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 1 
 on: 2016-08-30 16:56:40 
Started by BurntPizza - Last post by philfrei
@philfrei, I'm liking the Allenspace Generator! It's like a Geiger counter on acid.

It would be a good background track for a science fiction / hacker / creepy aliens kind of game.

Edit: But what does the "Release" button do? I'm scared to press it. I'm also scared to not press it.

Thanks!

I love your description--it's the best I've heard yet.

I think it would be neat to see the tone-cluster sound data sent to some sort of color synthesizer or graphic algorithm. But yes, I'm thinking it would be a component of a deep-space (deep inner space) stealth sort of scenario.

The "Start" and "Release" buttons refer to the auto-generation of tone clusters. "Release" just prevents any new sounds from occurring. Existing sounds will play out. To be relabeled.

When a "real" gui gets developed, it will be important to clarify what pertains to the "next" tone cluster that is going to be produced (most of the sliders) and what pertains to present-time controls like the flibber button and the bottom volume control. (Should also have a way to save/load settings and to export wav files, as well as better fitting slider equations than linear in certain instances.)

These are the longest envelope durations I've worked with, with sounds set up to crescendo/descrescendo for as long as a minute. But that is also part of the design, to have a slow evolution. However, it does mean that you have to wait for the next cluster, which can take a while, to hear what the new settings are producing.

I'm thinking of adding an echo control, as that worked very well to give the theremin extra depth. A reverb would be preferable but I'm not ready to tackle that challenge yet.

 2 
 on: 2016-08-30 15:37:42 
Started by BurntPizza - Last post by leSpace
I worked on a random tree generator (you actually slowly see the tree grow from nothing) :

It's absolutely useless but provides good result sometimes as shown in the image but also provides some absurdities.

 3 
 on: 2016-08-30 15:12:44 
Started by BurntPizza - Last post by theagentd
I upgraded my Blender plugin a bit. It can now export the skeleton/bindpose of a model, and vertices with normals, tangents, UVs and bone bindings.

 4 
 on: 2016-08-30 14:02:58 
Started by isarch - Last post by elect
I am totally Netbeans addicted.. I tried once intellij, the graphic is really awesome but I find working on only one project at time such a huge limitation...

 5 
 on: 2016-08-30 13:50:20 
Started by isarch - Last post by nsigma
I could never get into intelliJ IDEA ...
For Android development I might actually go Android Studio at this point.

That's kind of ironic!  Grin

 6 
 on: 2016-08-30 12:27:32 
Started by isarch - Last post by Cero
I could never get into intelliJ IDEA because I only tried for an hour and...
well Eclipse works, for me and I know it... so I have little incentive to switch and am lazy

but I'm sure its better

For Android development I might actually go Android Studio at this point.

 7 
 on: 2016-08-30 12:17:36 
Started by isarch - Last post by princec
For some reason I never got on with IntelliJ. Always been a big, big fan of Eclipse, here. Tried NetBeans once too, couldn't stand it.

Cas Smiley

 8 
 on: 2016-08-30 12:15:28 
Started by Ecumene - Last post by basil_
what about a "sandbox" setup. a custom security-manager and class-loader ?

 9 
 on: 2016-08-30 10:48:57 
Started by philjord - Last post by ags1
necrocode Smiley

 10 
 on: 2016-08-30 10:42:00 
Started by BurntPizza - Last post by ags1
@philfrei, I'm liking the Allenspace Generator! It's like a Geiger counter on acid.

It would be a good background track for a science fiction / hacker / creepy aliens kind of game.

Edit: But what does the "Release" button do? I'm scared to press it. I'm also scared to not press it.

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