocity.x * delta;
y += velocity.y * delta;



Having said that - use fixed timestep instead.

 19 
 on: 2015-07-28 11:09:45 
Started by DavidBVal - Last post by DavidBVal
A silly question... I have everything working fine with my GPGS Achievements, except this little thing that irks me.

The Achievements that I have set as "incremental" always appear with that "circle graph" that shows the % completion, and never with the icon I have designed (even when it is at 0% or 100% and unlocked). In the end, instead of my colorful icons, what I see in the board is a lot of grey circles, and a lot of green circles.

Is this supposed to work this way?

 20 
 on: 2015-07-28 10:16:24 
Started by ags1 - Last post by ags1
Been away from a computer for a while, but I'm back and have made some updates. I added mouse events and a GUI system that at the moment consists of nothing but text boxes. In my screen grabs you can already see a GUI, but that was hardcoded in graphics library-dependent code. As the game is graphics library-independent I had to move all the logic up a level and out of the renderer.

EDIT: A day later and I have clickable buttons and a sort of low-rent radio group thing.

Haven't got round to making that video yet...

Pages: 1 [2] 3 4 ... 10
 
Jesse (10 views)
2015-07-29 04:35:27

Riven (33 views)
2015-07-27 16:38:00

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BurntPizza (39 views)
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BurntPizza (22 views)
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NoxInc (25 views)
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NoxInc (17 views)
2015-07-22 22:13:39
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
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2015-05-31 05:37:30

Intersection Methods
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2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
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How do I start Java Game Development?
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