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 1 
 on: 2018-04-26 21:49:32 
Started by ByerN - Last post by ByerN
<a href="http://www.youtube.com/v/adIOeHtPICM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/adIOeHtPICM?version=3&amp;hl=en_US&amp;start=</a>

Soooo tired but still keeping my progress goal Smiley

 2 
 on: 2018-04-26 21:39:12 
Started by wessles - Last post by NuclearPixels
So after watching a few tutorials on animation in blender finally decided to put up my own animation. This one was done watching the video of real archer shooting the arrow. Still requires some polishing. Need to do a few more animations before advancing with armors.

Click to Play

 3 
 on: 2018-04-26 17:02:30 
Started by BurntPizza - Last post by 65K
Reworked the homepage for Lethal Running and set up an Itch.io site.

www.lethalrunning.com
itch.io/lethalrunning

<a href="http://www.youtube.com/v/-jrifGzgVjs?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/-jrifGzgVjs?version=3&amp;hl=en_US&amp;start=</a>

 4 
 on: 2018-04-26 13:18:57 
Started by VTHMgNPipola - Last post by princec
translate permanently changes the translation in the graphics instance. It will accumulate every frame if you're using the same graphics instance every time.

Cas Smiley

 5 
 on: 2018-04-26 12:34:01 
Started by BurntPizza - Last post by BitBotz
I implemented a walljump feature (yesterday )  Grin

Click to Play


Forum Thread: http://www.java-gaming.org/topics/heroic-jumpers-alpha-desktop/38436/view.html

 6 
 on: 2018-04-26 12:29:23 
Started by VTHMgNPipola - Last post by VTHMgNPipola
Hi,
I know that are other post almost the same title, but by what I've read, it doesn't is the same.
I am creating a game engine with Java2D, and it is working, except for the camera movement.
My game engine is very "flexible", since programmers that doesn't like my own rendering procedures can create their own. But, if I make camera movement a task of the rendering procedure, what if the programmer writing the procedure forgets to implement the camera? The solution that I found is translating each renderable object, drawing them and returning to their original position, but with this the rotation get very crappy (rotation pivot starts changing). So, my other solution was to define a offset to my Graphics2D instance, that is pass to every renderable object when drawing them, but here is the problem.
Basically, when I use Graphics2D.translate(int, int), it doesn't change rendering base point and blocks screen clearing.

Here is the offscreen rendering:
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public void render(List<RenderObject> objects) {
   clearScreen();
   g.translate(camera.getX(), camera.getY());
   for(RenderObject ro : objects) {
      ro.setRenderer(this);
      ro.draw(); // Runs renderable object own rendering procedure
   }
}

After around a second that the game is started, the clearScreen() method starts to fail, and old frames start to stack at screen. And the translate method doesn't change origin rendering point.

What am I doing wrong? What are other solutions to this problem? Should I make camera movement a task for the rendering procedure?

 7 
 on: 2018-04-25 22:17:17 
Started by ByerN - Last post by ByerN
Thank you Smiley My goal is to keep daily basis progress. I hope creating enough mechanics and content for mmo demo version in about 1-2 months Smiley

 8 
 on: 2018-04-25 21:44:14 
Started by ByerN - Last post by Gjallar
Awesome! You seem to be making rapid progress with this. The visuals are very appealing too.

 9 
 on: 2018-04-25 20:08:21 
Started by ByerN - Last post by ByerN
<a href="http://www.youtube.com/v/c9AwZW4NALw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/c9AwZW4NALw?version=3&amp;hl=en_US&amp;start=</a>

Update:
-progress system
-character and item description
-damage output calculation formula

This time with my live commentary Smiley
I hope you'd like it. I will be thankful for you comments Smiley

 10 
 on: 2018-04-25 10:23:43 
Started by CommanderKeith - Last post by SugarBlood
ahah Gamification is an interesting idea, and also smart, and feel like fun to me, because I can't live without games Smiley , and I sometimes comparing games to real things. Well games based on our world, so it can be compared. So mostly I liked comparing gaming motivation to real world motivation, thats an uncommon subject.

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