Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (568)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1]
1  Java Game APIs & Engines / J2ME / Displaysize Madness on: 2007-03-20 00:28:14
First, I'd like to intoduce me to the board, so Hi everone!  Smiley
I've been reading a while here and its always been very interesting.

Well, currenly I am writing a little j2ME game, it will be kinda like Tetris, with some extra feature like bombs and stuff like that. Right now I've done a little bit coding on the project so far, but I'm still working on the overall concept.  While I have the gameplay pretty much planned out, I figuered out that the various types of displays seems to be a problem.
I heavely rely on images & sprites, so my first approach was to find out the common displaysizes, then scale the images and the game accordantly, and provide a seperate *.jar-file for each type of display.  That way, the game would always fit the current phone and look good.

But doing some research on nokia.com I found they use 128x128, 128x160, 176x208, 208x208, 240x320, 320x240 and 352x416 displays for their cell phones.. and thats just the nokia ones. So, to support all Nokia phones, I would have to create 7 different versions of the same application, scaling all images and adjusting the positions. That kinda seems like a lot of work to me, especially if there are even more types of displays out there, so I start to wonder if this really is the *right* approach.

Is there a better way to handle this? Maybe create the game small, and then just centering it on big screens? But I guess that wouldnt look that good... so what do YOU guys do?


Pages: [1]
 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (10 views)
2014-10-02 14:36:20

Pippogeek (41 views)
2014-09-24 16:13:29

Pippogeek (32 views)
2014-09-24 16:12:22

Pippogeek (22 views)
2014-09-24 16:12:06

Grunnt (48 views)
2014-09-23 14:38:19

radar3301 (30 views)
2014-09-21 23:33:17

BurntPizza (65 views)
2014-09-21 02:42:18

BurntPizza (37 views)
2014-09-21 01:30:30

moogie (44 views)
2014-09-21 00:26:15

UprightPath (53 views)
2014-09-20 20:14:06
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!