Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (497)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Games Center / WIP games, tools & toy projects / Re: Stick Battle (WIP name) on: 2013-06-07 03:07:26
Wish you very best luck. Will keep an eye on this.

By the way, voxel = 3d pixel. I understand what you mean, but "2d voxel" sounds little bit  persecutioncomplex
2  Games Center / Android Showcase / Re: Preferans for Android on: 2013-01-03 11:46:00
So, do you like it?  Cheesy
3  Games Center / Android Showcase / Preferans for Android on: 2013-01-01 21:34:45
Hi, JGO! Brain Fitness Ltd presents Preferans game for Android.

Train your brain - play Preferans!



Preferans is the most popular Eastern European card game, where winning depends more on player’s acquirements than on his luck.
Various complexity levels, based on algorithms of Preferans guru Dmitriy Lesnoy, provide fascinating game for amateurs and professional players.

The game contains:
1) Six complexity levels;
2) Three conventions: Leningrad, Sochi, Rostov;
3) Journey with popular characters;
4) Flexible game process settings: timeouts, animations etc.

More screenshots





Links

Home page: http://vk.com/preferansgame
Google Play: market://search/?q=pname:com.preferansgame
Google Play Web: https://play.google.com/store/apps/details?id=com.preferansgame

Hope, you'll like it.
4  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-12 07:00:08
Thanks. But in near future I want to redesign application architecture and back it conceptual integrity.
5  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-11 22:07:04
Hello, thanks for bug tracking and sorry for delay.
Bug was fixed. And added requested feature.

If you already saved/loaded this level, you may save it with same name by pressing Ctrl+S. Without saving request. But be carefull. It will rewrite old file.

Note: Don't use ".json" in saving/loading level. Extension will be added automaticly.
6  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 20:44:06
Editor added Smiley

Click to Play

Look at first post to read about using it.

File links are the same.
7  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 14:35:24
Like this?  Grin
<a href="http://www.youtube.com/v/2y1gLuOu0Ic?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/2y1gLuOu0Ic?version=3&amp;hl=en_US&amp;start=</a>
8  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 13:53:43
Thanks for playing and commenting. Smiley
9  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 11:29:42
Use abs (|x|), Luke  Grin
10  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 09:59:48
Too big Vx speed Smiley
Try new jar from same link.

|Vx| <= 0.2
|Vy| <= 0.5


That's really easy Smiley
11  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 09:39:55
May be you are right Smiley Vy bound now is 0.3 0.5. Download new MoonLander.jar here. Full game distributive is updated too.

Landing angle is 90 +/- 5 degrees.

Thanks for your comments.
12  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-10 06:52:23
Vx speed limit on landing: 0.15 0.20.
Vy speed limit on landing: 0.20 0.50.

Land it softly Smiley
13  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-09 21:55:36
Yep, I think level editor is good idea.

As Lunar Lander fun, have you other ideas about game? May be add fuel? May be make rocket smaller? Or create bigger maps and make camera movable (but I don't like this Smiley)?
14  Games Center / WIP games, tools & toy projects / Re: Moon Lander on: 2012-07-09 13:42:41
Thanks for your reply! I like it Smiley

By the way, you can create your own levels. Create your level from one of default in data/levels/.
And don't forget to add it into data/levels/levelset.json file.

Edit map (x0, y0, x1, y1, ... , xn, yn terrain points), flag and land (x0, y0, x1, y1 from-to points, horisontal only yet) properties.

Good luck Smiley
15  Games Center / WIP games, tools & toy projects / Moon Lander on: 2012-07-09 10:09:08
Click to Play


Click to Play


Moon Lander is space game. You need to land your spaceship onto the special platform.

Controls

Use Up/Left/Right keys to control your rocket.
M - mute sound.
P - pause.
Space - play next level (if landed).
E - edit current level
Shift+E - edit empty level

in editor

Escape - exit
M - mute game
R - test level
S - save level (will be saved to saved_levels/ dir)
L - load level

1 - pointer tool (do nothing)
2 - drawer tool (draw map) *
3 - place flag
4 - place landing platform **
5 - place rocket ***

* - Click at left screen bound (where circle near cursor drawn);
click on the map to place points (now next point must have greater x coordinate, than prev. point);
click at right screen bound (circle is drawn too) to finish map drawing.
Use additional keys with drawer tool:

Backspace - delete last point

** - Use additional keys with landing tool:
Mouse wheel up/down - make platform wider or narrower (for 10 pixels).
Shift + wheel up/down - change platform size (with step 50 pixels).
Ctrl + wheel up/down - change platform size (with step 1 pixels).

*** - Use additional keys with rocket tool:
Mouse wheel up/down - rotate rocket angle (for 1 degree).
Shift + wheel up/down - rotate rocket angle (for 10 degrees).
Ctrl + wheel up/down - rotate rocket angle (for 0.1 degree).
Up - set rocket direction angle 90
Down - set rocket direction angle 270
Left - set rocket direction angle 180
Right - set rocket direction angle 0

Web page

Download lastest distributive
Download lastest jar
Github repo
16  Games Center / Showcase / Re: Scatris - Yet Another *tris Clone on: 2012-05-19 22:14:35
UPD: Phantom highlight added.
17  Game Development / Articles & tutorials / Re: Looking for good game pixel art books/tutorials on: 2012-05-18 22:11:13
Yep, now I see it  Grin. It is real EPIC fail. Sorry, tired. Please, remove this topic. It is stupid.
18  Game Development / Articles & tutorials / Looking for good game pixel art books/tutorials on: 2012-05-18 22:03:20
=== Woops, sorry. Please remove this topic. I failed Smiley ===
19  Game Development / Networking & Multiplayer / Re: What do Java game developers use for Database persistence? on: 2012-05-18 19:44:30
Offtopic: By the way, try H2 Database. It has better perfomance than SQLite.
20  Games Center / Showcase / Re: Scatris - Yet Another *tris Clone on: 2012-05-18 19:26:38
Thanks. It is simple, but I like it too Smiley
21  Games Center / Showcase / Re: Scatris - Yet Another *tris Clone on: 2012-05-18 17:33:06
Thank you for so warm wellcome Smiley

Yes, I'll move source code to github soon, but before I want to make code more readable and well-structured. And I'll look at scalaz, thanks.
22  Games Center / Showcase / Re: Scatris - Yet Another *tris Clone on: 2012-05-18 11:51:05
Ooo, Scala. How are you finding it compared to vanilla Java development? I keep eyeing it up and then not getting around to trying it out.

I tried Scala for few educational tasks. And I liked it. I'm not using functional programming in full power yet, but sometimes it helps to create elegant and flexible solutions. Just try Scala developing when you'll have time. It is really interesting, deep and promising.

Hi. It look nice.

Wanna ask, why you need to use lwjgl and slick2d together?

Hi:) Thanks.
For graphics rendering I use lwjgl, but as I haven't own text drawing library, I used slick2d for this purpose.
23  Games Center / Showcase / Scatris - Yet Another *tris Clone on: 2012-05-18 11:30:27

Writed on Scala with using lwjgl and slick2d.

[size=14pt]Controls[/size]

Left/Right - move falling element
Up - rotate falling element ccw
Down - speed-up falling element
Space - drop falling element down
F2 - show/hide phantom (place, where element will fall)
P - pause
Esc - exit

[size=14pt]Screenshot[/size]




[size=14pt]Play[/size]

Java Web Start

[size=14pt]Download[/size]

Dropbox.com (full package) [10.8 MB]

[size=14pt]Running[/size]

Linux:

$ sh run_linux.sh

Windows:

Start file (with doubleclick or from cmd) run_windows.bat

Other platforms:

java -cp lib/*::scatris.jar -Djava.library.path=lib/native/os_name ua.org.dector.scatris.Scatris

Note: Change  ’::’ for delimiter in your OS.
Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (19 views)
2014-09-19 03:14:18

Dwinin (34 views)
2014-09-12 09:08:26

Norakomi (62 views)
2014-09-10 13:57:51

TehJavaDev (87 views)
2014-09-10 06:39:09

Tekkerue (42 views)
2014-09-09 02:24:56

mitcheeb (65 views)
2014-09-08 06:06:29

BurntPizza (47 views)
2014-09-07 01:13:42

Longarmx (35 views)
2014-09-07 01:12:14

Longarmx (40 views)
2014-09-07 01:11:22

Longarmx (36 views)
2014-09-07 01:10:19
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!