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1  Java Game APIs & Engines / JOGL Development / Re: How to: Getting started with JOGL on: 2007-02-12 14:29:27
Hi.

Can anyone say why my app(one of the lastest jogl and jdk6, WinXP SP2)  has these problems?
 
1. After going fullscreen the bottom part of the screen(START button line) is under the "start" button.
2. Before pressing alt-tab it draws a twice slimer line at the top of the screen, but after alt-tab this problem and the first problem  will be solved.

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import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.event.*;
import javax.swing.JFrame;
import javax.media.opengl.*;

public class Test
  extends JFrame
    implements GLEventListener, KeyListener
{
  private GLCapabilities caps;
  private GLCanvas canvas;

  GLAutoDrawable drawable;
  int x = 50;
 
  public Test()
  {
    super("Test");

    caps = new GLCapabilities();
    canvas = new GLCanvas(caps);
    canvas.addGLEventListener(this);
    canvas.addKeyListener(this);
 
    getContentPane().add(canvas);
  }

  public void run()
  {
   setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
   setUndecorated(true);

   GraphicsDevice gd = GraphicsEnvironment.getLocalGraphicsEnvironment().getDefaultScreenDevice();
   gd.setFullScreenWindow(this);
   
   setVisible(true);
   setLocationRelativeTo(null);
    setVisible(true);
    canvas.requestFocusInWindow();
  }

  public static void main(String[] args)
  {
    new Test().run();
  }

  public void init(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();
    this.drawable = drawable;
    float values[] = new float[2];
    gl.glGetFloatv(GL.GL_LINE_WIDTH_GRANULARITY, values, 0);
    gl.glGetFloatv(GL.GL_LINE_WIDTH_RANGE, values, 0);
    gl.glEnable(GL.GL_LINE_SMOOTH);
    gl.glEnable(GL.GL_BLEND);
    gl.glBlendFunc(GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA);
    gl.glHint(GL.GL_LINE_SMOOTH_HINT, GL.GL_DONT_CARE);
    gl.glLineWidth(1.5f);
    gl.glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
  }
 
  public void display(GLAutoDrawable drawable)
  {
   GL gl = drawable.getGL();
    gl.glClear(GL.GL_COLOR_BUFFER_BIT);
    gl.glColor3f(0.0f, 1.0f, 0.0f);
    gl.glPushMatrix();
   
    drawBlocksAndBorder(drawable);
   
    gl.glPopMatrix();
    gl.glFlush();
  }
 
  private void drawBlocksAndBorder(GLAutoDrawable drawable)
  {
    GL gl = drawable.getGL();

    gl.glBegin(gl.GL_QUADS);                  // Draw A Quad
   gl.glVertex3f( getCoordX(0), getCoordY(0), 0.0f);            // Top Left
   gl.glVertex3f( getCoordX(800), getCoordY(0), 0.0f);            // Top Right
   gl.glVertex3f( getCoordX(800), getCoordY(25), 0.0f);            // Bottom Right
   gl.glVertex3f( getCoordX(0), getCoordY(25), 0.0f);            // Bottom Left
   gl.glEnd();

    gl.glFlush();  
 
  }
  public void reshape(GLAutoDrawable drawable, int x, int y, int w, int h)
  {
  }

  public void displayChanged(GLAutoDrawable drawable, boolean modeChanged,
      boolean deviceChanged)
  {
  }

  public void keyTyped(KeyEvent key)
  {
  }

  public void keyPressed(KeyEvent key)
  {
  }

  public void keyReleased(KeyEvent key)
  {
  }
 
  public float getCoordX(float x)
  {
     if(x<640)
     {
        return -(640-x*1.6f)/640;
     }
     else if(x>640)
     {
        return (-640+x*1.6f)/640;
     }
      else
       {
          return 0;
       }
   }
     

  public float getCoordY(float y)
  {
     if(y<512)
     {
        return (512-y*1.7066f)/512;
     }
     else if(y>512)
     {
        return -(-512+y*1.7066f)/512;
     }
      else
       {
          return 0;
       }
   }
     
}
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