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 1 
 on: 2015-03-02 09:49:45 
Started by TeamTechnic - Last post by Gibbo3771
@Gibbo3771 - I think the point of the WIP is forum is to post "work in progress" games and this is the very start of a work in progress game. All games start of as tech demo like programs because that is how you progressively develop things, they become more game like during the development process as you add features. I think your comment was a little rude, it may not be anything new at the moment but at least give them a chance, they stated a June / July time for an Alpha of the game which gives them plenty of time to add things. It may eventually be just another pile of crap but you are judging it at an early stage.

I reserve the right to judge, everyone does. Maybe I was a bit rude yes, but the concept is nothing new and posting it in such an early state is kind of pointless.

 2 
 on: 2015-03-02 09:22:12 
Started by Icecore - Last post by Riven
Such brain dumps are very informative, in a way.

 3 
 on: 2015-03-02 09:19:51 
Started by TeamTechnic - Last post by ziozio
tech demo / non voxel lookey likey or not I think the second video still visually looks good, so congratulations on that. I look forward to seeing how this pans out in the future.

@Gibbo3771 - I think the point of the WIP is forum is to post "work in progress" games and this is the very start of a work in progress game. All games start of as tech demo like programs because that is how you progressively develop things, they become more game like during the development process as you add features. I think your comment was a little rude, it may not be anything new at the moment but at least give them a chance, they stated a June / July time for an Alpha of the game which gives them plenty of time to add things. It may eventually be just another pile of crap but you are judging it at an early stage.

 4 
 on: 2015-03-02 09:13:47 
Started by KaiHH - Last post by KaiHH
Thank you, Sri, for your appreciation!
Personally, for me it suffices when you just tell me via by public comment, as you did, or better just by PM.
Riven, it would be great if the editor field when editing the article after posting it were the same than when first writing the article. Currently post-editing an article has a simple text-editor without those buttons.

 5 
 on: 2015-03-02 09:04:10 
Started by TeamTechnic - Last post by MrPizzaCake
    ...voxel game...

Where the voxels at, brah?

 6 
 on: 2015-03-02 09:02:54 
Started by KaiHH - Last post by Roquen
It might be easier to some to understand if a result is insured to be within .5 ulp can also be called properly rounded.

Take addition.  If we have two fp values 'a' and 'b' then the fp result of a+b is:  F(a+b) where 'a+b' is logically performed as if in infinite precision and the function F rounds the result to a fp value.  By the spec the rounding function 'F' can be configured.  In Java you're stuck with round to nearest.

IMHO talking in decimal makes things more complicated.  The target audience is programmers so it's reasonable to expect they're comfortable in binary (or hex).

 7 
 on: 2015-03-02 08:52:16 
Started by MrPizzaCake - Last post by MrPizzaCake
Alright, I'll try LibGDX, it seems abstract enough, but still pretty flexible (I'll still use Processing for some really tiny thingies, it's very abstract, and good for that kind of things). Thank you for your tips! Smiley

 8 
 on: 2015-03-02 08:49:59 
Started by TeamTechnic - Last post by kevglass
I was just thinking it doesn't actually look like voxels at all?

Cheers,

Kev

 9 
 on: 2015-03-02 08:49:21 
Started by TeamTechnic - Last post by Gibbo3771
Just looks like a tech demo of a voxel engine, nothing new here.

 10 
 on: 2015-03-02 08:46:55 
Started by MrPizzaCake - Last post by Gibbo3771
I believe you're looking for a framework or collection of libraries.

You find the right set for a language you know well, then it does not matter.

Pages: [1] 2 3 ... 10
 
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