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 on: 2015-07-28 16:13:01 
Started by Nekon - Last post by Riven

 on: 2015-07-28 16:01:06 
Started by Nekon - Last post by SHC
Perhaps by applying the linear filter on the texture? Dunno in code, never used Slick2D. The definite issue is the stretching of the textures though.

 on: 2015-07-28 13:51:46 
Started by sekip - Last post by EtmosCode
I don't have a device I can play this on, but I will say that these graphics are fantastic! Definitely grabs my eye and would make me want to download it if I could. Looks pretty fun too. Well done, sekip.  Cheesy

 on: 2015-07-28 13:17:06 
Started by sekip - Last post by sekip
In version 1.0.3 you will find a jealous dolphin! Do not let him eat all the food! Smiley

 on: 2015-07-28 13:07:30 
Started by Nekon - Last post by Nekon
UnicodeFont looks as

but after g.Scale -
(poor quality)

how to fix it?

 on: 2015-07-28 12:23:45 
Started by BurntPizza - Last post by bornander
Finally released an open beta of my latest project to Google Play.

 on: 2015-07-28 12:05:15 
Started by klaus - Last post by KevinWorkman
BTW Twitter and Facebook are quite expensive for their supposed effectiveness... but then we've also concluded that advertising takes a very long time to mature. As in, using very clever tracking techniques, we can trace sales coming in occurring over a year after advertising exposure. It's a very, very long game.

This is super interesting to me. I'd love to read a more detailed article or blog post about this!

 on: 2015-07-28 11:32:06 
Started by orange451 - Last post by Riven
- velocity = velocity.multiply(0.99);
+ velocity = velocity.multiply(1.00 - 0.01 * delta);


x += velocity.x * delta;
y += velocity.y * delta;

Having said that - use fixed timestep instead.

 on: 2015-07-28 11:09:45 
Started by DavidBVal - Last post by DavidBVal
A silly question... I have everything working fine with my GPGS Achievements, except this little thing that irks me.

The Achievements that I have set as "incremental" always appear with that "circle graph" that shows the % completion, and never with the icon I have designed (even when it is at 0% or 100% and unlocked). In the end, instead of my colorful icons, what I see in the board is a lot of grey circles, and a lot of green circles.

Is this supposed to work this way?

 on: 2015-07-28 10:16:24 
Started by ags1 - Last post by ags1
Been away from a computer for a while, but I'm back and have made some updates. I added mouse events and a GUI system that at the moment consists of nothing but text boxes. In my screen grabs you can already see a GUI, but that was hardcoded in graphics library-dependent code. As the game is graphics library-independent I had to move all the logic up a level and out of the renderer.

EDIT: A day later and I have clickable buttons and a sort of low-rent radio group thing.

Haven't got round to making that video yet...

Pages: 1 [2] 3 4 ... 10
Jesse (10 views)
2015-07-29 04:35:27

Riven (33 views)
2015-07-27 16:38:00

Riven (16 views)
2015-07-27 15:35:20

Riven (20 views)
2015-07-27 12:26:13

Riven (10 views)
2015-07-27 12:23:39

BurntPizza (28 views)
2015-07-25 00:14:37

BurntPizza (39 views)
2015-07-24 22:06:39

BurntPizza (22 views)
2015-07-24 06:06:53

NoxInc (25 views)
2015-07-22 22:16:53

NoxInc (17 views)
2015-07-22 22:13:39
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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