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 1 
 on: 2015-04-01 22:28:21 
Started by BurntPizza - Last post by Ecumene
I've been busy the past few weeks.

 - Got free unity pro accounts for my entire school
 - Made a website for my school's art club (prototype @ http://ecumene.xyz/th-art)
 - Installed Gnome Shell, Ubuntu and I3 on my desktop (why haven't I heard of this before?)
 - Made an arduino beep on button presses, and print the letter "A" on an LCD screen
 - Made a linux network with 3 other PCs in my house that are woken up through LAN for general purpose
 - Made floppy drive music w/ a 5v power supply & an arduino

 2 
 on: 2015-04-01 22:02:43 
Started by BurntPizza - Last post by ClaasJG
I learned about this:
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import java.lang.annotation.*;
import java.util.Arrays;

public class Test {
   @Retention(RetentionPolicy.RUNTIME)
   @Target({ ElementType.METHOD })
   private static @interface Interface {
      String[] value() default "test"; // Hu? String[] foo = "ba"; ?
   }

   @Interface
   public static void main(final String... args) {
      System.out.println(Arrays.toString(Test.class.getMethods()[0]
            .getAnnotation(Interface.class).value()));
   }
}


-ClaasJG

 3 
 on: 2015-04-01 21:51:22 
Started by Ging3rtoby - Last post by Ging3rtoby
Hi, I'm 15 and I'm a android app devolper. I know this is a forum for game development but hey its java.

The idea is you have this app which allows you to create your own business card within the app. If you want to add other peoples business cards you can transfer your business cards via NFC. You could then see all the business cards you have and can email, phone or add to your contacts via the app. If you are intrested email me at tobydrane@gmail.com and say what you can bring to the team (well me)

 4 
 on: 2015-04-01 21:26:15 
Started by MrPork - Last post by klaus
Performance only drops if you "begin" and "end" the ShapeRenderer in those 50 methods you mentioned every time as @craftm said.

Slow:

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shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.line(x, y, x2, y2);
shapeRenderer.end();
shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.line(x, y, x2, y2);
shapeRenderer.end();
...


Fast:
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shapeRenderer.begin(ShapeRenderer.ShapeType.Line);
shapeRenderer.line(x, y, x2, y2);
shapeRenderer.line(x, y, x2, y2);
shapeRenderer.end();
...

 5 
 on: 2015-04-01 20:16:27 
Started by BurntPizza - Last post by ziozio
I was playing around in OpenGL and accidentally made a flame thing:
http://gfycat.com/FlawlessSphericalFairybluebird

EDIT: I made it fancier Smiley
https://gfycat.com/GregariousPlumpJerboa

Very nice! what strategy do you use for the flame generation? My current method is quite basic (texture billboarded and then put through a particle system animator)

 6 
 on: 2015-04-01 19:30:58 
Started by Cap - Last post by ryukujinishi
Just my personal taste, but I think the light penetrates a little too much in the underground areas. I could see the overworld having that much light due to the sun. Perhaps it should diminish much more with each tile? Granted I don't even know how to implement a lighting system yet. In the second screenshot there's a few spots that don't match how other areas received the light.

I wouldn't mind trying it out if you post a build for it at some point.

 7 
 on: 2015-04-01 18:53:06 
Started by Neoptolemus - Last post by KudoDEV
Will you be supporting IQM? By far the best (super subjective).

 8 
 on: 2015-04-01 18:15:58 
Started by ags1 - Last post by BurntPizza
And once you have DFT working there is the FFT to make it fast.

 9 
 on: 2015-04-01 18:08:50 
Started by Cap - Last post by Cap
First of all graphics used in this game are not mine (I'm not the best graphic Cry ). Perlin Adventure is a tile based game in early pre-alpha. You can generate your own world and walk around, destory blocks and place blocks. Here are some screenshots:

Main Menu -
In cave -
Not in cave -

Please write your opinion (about graphic style, lighting system or whatever) Smiley ! (My english is not the best but I think understable)

 10 
 on: 2015-04-01 18:08:30 
Started by Neoptolemus - Last post by thedanisaur
Damn, couldn't you have released this 6 months ago, you made me write my own! hahaha this is cool! I could give some pointers about the animation, only problem is that I have to bake the animation to my skeleton before export, so it's not really user friendly as it's FK only.

Pages: [1] 2 3 ... 10
 
Riven (9 views)
2015-04-01 18:27:05

ags1 (24 views)
2015-03-31 10:55:12

theagentd (13 views)
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wxwsk8er (54 views)
2015-03-20 15:39:46

Fairy Tailz (48 views)
2015-03-15 21:52:20

Olo (29 views)
2015-03-13 17:51:59

Olo (33 views)
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Olo (40 views)
2015-03-13 17:50:16

Olo (44 views)
2015-03-13 17:47:07

ClaasJG (61 views)
2015-03-10 11:36:42
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27
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