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1  Discussions / General Discussions / Re: Educational Game Ideas (for comp) on: 2014-12-19 11:19:37
Word games probably fall under "educational".
2  Discussions / Miscellaneous Topics / Re: Best way to learn to touch-type on: 2014-12-17 11:37:16
I am just lacking in coordination... I've had decades of practice already and nothing to show for it.  Huh

I'll try the websites you suggest...

TypeRacer has reduced my difficulty to beginner after I achieved 20wpm with quite a bit of peaking at the keyboard.
3  Discussions / Miscellaneous Topics / Best way to learn to touch-type on: 2014-12-17 11:18:19
I'm in my forties, I'm a technical writer and a programmer... and I can't touch type. It is really frustrating having to check the keyboard even for simple things like Ctrl-C and Ctrl-V. I just have no feel for where the keyboard letalone the keys are... Any suggestions for ways I can become a fluent typist?
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-14 21:07:06
Finished coding my parser for my own markup language, and added a suite of unit tests. Still not sure why I did it though. I think I got bored of coding JSPs every night and sortof had a coding breakdown :-)
5  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-12-13 22:35:50
OT... but why for the love of humanity would anyone ever want to stream code or to watch code being streamed? Am I showing my age?
6  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-13 00:51:30
Reinvented YAML  Emo
7  Game Development / Newbie & Debugging Questions / Re: Best way to iterate through ArrayList? on: 2014-12-11 11:22:02
Looping backwards won't help as matanui wants to remove arbitrary objects from the list, not just the current one.

Perhaps add the "removed" entity to a removed set, without updating the original list. If an entity is in the removed set do not return it from the get(int) method of the list. If you are looping through the collection and encounter a removed entity, then continue. At the end of the logic frame, do entityList.removeAll(removed).
8  Discussions / Miscellaneous Topics / Re: Full Visual Studio for free on: 2014-12-10 21:33:36
Anyways, for C# development I have been using SharpDevelop for most of this year. It is both free and pretty.
9  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-09 22:42:39
Learnt more about RESTful web services @ work, realized that was what my world server is doing @ home. All areas of the world are JSON documents on the end of simple URLs.
10  Discussions / General Discussions / Re: am thinking of getting this PC, for both gaming and developing on: 2014-12-09 22:05:58
Upgrading the graphics card should be no problem. They all fit into the same standard PCIe x16 slot, and I think almost every motherboard has at least one of those.

Upgrading the CPU might be more tricky as some FX motherboards do not support 125W chips (like the 8320) but only 95W chips (like the 6300).

Anyway, here are some links comparing the FX6300 to various i5s... the FX is a nice chip.

http://www.cpu-world.com/Compare/359/AMD_FX-Series_FX-6300_vs_Intel_Core_i5_i5-4440.html
http://www.headline-benchmark.com/results/9cc0682e-c722-4ff9-b345-278845182aa8/826c8d55-650e-46b7-bd51-8a1e2869dae8
11  Discussions / General Discussions / Re: am thinking of getting this PC, for both gaming and developing on: 2014-12-09 18:07:18
Almost anything you get will be an upgrade over what you have, I imagine. You could transform your current desktop (I'm assuming it is a desktop) by adding an SSD running a recent version of Windows*. You could also get a GT750Ti video card - this is currently the fastest graphics card that needs no additional power leads, it gets all it's power from the PCIe slot. That means it is friendly to your current power supply.

* Get a retail version of Windows so that you can change the motherboard and CPU down the line - if you get a cheaper OEM Windows version, it is locked to the first motherboard it is installed in.

Plug alert! Hop over to my Headline Benchmark thread and download my benchmark - lets see how your current rig runs :-) Somebody uploaded an Android result yesterday that beats my 2007 laptop   Cry
12  Game Development / Newbie & Debugging Questions / Re: Kryonet sendToTCP/UDP Optimization? on: 2014-12-09 17:18:46
I think with the delays inherent in networking, this kind of optimization will make no difference.
13  Discussions / Suggestions / Re: Ability to Remove a Medal on: 2014-12-07 20:57:45
I care about medals, but then I'm a sad person....

I think it would be nasty to remove medals.
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-06 21:16:51
Exceptions are extremely heavy things - how often do you want Java calling up a stack trace?
15  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-06 18:06:23
His main problem was cache thrashing so I took care of that first.

Can you elaborate?
16  Game Development / Newbie & Debugging Questions / Re: Object duplicating while moving it? (lwjgl) on: 2014-12-06 15:13:44
Just call it a feature... Motion Blur  Grin
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-05 20:29:43
@home, uninstalled every JRE on my system. No more JRE/JDK confusion for Eclipse and Google App Engine. Ha!

@work, fell in love with C#.
18  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-12-05 11:17:55
Messed around with building a little framework for the Google App Engine Datastore for a Java / WebGL project I'm working on. The main object of the framework is to move all Datastore API calls and imports to my DataObject class - I don't like seeing shopping lists of imports from multiple frameworks in my classes.
19  Games Center / Featured Games / Re: [Slick2d] Retro-Pixel Castles > Now on Steam! < on: 2014-12-04 22:27:56
OT, but making it look good early on is a waste of time. It just makes it harder to change the game design and the game mechanics.
20  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-12-04 11:41:18
For comparison (word lengths in current commercially successful products):
They have a puzzle in the Times every day called "Polygon" which varies in numbers of letters (7-10 or thereabouts) and is more like "beat the clock" mode of Verbal. But there's always a unique word using all the letters. No idea how they decide the words - maybe some person just chooses them by eye - not too difficult if it's just one a day I guess! Probably run an automatic uniqueness check as well - don't know if Verbal does that?


Verbal allows more than one 9-letter word per set of letters. Puzzles with more than one solution are surprisingly common. This is fine for beat-the-clock mode but it is a bit of a problem for solve-the-puzzle! At the moment, finding the "wrong" solution only unlocks a couple of free clues.
21  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-12-04 11:21:27
I have 4000 puzzles to filter into Easy for the find-the-word mode. ESL-type word lists don't really help as we need to match the word form exactly.

I think the manual approach is least hours of effort (given that time has to be spent researching and programming the alternatives). I will write a command line tool which shows me one word at a time and I will hit 1 for easy, 2 for maybe, and 3 for hard. Doing one word every two seconds will take 8000 seconds or two hours. Proper programming the solution would take much longer, and would yield lower quality.

The way I play Puzzle Mode, I don't particularly care that I don't know the word. It is enough of a challenge finding good clues, and there is the fun of using the rules of spelling to deduce what the word must be from the clues found and the letter pool. But I imagine I am a good player, and my average is only 343 (max 1000) so the game is too hard. It was even harder before I let 5-letter words unlock clues  Shocked

I find I play puzzle mode mostly now. It is exactly the right length to play while waiting for the metro or the kettle.
22  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-12-03 17:05:57
erm, need an easy mode for puzzle clearly. I've been trying to think of a way to sort out the eay words - perhaps I just have to do it manually :-(
23  Discussions / Miscellaneous Topics / Re: Sinclair on: 2014-12-02 11:56:16
My brother had the ZX81, I learnt to program on it.

But... this looks like yet another console that won't run Java  Grin
24  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-11-30 13:27:07
I had to put out version 3.11 to make puzzles a bit easier. Previously, you could either solve a puzzle with a good score or fail with a zero score. Now it is possible to solve the puzzle with a lower score, so it is opened up to younger/less skilled players and it is less frustrating (hopefully).
25  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-11-28 22:26:34
If I can get some 10" tablet screen captures, I can get my app classified as Designed for Tablets on Google Play... Can anyone with a big android tablet help me out?
26  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-11-28 12:02:16
Moved to Showcase because I added instructions at last :-)



Help pops up the first two times you play a game.
27  Games Center / Showcase / Re: VERBAL - the fast-paced thinking word game on: 2014-11-27 23:13:34
How do I get this moved to Showcase?
28  Discussions / Miscellaneous Topics / Re: What I did today on: 2014-11-27 23:12:21
I went back to my technical writer roots and added online herlp for VERBAL. The first two times you play a game mode, yoiu get a popup terlling you how to play.
29  Games Center / Showcase / Re: Rage Day on: 2014-11-25 20:53:25
If our Creator didn't want us to kill bunnies, He would have given them rocket launchers.

This game is honest. Is a "zombie" game better where you can slay unlimited numbers of dehumanized humanoids?
30  Games Center / WIP games, tools & toy projects / Re: Headline Benchmark on: 2014-11-25 19:25:18
I have a nasty feeling about this. I don't trust a 3x improvement in some cases. Still, Google claimed similar boosts in their promo slides:



From http://blog.newrelic.com/2014/07/07/android-art-vs-dalvik/.

EDIT: On all three results posted (EgonOlsen's and mine) I'm proud of the consistency I get from the GPU tests - almost exactly the same numbers each time even though the Java (CPU) side is wildly differing between the runs.
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Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
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