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1  Games Center / Archived Projects / Re: my flight game on: 2008-01-12 13:38:48
Any way we can play it?  Grin

highly doubt since it was not him who made that game
2  Java Game APIs & Engines / Java 3D / Re: which loader ? on: 2007-03-20 14:58:56
What criteria can we rate loaders on?

* Textures
* Animation
* Geometry accuracy
* File Format(s)

So I think your question boils down to the categories listed above. 
Unfortunately, I've only used 2 loaders and they both load VRML files.

Here is a link to a bunch of loaders

Thats all I got

Textures : from what I know, avaiable loaders can only handle diffuse color, however I am not expecting much, just simple textured objects, unfortunatelly I found both starfire and asp loader having problems with various, more detailed textures, my goal is to find a loader that is capable of loading various textures with only diffuse map supported

Animation : would be great if it could handle it, but I am afraid such one does not exist

Geometry accuracy : not that much required since my models are quite of simple

File Format(s) : all that 3ds can provide, such like 3ds, max, asp and such

3  Java Game APIs & Engines / Java 3D / which loader ? on: 2007-02-24 21:29:05
I use 3d studio to create models, which loader is, in your opinion, the most versatile, usefull and why ?

cheers, Lukasz
4  Discussions / General Discussions / Re: 3d, what to choose on: 2007-02-23 19:06:45
One of Java3D's strengths should be its scalability, so maybe you're experiencing another problem which is not caused by Java3D but perhaps by your use of it.

That said, you could try Xith3D, which is much like Java3D but specifically made with games in mind. Another option is the excellent and feature rich jME.
I guess which is fastest is still a matter of debate and probably depends mostly on what you do with it. I personally like jME, but that's mostly a matter of taste, not because the other libs are of lesser quality.

JOGL and LWJGL are just OpenGL bindings (well, LWJGL binds to other libs as well but since we're talking 3D graphics...), and don't provide more functionality than bare bones OpenGL. So if you want to use that, you'll have more control but you'll need a lot more knowledge and to put a lot more effort in to get the high level functionality you get from Java3D, Xith and jME. Again, it depends on what you want to do.

thanks for a reply, I will propably stay with java3d for a while, hence I also have another question about it, that is : what kind of 3d graphics libraries java 3d work with, is it opengl, direct3d or something utterly different ?
5  Discussions / General Discussions / 3d, what to choose on: 2007-02-23 18:22:29
there are several apis : java3d, jme, jogl, xith and such, which one you find most powerfull, efficient and easiest to use, i've tried java3d, but the more objects and behaviors i am adding the slower it works, help me to pick the nest one (if such one naturally exists)

cheers, Lukasz
6  Java Game APIs & Engines / Java 3D / Re: setting the camera in 3d racing game on: 2007-01-21 09:20:59
Conzar : thanks, will look at that

Mr. Gol : use of KeyNavigatorBehavior was just a general information. I tried a lot to get me unstuck however nothing worked for me. Yes, I do somehow need to connect my camera with the car unfortunatelly I dont have a clue how to do it. I ran a thread that sets camera's transform but its not being updated much enough so  I achieved a funny effect as if the camera was chasing me Smiley I would try to update camera's position in my own Behavior class if I didn't use KeyNavigatorBehavior, which I dont know how to modify Sad
7  Java Game APIs & Engines / Java 3D / setting the camera in 3d racing game on: 2007-01-02 21:35:13

I am working on a simple 3d race game, i am using KeyNavigatorBehavior to move the car and I would need to have the car in the middle of the screen (just like in every race game) but I dont really know how to do it, could anyone help me out ?

regards, Lukasz
8  Java Game APIs & Engines / Java 3D / Re: Ferrari3D: java3d racing game/simulation/tech demo on: 2007-01-02 21:11:35
good job

I am currently working on mu own racing game and but I am facing some problems with moving my car. I want it to look realistic (including acceleration for example) so decided to go with KeyNavigatorBehavior but still its not really what I want, could you tell me how did you implement the way to control the mobile ?

cheers, Lukasz
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Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
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