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1  Game Development / Networking & Multiplayer / Re: Streaming? on: 2007-03-28 17:03:44
I see that Darkstar uses Mina and I know you could use Mina to stream. Maybe something like a streaming manager could be implemented.
2  Game Development / Networking & Multiplayer / Re: Berkeley DB Java vs. JNI on: 2007-03-28 17:01:37
The decision was mostly a licensing one. Sun has a wide license for the native version of BDB, so that's where we started.

Many of us would like to see a pure-java version of the system, if only for making it easier to do setup and basic development, but no one here has had the time yet to make it happen. When we publish the code, maybe someone will write a Java DataManager for us? Smiley

That's true, it's not out there yet. I was looking at Mina before finding Darkstar so maybe I can do some good, if I decide to use Darkstar for my project.
3  Game Development / Networking & Multiplayer / Re: Streaming? on: 2007-03-28 16:56:50
Hi rizenine.

Like Jeff said, Darkstar isn't really designed to be a streaming server, but there are other projects that do stream and are integrated with Darkstar. The MPK20 demo that Jeff mentioned is part of a larger project here at Sun to explore how distributed companies (like Sun) can use game environments to better communicate and collaborate. They have a robust VoIP bridge that they wrote, and they integrated this with Darkstar so that there's a VoiceManager that applications use, and which in turn uses Channels to do call management. It's pretty neat, and the goal is to make this service available so that anyone building on Darkstar can re-use these VoIP capabilities.

Is there somewhere I can read on this?
4  Game Development / Networking & Multiplayer / Streaming? on: 2007-03-28 14:15:22
I was just wondering how others where using SGS when streaming audio/video, or just sending large files.
5  Game Development / Networking & Multiplayer / Re: Berkeley DB Java vs. JNI on: 2007-03-28 14:13:42
Tell that to all the Linux users Smiley

Now it's all set up it's fine, but it was a pain to find a new enough bdb version for verious distros. Especially the enterprise distros as they update much slower.

I am a Linux user, but I'm using Ubuntu 7. It just seems either there should be the option to use other db's or keeping it pure Java would ease usage. I've never used bdb so I can't speak to it's performance, but the whole thing is in Java so I don't completely understand what performance you would get out of using JNI.
6  Game Development / Networking & Multiplayer / Re: Berkeley DB Java vs. JNI on: 2007-03-28 05:42:03
I think he's referring to the Java version of Berkeley DB. I was curious about this, too. Why use JNI with the C version when there is a pure Java version? Sleepycat was taken over by Oracle, but the license hasn't changed.
Ya, I was referring to the Berkeley DB pure Java version. Seems like just using the pure Java version would make things easier, not that they're difficult now.
7  Game Development / Networking & Multiplayer / Berkeley DB Java vs. JNI on: 2007-03-27 22:53:13
I see SGS uses Berkeley DB Java JNI, why that over the pure Java version? License or performance?
8  Game Development / Networking & Multiplayer / 64 bit Linux and Java 6? on: 2007-03-27 20:49:47
Anyone using this combo? I got it working under Ubuntu 7 with Java 6 on a 64 Intel. I think the db is 4.2 with 4.5 JNI. I just ran the HelloWorld example.
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