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 1 
 on: 2020-01-22 03:30:32 
Started by philfrei - Last post by philfrei
Lot's of stuff here I'm not clear on.

I'm noticing that there is increased support for creating html documents, and for building web clients. Does this mean that there is a path for making java web games? For example, one makes a game that has various downloadable/installable web clients. The clients interact with the online game, including taking on some of the processing load locally.

(I'm wondering about sending down sound commands that run a local sound engine that interprets them into effects and music.)

Azul or Zulu says that they are including JavaFX with their Java builds. That helps with compiling, running, jlinking somewhat. It could simplify use of Eclipse as the IDE. I don't know as I haven't tried it yet. The main question I have is how does Azul incorporate the changes/improvements made by Gluon?

Some of the new features seem like they could help with performance, e.g., allowing primitives in the various collections that up to now have required Objects.

 2 
 on: 2020-01-21 16:44:22 
Started by markmistry - Last post by markmistry
online fighting game with a real twist

 3 
 on: 2020-01-21 16:22:51 
Started by markmistry - Last post by Gjallar
Godspeed, but... what the f**k

 4 
 on: 2020-01-21 15:56:48 
Started by markmistry - Last post by markmistry
that is the question i asked myself when i came into this world, as will be when i am inside the world where my temple exsists only its a mess there are windows all over the place, the locations are scattered all over multiple sheets, bad programming style comming back to haunt me, what we are all looking at is a reflection of ourselves manifested in the physical form, my game shows you this, its a game of choices, paths to explore, experiencing conciousness itself, its what we are, wrapped in a physical form, we are the creators of our own universes, all is observable in the temple library, all vistors are observable and interactable if they so wish, again down to choices, do you play or not ? all questions

 5 
 on: 2020-01-21 15:20:16 
Started by markmistry - Last post by markmistry
i also forgot how to show images on here haha

 6 
 on: 2020-01-21 15:19:44 
Started by markmistry - Last post by markmistry
Its a new type of experience , this is a rough idea for layout, its a character progression game, ie you, its a virtual online temple dedicated to spiritual kung fu, martial arts and enlightenment, i will show you step by step, learn the moves, progress to the stage where you can take part in one on one combat from another character across the globe, chat lobby, profile search, my phd phesis on anatomy and physiology, brouse through my research in the temple library on 400 species of aromatic plants containing essential oils, real life in game format with real world consequences, im currently filming myself for the individual moves you learn so i can rip the frames, buffered images, im also working on the back end servers it needs so lots of work to do and just me doing it haha but its my temple for me, anyone can visit when i open its doors

 7 
 on: 2020-01-21 13:40:45 
Started by markmistry - Last post by Gjallar
what am I looking at?

 8 
 on: 2020-01-21 03:05:52 
Started by philfrei - Last post by philfrei
Gil Tene of Azul Systems gives a good talk on keeping up with Java's new features.
https://www.infoq.com/presentations/java-deployment-features



 9 
 on: 2020-01-21 01:10:07 
Started by markmistry - Last post by markmistry
this is a screen shot of sometyhing i have been toying with for a few years, learning as i go to develop the ultimate game haha its not quite ready for testinghttp://www.java-gaming.org/user-generated-content/members/12462/enlightenmentthejourney.jpg

 10 
 on: 2020-01-20 10:31:30 
Started by saocrinn - Last post by saocrinn
Thanks )
Its original lvls,
for new one press “Select File Lvls” – its a button for new lvls ^^
(hm maybe highlight button even more in next version)

I had to give up on some levels because I couldn't find the flag.
Press "Tab" - its overlay flag position

feeling dizzy
hmm don't know:
is it from Frame rate (FPS)
or from camera movement (it have smooth position change - like cinematic - in some cases it can produce motion sickness)

I try change it next time- if not forget)
tweak parameters for camera movement smooth % or maybe give it for user control parameter)

up: i think i find out - its also may be motion sickness from low resolution)
(default ray-Texture is 320x180 on 1920 screen it may looks very pixelated especially in 3d)

in lvl pause menu - Button "Graphics Shader"
     it have ray trace resolution and some visual tweaks that change visual
          (like soft shadows - its changes atmosphere / lvl mood in my opinion)

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