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 1 
 on: 2020-03-29 11:55:40 
Started by KaiHH - Last post by KaiHH
Nope. And once in a while my neglectfulness of writing unit tests bites back. Smiley

 2 
 on: 2020-03-29 11:48:17 
Started by KaiHH - Last post by princec
Blimey that's a bit of a corker of a bug! There not a unit test covering it?

Cas Smiley

 3 
 on: 2020-03-29 09:04:04 
Started by KaiHH - Last post by KaiHH
Release notes: https://github.com/JOML-CI/JOML/releases/tag/1.9.23
Download via:
- https://github.com/JOML-CI/JOML/releases/tag/1.9.23 ("Assets" section below)
- https://repo1.maven.org/maven2/org/joml/joml/1.9.23/

The version 1.9.21 introduced two known bugs:
- Vector3f/4f.rotateX/rotateY/rotateZ() and Vector3f.cross() (fixed in 1.9.22)
- Matrix4.transpose() (fixed in 1.9.23)

 4 
 on: 2020-03-28 20:07:58 
Started by mosgrom2 - Last post by gouessej
Hello

You can use Paul Lamb 3D Sound System, it has several plug-ins including one relying on Java Sound and another one relying on JOAL.

 5 
 on: 2020-03-28 17:47:59 
Started by mosgrom2 - Last post by philfrei
I've not heard of complaints about TinySound on Linux. AFAIK, it is pretty solid.

Could you say something about how many and what type of sounds you are playing at once and if they are compressed or not?

Since there are dropouts, maybe try giving your sound thread MAX_PRIORITY. The cycles needed to process audio are usually far quicker than the time needed to play it, so the thread spends most of its time in a blocked state. Even with a priority level of 10, the cpu usually has enough time to handle the rest of the game.

You are welcome to try AudioCue as a work-around. I am staying active here at java-gaming.org and will be available (and motivated!) to work with you if problems arise.

 6 
 on: 2020-03-28 13:46:41 
Started by mosgrom2 - Last post by mosgrom2
Hi,

I have recently added the option to use TinySound instead of my own sound-system in my game because I couldn't get sound to work right on Linux (because of limitations of how many lines can be open at the same time on Linux? I think?) anyway my own system works fine on Windows but to make my game available for Linux there's now the option to use TinySound. However TinySound seems to have a big drawback that my system doesn't seem to have: When there's a lot of processing (or maybe because of Garbage collection pauses (not sure)) TinySound music occasionally stutters for a moment or pops. It also seems to happen just randomly occasionally (I'm guessing because of garbage collection). I use the ParallelGC garbage-collector. And for the music and looping sounds I use TinySound non-streaming version of music (MemMusic?).

Is this just something you have to live with, with TinySound or anybody any insight of what could be wrong?

 7 
 on: 2020-03-26 19:12:48 
Started by philfrei - Last post by philfrei
Could be fun to play around with: Writing a WebSocket server in Java

I came across this in an email from MDN, which had a link to the following glitch projects.

Quote
Enjoy a new websockets learning toy

Want to learn more about how and why to use websockets? Potch is a longtime Mozillian and frequent Hacks Blog contributor. He has created five Glitch projects to help you.

 8 
 on: 2020-03-26 09:15:05 
Started by Ali-RS - Last post by Ali-RS
Hi guys Smiley

Am I allowed to showcase my JME related stuff here?

I have been working on a Block based scene editor for my game. Some of the features are:

    Spawn Block:
    I use @remy_vd’s Blocks library with custom block shapes and types. Supports exporting of chunk data to file with the provided API in the library.

    Model Plotters:
    Handy groovy scripts that facilitate plotting objects (walls/fences/trees/…) on blocks.

   Entity Spawn: (WIP)
    Spawn actual game entities. (i.e NPCs, buildings,…)

    Navigation Shape:
    Supports building polygonal navigation shape for the scene.

And some screenshots of a demo scene I created:















And a video:

<a href="http://www.youtube.com/v/9XdOcUD9uXI?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/9XdOcUD9uXI?version=3&amp;hl=en_US&amp;start=</a>


Link to the post on JME hub:
https://hub.jmonkeyengine.org/t/march-2020-monthly-wip-screenshot-thread/42982/4?u=ali_rs


Regards

 9 
 on: 2020-03-25 21:28:02 
Started by FabulousFellini - Last post by gouessej
In France, we can go outside if we have a good reason to. Otherwise, now working from home since the beginning of the week, so relaxing ! Not anymore distracted by people who keep talking in the hallway. We made provisions for two weeks, so we do not have to go outside. Just waiting for a treatment to emerge.
You have forgotten a very important piece of information. The government is trying to take advantage of the crisis to destroy our rights, to increase the maximum weekly working time and to decrease the minimum annual leave.

References:
https://www.marianne.net/politique/conges-35-heures-licenciements-la-loi-d-adaptation-au-coronavirus-va-nous-faire-basculer
https://www.marianne.net/societe/c-est-confirme-la-loi-urgence-coronavirus-va-revenir-sur-les-droits-aux-conges-les-35-heures
https://www.franceculture.fr/economie/droit-du-travail-ce-que-changent-les-mesures-dexception-face-au-covid-19
I advise others to use DeepL to translate those articles, I know that only a very few people understand French here.

 10 
 on: 2020-03-24 16:31:31 
Started by philfrei - Last post by KaiHH
I would say that every service there has its valid use-cases. But no one on Earth would need _all_ of them at the same time. But the use-cases are definitely there. It just depends on the particular requirements that you have. If you want resilience/fault-tolerance, high availability, cost effectiveness (having low operational and maintenance costs), elasticity/scaling, being able to quickly iterate and have multiple teams with multiple different technological and process-related requirements, then you are going to cover many AWS services. Also, there surely was other things to learn as well, like the services the company is building themselves. So it was not _all_ learning AWS.

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