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 on: 2015-11-29 17:50:24 
Started by Archive - Last post by orange451
How do you suggest I go about doing it? This current layout seems to be the easiest way for me to implement a user interface.

Do it in a way that keeps a 4:3 or 16:9 aspect ratio.

 on: 2015-11-29 17:21:26 
Started by Riven - Last post by Nate
Heh, my phone is already a Samsung Note 2. 720 x 1280 isn't terribly unreasonable. I don't think a higher resolution would fix it, the text would still be tiny and zooming in so I could read would still mean panning left and right for every sentence.

I see there are <meta name="viewport-test" ...> tags in the HTML, so Riven has probably already tried that out. There is probably something that could be done without dorking around too much in SMF-land.

 on: 2015-11-29 17:05:45 
Started by Stranger - Last post by Icecore
Is he play dota original?
I recommend give him link to Dota 2 reborn – its something like war 3 custom maps
There are many fun maps

+ its better to play in “DOTA 2 REBORN Overthrow”
Its better original dota – lees unmanner in chat (in brain) + more fast
(15 min fast match – its really hard to play all day long in this ^^)

Ask his opinion about custom maps in Dota, maybe play with him in TD, puzzle games in Dota reborn etc..

Maybe problem in "hi think become pro gamer" - BAD BAD BAD BAD.. IDEA
tournaments have crap reword system - only 5-10 first places from thousands have money reword
all else 995+ ppl receive noting

Parents pay full price for studying as well as for the re-exams.
So happy - happy man ^^

pp.s if he really have a dream to make money from playing games
- i recommend try game streaming
it have more chances to earn money then receive them playing dota

 on: 2015-11-29 16:50:31 
Started by Archive - Last post by Archive
Not much, because it prevents you from using a fullscreen mode.
How do you suggest I go about doing it? This current layout seems to be the easiest way for me to implement a user interface.

 on: 2015-11-29 14:58:39 
Started by Stranger - Last post by Stranger
Hi everyone.

Thank you for your replies!

Stranger shouldn't treat gaming as a pure waste of time even though some practices might seem to be very destructive for the social life.

I never told that I deem the gaming is the waste of time. I rather meant that еxcessive gaming is harmful as the waste of time, as the threat for health (both for gamer (excessive irascibility) and for his family: sudden wild cries may cause increasing of the blood pressure even may trigger heart-attack) and as the threat for social life, total gaming to the detriment of real life needs.

Some state that gamers sometimes use video games to either escape from an uncomfortable environment or alleviate their already existing mental issues - both possibly important aspects on determining the psychological impact of gaming.
It's so easy to reject any responsibility.

I don't reject any responsibility.

If your brother is at college and he's not a genius, he need time to study, then play DOTA. I'm asking you: how good are his grades ? In Italy is not possible to continue forever college without good grades, I think same everywhere, mainly because parents cuts money Cheesy

He's spending time for college study to play (mainly DOTA).
His grades is minimal, just to allow continue studying. Parents play full price for studying as well as for the re-exams.

So? So for me your brother is not crazy. He is inside a loop, but without his will, there is no hope. He must understand what he's right for him.

I didn't say he's crazy. He's rather excessive irritable, especially when playing

Are you sure you can call it an addiction already? How long has he been playing the game that excessively?
If it hasn't been long yet, it might just as well (as pointed out before) fade at some point, being just a little obsession.

So excessively ~2 years .
He's playing DOTA since the fall of 2013. In beginning of 2014 he uses voice chat. Now he is more silent. I hope it's kinda fade out

 on: 2015-11-29 14:46:57 
Started by BurntPizza - Last post by Icecore
By the way, does anyway know a good and simple occlusion culling algorithm and how to implement it?
Some long - long time ago i use frustum culling,
I get frustum scene every frame and check objects before render them.
(and call "get frustum" was a bad idea - need simple calculate it on CPU from Cam position
- its no so hard as i think it be, I use it because I don’t have reflections and shadows ^^)

+need use some sort Octree – scene grid (or portals)
+need Have dif types of models for far distant.

p.s but no one care about FPS if that not AAA: 30-60 is fine
and simples way to increase it: simple make less polygon model + less gpu calls.

I coded an ocean today based on this:]
Looks very Nice

Imho: it have some problems with light reflection
- it looks like alien goo (with sun light on it) like this:

when it must be someting like this

 on: 2015-11-29 14:15:22 
Started by BurntPizza - Last post by ags1
@theagentd, I have never seen water look so good. Is there a video to show as well?

 on: 2015-11-29 13:51:28 
Started by BurntPizza - Last post by Roquen
For highly occluded scenes that are (mostly) static: portals.  Anything complicated.

 on: 2015-11-29 13:50:30 
Started by insane329 - Last post by insane329
Hello guys. I know that this is not about games, but I'm stuck as hell. Tried on stackoverflow, noone knows how to help.

I can't make the JProgressDialog visible. I have tried even with Jlabels - there are invisible too. The only thing that I can draw is a Button. I will post my init() method, please, have a look:

public class StartingClass extends Applet implements Runnable, KeyListener {

   // dafuq
   private static final long serialVersionUID = 1L;
   private Player player;
   private Image image, background;
   private Graphics second;
   static Container pane;

   private BackgroundAnimation bAnimation1 = new BackgroundAnimation();
   private BackgroundAnimation bAnimation2 = new BackgroundAnimation();
   private ArrayList<Missile> missiles = new ArrayList<>();
   private ArrayList<Blast> blasts = new ArrayList<>();
   public static int NUM_OF_MISSILES = 3; // missiles in each wave (increments by level)
   public Random randomY = new Random();
   public Thread gameloop;
   public boolean game_running = false;
   private JProgressBar healthBar;
   private Button button;
   private boolean check = false;
   private JLabel message;
   public void init() {
      setSize(Constants._Screen_Width, Constants._Screen_Height);

      try {
         background = ClassLoader.getSystemResource("data/background.png"));
      } catch (IOException e) { e.printStackTrace(); }
      bAnimation1.setXY(0, 0); // first animation is in the left corner
      bAnimation2.setXY(1024, 0);
      player = new Player(300, 300);
      gameloop = new Thread(this);

       healthBar = new JProgressBar(0, 100);

        message = new JLabel("Beginning work!");


Here is a whole class:
I didn't post whole here cause it's probably not needed.

If there is someone experienced, I would be thankful. Im sitting here for 3 hours and did NOTHING.

 on: 2015-11-29 11:43:46 
Started by BurntPizza - Last post by ShadedVertex
SimplyCpp now shows a nice list of compiler errors and warnings:

Looking great Grin

By the way, does anyway know a good and simple occlusion culling algorithm and how to implement it? Because I came up with my own algorithm for occlusion culling, but it was too slow.

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