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 on: 2020-06-05 19:51:53 
Started by mercenarius - Last post by mercenarius
It should work under Windows 10 with a single monitor.

Have you tried to call jstack on his machine?

I haven't tried jstack. I am not very familiar with it. It so happens that I don't have physical access to the player's machine. Unless I am mistaken, the player would have to run jstack from the command prompt and then report the results back to me? Is there another way to use this tool? Remote desktop access is probably out of the question.

 on: 2020-06-05 17:31:44 
Started by mercenarius - Last post by gouessej
It should work under Windows 10 with a single monitor.

Have you tried to call jstack on his machine?

 on: 2020-06-05 05:42:40 
Started by BurntPizza - Last post by Guerra2442
Implemented real time voxelization for global illumination.

Click to Play

Click to Play

As before, not optimized in any way and can be improved. Specially the voxelization, still does some weird things to geometry.

 on: 2020-06-04 19:28:12 
Started by mercenarius - Last post by mercenarius
Please provide a SSCCE, indicate which version of Java you use...

Of course!

The game uses an embedded 32-bit JRE. The current version is AdoptOpenJDK 1.8.0_242. The same results were also obtained with Oracle's 1.8.0_201.

The player is running Windows 10 Home 64-bit (10.0, Build 18362).

His machine is an MSI GT72S 6QE. He is not using a secondary monitor.

The display card is NVIDIA GeForce GTX 980M.

I have the DXDiag info from the player, if that helps:

Here is a snippet of the relevant code section:

The crucial portion is like this:
    // Note: controller and gd are class variables.
    GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
    controller.addGameLogEntry("Determine Device", true);
    gd = ge.getDefaultScreenDevice();
    controller.addGameLogEntry("Set Exclusive Screen Mode", true);
    try {
   } catch (Exception e) {
      controller.addGameLogEntry(e, true);
   controller.addGameLogEntry("Init Display Priorities", true);

The relevant portion of the log is showing this

Add listeners
Set Game Frame Params
Check Environment
Determine Device
Set Exclusive Screen Mode

Yes, I realize that the Java2D fullscreen mode doesn't run well on other platforms, but I have had good success with it on Windows. But there is an occasional machine that has a problem and I don't see how easily to debug this remotely. As I said, I am not 100% certain that the player isn't giving up a little too quickly, but the game's logic is not resuming after the call to setFullScreenWindow(). But the process isn't crashing, either, apparently.

I mostly made my original post to ask about alternatives such as using assertions in the JVM, etc.

 on: 2020-06-04 16:46:32 
Started by cylab - Last post by VaTTeRGeR
Hmm, juicy sounds and screen shake. The graphics are nice but you should definitely pronounce the contact points (when punching, kicking, etc) more. It looks like he's punching the air.

 on: 2020-06-04 15:29:23 
Started by BurntPizza - Last post by buddyBro
Wired in the UI.

Click to Play

Consumables (health flask)
Click to Play

Passive skills
Click to Play

Equipment and crafting
Click to Play

 on: 2020-06-04 15:10:21 
Started by orange451 - Last post by Drenius
Little update, added support for application/x-www-form-urlencoded

Actually... wouldn't it be better to just use a string for media types instead of having predefined options? There could be all kinds of use cases where a custom MIME type is needed.
Even if you think it would be better to keep the MediaType type to avoid ambiguity, why not at least expose its constructor?
Regardless, having those default constants available at all is probably convenient.

The same goes for the HttpStatus enum, though to a lesser extent. Depending on the intended way to use this it might actually be more convenient to do it like you do, but there are apparently a whole bunch of unofficial status codes that are also in use for all kinds of purposes.
Some companies supposedly even use custom 9xx codes internally for some reason.

 on: 2020-06-04 10:52:06 
Started by fk4517 - Last post by gouessej

Why not using JFreeChart and/or Jzy3d? The latter relies on JOGL and has an excellent integration with Swing, AWT, SWT and OpenJFX/JavaFX. It can be used with Matlab too. Why reinventing the wheel?

 on: 2020-06-04 10:43:42 
Started by mercenarius - Last post by gouessej

Please provide a SSCCE, indicate which version of Java you use, tell us whether you use the JRE installed on the operating system or the JRE embedded with your software, tell us in which context this problem occurs (operating system, architecture, GPU, driver version number if relevant), ...

The exclusive fullscreen mode in the standard Java API doesn't work on all supported platforms as far as I remember. For example, when I used it more than 10 years ago, it didn't support several window managers under GNU Linux.

Maybe you'll use another API to achieve the same goal on the long term.

 on: 2020-06-04 09:49:54 
Started by cylab - Last post by ral0r2
I like the art pretty much and animations seem very smooth! Good Job Smiley

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