Thanks for the feedback. =)
I really enjoyed playing your game a few days ago (the desktop version). How did you go about making the graphics?
I bought a great graphic tileset from oryxdesignlab
. I made only some little changes (buttons, the "walk-animation" etc).
... I didn't really like any of the control methods, I think I would have preferred it if you could touch anywhere to move, and it would move in the relative direction between the character and your finger.
I tried something like this but sometimes I would like to push the blocks and sometimes I want to run around the blocks. I wasn't happy with the result and removed it.
Do you know a game which implements your idea, so that I can learn from it how to implement it?
While playing, I noticed that the player's movement is slow, and that the movement itself is a little odd (only responds after it's been moving for about a second). If this was intended, it's okay, but that's just the first thing I noticed. Other than that, it's pretty fun and runs flawlessly on Ubuntu.
The player runs from tile to tile and is not pixelperfect. Should I speed up the player?