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1  Game Development / Networking & Multiplayer / Wishlist on: 2007-01-26 14:39:51
Hello Jeff,
I know the early adopters release is alpha and perhaps you have these issues already on your list for v1.0.
this is what I'd like to see in the beta:
- Exception handling: Closed source code shall not throw something like StringArrayOutOfBoundsException in SomeImplClass at line [123]. Even worse, sometimes exceptions are swallowed silently.
- Debuggability: The game engine should be able to be started programmatically, and all required data provided by api calls. The os' 'current directory' should NEVER be used. Use SGS_HOME env variable or similar instead.
- unit tests: I would like to see mock objects for unit testing, and/or some way to run automated tests on a running server.
- open source developers' edition: I can see no reason not to make the single thread developers' edition open source. The real wits are inside the multithreaded cluster edition anyway, isn't it?

I hope you or someone of the team can take a look at this.
2  Game Development / Networking & Multiplayer / Re: Can't get my App running - Please help on: 2007-01-17 11:39:02
Ok, I found the error. It was in my build.xml  Embarrassed
3  Game Development / Networking & Multiplayer / Can't get my App running - Please help on: 2007-01-14 16:22:49
I'm trying to get a simple test application running to start from.
I made an entry in SGS-apps.conf, made my own dir under apps, put a deploy.xml and jar there, as described.
I copied the xml from swordworld, just changed the port to 1199.
I copied most of the logic from SwordworldBoot, just with my own room and player classes.

When I start the server I see all apps come up (I left them there for testing), mine is also recognized, but not started.
discovery.xml shows:
... other applications...
<game name="TheStarsLikeDust" id="5">

The Management console shows similar: The game is there, but there is no UserManager and it is stopped and cannot be started.

I tried to feed a FakeDiscovery.xml in, but he won't swallow. If this is the point, could you please explain how it is done?
I put a FakeDiscovery.xml at the base dir and called the server with -I file:FakeDiscovery.xml, but that produces a strange NumberFormatException (??)

Please help I'm stuck,
4  Game Development / Networking & Multiplayer / GLOReference.equals() on: 2007-01-14 14:41:01

one short question. If i have two GLOReference's pointing to the same GLO, is ref1.equals(ref2) == true?

5  Game Development / Networking & Multiplayer / object store, groovy on: 2007-01-10 11:36:54

I took a look at darkstar and it looks quite promising. Some wishes I'd like to mention:
1. I learned the object store is running on an internal derby database. For larger projects it should be able to externalize it to a seperate database server.
2. I would like to have more influence on re-creation of objects by simtask, i.e. a callback called after deserialization.
3. I had the idea to write GLO's in groovy. This would, however, require the groovy classloader to be used on deserialization. So it would be nice if I could tell SimTask which classloader to use when creating GLOs. Obvious pros: You can change the source at runtime and immediately see the results. Cons: none, because a java class file is generated.

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