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1  Java Game APIs & Engines / JOGL Development / using a DirectX file with jogl....? on: 2007-04-02 20:39:04
Hey everybody.
Here's the thing. (First of all just keep in mind that  i am still not well experienced with jogl but I manage, sorry  Undecided )
Anyway, I want to load a DirectX file and use it with jogl. Correct me if i am wrong but i figure that it's format is quite easier to parse than others (3ds for example).
So I want to make,let's say a model in Blender, export it in DirectX file and then use it in my jogl program.
(Again correct me if i have the wrong idea, but I don't know how else i could build more complex models in openGL or jogl for that matter. Of course, i'd like to hear any tips).
So I could start by building my own .X file reader and move on from there but maybe there's already something like that out there. I searched a bit but didn' find something....
Anything is welcome, tutorials, libraries, tips.
Thanks in advance for any help  Grin . (Sorry for being such a n00b   Embarrassed )
2  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-22 13:39:55
thanks again. it seems to work with no problem using both   " / "  or   " \ ".
3  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-22 11:45:40
Okey,thanks to your advice and some more searching for an example as simple as it comes i think i am finally getting closer to actually running something in jogl...yay  Embarrassed
anyway, i still got a problem, hopefully the final one before going deeper into this stuff.

i got an example that creates a very basic JOGL GLEventListener.
It compiles with no errors (thx again), but i go tthis run time error:

Exception in thread "main" java.lang.UnsatisfiedLinkError: no jogl in java.library.path

I tried to correct this by adding:       -Djava.library.path=C:\Program Files\javalib\jogl-1_0_0-windows-i586\lib
in the run tab of the project at VM options.

yet i get another error:   

java.lang.NoClassDefFoundError: Files\javalib\jogl-1_0_0-windows-i586\lib

only this time i got no idea how to fix it.  Undecided

Also i am following the Java tutorials at     in order to a grip of what's goin on around java  but i could use more that this (for example a good explanation on madules packets javadocs and stuff). 

Thanks again in advance for any help.

4  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-21 19:46:41
again you save me. I hope i will ask more content questions in the future if need be.
thanks a lot for bith patience and advice.

P.S. I must be blind to not see those zip files ....god.....
5  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-21 17:04:23
I have another probablly stupid question.

When i try to

import    com.sun.opengl.utils.Animator;

i get a 'package does not exist' error during compile. Net beans indicate also that i have not  Javadoc documentetion or haven't added specified javadoc in my java platform manager.

should i get some specific javadoc, or .jar file and install or is it something else? Maybe it is also outdated? in fact i am really confused as of where to get correct examples of code that works.

Sorry for being so inadequate in this, i just moved here from C, things were clearer to me there  Embarrassed
I am really trying to get a going here  Undecided

thanks for any help.
6  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-20 19:47:43
Enlightening! Thanks a lot mate!
7  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-20 18:06:02
great! thanks! i'll try it out asap and let ypu know if anything comes up.
thx a lot. question though. is there a setting without using the module you linked? just asking out of curiosity.

(PS here, i found in many sites (outdated maybe) that i had to install the files in lib/ext and bin. Why is it that this is bad?)

thanks again
8  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-20 17:32:55
Ok guys, hey there, n00b talking.

I am sure this issue has been addressed like a million  times (and i see some far more serious questions aroud this thread)  but i'll risk asking here.
I have problems on setting JOGL.

I have winXP-32, JDK and JRE 1.6.0 installed and net beans 5.5
I have added my jdk bin path (normaly c:\program files\java\jdk1.6.0\bin) to the windows path.
I am now trying to set up jogl.

So i got


copied in my bin folder and jogl.jar in lib/ext folder.
Now correct if i am wrong. at first i put them in the jre1.6.0 folders calles so, meaning:
..\jre1.6.0\bin       &

That didn't work for me, i got a compile time error:                         package does not exist

I tried copying the files to other location like
..\jdk1.6.0\jre\bin     &
and even ..\jdk1.6.0\bin for the .dll(s) (just in case)

my "java.library.path" gives :
C:\Program Files\Java\jdk1.6.0\jre\bin;.;C:\WINDOWS\Sun\Java\bin;C:\WINDOWS\system32;C:\WINDOWS;C:\Python24\.;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\Program Files\ATI Technologies\ATI Control Panel;C:\Program Files\Java\jdk1.6.0\jre\bin

Oh i also tried to add the jogl.jar to the project in net beans as described in the help file : Working with Projects-->Standard Projects-->Managing the classpath.... nothing....

I know it must be something stupid that i do wrong or sth.... so plz can someone tell me.....what does this n00b do wrong?

Thank you in advance.
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