Worlds saved on the server instead of locally is smart
No really servers cost money and they remove this feature after some first public multiplayer server realized)
Yes I also can answer on all this question alternative
Why from 16 mil register ppl only 4 mil buy actual game During Beta?
(or you may chose another time lapse this don’t change question proportions is same)
Why they came on site register there and don’t buy game?
Its not free to play MMO – where you may pay if you bored and want fast lvl up
Demo itself have only single player and only 10% from game mechanics
(In past, now shi have time limit to play and same some restrictions)
Maybe its Worst game in all human history?
How you can call 87 million convinced ppl to go on site register there and don’t buy only product hi have the actual game?
Mojang does not make any money from servers, https://minecraft.net/realms
A lot of games do Alpha, Beta and release prices, its a lot more common some large AAA games have done this like ArmA 3 and DayZ Standalone.
Nowadays after minecraft teach them ^^
over 30 million copies.
Yes for 5 year and with this uber marketing its possible to have 30 mil loyal players that can buy game,
But what about 1 year and 4 million?
If you want to get your game to sell a lot...
I don't care about selling, anymore ^^
No one cares about number of registered accounts
Why someone who in game industry 6 years+ work on commercial project
add such counter on his site main page?
(counter be there in past like numbers of pc copies sold on main page)
I want find alternative explanation and “Maybe its Worst game in all human history?” looks weird =)