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1  Games Center / Showcase / Re: Multiplayer top-down view shooter on: 2010-05-14 03:49:24
is there any progress with jbox2d?
2  Game Development / Networking & Multiplayer / Re: Game Server on: 2010-03-08 19:55:26
williamwoles, very good description, thx!

First of all i'm completely noob to networking. I'm planing create multiplayer shooter game for my experience only.

Is there are any engine that could handle all of that networking (preferably UDP)?
Ideally i want to have method at client sendDataToServer(String message) and method on server sendDataToClient(int clientID, String message) and it takes 50-100ms to deliver message. Is that even possible?

3  Games Center / Archived Projects / Re: Fidget (Jump'n'Run) on: 2010-02-17 18:30:37
good gameplay!
4  Games Center / Archived Projects / Re: WIP : GeomWarRemake on: 2010-02-17 18:15:36
Hi
good progress from last summer! Try to change menu buttons, i always hated them Smiley
5  Games Center / Archived Projects / Re: Conflict of Interest alpha on: 2009-11-30 15:40:26
possibility to make unlimited resources:
1. create an army of 10
2. resource transfer screen, enter 999 for army resource
3. press <- button, so it will reduce resource from army and add to town
With a simple macro I get 1000+ resources in a 5 min.

Captured my first town... 2500gold is quite cheap if you have 100K+ gold :E

Here is good comparation to JSP:
http://freemarker.org/docs/app_faq.html#faq_jsp_vs_freemarker
Anyway, the way you do, already bring playable game, I doubt to change tools in the middle.

PS: server respond seems a bit slow. Sometimes it took minutes to load page. Also clicking unit will result in left frame change after half minute...
And you really should design all actions keeping cheaters in mind. Otherwise they will ruin game every time.
6  Games Center / Archived Projects / Re: Conflict of Interest alpha on: 2009-11-29 19:49:12
Good game. Everything seems working.
There are some bugs (e.g. possibility to make unlimited resources) and problems, but in general I would say that it is good work.

I don't like idea of JSP and could suggest Freemarker for output. Also think about iframes instead of frames.
Tasks are good, understandable.

Queue or routing for armies will be great.
7  Games Center / Showcase / Re: Phantasy Blade - Alpha 2 on: 2009-11-29 18:32:35
nice game
when will be more levels? Smiley
8  Games Center / WIP games, tools & toy projects / Re: WIP: SteamTowers on: 2009-11-29 17:52:59
1795 fps
c2d E8200
ati HD 4870
win xp
java 1.6

Nice game. I like setting and idea to build on specific locations. It will be good to have more difference in towers.
9  Games Center / WIP games, tools & toy projects / Re: Stickmen Wars on: 2009-08-15 23:46:21
quite fun!
minelayer and kamikadze (run with bomb and explode) will be cool
10  Games Center / Archived Projects / Re: GOL - Game of Life on: 2009-08-15 11:36:37
it is good, but quite hard, as it difficult to predict what will be after 5+ moves
11  Games Center / Archived Projects / Re: Roguelike shooter on: 2009-08-15 11:05:03
game crash when killing door
12  Games Center / WIP games, tools & toy projects / Re: Quick 'n Dirty Verlet Fluids v0.1 on: 2009-08-15 06:41:27
winxp
core2duo E8200 2.66ghz
50 FPS
13  Games Center / Archived Projects / Re: Networked Multiplayer Slime Volleyball on: 2009-08-15 06:33:41
works fine for me (connecting from 2 browser windows at same computer)
14  Games Center / Archived Projects / Re: Ilmojein Pilotit 1917 - Pilots of Air 1917. Java Graphics2D Game Demo. on: 2009-08-15 06:27:10
hm... how to start game?
i see only couple of aims, and could move them with wsad and arrows. Am I missed something?
Also I haven't find any instructions at website.
15  Games Center / Featured Games / Re: Minecraft on: 2009-05-28 05:40:33
water is cool
16  Game Development / Shared Code / Re: TileMap Generator + Scroller v2.0 on: 2007-08-08 08:04:01
can you please place it somwhere else (where no registration needed)?
17  Discussions / Community & Volunteer Projects / Re: 2d platformer/rpg want new members :) on: 2007-08-06 23:00:58
up Smiley
here is link to project:
http://code.google.com/p/cyber2d/
18  Discussions / Community & Volunteer Projects / 2d platformer/rpg want new members :) on: 2007-03-17 16:45:15
Project name:
cyber2d

Brief description:
2d platformer game with shooting, dialogs, quests, items, etc. Very close to diablo style, but with simpler rolesystem.
Setting: cyber-punk.

Gameplay
Player take quests (simple, kill smbdy) and go through many monsters, pick items. \ Develop skills that allow specific gameplay (like: stealth and kill, or shoot from far, or gather all enemies and kill them at once, or etc). Pick up, sell and buy items.
Story will be linear, but player will able to choose how to solve next problem.

Control will be with keyboard and mouse.

Target aim:
freeware, opensource

Technology:
javaSE 1.6
Slick (graphical library)
phys2d (physics engine)

Talent needed:
programmers, artists, writers

Team structure:
me, project leader, manager, programmer (I will share, with pleasure, my workload and responsibilities with other team members Smiley
curently few people try to help (2 artists, and programmer, but not permanent)

Website:
http://code.google.com/p/cyber2d/wiki/main
as you see from screenshot, sprite artist is highly required Wink

Contacts:
http://code.google.com/p/cyber2d/

Previous Work by Team:
none

Additional Info:
I'll finish this project on some day. Every help bring near that day =)
Version in svn is always keep runnable, all libraries in folder lib.

Feedback:
for now, I'll be happy for any feedback. It can be about scenario, graphics, source code, or somethig else Smiley Especially I will be pleased if anyone help organaze and manage this project.
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