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 1 
 on: 2017-03-29 23:55:10 
Started by BurntPizza - Last post by orange451
Finally getting around to implementing assimp.



Any help would be welcome, I can't seem to find any lwjgl resources involving assimp. All of the CPP resources are incompatible.

 2 
 on: 2017-03-29 23:09:22 
Started by FabulousFellini - Last post by princec
How about itch.io instead? Which seems much more aligned with you and your game and intended audiences.

Cas Smiley

 3 
 on: 2017-03-29 22:07:11 
Started by FabulousFellini - Last post by FabulousFellini
I'm about 6 months (an educated guess) away from finishing my game.  It is my first "big" game I will have completed and I want to put it on Steam for free.  With that being said, I know it's not the best game out there, and I know how harsh people on Steam can be.   When I started this project I was not very experienced, but I have learned a lot since then.  I wish I could go back and redo/fix everything that I don't like, but unfortunately I feel it's time to move on and make a game using LibGDX.  It's not like I'm really worried about my reputation on Steam, I sort of just want to see how many people download it and like/dislike it and see what areas I could improve upon for my next game.  What would you guys suggest?  When it's done, should I put my game on Steam?  Or take this as a learning experience and then make a better game?   

 4 
 on: 2017-03-29 21:52:09 
Started by Half_NO_oB - Last post by basil_
if you're looking for a simple solid xml/json converter i can recommend http://x-stream.github.io/

with it you could create something without "object" serialization. more a "description" of your saving/loading process. o/

 5 
 on: 2017-03-29 17:39:40 
Started by Greendude123 - Last post by Archive
I have yet to complete a game but I definitely wouldn't want to explicitly classify my game, I would leave it up to the players.

 6 
 on: 2017-03-29 17:24:16 
Started by Greendude123 - Last post by Greendude123
Hello,

I’m a student at the Illinois Institute of Technology and I’m looking for your help. We are conducting an online research study to develop a measure of game experience, and we are currently looking for input from game developers on game definitions. I was hoping you would be willing to take part in the study by responding to our survey.

The survey should take no more than 15 minutes of your time, and your answers to the survey are fully confidential. There is no compensation for participation. I would be more than happy to provide you further details or answer any questions on this post.

The link to the survey is given below. Your participation would be immensely appreciated. You would be making a great contribution to science about videogames; in fact, this research may contribute to more effective game design and development because there are few holistic measures of game experience and a general lack of agreement on the "proper" way to classify games (as the notions surrounding game genres and types change across time, space, and culture). Thank you!

Link: https://iitresearchrs.co1.qualtrics.com/jfe/form/SV_5pZK3z7ZkG9AQsZ

How would you go about classifying a game you developed?

Best,
Green

 7 
 on: 2017-03-29 15:48:17 
Started by BurntPizza - Last post by princec
That's looking really good.

Cas Smiley

 8 
 on: 2017-03-29 14:18:49 
Started by buddyBro - Last post by orange451
Very cool  Grin

I get a solid 50-60 fps.

Would be neat to see a PS1 styled game made with this. Something like Bugs Bunny: Lost in time Pointing Pointing

 9 
 on: 2017-03-29 14:15:09 
Started by BurntPizza - Last post by orange451
@Apo
That pixel art is delicious.

 10 
 on: 2017-03-29 13:08:52 
Started by TGStudiosDE - Last post by TGStudiosDE
Yeah I want to keep it simple as possible because I want to understand my Code too.So I want to write some simple code for Levels specially for FPS Games or Racing Games but Racing are another thing Smiley So Should I start with the VMF Page from Valve or where should I start and implementing in my code ? Smiley

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