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 1 
 on: 2016-12-07 14:46:05 
Started by vfmachado - Last post by vfmachado
Thanks,

this week I'm really busy at work so I won't work in my project.

next week I'll try animate some blender models through skeletal animation / skinning.

 2 
 on: 2016-12-07 10:18:45 
Started by ral0r2 - Last post by ral0r2
Thanks for your help!
As far as I understood the stackoverflow post right this only helps me to change the resolution of the game while it is running?
But it doesn't tell how to fit the pov to the screenresolution nor how to access the projection matrix or did i miss something?

 3 
 on: 2016-12-07 10:01:14 
Started by bmanmcfly - Last post by Gornova
I've made a simple Tweener for my library, you can find it here

 4 
 on: 2016-12-07 09:16:38 
Started by bornander - Last post by bornander
Edit: P.S. I guess I am not clever enough to solve the last level in the last world Cry

Well this is really rather embarressing, the game is for kids aged 3-6.
Are you saying you struggle to operate at the mental level of a three year old  Roll Eyes

 5 
 on: 2016-12-07 08:09:31 
Started by MrPork - Last post by cylab
You really need to add stacktraces and correct line numbers to this sort of questions. This way we are just guessing.

But since I am usually good at guessing, I'll give it a try: could it be, that you are adding items to the collisionObjectsLayer, when you are adding them to the ItemManager.itemList?

 6 
 on: 2016-12-07 04:54:23 
Started by Rickodesea - Last post by Rickodesea
If you are searching for it on the playstore us the key words "Quicktouch Algodal"

 7 
 on: 2016-12-07 04:19:55 
Started by Rickodesea - Last post by Rickodesea
Basic Code Source :- https://github.com/Rickodesea/Quicktouch
Admob integration tutorial :- http://www.norakomi.com/tutorial_admob_introduction.php#scroll_introduction
Game :- https://play.google.com/store/apps/details?id=com.algodal.quicktouch

I created this game using libGdx and a library I made based on libGdx (GdxScreen).  Download it off the google playstore and give it a try! Tell me what you think.

Have fun! See who can get the highest score! Reply with your score!

 8 
 on: 2016-12-07 02:27:47 
Started by BurntPizza - Last post by princec
Updated Battledroid to do all its blending in sRGB space. Looks a bit poo now, need to tweak it lots.

Cas Smiley

 9 
 on: 2016-12-07 00:34:58 
Started by MrPork - Last post by Abuse
I am also not using multiple threads.

The JVM begs to differ:
Quote
I get a concurrent modification error ...

Not strictly true.

Quote
Note that this exception does not always indicate that an object has been concurrently modified by a different thread. If a single thread issues a sequence of method invocations that violates the contract of an object, the object may throw this exception. For example, if a thread modifies a collection directly while it is iterating over the collection with a fail-fast iterator, the iterator will throw this exception.

The provided code fragment could be doing this, but there's no way for us to know if collisionObjectLayer.getObjects() is the same Collection as ItemManager.itemList

 10 
 on: 2016-12-07 00:20:46 
Started by BurntPizza - Last post by NegativeZero
Sorry for double post, but Khronos announced today that it's creating a standard API to work across all VR devices, already has all the major HMD manufacturers onboard.

https://www.khronos.org/vr/

This is great news because in the past you had to more or less use an API per HMD.

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List of Learning Resources
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