Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1] 2 3 ... 10
 1 
 on: 2014-12-20 20:02:18 
Started by Dane - Last post by Dane
I watched his entire 3d software playlist. It's very interesting and a learning experience. Although, the math is different here because all calculations are done with integers and fixed-points. You may have provided a very useful resource, but it still does not answer my question. Thanks for your input though. Smiley

 2 
 on: 2014-12-20 19:38:59 
Started by BurntPizza - Last post by Ecumene
Played around with romantic lighting, fixed the shaking collision issue & implemented GLFW/LWJGL3 (finally)
Also, Tiny Christmas Gifts!

 3 
 on: 2014-12-20 18:57:01 
Started by KudoDEV - Last post by KudoDEV
I think I know what's happening, the line in the GIF you posted is bright green, and both of the textures are dark green. I think that the lighting applied on one quad is adding to the lighting on the other, thus the color becomes brighter. I may be wrong, though. And even if I'm right, I've got no idea o how to fix it.

Yup. I think you're right. And I also have no idea how to fix it x.x

 4 
 on: 2014-12-20 18:52:30 
Started by KudoDEV - Last post by MrPizzaCake
Okay has to do with lighting. When I disable directional light and only have ambient light its fine. Any ideas?

I think I know what's happening, the line in the GIF you posted is bright green, and both of the textures are dark green. I think that the lighting applied on one quad is adding to the lighting on the other, thus the color becomes brighter. I may be wrong, though. And even if I'm right, I've got no idea o how to fix it.

 5 
 on: 2014-12-20 18:39:46 
Started by Mike - Last post by MrPizzaCake
*Lots of good points*

Bottom line; Be a good person, do good things. Give where you can, help where you can. But you shouldn't feel guilty, or be judged, for living within your means.

Very well said. I couldn't say it better. You're the most reasonable person I saw in my short life so far.

 6 
 on: 2014-12-20 18:29:46 
Started by epicbo - Last post by KudoDEV
+1 for Blender. I started 3D modeling recently for my game and its perfect. 3DS Max is also great. However these are not the simplest.

I'm learning here: http://cgcookie.com/blender/cgc-courses/

Best tutorials ever! (You have to become a "Citizen" for the good stuff)

 7 
 on: 2014-12-20 18:10:05 
Started by RKJ - Last post by ddyer

It's insanely difficult to get the synchronization right if you have 2 or more
threads marching through the same data structures, some making changes,
some trying to generate a new display.

A better strategy is to centralize drawing and mutating in one thread.
Other threads that feed in  events of various types, such as network activity,
mouse activity, and display update requests, should only queue these events
to have their effects one at a time.


 8 
 on: 2014-12-20 17:12:15 
Started by CopyableCougar4 - Last post by KudoDEV
I love this idea. Can't wait to see what you produce

 9 
 on: 2014-12-20 17:09:29 
Started by CopyableCougar4 - Last post by CopyableCougar4
I uploaded the source for Circle Attacks and added a nicer game over screen (shows semi-transparent view of the game in the background).

Link in the OP.

 10 
 on: 2014-12-20 16:47:34 
Started by Shuster - Last post by Shuster
playState is null. Doesn't look like you assigned a value.
Well where do you set the "playState" variable of Ex? Either you haven't posted that code or you don't set it which would give you a NPE.

Wow I feel so stupid for not seeing it,I was sure I assigned a vlue so I didnt even check it.
Thanks a lot I really appreciate it!

Pages: [1] 2 3 ... 10
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (23 views)
2014-12-14 19:50:38

BurntPizza (50 views)
2014-12-09 22:41:13

BurntPizza (84 views)
2014-12-08 04:46:31

JscottyBieshaar (45 views)
2014-12-05 12:39:02

SHC (59 views)
2014-12-03 16:27:13

CopyableCougar4 (57 views)
2014-11-29 21:32:03

toopeicgaming1999 (123 views)
2014-11-26 15:22:04

toopeicgaming1999 (114 views)
2014-11-26 15:20:36

toopeicgaming1999 (32 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!