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 1 
 on: 2019-12-14 16:13:05 
Started by BurntPizza - Last post by philfrei
@SHC
Yes, using Postfix with Dovecot, and using CertBot. Are you using Dovecot?

One thing (among many!) that I overlooked about SSL for incoming was that I needed to open the corresponding ports. Are you using 993 for incoming? That is what I am. I will follow up with you after Sunday or whenever it is that I get outgoing figured out.

BTW -- very impressive about the languages! That is quite an accomplishment.

 2 
 on: 2019-12-14 15:53:12 
Started by hasen - Last post by hasen
Quote
The reason I'm looking for source codes is because I hate reading manuals.
The LibGDX wiki is basically a collection of simple source code examples plus a brief explanation, it doesn't get much better than this Cheesy

Ok that sounds good. I couldn't see where the source codes are from the index though: https://github.com/libgdx/libgdx/wiki

 3 
 on: 2019-12-14 15:02:50 
Started by hasen - Last post by VaTTeRGeR
Quote
The reason I'm looking for source codes is because I hate reading manuals.
The LibGDX wiki is basically a collection of simple source code examples plus a brief explanation, it doesn't get much better than this Cheesy

 4 
 on: 2019-12-14 12:04:04 
Started by hasen - Last post by hasen
You wanted to make a top down shooter right? Adding some shooting mechanics to a top down rpg is piss simple. The hard parts are map/asset loading/handling, menu transitions, save states and basically everything except spawning a bullet and doing some intersection testing.

Well it's all hard in the beginning. I think you mean those parts are 'harder'.

The repo i linked does most of what you would need for a top down shooter in a seemingly professional fashion and assets are included, if that doesn't help you i don't know what could.

So there's hope for github after all.  Wink

LibGDX provides all the facilities to implement a top down shooter out of the box, circle/ray<->box/triangle/etc collision and all kinds of easy to use abstractions, just read the manual and get accustomed to the framework.

The reason I'm looking for source codes is because I hate reading manuals. Video tutorials are alright but I tend to get the most from analysing source codes, that's why I'm looking for them. The only element a top down rpg has in common with a top down shooter is the movement, everything else is different. RPGs also tend to be huge and bloated with all kinds of other stuff too. Those source codes tend to be the biggest of all.

I wanted to do top-down shooter too Grin With LibGDX something like Alien Breed will be relatively easy, so yeah "just read the manual and get accustomed to the framework."

Well I posted this because I hate using manuals to learn. I much prefer going through a source code to get used to the framework and how a game is put together in LibGDX. I found this useful for example https://github.com/ingriddev/Libgdx-Box2d-Platformer since it's quite bare bones but still has structure. Although it's not a top down shooter.

 5 
 on: 2019-12-14 11:22:47 
Started by hasen - Last post by SugarBlood
I wanted to do top-down shooter too Grin With LibGDX something like Alien Breed will be relatively easy, so yeah "just read the manual and get accustomed to the framework."

 6 
 on: 2019-12-14 11:04:40 
Started by BurntPizza - Last post by NegativeZero
Added coloured lights to my 3D faux dither

Click to Play


 7 
 on: 2019-12-14 10:16:10 
Started by hasen - Last post by VaTTeRGeR
You wanted to make a top down shooter right? Adding some shooting mechanics to a top down rpg is piss simple. The hard parts are map/asset loading/handling, menu transitions, save states and basically everything except spawning a bullet and doing some intersection testing.

Quote
But that IS on Github?
The repo i linked does most of what you would need for a top down shooter in a seemingly professional fashion and assets are included, if that doesn't help you i don't know what could.

LibGDX provides all the facilities to implement a top down shooter out of the box, circle/ray<->box/triangle/etc collision and all kinds of easy to use abstractions, just read the manual and get accustomed to the framework.

 8 
 on: 2019-12-14 08:41:18 
Started by BurntPizza - Last post by SHC
@philfrei

I'm trying to do that on a Digital Ocean droplet. I am able to fetch the mails until I enabled SSL with certbot and letsencrypt. Sending never worked. Are you using Postfix like me? If so, did you check the hostname? I've got no clue on that either!

 9 
 on: 2019-12-14 07:50:24 
Started by BurntPizza - Last post by philfrei
Almost!

My laptop Thunderbird app now can read emails from the Linode email server I set up.
But something is still awry with Thunderbird's attempts to send emails. Will have some time on Sunday to resume work on this.

I thought setting up Android Studio on an AMD Ubuntu machine with emulator with acceleration was tough (my previous "hardest" task from several years ago). That took a solid week to do. Also hard was passing the Java 7 "Associate" cert. This has been worse.

Hah. Linode has gotten a slew of suggestions for improving their documentation.

 10 
 on: 2019-12-14 06:04:33 
Started by BurntPizza - Last post by SHC
I started learning more about linguistics. I can now speak in 5 languages and can read 6 different scripts. 5 of the scripts that I learned has more than 2000 years of history! Reached a milestone today, that a native speaker of Kannada thought I'm a native speaker, though I started speaking it only in the last 6 months.

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