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1  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-07-13 08:08:10
It isn't easy to be a great ( Wink ) father, a gamer and a programmer (in my opinion).
But sometimes, when I'm not too tired, I had that feeling that said to me: The little angel is sleeping, now you can play. But with only 30 or 60 minutes it isn't easy to find the right game.

But after more than 16 month without gaming I fulfilled a childhood dream. I build a handheld, now I can play all my favourite old games. (final fantasy 7/8 for the psx, super mario for the snes, aladdin for the sega megadrive, asterix for the master system, pokemon yellow the the gbc, harvest moon for the gba, YuGiOh for the gba etc)

Yes, I build a supergamegirl, a handheld with a raspberry 3, 5000mA battery etc. =)
AND I AM HAPPPPPPPY! In the evening I can play in bed, when I travel with the train I can play ... yes that is luxury.

Next plan is to build a Pigrrl Zero. Why? Because I can =)
2  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-23 20:16:05
Shouldn't the player be able to choose between queen/knight/rook/castle? I reckon changing into a knight could be useful in some very specific situations Smiley

You are right. You should be able but in ChessBall I only implement the queentransformation. The reason is I want to load old replays and when the player can choose which figure it should be I had to modify to much code. So I decided that way. Wink But perhaps I found some time to implement and test it.

New version is online

What is new
- smartphone back-button works now in all menus (android version)
- in the options menu you can choose, whether you want to drag your figures directly or like the ai (was a wish by Jervac)
- more puzzles
- removed bugs
3  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-22 07:18:41
I thought I am ready with that game, but a developer is never ready with a game. Wink

I publish a new version:
- Pawns "transform" to Queens when they reach the end of the board
- a new options menu where you can choose if white is playing from up to down or down to up
- the puzzles will be saved and you see which puzzles you've solved (only android version)
- a new "pause menu": when you press the menu button ingame a pause menu will come where you can choose if you want to restart, go to the main menu or go back to the game.

Next step:
Really neat change on chess mechanics. I would recommend the ball being kicked to where i choose to send it. It seems to just teleport there unlike the AI's kick movement. 
- I thought it would be easy but it isnt. I have to change more code than I tought, so it will be implemented in the next version.
4  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-20 10:10:46
Today I decided to publish it in the playstore. But of course I will develop the game further.

In the new version I added:
- a new easy ai which dont need much time to choose its turn
- more puzzles
- removed the last (known) bugs Cheesy

And I made a little trailer
<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>

Avoid saying black's and white's, especially without an apostrophe.
I reckon it should technically be
. But you are right, it does sound racist now that you pointed that out persecutioncomplex

Now there is an apostrophe after whites and blacks. It wasnt my aim to "sound racist". It is a game and there are black and white figures ...

Really neat change on chess mechanics. I would recommend the ball being kicked to where i choose to send it. It seems to just teleport there unlike the AI's kick movement. 

I will add it in the next version.
5  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-17 12:20:17
A new version is online.

Thats new:
- the ai makes no senseless moves.
- the ai is faster. [unnecessary objects removed, faster goal recognition, better heuristic]
- removed many bugs. I am suprised HOW many bugs such a small project could have ...

Next steps:
- update the android version and the publish it on the playstore
- more and harder puzzlelevel

6  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-11 20:41:35
- better and faster ai Wink
I have a feeling this AI is turning into "that one thing you know you have to do to make your project work but you don't want to do it now so you'll just do it at the very end" Pointing

Yes and no. I started the ai at the beginning. Now the ai is about 15 to 20 times faster and stronger too. But it is also too slow. I need a strong and fast ai. So I try to make it better from version to version.
7  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-11 17:08:43
Back to topic Wink

I updated the website. Now you can find a description how to create your own ai. Wink If someone is interested, that would be cool Wink

A new Version is uploaded too.
- I removed several bugs
- I "pimped" the demo mode
- I added a puzzle mode. In that mode you get a specified start formation and have to score in one turn. The goal is that the player learn to score and see the possibilites
- removed serval bugs
- the ai "talks" more while thinking

Next steps
- update the android version too
- better and faster ai Wink
8  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-03-03 22:05:28
A new version is online.

New features:
- ai tells more, now you can see if the ai is thinking or if the game "freezes"
- the ai has only 180 seconds per turn, after that the current best move is taken
- removed many bugs
- ai is a little bit faster, but too slow for "a normal gamer" who dont want to wait ~2 minutes per turn.
- nice android alpha version

next steps:
- better AI
- puzzle mode

AI Speed Problem:
The problem isnt the size of the gamefield. The "problem" is that you can pass the ball three times and move one figure. All in all that means you can have more than 600k possibilities in your turn. At first you have to analyse all that possibilietes and after that you have to pick the x best steps and watch what will happen when its your opponent turn.
It is really a nice problem but I cant find a good, fast solution at the moment. I use the alpha beta search but it is slow ...
9  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-02-23 12:48:31
I tryed the alpha yesterday and i wasn't really able to play it.
In the first try, after my turn, the AI keeped "thinking" for a few minutes, using quite a bit of my processors capacity (it's an i7 4710mq).
After quitting the game using the menu.button i was not able to restart it, the "play" button did not react.
I restarted the game and then started with moving the queen. Then, for some reason, my turn immediatly finished and the AI started "thinking" again...
Not sure if i did something wrong...

Anyways, as i said, i really like this idea and i guess it could become really cool. Especially a multiplayer would be really, really cool!

At first thanks for trying the game =)

The problem with the ai at the moment is, it needs between 5 seconds and 10 minutes. Like I said I try to speed it up because I know it isn't really playable at the moment against the ai.
After using the menu button the game tries to break up all calculations. But this can take a while too. =(

Your turn is automatically over when you move one figure and no figure from you are near to the ball. You can play only the ball when one or more figures from you are near to the ball.

But with your feedback I will work on the tutorial. =)
10  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-02-22 19:48:41
New version is online.

What is new?
- demo mode

If you wait 5 seconds in the main menu and you can watch an old game.
When you play the game and finish it, the game will upload it and the demo of the game is available for all. So you can learn how to play the game.

Next steps:
- android version
- puzzle mode
- better ai
11  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-02-22 11:18:59
A little idea:
Wouldn't it be cool to be able to combine 2 figures? So you could have a figure, which moves like a  knight and shoots like a rook.
Not sure if it fits the game...

It is. The ball can move like the figures that are near. If for example a queen and a knight are near, th eball can move like both figures.

A few questions:
- The king seems to be the keeper, so if you shoot him with the ball, you don't score right?
The ball can only shoot/pass on a field which is empty. So every figure can block the ball.

- If you "attack" the king, does he need to move out of the range, as in real chess?
- Can you also "eat" other figures, like in real chess?
Correct. All figures move like in real chess with the same rules. One exception is the pawn. He can move not only straight forward. He can also move sideways.

You can try the game. An alpha you can find here.

12  Games Center / WIP games, tools & toy projects / Re: ChessBall on: 2016-02-19 18:14:12
Your screensize is smaller than 800 px height?
Mhh ok, I choose the resolution 480x800 because the plan is to make an android game.

I uploaded a new version with some improvements:
1.) frame not resizable Wink
2.) better font
3.) interactive tutorial
4.) now you can write and load your own ai.
5.) I made a website where you can download the game and get a short explaination how to write an ai (at the moment only in german, but I will translate it later)
6.) some little ai improvements

Next steps:
- much better ai
- demo mode
- a little puzzle mode with some given line up-formations and you have to score a goal in one or two steps
- android version
13  Games Center / WIP games, tools & toy projects / ChessBall on: 2016-02-17 18:53:28

I started a new game. It is a mix between chess and soccer.
At the moment you can play against an "easy, dumb ai" and a medium ai.

To accomplish a victory get three points.
To score a point set the opponent checkmate or make a goal
To shoot or pass the ball, place one figure beside it. THe ball can now move like the figure. (If there is the queen and a knight near the ball, the ball can move like the queen and like the knight)
In your turn you can move one figure and pass/shoot the ball three times.

Next plans:
- better ai
- demo mode to watch/replay old games to learn or to relax done
- an interactive tutorial to learn how to move the the figures/ball done
- give the opportunity to write your own ai and load the ai done
- an android version done

Chessball Website

Download the alpha. You need Java 8.
Download the android alpha.

<a href=";hl=en_US&amp;start=" target="_blank">;hl=en_US&amp;start=</a>


14  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-10 22:50:59
There are some simple rules. When it's your turn, you can move one figure like the chess rules say and pass/shoot the ball three times (if possible). To pass the ball you have to stand in the near of the ball. As you can see in the Screenshot, a white knight and the queen are near. So now the ball can move like the knight and the Queen. When only a bishop is near,  the ball can move like a bishop. The goal is to score three times. To score make a goal or set your opponent checkmate.
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-02-10 18:39:40
Started a new game. It is a mix of my two favorite games: chess and soccer. It works really good and now I try to create a nice ai.

16  Games Center / Android Showcase / Re: FiveMinuteGame on: 2016-01-25 20:17:45
If you dont have an android device or want to play the game in the browser, try out the javascript version
17  Games Center / WIP games, tools & toy projects / Re: Snowman on: 2016-01-22 15:58:51
I'll be sure to check it out! By the way, I've noticed another bug, I don't know if the two were related: if a size-3 ball is in the middle of some ice and you push a size-2 ball towards it, there's no collision or anything, the size-2 simply keeps going as if there was no size-3 ball. At least it does that if the size-2 ball is pushed from East to West, don't know about other directions Smiley


Thanks for playing and reporting it.
But that is no bug (imho). Because you push the snowball on the big one, but after that you slide to the new snowman and push the smallest snowball. So it seems that the small snowball keeps going. =)
18  Games Center / Android Showcase / FiveMinuteGame on: 2016-01-22 15:54:03

that game started as a Java 4k game but I have forgotten to publish it in the year 2014. =)
But I like the game mechanics and ported the game to android. It is a game for a short break (waiting for the bus or a friend ... =) )

Rotate a circle clockwise, when the one line connect to another line in another circle the other circle will rotate. Your goal ist to make the longest chain. =)

Download: Playstore download

19  Games Center / WIP games, tools & toy projects / Re: Snowman on: 2016-01-18 13:51:56
Hey Apo take a look at the last level I made - one that looks like some cross with snow in the South angles  Roll Eyes

Cool a buggy level. Wink Thanks for the bug.

I removed that bug and some other bugs in the editor and uploaded the new version. In the next hours you can update to a bug free version (or a nearly bug free version, who knows =) )
20  Games Center / WIP games, tools & toy projects / Re: Snowman on: 2016-01-14 09:33:04
Hello, as per the "featured board" rules, I dare to request this thread to be moved to Featured by one of the mods.

Some stats after one week:

- Has ~800 downloads
- Has 8 reviews averaging a rating of 4.875 / 5
- the game is made with love =)

If the game will not be featured please move it to the showcase. Thanks! =)
21  Discussions / Miscellaneous Topics / Re: What I did today on: 2016-01-13 16:01:52
Started a new game about a baby who wants to learn more about graphs and reach cookies Wink

22  Games Center / WIP games, tools & toy projects / Re: Snowman on: 2016-01-08 20:46:19
Just wanted to point out that the burning forest is not a big deal... Is it fully implemented? Take level 11, where it is introduced... You can still solve it if you wait for all the trees to burn. Pointing

Yes that's correct. I dont like "stress" in puzzle games, so most of the levels with the burning forest are solvable with some "time to think". (Level 24, 37 or 41)
But if you like you can do some "harder" levels with the editor =)
23  Games Center / WIP games, tools & toy projects / Re: Yetis Snowman on: 2016-01-03 08:57:15
The game is finished and available in playstore.

I hope you like it. =)

24  Discussions / Miscellaneous Topics / Re: What I did today on: 2015-12-01 07:59:55
Today I finished and started my game advent calendar. 23 little games made in JavaScript.

Every day you can play another game and receive a hint at the end. Collect all hints and you have the chance to get a prize. (but I have to say the hints are in german but the game tutorials are in english =) )

Link: Advent Calendar

First Day Game:
25  Games Center / WIP games, tools & toy projects / Re: Yetis Snowman on: 2015-08-12 19:38:36
Today I
* created a website for the game
* removed some bugs
* implemented some ideas from two beta tester (bigger font, more tutorial text, etc)

26  Games Center / Showcase / Re: Grapple - Android 2D platformer (finally released to Google Play) on: 2015-08-11 06:26:37
Tried the game. Works fine on my oneplus one.

At first congratz for the nice, great art in your game. I really like it. And it is a game: easy to learn hard to master.

Some thoughts:
- it is a speedrunner but why is the main character sooooooooooooooooooooooooooo slow?
- the get off the ladder you need really the second thumb ... mhhh I dont like it. I like to play a game with one hand. But when you know it is ok.
27  Games Center / WIP games, tools & toy projects / Re: [Android] Blu’s Travel (Testers wanted!) on: 2015-08-11 06:16:13
Nice little game.

Works fine on my oneplus one.

Some thoughts:
- Like the others said other buttons would look better. Perhaps it would be enough to make a dark outline.
- I don't like the spikes because they are hard to see because the brown and the dark green are really similar
- The first 7 levels are really easy -> a steeper learning curve would be great.
28  Games Center / WIP games, tools & toy projects / Re: Yetis Snowman on: 2015-08-11 06:01:10
Big thanks for the feedback.

Looks cool, can you say anything about what type of game play (beyond Puzzle) it will feature? ...

The basic mechanics are adapted from the great game "a good snowman is hard to build". It can be described as a sokoban-style game where you have to build a snowman. You can push snowballs on each other (small ball -> medium ball -> big ball) and when the underground is snow the snowball grows.
Yetis Snowman adds more tiles (fire to decrease the snowballs, ice to slide, night to show only a little area of the level, forest burn) and more, other levels.
All levels are created with the ingame editor.

If you want to try it out, here you can download the beta version of the android game
29  Games Center / WIP games, tools & toy projects / Snowman on: 2015-08-10 09:34:03

My latest game in development has the name 'Snowman' and is an android game.
Like my other games it is a puzzle game.

The game have:
- 55 levels
- ingame editor with upload function
- play and vote levels created by other users
- nice graphics

You can download it from the playstore or the website

30  Games Center / Android Showcase / Re: ApoTreasure on: 2014-11-24 08:21:12
Thanks for the feedback. =)

I really enjoyed playing your game a few days ago (the desktop version). How did you go about making the graphics?
I bought a great graphic tileset from oryxdesignlab. I made only some little changes (buttons, the "walk-animation" etc).

... I didn't really like any of the control methods, I think I would have preferred it if you could touch anywhere to move, and it would move in the relative direction between the character and your finger.
I tried something like this but sometimes I would like to push the blocks and sometimes I want to run around the blocks. I wasn't happy with the result and removed it.
Do you know a game which implements your idea, so that I can learn from it how to implement it?

While playing, I noticed that the player's movement is slow, and that the movement itself is a little odd (only responds after it's been moving for about a second). If this was intended, it's okay, but that's just the first thing I noticed. Other than that, it's pretty fun and runs flawlessly on Ubuntu.  Smiley
The player runs from tile to tile and is not pixelperfect. Should I speed up the player?
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