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1  Java Game APIs & Engines / Tools Discussion / Re: RapidShading 0.4 - Graph Shader Editor on: 2007-08-24 03:36:06
 Grin Really smart of me to forget the most important thing... the link. Thanks oNyx

Link and Screenshot added
2  Java Game APIs & Engines / Tools Discussion / RapidShading 0.4 - Graph Shader Editor on: 2007-08-24 03:08:03
Hi!
I just finished my degree and developed a tool during my bachelor thesis. I called it RapidShading. It's a graph-editor to graphically develop GLSL Shaders.
My focus hereby was on procedural textures on GPU.
I'd like to make my tool available to a bigger audience, and make it more of a community project. The application has a few interface, that make it easily expanpable via plugIns. So I'm looking for developers to help as well. I'm just working on a good documentation of the interfaces.

I'd be very happy to receive some feedback.
Do you think this approach of ShaderDevelopment has a future?
Does the UI structure make sense to you?
What are you missing?
What other Ideas do you generate according to this tool?

http://www.procedural-texturing.com/

Thanks!!!

Screenshot:
3  Java Game APIs & Engines / JOGL Development / Re: 'geforce go 7400' opengl problem under vista on: 2007-03-31 00:36:02
Hi!
Alright, for the protocol:

Let me just show you what I changed in code:

BEFORE:
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        this.context = .createContext(null);
        this.gl = this.context.getGL();


AFTER:
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        this.context = gLAutoDrawable.getContext();
        this.gl = gLAutoDrawable.getGL();


That made the whole thing working.

Thanks, for the help!
4  Java Game APIs & Engines / JOGL Development / Re: 'geforce go 7400' opengl problem under vista on: 2007-03-29 01:13:34
Hi!

It works now! Thanks for the help. Smiley
I used the Debug pipeline before, but that didn't give me any errors.

But I than used the gears demo as you told me, and that worked.
So I added my shader class to that and at least I could create the shader. I found a few more little bugs that I than removed, so that it works now!  Grin

I just have to figure out what exactly the difference ist between the gear demo and my programming...

I'll let you know, in case someone has a similar problem.

Thanks!!

(btw. how do I activate this javadoc for intellisense in netbeans 5.5?)
5  Java Game APIs & Engines / JOGL Development / Re: 'geforce go 7400' opengl problem under vista on: 2007-03-28 11:43:58
Thanks for assistance!

I'm using GLCanvas.
I just tried using the caps:
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        GLCapabilities caps = new GLCapabilities();
        caps.setHardwareAccelerated(true);
        caps.setDoubleBuffered(true);
        GLCanvas canvas = new GLCanvas(caps);

But it|s not changing anything.

As well I tried the 1.1.0-pre-20070327-02:12:12 version.
All that didn't help.

Using the old jogl version (net.java.games.jogl) did work in terms that I didn't get any errors. Though I couldn't see the shader effect yet... I'm working on it.

demos.printext.PrintExt output:
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GL vendor: NVIDIA Corporation
GL version: 2.1.1
GL renderer: GeForce Go 7400/PCI/SSE2
GL extensions:
  GL_ARB_color_buffer_float               GL_ARB_depth_texture
  GL_ARB_draw_buffers                     GL_ARB_fragment_program
  GL_ARB_fragment_program_shadow          GL_ARB_fragment_shader
  GL_ARB_half_float_pixel                 GL_ARB_imaging
  GL_ARB_multisample                      GL_ARB_multitexture
  GL_ARB_occlusion_query                  GL_ARB_pixel_buffer_object
  GL_ARB_point_parameters                 GL_ARB_point_sprite
  GL_ARB_shadow                           GL_ARB_shader_objects
  GL_ARB_shading_language_100             GL_ARB_texture_border_clamp
  GL_ARB_texture_compression              GL_ARB_texture_cube_map
  GL_ARB_texture_env_add                  GL_ARB_texture_env_combine
  GL_ARB_texture_env_dot3                 GL_ARB_texture_float
  GL_ARB_texture_mirrored_repeat          GL_ARB_texture_non_power_of_two
  GL_ARB_texture_rectangle                GL_ARB_transpose_matrix
  GL_ARB_vertex_buffer_object             GL_ARB_vertex_program
  GL_ARB_vertex_shader                    GL_ARB_window_pos
  GL_ATI_draw_buffers                     GL_ATI_texture_float
  GL_ATI_texture_mirror_once              GL_S3_s3tc
  GL_EXT_texture_env_add                  GL_EXT_abgr
  GL_EXT_bgra                             GL_EXT_blend_color
  GL_EXT_blend_equation_separate          GL_EXT_blend_func_separate
  GL_EXT_blend_minmax                     GL_EXT_blend_subtract
  GL_EXT_compiled_vertex_array            GL_EXT_Cg_shader
  GL_EXT_depth_bounds_test                GL_EXT_draw_range_elements
  GL_EXT_fog_coord                        GL_EXT_framebuffer_blit
  GL_EXT_framebuffer_multisample          GL_EXT_framebuffer_object
  GL_EXT_gpu_program_parameters           GL_EXT_multi_draw_arrays
  GL_EXT_packed_depth_stencil             GL_EXT_packed_pixels
  GL_EXT_pixel_buffer_object              GL_EXT_point_parameters
  GL_EXT_rescale_normal                   GL_EXT_secondary_color
  GL_EXT_separate_specular_color          GL_EXT_shadow_funcs
  GL_EXT_stencil_clear_tag                GL_EXT_stencil_two_side
  GL_EXT_stencil_wrap                     GL_EXT_texture3D
  GL_EXT_texture_compression_s3tc         GL_EXT_texture_cube_map
  GL_EXT_texture_edge_clamp               GL_EXT_texture_env_combine
  GL_EXT_texture_env_dot3                 GL_EXT_texture_filter_anisotropic
  GL_EXT_texture_lod                      GL_EXT_texture_lod_bias
  GL_EXT_texture_mirror_clamp             GL_EXT_texture_object
  GL_EXT_texture_sRGB                     GL_EXT_timer_query
  GL_EXT_vertex_array                     GL_IBM_rasterpos_clip
  GL_IBM_texture_mirrored_repeat          GL_KTX_buffer_region
  GL_NV_blend_square                      GL_NV_copy_depth_to_color
  GL_NV_depth_clamp                       GL_NV_fence
  GL_NV_float_buffer                      GL_NV_fog_distance
  GL_NV_fragment_program                  GL_NV_fragment_program_option
  GL_NV_fragment_program2                 GL_NV_framebuffer_multisample_coverage
  GL_NV_half_float                        GL_NV_light_max_exponent
  GL_NV_multisample_filter_hint           GL_NV_occlusion_query
  GL_NV_packed_depth_stencil              GL_NV_pixel_data_range
  GL_NV_point_sprite                      GL_NV_primitive_restart
  GL_NV_register_combiners                GL_NV_register_combiners2
  GL_NV_texgen_reflection                 GL_NV_texture_compression_vtc
  GL_NV_texture_env_combine4              GL_NV_texture_expand_normal
  GL_NV_texture_rectangle                 GL_NV_texture_shader
  GL_NV_texture_shader2                   GL_NV_texture_shader3
  GL_NV_vertex_array_range                GL_NV_vertex_array_range2
  GL_NV_vertex_program                    GL_NV_vertex_program1_1
  GL_NV_vertex_program2                   GL_NV_vertex_program2_option
  GL_NV_vertex_program3                   GL_NVX_conditional_render
  GL_SGIS_generate_mipmap                 GL_SGIS_texture_lod
  GL_SGIX_depth_texture                   GL_SGIX_shadow
  GL_SUN_slice_accum                      GL_WIN_swap_hint
  WGL_EXT_swap_control


So I can see at least GL_ARB_vertex_shader and GL_ARB_fragment_shader.

Oh yea the HDR demo works. But I looked at it and saw that the program is 'sumbmitted' not as shader in glsl.

Thanks for the help so far...
6  Java Game APIs & Engines / JOGL Development / 'geforce go 7400' opengl problem under vista on: 2007-03-28 02:19:50
Hi!
My problem:
I'm using my Geforce Go 7400 under Windows Vista 32bit, installed the latest 101.41 drivers.
And I'm developing a software in java using jogl
Problem is: When calling the method glCreateShader oder glCreateShaderObjectARB I get an error message:
- [...] Method "glCreateShader" not available -

This sort of error message normally just occurs when using a method thats not supported by the hardware. But I have an idea that my card supports shaders...

It would be really cool, if some could help me finding a solution to my problem.

I didn't try too long, but it seems, that it's working with the old jogl, but not with the latest JSR231 1.1.0 RC3


Thanks!
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