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1  Games Center / Android Showcase / Re: ApoTreasure on: 2014-11-24 08:21:12
Thanks for the feedback. =)

I really enjoyed playing your game a few days ago (the desktop version). How did you go about making the graphics?
I bought a great graphic tileset from oryxdesignlab. I made only some little changes (buttons, the "walk-animation" etc).

... I didn't really like any of the control methods, I think I would have preferred it if you could touch anywhere to move, and it would move in the relative direction between the character and your finger.
I tried something like this but sometimes I would like to push the blocks and sometimes I want to run around the blocks. I wasn't happy with the result and removed it.
Do you know a game which implements your idea, so that I can learn from it how to implement it?

While playing, I noticed that the player's movement is slow, and that the movement itself is a little odd (only responds after it's been moving for about a second). If this was intended, it's okay, but that's just the first thing I noticed. Other than that, it's pretty fun and runs flawlessly on Ubuntu.  Smiley
The player runs from tile to tile and is not pixelperfect. Should I speed up the player?
2  Games Center / Android Showcase / ApoTreasure on: 2014-11-17 12:29:38
Hi,

in ApoTreasure your goal is:
Guide the knight to the treasure.

It is a unique puzzle game. Easy to understand but hard to master.

Download:
Android-Playstore

Or try the desktop version or the applet

Features:
- nice retro graphics
- unique gameplay
- 64 levels
- ingame editor with upload function
- play levels created by other users

You like the game or find some bugs? Then please comment it. Thanks. =)

Screenshots:




Credits:
Basic-Idea by the old game "Kwirk" and by Niklas Baumgarten
3  Games Center / WIP games, tools & toy projects / Re: Jumproom on: 2014-07-11 13:47:00
I really like the game! I love to see your old game shrooms back to live in another way. =) Tried it on my z1 compact and it runs well.

- Only level 1-8 was a little bit frustrating. The levels before are very easy and that level is quite hard.
- I would change the tutorial text in level 1-2. In that level you can't fall off the screen but in level 1-6.
- A tutorial text would be cool when the first time two different mushrooms are in one level. I need to restart that level serveral times until I realized I have to touch on different sides. Wink
- The idea with the coins is good but I would like to have stars at the end of the level:
1 star if you collect all coins
1 star if you beat the level in the time limit
1 star if you don't die
So the levels are more challening.
-I like the different themes but imho level 2 needs more contrast. (your screenshot in the first post with level 2-1 is better than the current version imho)
- with the back button on my android device please don't quit the whole game when I am in the level, go back to the menu oder show the options with restart and menu
4  Games Center / 4K Game Competition - 2014 / Re: Judging results on: 2014-03-22 10:52:12
Thanks to all the judges for their great work. =)

Congratz to Gef. The game is the well-deserved winner!
5  Games Center / 4K Game Competition - 2014 / Re: Results due soon on: 2014-03-20 09:01:39
I'm still curious about the results. Wink

And a link to the desktop launcher on the first page would be nice.
6  Games Center / 4K Game Competition - 2014 / Re: Results due soon on: 2014-03-15 23:27:33
I'm curious about the result. =)
7  Games Center / 4K Game Competition - 2014 / Re: AgeOfCivilizations on: 2013-12-30 23:06:48
It looks very nice!!!  Cool
As dapy said I am very interested to see what you can implement in 4k.
8  Games Center / WIP games, tools & toy projects / Re: MyTreasure on: 2013-12-13 19:37:39
Now you can find the game in the android play store.

What is new?
- added more levels
- added sound effects and music

I will update only the android version, the standard Java version of the game has no sound.

Download: Click here
9  Games Center / 4K Game Competition - 2014 / Re: BUG4BOO on: 2013-12-12 18:04:53
Looks really cool and with sound!!! It isn't easy to jump excatly (for me) but I had a nice time with the game!
10  Games Center / 4K Game Competition - 2014 / Re: WrappingPaper4k on: 2013-12-04 10:38:04
Thanks for the feedback.

The idea with the sound "sounds" great. I will try some "nice" beep sounds.
11  Games Center / 4K Game Competition - 2014 / GameInceptionGames on: 2013-12-04 10:37:01
Hi,

since I can upload only 5 games this year. I have to choose wisely.

I started an "old Game"-InCeption series (a game in a game). But I think I should only upload one "in"ception game. Please help me to choose the best game. Thanks =)

So here are the nominees:
1. PongCeption

A pong game in a pong game. I use the great Bit.Trip Beat layout.
To play click here or on the screenshot




2. BreakCeption

A breakout game in a breakout game.
To play click here or on the screenshot




3. TicCeption

A tictactoe game in a tictactoe game. At the moment a computer ai is missing. I will add it the next days but you can play against another human.
To play click here or on the screenshot




4. Sn4keCeption

It is a snake game in a snake game. At the moment it isn't ready but the gameplay will be. Eat like in other snake game some fruits and you will be longer. But every 4 new part you play the snake game in that part of the body at the same time. It is like a new level added with new obstacles. And if you collide with the great snake or in on part with the wall you will lose a life.
12  Games Center / 4K Game Competition - 2014 / Re: WrappingPaper4k on: 2013-12-02 23:33:00
Of course not  Grin

My way to create the pack.gz file:
compile with 7Zip and the command line "7z a -mx=9 -tzip e.jar E.class" -> that created jar you can play here
after that I use pack200 with the command line "pack200 -G -E9 e.pack.gz e.jar" and that creates a e.pack.gz file with a e.pack in it ...
What's wrong with my way? Thanks for your help!

13  Games Center / 4K Game Competition - 2014 / WrappingPaper4k on: 2013-12-02 21:55:47
Hi,

then I will start the first game topic =)

WrappingPaper4k is a puzzle game (yeah you know I love puzzle games).

Move and fold paper strips by dragging them with the mouse.
Use them to join dots placed on the screen.

Easy to learn, yet hard to master.
It is a 4kb remake of the great Colorbind.

At the moment the pack200 file is 3,66 kb I have some space left. More levels or better graphics? What do you prefer?

You can play it here.
If you want to try the Javascript version click here

Screenshot:
14  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-11-26 22:27:21
Looks very nice!

I like the idea with the showing only the title and the decription in a tooltip.

My wish would be a sorting option (by year, by title and by author).
15  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-11-24 11:04:11
I am the same opinion as moogie and the launcher sounds great, but I like the Javascript idea too.

One possible idea:
All devs have to submit a normal pack200 Java 4k version of their game but if they want they can upload a Javascript version of the game. So everybody can play the game.
I made a little JS template. With that template I ported all my 4k games (last year and my entries for this year ... so please start the contest =) ) in under 2 hours (for one game).

The disadvantage is that my template is only for 2d games and you have to check whether the game is the same as the 4k version ...

But I can understand appel too, why to spend so much time for a contest when nobody can play the results (only applet version) ... not easy ...
16  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-11-16 11:58:25
I love the android idea but it would be a complete other contest.

At the moment I port my 4k games to simple javascript. Now the user can choose whether he will use the java applet or the javascript version.

When we will start this year on the 1 december, I think the contest should be a normal java 4kb contest with (like ctomni231 said) an alternative launcer for the games.

Next year I think a Javascript or HTML5-contest would be great.
17  Games Center / WIP games, tools & toy projects / Re: LiveSheep on: 2013-10-30 17:08:50
The minimum android version is 2.2.
18  Games Center / WIP games, tools & toy projects / LiveSheep on: 2013-10-30 17:01:08
LiveSheep is a live wallpaper for android devices!

The soft and cuddly sheep want to be on your phone.
Watch your sheep, dogs, bunny, birds, chicks etc how they live their happy little lives.

And interact with them and find the hidden features (like feed the sheep, drag the dogs etc).

In the next weeks I want to add some more interactions and more animations.

Download: PlayStore

Screenshot:
,
19  Games Center / Contests / Re: Discuss the future of 4k contest on: 2013-10-17 14:34:34
I like the idea from zeroone!
20  Games Center / WIP games, tools & toy projects / Re: Legends of Yore 2 on: 2013-08-29 09:41:46
I love the lighting and the weather effects.  Shocked
Some torches in the dungeon would be very nice with the lighting effect.

Cant wait to try it out.
21  Games Center / WIP games, tools & toy projects / Re: MyTreasure on: 2013-08-24 15:51:14
I updated the game.

What is new:
- Mini tutorial - now you see what you have to click to start
- some improvements on the map
- work on some new levels [now there are 96 userlevels]

Next step:
- sounds
22  Games Center / WIP games, tools & toy projects / Re: MyTreasure on: 2013-08-19 16:27:39
    At first thanks for trying the game.

UserLevels has a delay to 'appearing'?
Yeah, you are right because I load the userlevels after starting the game. But my server isn't the fastest, so the button comes when everything is ready.

Though might be intended for mobile,  it would be nice for hover over? Unless mobile specific target
Now I have a cursor change (hand symbol) on every object you can use.
 
After clicking 'play' I wasn't 100% sure what was clickable,  Should I click Camp or the pyraminds?  I tried clicking the 'camp' squared box before clicking the tent
Like StrideColossus said, I have to add a little tutorial. Like a cursor hand which shows on the first time you start the game what to do.

The 'camp' squared button/label seems slightly above center and text seems slightly small for the box? It almost slightly clashes with the 8bit style everywhere else by having such smooth antialiased letters?
The problem with the font was an intern exception ... now I use the correct font I want to use.

"Press the left cursor button"    I thought this meant mouse,  for keyboard, I would use 'left arrow key'  I also accidentally tried clicking the left/right arrows on screen, but it made me change level instead!   Roll Eyes
I changed it. And you can drag/wipe the level with the mouse.

After completion it said "You needed _ moves"  At first I thought I needed that many moves to get the 3 gold icons? Didn't realize at first that was my award for what I actually earned.  
Ok, good point but at the moment I dont know what I should change to make it more understandable. I will think about it.

Stopped around level 14, went to main screen, I think I have 25 keys or skulls?  I would prefer instead of the 'lock' above pryamind, it might have the lock symbol next to 25/40 key icons there instead?  Instead of having to click on it to find how many it needs? Do I really need to walk over there?
Very good point. I will change it later.

However, I can walk PAST the pryamind and walk to the next one that needs 140? I feel like I shouldn't be able to walk around something I can't play yet? Also, I feel like since most of the map is simple, the clickable areas need to be slightly more defined in some way. make them 'bobble' a few pixels every 10-15 seconds? make them grow/shrink a few pixels,  add a little color to the 'unlocked' areas?   'grey' it out' until its unlocked?  I am not sure, up to you
Yeah I have an idea how to change it and I will try it to implement it in the next version.

Editor:
although i know its a mobile target, I wish there was either a right click to 'remove tile' or
Changed! Good point.

MAJOR ++ for such an excellent upload/server handling map thing!  I was very impressed with being able to see other users and my own uploaded so fast![/li][/list]
Thanks =)

Was there sounds? I am not sure if music or speakers weren't working but I dont recall hearing anything?
No, it stands on my to do list.

Interesting, retro, is there a storyline, or at least one planned?
There is no storyline. But I like the idea and I will try to "pixel" some "retro" art in comic form.
At the moment it's only you and your wish to catch every skull. Wink
23  Games Center / WIP games, tools & toy projects / MyTreasure on: 2013-08-19 11:21:37
Hi,

the current project I am working on is "MyTreasure".

It is a turn based puzzle platformer where you have to guide the hero to the treasure.

Features
  • 300 levels
  • nice 8x8 pixel graphics
  • a leveleditor with uploadfunction and an implemented solver for the created levels
  • some nice music and sound effects

Controls
Turn the level with the left and right arrow keys.

Press 'n' - to start the next level
Press 'p' - to start the previous level
Press 'r' - to restart the current level

Credits
graphics by Tinytouchtales

Download
Applet
Desktop version

Android version

HTML5 / Javascript version

Screenshot


It would be very cool to get some feedback. Do you like it? What is missing? Is the editor and the solver working fine? Thanks
24  Games Center / WIP games, tools & toy projects / Re: Procedural Turn Based Platformer on: 2013-07-23 19:16:09
I like the idea.

With some nice puzzle where you have to think what to do next (left or right) it could be a great mix between turn based, puzzle and platform game.
25  Games Center / WIP games, tools & toy projects / Re: MatchNik on: 2013-07-15 15:40:54
Nice little polished game (reminds me a little bit of the game blocks from kongregate) and the idea with the "big blocks" is really nice.

But imho it is too easy at the moment ... I had to try only level 50 serveral times to get the gold medail.

It would be cool to see an editor with upload function. Then I could try to make harder levels. =)
26  Discussions / General Discussions / Re: New feature: post quality ensurererer on: 2013-07-08 14:28:25
Perhaps a DevLog ...

27  Games Center / WIP games, tools & toy projects / Re: Sheep! on: 2013-07-08 08:30:29

Yes, you can feed the sheep and you can move the dogs with drag and drop. =)

What is about a setting menu? Here you can choose how much sheep you will see on the screen and how much clouds etc. or how fast the clouds will move.
Another idea is the day cycle. After 10 pm the heaven has a dark blue color etc and perhaps a sun which is moving ...

...  Maybe you could have it just blow all their fleece off or something.

Yeah, that was my idea too. After 10 taps you see a naked sheep. Thats what I made because my wife doesn't like the "explosion" idea.
28  Games Center / WIP games, tools & toy projects / Re: Sheep! on: 2013-07-07 18:54:05
Congratz it is a nice little wallpaper.

Works fine on my S3.

And its funny that I am doing the at the moment nearly the same. A nice wallpaper with sheeps, dogs, birds etc and with user interaction

29  Games Center / Showcase / Re: Meganoid - Grandpa's Chronicles now released! on: 2013-06-24 11:04:43
Really a cool little game. It's hard but not frustrating and has great retro charme. Congratz. I like meganoid a lot and will try the other games too.
30  Games Center / Showcase / Re: Drift Soccer! on: 2013-05-06 18:31:23
Cool little game.

I think it would be great (better than the applet) on android smartphones/tablets.

What I was missing:
- sound
- a better feedback which player is dragged at the moment. (e.g. another color for the circle)
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