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1  Games Center / Showcase / Re: Towerball on: 2008-08-20 18:20:55
Totally awesome. Very good game. Like it a lot!
2  Discussions / General Discussions / Re: JGO Comp 2008 on: 2008-08-13 19:44:49
@Demonpants:

First, thanks for your effort and work to set up a little competition.
Although my time is very limited and I do not know if I manage to
enter - I like competition a lot in general.

About the libraries I totally agree with kevglass. There is no need
to exclude certain libraries in my eyes. From my experience I can say
that competitions like this works best when you just limit them to a
certain theme and that's all. Ok, in this special case it is ok to limit
it to the java language - but I would not limit the use of libraries.

It exaclty like you say - why re-invent the wheel over and over again.
Libraries provide a set of (mostly) well tested basic functionalities.
Why not start coding on basis of that to create something new ?

Anyway ... looking forward to see the entires ... thanks again for
putting so much work into it!
3  Games Center / Archived Projects / Re: GrassVeins on: 2008-08-01 04:49:40
@CommanderKeith:

Hmm .. interesting questions. When looking at the following picture,
e.g. :

http://www.cgtextures.com/texview.php?id=11696&s=S&PHPSESSID=ad3da04375c058dd75335f734f60113c

I could imagine that it would be possible. You could play with the
following:

1.) Create a noise pattern with "sandy" colors. Then you might
end up with something similar to the above image.

2.) Then use my Vein code to simulate the "cracks" in the earth
using black color. If you modifiy this a bit with random starting
position etc. - this might end up in an interesting texture.


Feel free to try it and post some examples if you are done. Interesting
idea.

Good luck  Wink
4  Games Center / Contests / Re: Ludum Dare #12 on: 2008-07-30 17:03:21
Exactly why I figured it was worth the reminder - it seems that every year this comes around and I don't notice it until I happen to stumble across the link three days after it's over.

So true. Thanks for reminder!
5  Games Center / Showcase / Re: Mini 3D FPS in an Applet on: 2008-07-21 06:30:43
That's amazingly cool. Well done.
6  Discussions / Miscellaneous Topics / Re: The best DHTML website I ever seen on: 2008-07-19 06:06:47
Great site with interesting stuff on it.
The link section is also very treasury.

Thanks for sharing link!
7  Discussions / Miscellaneous Topics / Re: [AJAX] Rich XML Editor on: 2008-07-16 06:12:08
I might be inspired this weekend to implement a very simple one, I'll let you know how it turns out Smiley

wow ... cool ... thanks a lot ...
8  Discussions / Miscellaneous Topics / Re: [AJAX] Rich XML Editor on: 2008-07-15 06:19:04
Thanks for answering.

Yup, so far I had no success. Seems like such a thing doesnt
exist yet. That's what I heard on other forums, too.

Making it on my own ? Nah .. think this would be a too complex
project for me right now. Unfortunately - no time  persecutioncomplex
9  Games Center / Archived Projects / Re: GrassVeins on: 2008-07-14 12:02:05
None-reproducable error - I hate them  Angry
Thanks anyway for testing and reporting!
10  Games Center / Archived Projects / Re: GrassVeins on: 2008-07-14 10:12:11
@zammbi:

Thanks for the error reporting. This is really strange.
Seems that javamod causes that error.

Could you try this applet please:

http://labs.weltenkonstrukteur.de/sketchycube

I used another player in here (MicroMod replay routine).
11  Discussions / Miscellaneous Topics / [AJAX] Rich XML Editor on: 2008-07-10 08:27:32
Hi all,

does anybody know if there exists an Rich XML Editor. That means,
something like TinyMCE only for easily editing XML documents.

Some features should be:

Added a XML structure or a DTD and setting some nodes/attributes which
should be editable ?

Had already a search on the net - but I found normal windows app only  Huh

Thanks in advance.
12  Java Game APIs & Engines / J2ME / Re: Sony Ericsson Phones and their JSRs on: 2008-07-09 17:18:01
@Corysia:

Thanks for sharing. Although this PDF seems not up-to-date since
phones like C702 for example are missing. Nevertheless, the SE
developer pages offer some valuable information and tutorials.

For a recent tech-info list you might also try:

http://developer.sonyericsson.com/site/global/products/phonegallery/p_phonegallery.jsp
13  Games Center / Archived Projects / Re: GrassVeins on: 2008-07-07 19:15:21
Got this in Opera running java 1.6.0_05-b13:
Exception in thread "Thread-47" java.lang.NoClassDefFoundError: Could not initialize class javax.imageio.ImageIO
   at GrassVeins.reinit(GrassVeins.java:77)
   at GrassVeins.init(GrassVeins.java:48)
   at com.opera.AppletPanel.runHandlerThread(AppletPanel.java:438)
   at com.opera.AppletPanel.run(AppletPanel.java:334)
   at java.lang.Thread.run(Unknown Source)

Runs fine in IE. Nice effect.

Thanks for reporting. Strange ? If it runs on IE - does this mean that it is an error
in Opera ? Anyone can help ?
14  Games Center / Archived Projects / Re: Space Falcon Commander - Shoot 'em up mobile game seeking beta testers on: 2008-07-07 15:35:29
Tested it on Sony Ericsson C702. Runs smooth and solid
here. Well done - good game!
15  Games Center / Archived Projects / Re: GrassVeins on: 2008-07-06 16:50:12
Thanks for the nice words - glad you like it.

@bienator:
Wow ... what a cool link. Never heard about that screensaver project
before. Really interesting. Thanks a lot for sharing!
16  Games Center / Archived Projects / Re: GrassVeins on: 2008-07-06 11:24:43
@zammbi:
Thanks. Glad you like it.

@CommanderKeith:
Thanks for reporting. Strangely, I got this error before several
times. But after clearing my cache and restarting browser I never
got this error again ? I also browsed google concerning this error -
but didnt come to a solution.

Hmmm ... that's really strange - anyone can give a hint ?
17  Games Center / Archived Projects / GrassVeins on: 2008-07-06 08:02:50
Hi,

not a game - just a little effect as an applet.
Source is also available - so maybe someone find it useful:

http://labs.weltenkonstrukteur.de/grassveins

Requires Java RTE1.6.

Greetings,
benny!
18  Game Development / Networking & Multiplayer / Re: Web 3D : Show a 3DS file online in a minute on: 2008-07-04 07:26:19
Looks good. Well done.

One thing irritates me though. In GL mode ('H') the zoom
functionality doesn't work and somehow in software mode
('S') it seems to run a little smoother and the zoom does
work.

Anyway - useful applet!
19  Game Development / Networking & Multiplayer / Re: Hide JAVA loading screen in applets on: 2008-07-03 14:04:24
@markus:

Thanks. Didn't know those parameters. Btw. Is there a
reliable statistics on how many users have jre1.6 installed ?
20  Game Development / Networking & Multiplayer / Hide JAVA loading screen in applets on: 2008-07-03 12:53:07
Hi all,

maybe this is a newbie question - but I wonder which ways/frameworks
exists to hide the java loading screen (orange logo) when initializing an
applet ?

E.g. the pulpcore framework uses some javascript effects to put an layer
over the applet area until the applet is loaded ? Are there some generic
frameworks for this available ?

Any hint is appreciated.

Thanks in advance,
benny!
21  Java Game APIs & Engines / Java 2D / Re: The equivalent of MIDP's game api for standard platform ? on: 2007-03-28 17:35:35
As I already posted in this post http://www.java-gaming.org/forums/index.php?topic=16300.0 -
the only engine I know of is - PSTROS - see :

http://www.volny.cz/molej/pstros/index.htm
22  Java Game APIs & Engines / Java 2D / Re: Simple 2D game engine on: 2007-03-28 17:34:20
@Oss117:
AFAIK is it not possible or in other words the MIDP is a special profile for mobile devices
and it's not integrated in the standard edition.

@topic:
I found this project you might be interested in it - didn't test it as it is still in development
and has some bugs in it - but it might be worth keeping an eye on :

http://www.volny.cz/molej/pstros/index.htm
23  Game Development / Game Mechanics / Re: Opinions please? on: 2007-03-27 15:20:54
@simulatoralive:

thanks for pointing that out - unfortunately it doesnt seem to work here. Got the following
exception :

Quote
Exception in thread "main" java.lang.NoClassDefFoundError:
impleCompiler
        at net.jinx.physics.util.Main.loadScene(Main.java:
        at net.jinx.physics.util.Main.loadScene(Main.java:
        at net.jinx.physics.util.Main.main(Main.java:325)
        at net.jinx.physics.util.Main.main(Main.java:238)

24  Game Development / Game Mechanics / Re: Opinions please? on: 2007-03-27 06:44:24
Are there any demos available which show some features of your engine ?
25  Discussions / Jobs and Resumes / Re: NCsoft Looking For Engineers on: 2007-03-26 09:22:50
Indeed. Your homepage and the given infos just sounds perfectly. "Unfortunately", I am not
looking for a new job atm. But it really sounds like an interesting job offer.

Wish you good luck for recruiting new engineers !
26  Java Game APIs & Engines / Java 2D / Re: Simple 2D game engine on: 2007-03-26 07:42:44
Check out this API http://developers.sun.com/techtopics/mobility/midp/articles/game/
It is part of J2ME, but it seems to be simple and it covers some good basic boiler plate things. 
It might make sense if this were part of the Standard Edition as well does it not?

Has anyone taken a look at this before?  What do you think of it?

Definately. This would be all I needed atm. Would be nice to see those features in the standard
edition as well.

By the way, what is lightweight for you?  How many KB does the framework/engine JAR(s) have to be in order to meet your criteria?
On that same note, what is fast for you?  How many physics objects etc...?  What type of framerate would you expect and on what hardware?

Ok. The term lightweight might be mistaken I bit of mine. I wanted to point out that I just needed
the basic function ( like the one you mentioned provided with MIDP2.0 ). The amount of kilobytes isn't
that important for me.

Physics arent important for the games I intended to write ( very basic cusual games ) - and the frame-
rate should be something around 40 on a standard pc.


I personally believe (or hope may be a better word here) that Stencyl (check out Eliwood's signature) will be a great solution to create 2D
games.  The beta is due to be release in April this year, so not to far away!  Although, this may not be as lightweight as you desire.

Ja. This might be not as lightweight as I wanted - but nevertheless, thanks for giving the link. Didnt see
it before. Might be of some interest in future - so I will keep an eye on the development.

Again, thanks for answering ...
27  Games Center / Archived Projects / Re: Stencyl - Game Creation Platform on: 2007-03-26 07:27:22
Just saw this thread. Screenies and  feature list sounds just great ! Really
looking forward to see the first BETA. Good luck ...
28  Games Center / Featured Games / Re: Bunny Golf on: 2007-03-25 18:44:57
Indeed. Very fun to play this game. You should definately add some highscore system,
real levels and so on.

One graphical enhancement could be to make the players sprite bigger / to zoom it when
you got over a darker green area ( which should represent the heightness I think ).

Anyway - really looking forward to see your game evolving. Well done !!!
29  Java Game APIs & Engines / Java 2D / Re: Simple 2D game engine on: 2007-03-25 05:50:27
@Eliwood:

Thanks for the links. I will try GTGE next week and do some performance tests
and will post them here.


@kevglass:

Thanks for pointing that out.
30  Java Game APIs & Engines / Java 2D / Simple 2D game engine on: 2007-03-24 06:52:06
Hi all.

Apart from the well known engines which also support 3D - I wonder if there are any lightweighed, simple, fast
2D only engines which features some basic things like :

- Sprite ( animation )
- Collision detection
- Tiled Layer functionality

Doesn't need to support any sound, physics or 3d features. My aim is to write some simple java 2d applets for
fun and I dont want to re-invent the wheel.

Any help,hints and links are appreciated.

Thanks in advance.

Regards,
benny!
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