Java-Gaming.org Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (843)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
   Home   Help   Search   Login   Register   
  Show Posts
Pages: [1] 2 3 ... 52
1  Discussions / General Discussions / Re: Consecutive post limit on: 2018-05-23 10:25:06
I don't like the limit and have hit it a few times myself. It's not great especially as the forum is a bit quiet these days, so it effectively punishes the few people who are posting.
2  Games Center / WIP games, tools & toy projects / Re: Hexival - strategic match-3 on: 2018-05-22 05:34:14
It looks charming!
3  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-05-22 04:53:46
The image quality is better than the DK2, from what I recall. For example, screen door effect is much less apparent with the Go (because of higher resolution and bigger pixels). The Go is capable of some pretty nice visuals considering it has a just mobile hardware. For example, the visuals in a game like Coaster Combat are every bit as good as anything I saw with the DK2. Another gorgeous experience is Ocean Rift. I haven't tried the consumer version Rift however. The sound from the inbuilt speakers is very good and is not too disturbing to others nearby, assuming there is a bit of ambient noise going on.

The Go only has 3DOF so it can be a bit disorienting if you move your head forwards or backwards for example (as there is no visual feedback).

Netflix works well - probably better than on the Rift because of the higher resolution of the Go.

When I'm in the UI I feel there are limitations to the visuals (blurriness of text and off-center images), but when I am in-game I don't notice any visual defects. I can't compare to the DK2 as it's years since I used it, but Oculus do claim to have made major improvements in the lenses in the Go vs the Rift.

Battery life is VERY limited, but apparently is better than Gear VR.

Let me put it this way: my family likes it so much we are getting a second one. We'll also be getting one for our grandkids.
4  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-05-21 20:01:20
Spent the last few days playing with my new Oculus Go. Amazing thing!
5  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2018-05-09 13:31:14
It is not dead, but I am distracted by other projects. I am working on some pen-and-paper games at the moment.
6  Game Development / Game Mechanics / Re: Thinking about data formats - would appreciate opinions. on: 2018-04-09 19:25:39
Not that I am saying it is finished yet, but if you like markup languages have a look at my TreeML, more compact than JSON and it has a nifty little schema language and a very basic path language (currently only really used in my unit tests).

http://www.java-gaming.org/topics/iconified/37462/view.html

7  Game Development / Networking & Multiplayer / Re: Best way to handle networking? (MMO) on: 2018-04-03 10:12:31
I think the first thing you should understand is that these are the same question:

- What's the best way to handle networking (movement) on an MMO using WASD?
- What's the best way to handle networking (movement) on an MMO using point and click?

There should be no dependency between slightly different input methods and your networking code. If there is, you need to look again at what you are doing.
8  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-03-31 08:44:26
Put my cleaned up version of TreeML on GitHub, including schema language and validation.

https://github.com/agnes1/TreeML
9  Discussions / Business and Project Management Discussions / Re: Beta (?) testing for ToneCircleDrone on: 2018-03-28 10:26:00
Sounds impressive, I would help if I had any kind of musical knowledge. Good luck!
10  Games Center / WIP games, tools & toy projects / Re: eThlete on: 2018-03-28 10:11:27
You've got the 100m dash, but have you considered adding the marathon? Smiley Smiley
11  Games Center / WIP games, tools & toy projects / Re: eThlete on: 2018-03-27 19:33:55
A nice simple idea! Will there be global high scores / world records? Will there be an ethlete olympics?

You could have a rolling olympics, continually updated with results from geolocated IPs.

This cries out for an android app Smiley Edit: I see there is an APK file...
12  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-03-26 10:59:37
@princec I like your idea to include binary data values. Will copy that shamelessly. Smiley
13  Game Development / Newbie & Debugging Questions / Re: java 2d Game its working in windows but on mac or linux is slow on: 2018-03-26 10:53:17
Is hardware accelleration being used?

Try setting:

1  
System.setProperty("sun.java2d.opengl","True");
14  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-03-26 10:47:26
Been getting slowly back into Vangard. As a first step I am cleaning up the old code for the TreeML asset file markup language and adding a ton of test cases to it. I have a single test class that iterates through a bunch of test files which have tags showing what is expected from the test: whether parsing is expected to fail or succeed, what the expected node structure is post-parse, and then a bunch of xpath-like expressions that have to evaluate to true for the parsed document.

A typical test file looks like this (the structure string is a list of indentDepth:typeOfValue; groups):

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
#result::ok
#structure::1:1;1:2;1:1;2:1;2:1;3:1;3:1;2:0;1:1;
#eval::e1(2)='v12'
#eval::*[1](2)=e1(2)
#eval::*[:'v2'].f1.*[1]='vg1'
{
    e0 : v0
    e1 : v10, v11, v12, v13, v14
    e2 : v2 {
        f0 : vf0
        f1 : vf1 {
            g0 : vg0
            //comment
            g1 : vg1
        }
        f2 : null
    }
    e3 : v3
}


After I have got TreeML better than JSON I will flip to a new method to make the behaviors of Vangardians more deterministic and debuggable. Currently their heads are filled with a free-for-all cloud of competing behaviors, but now I will structure and classify the behaviors to help them pick the most sensible options. I will build a no-GUI sim of the new of the new logic then backport it into the game.
15  Discussions / General Discussions / VR motion sickness on: 2018-03-11 16:26:21
It seems moving in VR is likely to cause motion sickness which is really limiting in terms of VR experiences. Has any game developer tried flipping to a 2D cinema mode for motion - so you are just looking at a big virtual monitor while in motion - and then flipping back to full VR when at rest?
16  Discussions / Miscellaneous Topics / Re: use FitBit game feedback? on: 2018-03-07 21:21:56
I was thinking it would only count the distance not the direction. So walking 10km in any direction gets you 10km closer to your destination in the game.
17  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-03-06 11:05:45
Is NNGINE a fork of NGINX?  Grin
18  Discussions / Miscellaneous Topics / Re: use FitBit game feedback? on: 2018-03-05 11:15:00
This gives me an idea: in an exploration game, your real-world steps move you to a new location in the game. So to travel 10km in the game world, you have to walk 10km in the real world.
19  Games Center / WIP games, tools & toy projects / Re: TreeML markup language on: 2018-02-21 12:22:05
I updated the Gist with a hacky early version of support for curly-structured files. In the interests of being arbitrarily strict, the curly character must be the last non-whitespace character on a line in order to be evaluated.
20  Discussions / Miscellaneous Topics / Re: What I did today on: 2018-02-20 11:13:00
Today I logged into JGO for the first time in a year, and started adding curly bracket support to TreeML, as an alternative to tabs.

http://www.java-gaming.org/topics/treeml-markup-language/37462/msg/357490/view.html#msg357490
21  Games Center / WIP games, tools & toy projects / Re: OpenTafl: old terminal graphics meet Old Norse board games on: 2017-05-06 18:38:16
Sounds like good progress! I am working on some non-programming projects at the moment but I hope to come back to Tafl later this year.
22  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-03-09 22:34:45
This may not look like a game, but it has it background in gaming. I was writing a pen-and-paper traditional sci-fi RPG and needed to have a three dimensional model of near space. So I built this model to help plan gaming sessions. Today I added in a strictly limited number of invisible infrared sources represented by snowflake icons so now I just need to have an overlay showing exoplanet orbits and my project is done, except for adding in more data.

http://beyondproxima.appspot.com

23  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-18 01:24:10
Chuck it in the bin... with your fingerprints on it?
24  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-02-14 18:56:56
I forgot Valentine's day Sad

But I deployed v0.1 of my new website:

http://beyondproxima.appspot.com/

It is a clickable 3d map of the stars near us. Click the star's Hipparchos catalog name to fly to the star at 10,000,000 times the speed of light.

It's coded with SVG, JS and Java.

(The JS is crude and brutal, view source to have a laugh Smiley ).
25  Discussions / Miscellaneous Topics / Re: What I did today on: 2017-01-30 22:18:34
Registered my new website: beyondproxima.com.
26  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2016-10-26 11:02:08
It's Vangard, Jim, but not as we know it.



All game entities are represented by the one working tree model....

Heightmap is broken currently Smiley
27  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2016-10-18 10:34:14
A friend wants to attempt to build a 3D front-end for Vangard so I am scavenging my old Fog project and porting it to jME 3.01 and adapting it so it can be a plugin for Vangard. I post some screens soon. I'll continue to focus on "business logic".
28  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2016-10-14 10:28:09
I completed v1 of combat last night, so goblins figure out they must attack humans, and the humans figure out they are being attacked and defend themselves. I've been wasting a lot of time spawning hordes of goblins and watching the villager health bars drop. It's satisfying to see the attack behaviors slot in alongside the other behaviors, so that villagers cleanly switch from their chores to fighting and then back again to their chores.

I do need to figure out ways to make combat more interactive for human players - currently you just wait for the combat to resolve. So I need to add something, like attacking when the spacebar is hit, or maybe add the ability to move around, sidestep, backstab.
29  Games Center / Contests / Re: The OpenTafl Computer Tafl Open - An Abstract Strategy AI Tournament on: 2016-09-28 22:02:50
Sadly I am swamped by work on Vangard and have not made any progress.
30  Games Center / WIP games, tools & toy projects / Re: Vangard on: 2016-09-27 21:19:23
Just some images of generated terrain. These are non-vector graphics, which a first for Vangard:



Pages: [1] 2 3 ... 52
 
EgonOlsen (42 views)
2018-06-10 19:43:48

EgonOlsen (22 views)
2018-06-10 19:43:44

EgonOlsen (43 views)
2018-06-10 19:43:20

DesertCoockie (197 views)
2018-05-13 18:23:11

nelsongames (124 views)
2018-04-24 18:15:36

nelsongames (123 views)
2018-04-24 18:14:32

ivj94 (863 views)
2018-03-24 14:47:39

ivj94 (124 views)
2018-03-24 14:46:31

ivj94 (768 views)
2018-03-24 14:43:53

Solater (140 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!