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 1 
 on: 2014-08-01 18:19:49 
Started by Wiki Duke - Last post by Wiki Duke
***WIP GAME RESOURCES***

USEFUL TOOLS

http://www.online-convert.com/ - Multimedia sound converter

http://www.tsm-resources.com/alists/pow2.html - Great for choosing sprite dimensions



ART

http://tsgk.captainn.net/ -Community with many sprite sheets

http://opengameart.org/ - All types of game art (Categorized)

http://www.deviantart.com/ - Popular and some artists allow the use of their art


MUSIC

http://www.pulseboy.com/ - Great for making 8bit music once you learn it

http://www.virtualpiano.net/ - Use a PlayBack Recorder to record yourself, or just make some basic tunes

http://media.io/ - Audio converter

~CogWheelz (Jay)

 2 
 on: 2014-08-01 16:31:25 
Started by BurntPizza - Last post by Longor1996
Making a actual working Graph logic/rendering system seems pretty hard.
Nice. Did you get the inspiration from Blender's node editor system? Smiley

From Blender, but mainly from the Unreal-Development-Kit.

 3 
 on: 2014-08-01 16:31:04 
Started by cloudwindgate - Last post by KevinWorkman
I agree that Threads are much better for performance than Swing Timers. But in the above example, what logic could he possibly move to another Thread?

I suppose he could have the if statements on another Thread and then wrap the bodies in SwingUtilities.invokeLater(), but what would be the point of that?

 4 
 on: 2014-08-01 16:31:02 
Started by BurntPizza - Last post by Riven
@jrenner Networking does not necessarily imply concurrency (use NIO). When working with Old IO, you should solely read/write on network threads, and stuff the logcal packets in queues, for the main loop to process.

 5 
 on: 2014-08-01 16:30:06 
Started by BurntPizza - Last post by BurntPizza
I want to write a game some day, and until that day comes I write tools to make that day a breeze Pointing

I also seem to be a tool maker more than an actual game dev, or at least I'm terrible at coming up with anything that would resemble fun.

Contrary to popular belief, a single JGO forum posts doesn't quite cut it Emo

I mention LibStruct to people on reddit every how and again. Traffic info on it isn't available but I suspect you've gotten a few visitors.
I myself have yet to use it but I think I might have a worthy use case coming up soon.

 6 
 on: 2014-08-01 16:21:29 
Started by BurntPizza - Last post by jrenner
Yesterday and Today I implemented network code into my FPS Engine (you can see it in the WIP section here).
Network code is the whole shebang with Entity interpolation and client side prediction.  It really can be quite challenging. I had attempted it once before, laser year, on a different toy project, but never met with success. This time I persevered and it's really quite satisfying to see it in action.  It is, however, ridicuous how much program complexity increases just by adding real time networking.  Because it is multi-threaded by nature, you get hit by the double hammer of network issues and concurrency issues.

 7 
 on: 2014-08-01 15:22:22 
Started by Rayvolution - Last post by Rayvolution
Are you going to animate the water? I think it would look especially awesome if water is pouring into space. Would also make the world a bit more lively and less static.

Yep, I plan on animating several tiles, I just haven't written the tile animation class yet. Wink

 8 
 on: 2014-08-01 13:12:33 
Started by sonnyg007 - Last post by Shuster
Wheb I try to download it is says that this game is not avaible in my country..

 9 
 on: 2014-08-01 12:03:16 
Started by synLB - Last post by ags1
Going by the error you get, leaving out code will make no difference. The error relates to an attempt to run the app with the wrong user.

 10 
 on: 2014-08-01 11:44:57 
Started by BurntPizza - Last post by Riven
I wish I can get your drive when feeling bored. How do you get these ideas?
Coming up with (and writing) tools barely qualifies as having worthy ideas.
I want to write a game some day, and until that day comes I write tools to make that day a breeze Pointing


Concerning LibStuct, I'm thinking of starting to use it. Get on IRC more often! Smiley
#LWJGL is 90% login/logout notifications and 10% meaningless chatter. Productive people have moved on to LibGDX, not looking back. Oh well, maybe I should setup a (sub)domain for LibContinuation/LibStruct, to reach... the masses.

Contrary to popular belief, a single JGO forum posts doesn't quite cut it Emo

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2014-07-30 21:08:39

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Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
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