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 1 
 on: 2014-11-29 09:51:32 
Started by MrPork - Last post by digdugdiggy
Change
1  
collisionRect = new Rectangle(x, y, 120, 200);

to
1  
collisionRect = new Rectangle(x, y, 200, 120);


Should probably fix your issue. That or set some kind of initial 90 degree rotation on the rectangle

 2 
 on: 2014-11-29 09:28:24 
Started by matanui159 - Last post by gouessej
I agree with The Lion King and BurntPizza. Make some games first and keep in mind that the maintenance, the development and the documentation of an engine are very time consuming. Lots of Java games programmers should focus on games as we already have tons of nice tools. When a tool is missing, you can create it so that it works with the existing software ecosystem instead of using that as a pretext to create yet another engine.

 3 
 on: 2014-11-29 09:22:54 
Started by Mr.CodeIt - Last post by gouessej
Hi

It depends on what you're going to store, maybe even a simple property file would be enough:
http://docs.oracle.com/javase/tutorial/essential/environment/properties.html

 4 
 on: 2014-11-29 07:41:32 
Started by vbrain - Last post by vbrain
I've seen too much shit like this be non-sarcastic to get it Smiley, if its just sarcasm I would still recommend you remove it , and in that case the game looks nice, i just feel like there should be something other than clouds in the top part of the screen, maybe try putting that score bar at the top and sprinkle clouds around the screen.

Do you mean on the main menu screen, or in-game? Depending on the size of the size of the device's screen, the score and pause button are at the very top. But I see what you're saying. Most games have the score at the very top all the time.

Also, the tree in the background changes each time you play the game, and if you play for long enough, it starts to snow.

 5 
 on: 2014-11-29 07:32:56 
Started by vbrain - Last post by The Lion King
My advice to you, take off the 10k dollar thing.

It was meant to be a joke, but I guess sarcasm doesn't come across well through text.

I've seen too much shit like this be non-sarcastic to get it Smiley, if its just sarcasm I would still recommend you remove it , and in that case the game looks nice, i just feel like there should be something other than clouds in the top part of the screen, maybe try putting that score bar at the top and sprinkle clouds around the screen.

 6 
 on: 2014-11-29 07:30:27 
Started by vbrain - Last post by vbrain
My advice to you, take off the 10k dollar thing.

It was meant to be a joke, but I guess sarcasm doesn't come across well through text.

 7 
 on: 2014-11-29 07:30:11 
Started by BurntPizza - Last post by Longarmx
Started playing around with LibGDX 3d again:



I've managed to plow through to this far, but it hasn't been easy.
Some current issues:

  • UV Mapping has gone on vacation
  • First model loaded for that texture doesn't display it

If anyone knows solutions to these issues, please speak up!

I'm going to keep playing around with this for a couple days at least, I've had a sudden urge to remake a couple games from my childhood (since I can't get them to run anymore)!

Also installed Luna Cheesy

Edit: It also appears like I've made it to the top 32 elite of JGO! Shocked

 8 
 on: 2014-11-29 07:26:50 
Started by vbrain - Last post by The Lion King
My advice to you, take off the 10k dollar thing.

 9 
 on: 2014-11-29 07:08:57 
Started by vbrain - Last post by vbrain
Do Not Connect is the opposite of the popular game by Hasbro, "Connect Four"
(also known as "Four in a Row/Line").

The longer the game goes without connecting four, the higher your score.

If you or the computer connects four, your score reduces.

Fill up the board to win points and unlock new chips to play the game with.

Android: https://play.google.com/store/apps/details?id=com.pezna.donotconnect

Twitter: @pezna_official
Website: http://pezna.com/donotconnect


 10 
 on: 2014-11-29 06:30:36 
Started by kingroka123 - Last post by BurntPizza
If you're still working on this, I found a nice blog post about a particular part of programming language design that you (and others!) might enjoy reading: http://www.defmacro.org/ramblings/lisp.html

It's about the power of homoiconicity in LISP, but the first half is an introduction via XML that you might find particularly relevant.

This project also reminds me of Greenspun's Tenth RulePointing

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