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1  Discussions / Miscellaneous Topics / Re: Do you ever actually just despise someone ? on: 2014-08-19 19:52:16
I find the Whats your Dev Rig? threads more informative, in keeping with the forum, plus more enjoyable...
2  Game Development / Game Mechanics / Re: Getting into multi-threading. on: 2014-08-18 20:05:35
How much performance will you gain with multithreading? To give an example, I am working on making my game loop fully multithreaded. With my partly multithreaded game loop I could process 3000 AIs in 6ms. Now that I have fully multithreaded my game loop, I can handle those same 3000 AIs in 8ms. :-(
3  Discussions / Miscellaneous Topics / Re: How often do you code on: 2014-08-18 19:16:33
10 hours a day, and I'm still no good!
4  Game Development / Game Mechanics / Re: Getting into multi-threading. on: 2014-08-18 19:12:43
Definitely , it is an important part of programming so give it a go... but do it first in a toy project you are not too committed to :-)

5  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-16 20:05:09
I finally bought a new laptop - a Lenovo g505s. I've been stuck on the same laptop since 2008, so this is a big deal for me. Here is my new laptop compared to the old one:

I now have a 64-bit OS, and 8GB RAM! My graphics card can handle my own games!!!
6  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > New shadows system < on: 2014-08-14 19:41:32
That's a pity.... Those shadows gotta move :-(
7  Games Center / WIP games, tools & toy projects / Re: Moon Lite on: 2014-08-13 12:26:50
You only need one entity class, with varying lists of attributes and abilities.
8  Game Development / Networking & Multiplayer / Re: Separating a "Data" object from a "Manipulation" object to reduce packet size on: 2014-08-06 22:21:11
Inlike public final immutable variables initialized in the constructor.
9  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 22:10:07
I agree with that. I just don't like the language of a disembodied "you" influencing electrons or even "sitting back and enjoying the ride". These are simply non-statements.
10  Discussions / Miscellaneous Topics / Re: How do you make animated GIFs? on: 2014-08-06 21:38:59
How do I make animated gifs?

Easy, I hop in my time machine and zip back to the 1990s!
11  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 21:27:35
Herjan, my point is that there is no self separate from the electrons and other physical bits in the brain. To say you can't influence the electrons is not even a statement. Its like saying vampires can't do math, well obviously, vampires don't exist.
12  Discussions / Miscellaneous Topics / Re: Life is like a strategy game sort off on: 2014-08-06 21:08:19
If life is a game, gameplay is seriously lacking!

Regarding free will... People behave in accordance with their character, so in that sense you can say they have "free will". The fact that " you" can't influence the brain's electrons is a red herring - you are the brain's electrons!
13  Java Game APIs & Engines / Android / Re: MicaByte Game Library: Android 2D framework for games (based on Canvas) on: 2014-08-06 20:57:53
Thanks for making the code available. I have some ideas for games where I might be able to use this.

Can you post some screenshots showing the sort of apps you are building?
14  Discussions / Miscellaneous Topics / Re: Does Visual C++ run on multiple platforms? on: 2014-08-05 10:19:28
Vaguely on topic, personally I loathe the days I have to open Visual Studio. Compared to Java IDEs it feels so primitive and klunky.

If you want to do cross-platform, use a cross-platform ecosystem like Java.
15  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-05 10:12:58
So, the argument seems to be: "You can't simulate the universe because this universe would have to contain itself and another (simulated) universe, which won't fit."

Is that true? For example, can our universe simulate a very simple universe consisting of say 1 electron and nothing else? You might say yes, eventually we could, but then... "You can't simulate even a tiny universe, because this universe would have to contain itself and an additional (simulated) universe, which won't fit."

So by that line of reasoning, you can't simulate anything at all. It explains why my sim games never seem to work :-) They can't fit in the universe!
16  Game Development / Newbie & Debugging Questions / Re: Should I move to LWJGL on: 2014-08-04 21:10:17
I will often roll my own solution because (1) I am uncertain of the wider implications of adding Library X to my project, and (2) I'm in a hurry and I can get the basics working quickly, while with the library I have to spend a couple of night comparing alternatives and doing tutorials. But I'm equally happy ripping out my code and adding in the library when I have the extra time to do the thinking and research.
17  Game Development / Newbie & Debugging Questions / Re: [LibGDX] Tint part of sprite on: 2014-08-04 20:11:53
+1 for shader. If you are not using the alpha channel for anything real, you can use that to flag the shader coloring, and even blend with the sprite rgb (so the color added by the shader is modulated and is not one flat color).
18  Discussions / Miscellaneous Topics / Re: Java Keyword Tutorials on: 2014-08-04 20:07:51
I don't get it... Coding video tutorials. This kind of stuff needs to be written down.

Maybe I'm biased, I am a technical writer, writing for a developer audience.
19  Discussions / Miscellaneous Topics / Re: Interesting Profile pictures on: 2014-08-04 19:56:38
Mine is a photo I took of the North America Nebula. It's made up of 60 one-minute subframes, plus about another half hour of noise reduction and field correction data.
20  Java Game APIs & Engines / Java 2D / Re: my game i'm making is taking up all my RAM. on: 2014-08-04 10:39:36
At least look up the Java tutorials by Oracle and follow some of them.

Also (maybe I am showing my advanced age here) I can't imagine anything more useless that watching coding videos or live code streaming. You need to be able to work through things at your own pace, which means videos are counterproductive.
21  Discussions / Miscellaneous Topics / Re: Popular Game Genres/Trends on: 2014-08-04 10:31:23
Flappy bird and 2048 clones still seem to be popping up around the place but I think they're almost gone. MOBAs seem to be still going. I think there was a recent craze with crappy Unity "simulator" "games". (Note the double quotes)

Hardcore, "realistic", (sometimes horror) survival games are still going, but hopefully not much longer. I think we need a break.

Games a bit like towerfall (2d combat-oriented pixel-art platformers) might be coming in on the indie side of things, and I've noticed quite a few space sims popping up. I love both of these a lot so I'm happy. Also a lot of unique indie FPS games, which is looking promising.

I have no idea what the next AAA craze will be. Probably because I don't follow along unless Linux ports are involved.

On the subject of simulator games, I'd like to write a bumblebee sim. Navigating around the garden, finding flowers, dodging spiderwebs and the ambush spiders inside the flowers, bringing food back to the nest, fighting off wasps, going psycho at the end of the year and killing all your hivemates... It would be much harder to write than Rock Simulator, of course.

Next AAA craze? It seems the current AAA craze is, has been, and always will be Doom and all its transparent clones like BF4 etc.
22  Game Development / Game Mechanics / Re: Excellent article on turn-based game loops on: 2014-08-03 20:27:14
The game engine should be strictly separated from the user interface.

Monsters and player-controlled characters should be treated uniformly.

That sums up exactly what I am doing with my Fog game (although it is not turn based).
23  Discussions / General Discussions / Re: Need More Ideas for my game on: 2014-08-02 22:17:38
You mean zomgame? I noticed FPS was around and even sub 60 - you want to get that higher so you have more time budget for more features (unless you are capping the FPS).

Work on the background... Add some houses or whatever. And maybe put a gradient in the sky.

Also your sprites are tiny and most of the screen is empty sky. Maybe scale up the sprites or add a vertical dimension.
24  Discussions / Miscellaneous Topics / Re: Is our Universe Simulatable? on: 2014-08-02 22:07:22
Everyone's mind is a simulation of the universe, with drastic simplifications like color, sound and texture used to simplify the computation to manageable levels.
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-02 22:00:39
Yup, sorry. To de-hijack... Added the main menu to my word puzzle game today. Is it just me, or does OpenGL ES make a hell of a lot more sense (and is a lot simpler) than the old fixed function crap?
26  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-02 18:43:33
How will it become scrap?

It was a joke/sarcasm. Some people think that way... So don't take me too serious Wink

Your memory seems quite slow compared to the other high-end PC's, didn't you pay attention to the CAS Latency?
You have the best processor out there, so I don't understand why that score is so 'low' either, you were probably gaming, watching movies, video-editing, installing windows and recording while doing that test. Wink Or maybe it is because your memory 'under-performs' compared to other desktops (or even your laptop with 18.26) which also has effect on your CPU, your PC is ready for his first upgrade Grin (joking joking joking).
It's (very probably) because the other CPU's are overclocked, so don't worry Wink
Very very good video card though, it should be able to handle Minecraft Wink (You know my bad-joke-habits by now, right? Smiley)

All the top results on my website are overclocks, unfortunately it is a bit difficult to get the actual clockspeeds in Java. The 780Ti puts in excellents numbers though... Miles ahead of everything else (as you would expect).
27  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-08-02 00:25:22
Slyth2727, is this your new system on my website?
28  Game Development / Newbie & Debugging Questions / Re: Libgdx Android Crash Interact_across_users_full! on: 2014-08-01 10:03:16
Going by the error you get, leaving out code will make no difference. The error relates to an attempt to run the app with the wrong user.
29  Game Development / Newbie & Debugging Questions / Re: Libgdx Android Crash Interact_across_users_full! on: 2014-07-31 20:39:16
Hmmm, perhaps a mismatch between eclipse and the phone? The IDE tries to start the app under one user but another user is logged in on the phone...?

I use AIDE not Eclipse however, so I am just apeculating.
30  Discussions / General Discussions / Re: Mobile Version of Forum on: 2014-07-30 21:38:05
Site works fine on my 7 inch tablet. The only problem I have is image rich threads that can overwhelm my browser. For that I would like an option to display images as links not as actual graphics. That would help with toxic sections like the WIP board.
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Add your game by posting it in the WIP section,
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atombrot (21 views)
2014-08-19 09:29:53

Tekkerue (21 views)
2014-08-16 06:45:27

Tekkerue (21 views)
2014-08-16 06:22:17

Tekkerue (12 views)
2014-08-16 06:20:21

Tekkerue (19 views)
2014-08-16 06:12:11

Rayexar (56 views)
2014-08-11 02:49:23

BurntPizza (37 views)
2014-08-09 21:09:32

BurntPizza (29 views)
2014-08-08 02:01:56

Norakomi (35 views)
2014-08-06 19:49:38

BurntPizza (65 views)
2014-08-03 02:57:17
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
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