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 1 
 on: 2015-06-30 03:38:04 
Started by VIrtueeL - Last post by SHC
Where's Mr. Mustache? Clueless

He was trimmed off.  Tongue

 2 
 on: 2015-06-30 01:10:40 
Started by BurntPizza - Last post by philfrei
So sad to hear about the deaths (princec, ags1). My condolences. I get to go to a memorial for a best buddy who passed last January--for some reason it was put off until July 11. Maybe now I'm a bit more ready to deal with it.

Yay, Cowboy Bebop. Very much enjoyed binge-watching the entire series that last year.

Programming this last week: mostly audio. Added two more synths from my Yamaha DX7 collection into Java (one done last night). Also, did some cleanup work on the wrapper system (enabling both Android and Java), and the creation of a new structure that I'm calling a "Motif" -- which is basically a Sequence but I didn't want to use the term because Java has its own Sequencer.

Today: got a system working that allows a shared pulse to be used by two independently started sequences...err...motifs. You can schedule an audio event sequence to start ASAP on the "NextPulse". If the pulse size of the motifs are the same, then they will maintain lock step synchronicity. And, the Task Manager says it was all done with 0.2% CPU usage or less. Down the road, am hoping to build on it so that the game UI can target musical measures as well as individual beats, and to be able to alter metrical values and accent patterns.

 3 
 on: 2015-06-30 00:12:16 
Started by wessles - Last post by mag
Best: 34.17
Average: 11.8
Attempts: 438
Playtime: 1h40m

I adore it! Reminds me a lot of Super hexagon.
One thing that I noted is that the new highscore screen is a bit and distracting whilst playing.
I'll probably come back for it every now and then Smiley

 4 
 on: 2015-06-29 23:11:29 
Started by VIrtueeL - Last post by VIrtueeL
Where's Mr. Mustache? Clueless

it did not turn out as i expected so just went with this instead =P

 5 
 on: 2015-06-29 23:08:03 
Started by VIrtueeL - Last post by DarkCart
Where's Mr. Mustache? Clueless

 6 
 on: 2015-06-29 22:27:58 
Started by Za\'Anzabar - Last post by CopyableCougar4
Why do you enable the GL_COLOR_ARRAY if all you supply is the vertices? I think that the exception comes when you try to draw your shape because it thinks you are supplying color data when you aren't (just from the code you supplied, at least)

 7 
 on: 2015-06-29 22:23:24 
Started by wessles - Last post by basil_
i see. i never used libGDX so i cannot tell, but i guess - one could set the pitch of a sound, not sure if - after a sound started but still. if i understand you correctly you used some sort of library effect for that before. maybe it is not too hard to run an interpolation (as you do pretty good already on the motion part Wink) on the sound.

about the AA, no option needed really. i think it's just the shader effect which brings in some jaggy edges but that's really a minor. personally i would just enable per-sample-shading and let MSAA smooth out all the textures/shaders too.

might be a bit of overkill, but on a desktop machine there is alot of power to waste Smiley
https://www.opengl.org/registry/specs/ARB/sample_shading.txt

 8 
 on: 2015-06-29 22:08:24 
Started by wessles - Last post by wessles
i like it alot. graphics style, music, very smooth controls.
Glad you like it. I put a lot of effort into the polishing.

how about xbox controller support and anti aliasing ?
The controller support may or may not come. I don't have an Xbox controller to test at the moment, unfortunately Tongue.
It's already antialiased. Would you like some kind of option for that?

i remember an older video you shared, showing this very awesome "time-slowdown" "tape-pause" sound effect on failure. i think that was much much better than the "explosion" hit sound you use now.
I ported to libGDX earlier, and they don't support the cool tape effect (decreasing / increasing the pitch of the music), since it works sketchily on android as far as I can tell.

what i like most about this game is actually its difficulty.
Glad you like the difficulty; that was the goal Cheesy.

-wes

 9 
 on: 2015-06-29 21:56:48 
Started by wessles - Last post by basil_
well .. best is 25, but i just grabbed it. thanks for sharing!

i like it alot. graphics style, music, very smooth controls.

how about xbox controller support and anti aliasing ? i remember an older video you shared, showing this very awesome "time-slowdown" "tape-pause" sound effect on failure. i think that was much much better than the "explosion" hit sound you use now.

*edit*

what i like most about this game is actually its difficulty.

 10 
 on: 2015-06-29 21:38:27 
Started by wessles - Last post by wessles
Lots of things about this game has changed since I last posted. I would explain them all, but it would take too long. Instead, I will give a demo for playtesting.

If you play the demo, please reply with the following information:
  • Best time?
  • How long it took to get that best time?
  • Did you like it or not; why?

Demo
Run the .bat file if you're on windows, or the .sh file if you're on mac or linux.

Thanks!
-wes

Pages: [1] 2 3 ... 10
 
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2015-06-29 05:44:54

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