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1  Games Center / 4K Game Competition - 2008 / Re: Results!!! on: 2008-03-30 00:13:22
too bad... cant believe that "FkConflict" is only 8th.. I loved this game  Sad

there are my personal winner  Tongue
FkConflict
MiniGolf
Spiderball4k
Thief4k
Z4rch
t4kns
Pinball 4K

Thanks man.  Grin  I think it just shows that there were some great contenders this year.  I think I placed respectably in a very competitive pack. 

But I'm really enjoying the fact that people (myself included it) enjoy playing it.  I loved hearing stories from people that they wasted hours playing it heheh.  On slow days at work, I'll play it 2 or 3 times.  Based on that, I'm more proud of it than my Metro4k entry from last year.  If I can give someone a few hours of fun, then I know I did my job.  Wink
2  Games Center / 4K Game Competition - 2008 / Re: Great games this year :) on: 2008-03-05 02:20:43
There's definitely a big quality factor this year.  It's a great crop of games, glad I'm not a judge.  Smiley
3  Games Center / 4K Game Competition - 2008 / Re: FkConflict on: 2008-02-29 00:17:48
Wow, sorry for spamming this thread lol but something has come over me.  You know this game is great when I was just thinking whether i should play cod4 on live or play this!!!!! Grin Shocked

Hahhaha, that made my day.  Glad to hear that.  Wink



Re: the bug, I'll look into it.  It might be a compression/obfiscator issue.  Unlikely that's the issue, but I already had one issue with one build having the delays between turns messed up.
4  Games Center / 4K Game Competition - 2008 / Re: FkConflict on: 2008-02-28 08:07:47
One contest at a time.  Grin

Though with the positive attention the idea is getting, I'd definitely be open to the idea.  Sounds like it could be alot of fun.
5  Games Center / 4K Game Competition - 2008 / Re: FkConflict on: 2008-02-27 01:39:24
Global domination in turn 4 =)

I think the algorithm for choosing territories at the beginning might need improving a little  Grin

How can you improve on Math.random?  Grin

I spent more bytes on the movement AI, rather than selection AI.  Selection AI would probably be my #1 if I had more room to play with.
6  Games Center / 4K Game Competition - 2008 / Re: FkConflict on: 2008-02-27 01:21:35
Glad to see people are enjoying it.  That's enough to make it worth the effort.  Smiley

As far replay factor, maybe I'm biased but I play it once or twice a day, and I've had it kicking around for about a month now.

It is for me because i havent won:(SadSadSad

Here's a tip, try taking control of the "tip" areas like S. America, S. Africa, Australia, or somewhere in the north.  If you can build a solid area with fewer battle lines, then your territories in the rear can supply the front line countries with armies.  Think of it as a logistical problem, if you have more countries supplying more armies to fight fewer battles then you'll have an easier time.

Starting armies - Each country is given a random number of armies when the country is chosen.

Combat probabilities - No, they aren't at all affected by which border it's being fought along.

Highlighting selectable and Sound - I love the suggestions, but am outta bytes to squeeze out.  I might play with compression/optimization options, but most likely I'll stick with what I got.

Colors - I started out with random colors, but they've kinna grown on me.  Smiley
7  Games Center / 4K Game Competition - 2008 / FkConflict on: 2008-02-26 00:51:50
My entry for this year's contest..  Hope others have fun playing it.  I keep playing it while at work when I get free time.  Smiley

http://www.nullterm.com/java/fkconflict/

A global conquest game.  Select territories, move armies, attack rivals.  Winner is the one who ends up controlling the entire world.

Instructions

Select Territories

    * Each of the three players are given a chance to select one territory at a time.
    * After selecting a territory, the next player is given a chance.
    * This repeats until all territories are taken.

Movement Rounds

    * Each territory is given a turn in random order.
    * The view will zoom to that territory and highlight it in red.
    * At the start of a turn, a territory recieves one new army.
    * Click on an adjacent terrotory to send half of the armies in that direction.
    * Clicking on a friendly territory will move the armies to that territory.
    * Clicking on an enemy territory will attack to occupy that territory.
    * Clicking on the territory itself will skip a turn.

Victory

    * Victory is achieved when one players occupies all territories on the map.

Java4K.com page...
http://www.java4k.com/index.php?action=games&method=view&gid=193

8  Games Center / 4K Game Competition - 2007 / Re: 4K 2007 Results! on: 2007-05-15 22:02:48
Wow, super cool to see my game did so well.  Especially considering there were alot of amazing games in this years contest. 

Thanks to everyone who voted for it.  Hopefully people had as much fun playing it as I did building it.

I agree with woogley, there were alot of entries I had fun playing.  Looking forward to see the games people create next year!

B
9  Games Center / 4K Game Competition - 2007 / Re: FINALLY! 4K public vote is OPEN! on: 2007-05-09 20:33:51
This isn't the General Forum. Tongue

Wink
10  Games Center / 4K Game Competition - 2007 / Re: FINALLY! 4K public vote is OPEN! on: 2007-05-07 20:33:50
Cut off voting or set a hard and short deadline like you did for contest entries.  You'll never get everyone to vote on the games.  People had plenty of time and they knew when the end date was (2 weeks) so might as well tally everything up.

Let's get this wrapped up.   Smiley
11  Games Center / 4K Game Competition - 2007 / Re: 2007 *UNOFFICIAL* Ranking of competition entries on: 2007-04-20 02:58:13
Very very cool.  Thanks for putting all that work into it, moogie.  Much appreciated.
12  Games Center / 4K Game Competition - 2007 / Re: 4K Judging -or- "All the Cool People were doing it" on: 2007-04-19 01:28:00
Awesome.  More great feedback.  Completely agree with all your points.

Sub4k was my first stab at a java game.  One thing that keeps coming up is the slow pacing of the game.  I intentionally went for the slower pace as the goal was to emphasize tension of commanding a sub.  So I find it really interesting that everyone wants it faster. 

Maybe that was the effect I was after.  People thinking to themselves, "Dammit, go away so I can surface!  Why can't this tub move faster?"  Much like a U-boat captain would.
13  Games Center / 4K Game Competition - 2007 / Re: Inofficial Feedback II: My thoughts on: 2007-04-18 04:01:38
Awesome work, thanks for the feedback.  It is greatly appreciated.  And I have no problem with the scores I received for Sub4K and Metro4K.
14  Games Center / 4K Game Competition - 2007 / Re: Strange Old Man's Rant: Games and Life on: 2007-04-10 12:36:58
As woogley stated, the rules did not change... but it did go against people's expectations after having put alot of effort into their games.  The call for judges on the forum and one month wait both fed into those expectations.

The judging requires alot of effort to organize and actually perform the scoring, as did the entrants who created the games that have been entered.

At this point, I think the best course of action is to get on with the scoring system and let the chips fall where they may.   Whatever happened to the "judging" situation hasn't pleased anyone, but there's still a chance to at least give people some sense of finality and resolution to the contest.

Give the situation some sense of closure and move on.
15  Games Center / 4K Game Competition - 2007 / Re: The results are IN! on: 2007-04-03 05:26:25
Having a public choice award would be cool.

Expert judging also has the benefit that no games will go completely unlooked.  It's more likely that a game would be better analyzed by a judge who has to systematically score every game.  So a game that might not draw alot of attention to itself otherwise could do very well in the judging.  Then people looking at the results could be surprised, "Hey, I never thought to check it out but this is cool!"  Call it the dark horse or underdog factor.
16  Games Center / 4K Game Competition - 2007 / Re: judging / results TBA on: 2007-03-15 22:36:07
We'll find out in good time.  Meanwhile, sit back and enjoy the suspense.   Grin
17  Games Center / 4K Game Competition - 2007 / Re: 2 weeks left on: 2007-02-15 01:00:23
I know the feeling.  Would like to do some optimizations and possible improvements to my games (Sub4K and Metro4K) but real life takes a big chunk away.  I might just have to stick with what I've already submitted, which I'm more than proud of.
18  Games Center / 4K Game Competition - 2007 / Re: FallDown on: 2007-01-21 03:55:31
Simple & clever design, I really like it.  My score was 3576. 

If you can get the size down, maybe spend some bytes on presentation.  But I kinda like the old school look. Smiley
19  Games Center / 4K Game Competition - 2007 / Re: Pipe Extreme on: 2007-01-19 10:01:27
Wow, slick game.  I'm really impressed with the creativity and simplicity of the design.
20  Games Center / 4K Game Competition - 2007 / Re: Tube Dreams 4K on: 2007-01-14 13:51:17
It's still running at 50% on my machine WinXP.  Which means the thread is still running at full capacity given that my Pentium 4 has hyper-threading (dual hardware threads).

Maybe Thread.sleep(30); instead?

Cool game BTW.  My girlfriend suggested a pipedreams remake, but you already executed on it perfectly.
21  Games Center / 4K Game Competition - 2007 / Re: Metro4K on: 2007-01-10 13:31:10
Haha, wicked city.

You nailed it right on the head with your two comments...

Once you get enough momentum, you can keep going.  Still trying to think of a way to balance it so it's not as easy. 

And I'd love to have more feedback.  I had a feature for displaying bars over the zones to monitor the stats.  But they had to get pulled out to slip under the size limit.

I just barely squeezed in the procedural water generation, which was a bigger plus than I thought it would be.
22  Games Center / 4K Game Competition - 2007 / Metro4K on: 2007-01-10 05:01:34
Metro4K

Webstart - http://javaunlimited.net/games/launch.php?type=jnlp&id=130

Homepage - http://www.nullterminator.net/java/metro4k/

A small city building simulation. Construct as big of a city as you possibly can. Keep it powered with utilities and safe with emergency services. The higher a section goes, the bigger it gets and the more it helps to fuel the entire city system. The more successful your city becomes, the more money you get to build it even larger.

Plan your city. Make sure that industrial pollution won't hinder the growth of residential areas. Make sure there is adequet transportation with streets. Use parks around the city and the waterline to make the city more beautiful for residential and commercial districts.


My 2nd contest entry (and game in Java).  An inspired re-make of an old classic.  More challenging trying to get the simulation working.  If there's one thing I wish I could squeeze in, it would be a system for communicating how well different areas of the city are doing (crime, pollution, utility, work, products, retail, etc).  May take a 2nd look at it to see if there's some more byte crunching I can do.  But there's only so much you can do in 4K, as you're well aware.  Wink

See the homepage for more details and instructions.

Have fun!

B
23  Games Center / 4K Game Competition - 2007 / Re: Sub4K on: 2007-01-09 06:50:53
I just drew a torpedo, I don't know what you see.  Grin  But now that you mention it, that's all I see heheh.  I'll change it to something more menacing, less reproductive.  Embarrassed

Great feedback.  I don't know what's up with the keys.  I've encountered similar problems with keyboards only registering a few keys down, not all.  Might be the same issue.

Self-surfacing torpedoes goes against the design.  To be able to attack another ship, you yourself must be at risk.  Otherwise, it's too easy.

Thanks for the great feedback, I'll see what I can still squeeze in.

No connections to Flow.  More like a 1942 remake with sub/ships instead of airplanes.

B
24  Games Center / 4K Game Competition - 2007 / Re: Lines of code that fit into 4k? on: 2007-01-08 23:20:10
Sub4K is 674 lines.

Metro4K is 688 lines.

Both including comments.
25  Games Center / 4K Game Competition - 2007 / Sub4K on: 2007-01-08 23:01:25
Sub4K

Webstart - http://javaunlimited.net/games/launch.php?type=jnlp&id=127

Homepage - http://www.nullterminator.net/java/sub4k/

Controls
Left - Steer sub left.
Right - Steer sub right.
Up - Surface sub.
Down - Dive sub.
Space - Fire torpedo.

My first entry into the contest, and my first game in Java.  Keeping the game under 4K was an interesting experience, using a Makefile to automate all the build steps and adopting programming practices I'd be shot for normally.  Wink 

But I'm very happy with the way it turned out.  The game can have some tense moments when you're submerged, running out of air, and theres a handful of destroyers circling above you. 

My high score is 21, so far.

If there was a 16K or 64K version of the contest running, I'd love to do a bigger & better sequel.  Any chance of one happening?

B
26  Games Center / 4K Game Competition - 2007 / Re: aichess on: 2007-01-08 22:44:51
Fantastic job.  I've found myself playing it for fun on several occasions.
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